Prevents a bad actor from possibly spamming the server with sequential IDs and allocating a bunch of memory.
Tested that I can still send and receive friend requests
* fix: more include changes
* fix: remove dZoneManager from global include
* fix: dDatabase
* fix: dCommon
* fix: object libs
* fix: rebase
* fix: bcrypt
* wip: try simplified connector build
* fix: update dockerfile
* fix: mariadb C/C++ on apple
* feat: Move scripts to CMAKE_MODULE_PATH
* fix: dPropertyBehaviors
* fix: macos?
* fix: Dockerfile
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* try: install_name_tool
* fix not building on unix
* fix include paths
* Remove code changes
Will fix in another PR.
* format pass
remove 2 more included directories.
remove commented out code
add status to messages
* comments and format
surround include directories with quotes
remove commented out code
remove debug messages
* Update CMakeLists.txt
---------
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Moved unrelated changes out of the TryParse PR branch
* const correctness and cstdint type usage
* removing a few "== nullptr"
* amf constexpr, const-correctness, and attrib tagging
* update to account for feedback
* Fixing accidentally included header and hopefully fixing the MacOS issue too
* try reordering the amf3 specializations to fix the MacOS issue again
* Amf3 template class member func instantiation fix
* try including only on macos
* Using if constexpr rather than specialization
* Trying a different solution for the instantiation problem
* Remove #include "dPlatforms.h"
* Changed how the TryParse function works (and also did some general cleanup along the way)
* Update noexcept attributes (verified these are correct)
* Add fp overload for MacOS functionality
* resolving some feedback
* Split out unrelated changes to CleanupRoundup branch
* Update in response to feedback
* the consequences of emo's member variable renaming request
* Revert "the consequences of emo's member variable renaming request"
This reverts commit bf318caeda.
* Fully revert renaming attempt
* Revert "the consequences of emo's member variable renaming request"
This reverts commit bf318caeda.
Fully revert renaming attempt
* Created ClientVersion.h and moved the client version defaults to it
* Fix partial parsing and MacOS floating point errors
* attempting fix to MacOS compiler error
* syntax pass (should be the last commit unless the CI fails)
* ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI
* Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it!
* typo and I am OCD. please let this be the last
* hash is usally but not always noexcept, so the specifier should go
* Address MOST of the feedback
* address the claim codes issue
* chore: default size to 33 on LU(W)Strings since that's the most common lenght
Was doing this on other places, but not the main one
* chore: remove all raw packet reading from chat packet handler
and general chat packet cleanup
* fix team invite/promote/kick
* Address feedback
* fix friends check
* update comments
* Address feedback
Add GM level handeling
* Address feedback
* chore: continue work on removing raw packet reading
tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still
* Address Feedback
* Logger to Server class
Dont handle master packets from our clients
* move to namespace
Revert "remove extra headers"
This reverts commit ac7b901ece22165cdb0f38fca4be7d8fdf004de8.
remove extra headers
no changes otherwise.
* Merge branch 'main' into server_consolidation_of_work
* Update WorldServer.cpp
* fix submodule version
---------
Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
* const
use cbegin, remove null checks
they are references now, they cant be null themselves
Change to reference instead of ptr
Remove getter
const
* allow duplicate request
without the reply you apparently need to re-log for some reason.
Update PlayerContainer.cpp
* greatly simplify docker
* back to gcc since I can't the libs to load properly
* fix typo
add set -e to entrypoint
better copy of entrypoint.sh and use proper entrypoint
* use debian instead of gcc for runtime
comment and organize it a bit
drop gcc to 12 since we are using debian 12 as well
* explicitly include mariadb libs
* Make the server not crash in the case we are using only env-vars
make the dockerfile have configs in the expected location incase of bypassing entrypoint.sh
* remove unneede var from example, since it's in the container now
* coments to dockerfile
* Revert master server changes
* Resolve conflicting port options between chat, master, and world
move chat_server_port to shared since it's used by world and chat
* Don't error if file does not exists when updating a config option
move update before and use bin dir var
* chore: organize build flags
* Remove ambiguous include path
Don't be default incluyde bcrypt so you need to specify the folder. Allows pre-processor to find the correct file.
* Revert settings
* working
f
* Database: Convert to proper namespace
* Database: Use base class and getter
* Database: Move files around
* Database: Add property Management query
Database: Move over user queries
Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval
deleting characters deletes the selcted one
refreshing the character page shows the last character you logged in as
tested all my characters show up when i login
tested that you can delete all 4 characters and the correct character is selected each time
tested renaming, approving names as gm0
Database: Add ugc model getter
Hey it works, look I got around the mariadb issue.
