mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-23 22:13:35 +00:00
fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes * fix: remove dZoneManager from global include * fix: dDatabase * fix: dCommon * fix: object libs * fix: rebase * fix: bcrypt * wip: try simplified connector build * fix: update dockerfile * fix: mariadb C/C++ on apple * feat: Move scripts to CMAKE_MODULE_PATH * fix: dPropertyBehaviors * fix: macos? * fix: Dockerfile * fix: macos? * fix: macos? * fix: macos? * fix: macos? * fix: macos? * try: install_name_tool * fix not building on unix * fix include paths * Remove code changes Will fix in another PR. * format pass remove 2 more included directories. remove commented out code add status to messages * comments and format surround include directories with quotes remove commented out code remove debug messages * Update CMakeLists.txt --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
This commit is contained in:
parent
c4c1e93dc8
commit
554a9a6806
@ -77,6 +77,7 @@ endif()
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# Our output dir
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set(CMAKE_BINARY_DIR ${PROJECT_BINARY_DIR})
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#set(CMAKE_INCLUDE_CURRENT_DIR_IN_INTERFACE ON) # unfortunately, forces all libraries to be built in series, which will slow down the build process
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# TODO make this not have to override the build type directories
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_BINARY_DIR})
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@ -90,6 +91,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
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find_package(MariaDB)
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# Create a /resServer directory
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make_directory(${CMAKE_BINARY_DIR}/resServer)
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@ -202,39 +205,19 @@ foreach(file ${SQL_FILES})
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configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
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endforeach()
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# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
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if (APPLE)
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include_directories("/usr/local/include/")
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endif()
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# Load all of our third party directories
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add_subdirectory(thirdparty)
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# Create our list of include directories
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set(INCLUDED_DIRECTORIES
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"dCommon"
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"dCommon/dClient"
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"dCommon/dEnums"
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"dChatFilter"
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"dGame"
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"dGame/dBehaviors"
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"dGame/dComponents"
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"dGame/dGameMessages"
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"dGame/dInventory"
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"dGame/dMission"
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"dGame/dEntity"
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"dGame/dPropertyBehaviors"
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"dGame/dPropertyBehaviors/ControlBehaviorMessages"
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"dGame/dUtilities"
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"dPhysics"
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"dNavigation"
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"dNavigation/dTerrain"
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"dZoneManager"
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"dDatabase"
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"dDatabase/CDClientDatabase"
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"dDatabase/CDClientDatabase/CDClientTables"
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"dDatabase/GameDatabase"
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"dDatabase/GameDatabase/ITables"
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"dDatabase/GameDatabase/MySQL"
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"dDatabase/GameDatabase/MySQL/Tables"
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"dNet"
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@ -254,6 +237,7 @@ set(INCLUDED_DIRECTORIES
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)
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# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
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# TODO: Should probably not do this.
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if(APPLE)
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include_directories("/usr/local/include/")
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endif()
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@ -263,30 +247,10 @@ foreach(dir ${INCLUDED_DIRECTORIES})
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include_directories(${PROJECT_SOURCE_DIR}/${dir})
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endforeach()
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if(NOT WIN32)
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include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
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endif()
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include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
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# Add linking directories:
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link_directories(${PROJECT_BINARY_DIR})
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# Load all of our third party directories
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add_subdirectory(thirdparty)
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if (UNIX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
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endif()
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# Glob together all headers that need to be precompiled
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file(
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GLOB HEADERS_DDATABASE
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LIST_DIRECTORIES false
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/*.h
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${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables/*.h
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${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables/*.h
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${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
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)
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file(
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GLOB HEADERS_DZONEMANAGER
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LIST_DIRECTORIES false
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@ -321,7 +285,7 @@ add_subdirectory(dPhysics)
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add_subdirectory(dServer)
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# Create a list of common libraries shared between all binaries
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "magic_enum" "MD5")
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set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "MariaDB::ConnCpp" "magic_enum")
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# Add platform specific common libraries
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if(UNIX)
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@ -343,12 +307,6 @@ target_precompile_headers(
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${HEADERS_DZONEMANAGER}
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)
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# Need to specify to use the CXX compiler language here or else we get errors including <string>.
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target_precompile_headers(
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dDatabase PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE}>"
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)
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target_precompile_headers(
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dCommon PRIVATE
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${HEADERS_DCOMMON}
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@ -23,8 +23,7 @@ RUN --mount=type=cache,id=build-apt-cache,target=/var/cache/apt \
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rm -rf /var/lib/apt/lists/*
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# Grab libraries and load them
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COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadbcpp.so /usr/local/lib/
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COPY --from=build /app/build/mariadbcpp/src/mariadb_connector_cpp-build/libmariadb/libmariadb/libmariadb.so.3 /usr/local/lib
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COPY --from=build /app/build/mariadbcpp/libmariadbcpp.so /usr/local/lib/
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RUN ldconfig
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# Server bins
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17
cmake/FindGoogleTest.cmake
Normal file
17
cmake/FindGoogleTest.cmake
Normal file
@ -0,0 +1,17 @@
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include(FetchContent)
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message(STATUS "Fetching gtest...")
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FetchContent_Declare(
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googletest
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GIT_REPOSITORY https://github.com/google/googletest.git
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GIT_TAG release-1.12.1
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)
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# For Windows: Prevent overriding the parent project's compiler/linker settings
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set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
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FetchContent_MakeAvailable(GoogleTest)
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message(STATUS "gtest fetched and is now ready.")
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set(GoogleTest_FOUND TRUE)
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@ -23,14 +23,14 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
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set(MARIADB_CONNECTOR_CPP_MSI "mariadb-connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}-win64.msi")
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if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" )
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message("Downloading mariadb connector/c")
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message(STATUS "Downloading mariadb connector/c")
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file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_C_BUCKET}/Connectors/c/connector-c-${MARIADB_CONNECTOR_C_VERSION}/${MARIADB_CONNECTOR_C_MSI}
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"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}"
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EXPECTED_HASH MD5=${MARIADB_CONNECTOR_C_MD5})
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endif()
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if(NOT EXISTS "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" )
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message("Downloading mariadb connector/c++")
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message(STATUS "Downloading mariadb connector/c++")
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file(DOWNLOAD https://dlm.mariadb.com/${MARIADB_CONNECTOR_CPP_BUCKET}/Connectors/cpp/connector-cpp-${MARIADB_CONNECTOR_CPP_VERSION}/${MARIADB_CONNECTOR_CPP_MSI}
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"${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}"
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EXPECTED_HASH MD5=${MARIADB_CONNECTOR_CPP_MD5})
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@ -43,27 +43,28 @@ if(WIN32 AND NOT MARIADB_BUILD_SOURCE)
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file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_C_MSI}" MSI_DIR)
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execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
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endif()
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set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll")
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if(NOT EXISTS "${MARIADB_CPP_CONNECTOR_DIR}")
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file(TO_NATIVE_PATH "${MARIADB_MSI_DIR}/${MARIADB_CONNECTOR_CPP_MSI}" MSI_DIR)
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execute_process(COMMAND msiexec /a ${MSI_DIR} /qn TARGETDIR=${MSIEXEC_TARGETDIR})
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endif()
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set(MARIADB_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
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set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll")
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set(MARIADB_IMPLIB_LOCATION "${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.lib")
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set(MARIADB_INCLUDE_DIR "${MARIADB_CPP_CONNECTOR_DIR}/include/mariadb")
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add_custom_target(mariadb_connector_cpp)
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add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${MARIADB_CPP_CONNECTOR_DIR}/mariadbcpp.dll"
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"${MARIADB_C_CONNECTOR_DIR}/lib/libmariadb.dll"
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"${MARIADBCPP_SHARED_LIBRARY_LOCATION}"
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"${MARIADBC_SHARED_LIBRARY_LOCATION}"
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"${PROJECT_BINARY_DIR}")
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# MariaDB uses plugins that the database needs to load, the prebuilt binaries by default will try to find the libraries in system directories,
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# so set this define and the servers will set the MARIADB_PLUGIN_DIR environment variable to the appropriate directory.
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# Plugin directory is determined at dll load time (this will happen before main()) so we need to delay the dll load so that we can set the environment variable
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add_link_options(/DELAYLOAD:${MARIADB_SHARED_LIBRARY_LOCATION})
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add_link_options(/DELAYLOAD:${MARIADBCPP_SHARED_LIBRARY_LOCATION})
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add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADB_CPP_CONNECTOR_DIR}/plugin")
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else() # Build from source
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@ -85,77 +86,61 @@ else() # Build from source
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-DCMAKE_CXX_FLAGS=-D_GLIBCXX_USE_CXX11_ABI=0)
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endif()
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set(MARIADBCPP_INSTALL_DIR ${PROJECT_BINARY_DIR}/prefix)
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set(MARIADBCPP_LIBRARY_DIR ${PROJECT_BINARY_DIR}/mariadbcpp)
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set(MARIADBCPP_PLUGIN_DIR ${MARIADBCPP_LIBRARY_DIR}/plugin)
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set(MARIADBCPP_SOURCE_DIR ${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp)
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set(MARIADB_INCLUDE_DIR "${MARIADBCPP_SOURCE_DIR}/include")
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ExternalProject_Add(mariadb_connector_cpp
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SOURCE_DIR ${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp
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CMAKE_ARGS -Wno-dev
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-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
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-DCMAKE_INSTALL_PREFIX=./mariadbcpp # Points the connector to the correct plugin directory
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-DINSTALL_PLUGINDIR=plugin
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${MARIADB_EXTRA_CMAKE_ARGS}
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PREFIX "${PROJECT_BINARY_DIR}/mariadbcpp"
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BUILD_COMMAND cmake --build . --config RelWithDebInfo -j${MARIADB_CONNECTOR_COMPILE_JOBS}
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INSTALL_COMMAND "")
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ExternalProject_Get_Property(mariadb_connector_cpp BINARY_DIR)
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PREFIX "${PROJECT_BINARY_DIR