Database: Add queries
Database: consolidate name query
Database: Add friends list query
Update name of approved names query
Documentation
Database: Add name check
Database: Add BFF Query
Database: Move BFF Setter
Database: Move new friend query
Database: Add remove friend queries
Database: Add activity log
Database: Add ugc & prop content removal
Database: Add model update
Database: Add migration queries
Database: Add character and xml queries
Database: Add user queries
Untested, but compiling code
Need to test that new character names are properly assigned in the following scenarios
gm 0 and pre-approved name
gm 0 and unapproved name
gm 9 and pre-approved name
gm 9 and unapproved name
Database: constify function arguments
Database: Add pet queries
* Database: Move property model queries
Untested. Need to test
placing a new model
moving existing one
removing ugc model
placing ugc model
moving ugc model(?)
changing privacy option variously
change description and name
approve property
can properly travel to property
* Property: Move stale reference deletion
* Database: Move performance update query
* Database: Add bug report query
* Database: Add cheat detection query
* Database: Add mail send query
* Untested code
need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs
* Update CDComponentsRegistryTable.h
Database: Rename and add further comments
Datavbase: Add comments
Add some comments
Build: Fix PCH directories
Database: Fix time
thanks apple
Database: Fix compiler warnings
Overload destructor
Define specialty for time_t
Use string instead of string_view for temp empty string
Update CDTable.h
Property: Update queries to use mapId
Database: Reorganize
Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure
Folders: Rename to GameDatabase
MySQL: Remove MySQL Specifier from table
Database: Move Tables to Interfaces
Database: Reorder functions in header
Database: Simplify property queries
Database: Remove unused queries
Remove extra query definitions as well
Database: Consolidate User getters
Database: Comment logs
Update MySQLDatabase.cpp
Database: Use generic code
Playkey: Fix bad optional access
Database: Move stuff around
WorldServer: Update queries
Ugc reduced by many scopes
use new queries
very fast
tested that ugc still loads
Database: Add auth queries
I tested that only the correct password can sign into an account.
Tested that disabled playkeys do not allow the user to play the game
Database: Add donation query
Database: add objectId queries
Database: Add master queries
Database: Fix mis-named function
Database: Add slash command queries
Mail: Fix itemId type
CharFilter: Use new query
ObjectID: Remove duplicate code
SlashCommand: Update query with function
Database: Add mail queries
Ugc: Fix issues with saving models
Resolve large scope blocks as well
* Database: Add debug try catch rethrow macro
* General fixes
* fix play key not working
* Further fixes
---------
Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
* fix: properly check friend list limits
added a config for friend list limit for the brave that want to mod the client to sanely go over 50
moved the best friend limit config to chatconfig.ini where it should be
cleanup loading these configs options a bit
Tested that the BFF limit works and that the new friend limit works as well
* fix typo
* fix member variable naming
Fixes a possible nullptr access. This is the only call to GetPlayerData where we do not check the result for some reason, so this PR adds in the check and a resulting log line.
Code compiles, unsure how to reproduce the issue, however here is the crash dump I used to deduce this being the possible issue
```
Error: signal 11:
[00] CatchUnhandled(int)(+0x316) [0x561469100336]
[01] /lib/x86_64-linux-gnu/libc.so.6(+0x42520) [0x7f65e8e45520]
[02] /DarkflameServer/build/ChatServer(+0x32719) [0x5614690fa719]
[03] HandlePacket(Packet*)(+0x2a0) [0x5614690fcfb0]
[04] /DarkflameServer/build/ChatServer(main+0x92e) [0x5614690fb75e]
[05] /lib/x86_64-linux-gnu/libc.so.6(+0x29d90) [0x7f65e8e2cd90]
[06] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x80) [0x7f65e8e2ce40]
[07] /DarkflameServer/build/ChatServer(_start+0x25) [0x5614690fc375]
```
* Logger: Rename logger to Logger from dLogger
* Logger: Add compile time filename
Fix include issues
Add writers
Add macros
Add macro to force compilation
* Logger: Replace calls with macros
Allows for filename and line number to be logged
* Logger: Add comments
and remove extra define
Logger: Replace with unique_ptr
also flush console at exit. regular file writer should be flushed on file close.
Logger: Remove constexpr on variable
* Logger: Simplify code
* Update Logger.cpp
* chore: cleanup LU(W)string writing
and add methods for reading
remove redunent "packet" from packet reading helpers
move write header to bitstreamutils since it's not packet related
add tests for reading/writing LU(W)Strings
* remove un-needed function defintions in header
* make reading and writing more efficient
* p
p
* quotes
* remove unneeded default
---------
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Remove usage of rand(), time(0) to time(NULL)
Replace it with the random engine mt19937.
convert time(0) to time(NULL)
* update
* revert a bunch of changes
* Resolve warnings and change init order
Initialize dConfig first, before logger so we know whether or not to log to console
Initialize namespace Game variables to nullptr so they are a known value if accessed before initialization.
Removed unused Game variables
Replaced config with a pointer instead of referencing something on the stack.
Assign return values to system calls to silence warnings.
Tested that the server still compiles, runs and allows me to load into the game.
* Only start Master of config files exist
Also default the logging to console to on on the off chance the files exist but are wrong / corrupted.
Properly exit based on the path taken to shutdown master.
Tested that shutting down through sigint or sigterm returns -1
Tested that a segfault exits the program properly
Need to test that players who are trying to connect while master is shutting down are not able to spawn more child worlds.
Initialize dConfig first, before logger so we know whether or not to log to console
Initialize namespace Game variables to nullptr so they are a known value if accessed before initialization.
Removed unused Game variables
Replaced config with a pointer instead of referencing something on the stack.
Assign return values to system calls to silence warnings.
Tested that the server still compiles, runs and allows me to load into the game.
Allows the server to be run from a non-build directory. Also only read or write files relative to the build directory, regardless of where the server is run from
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent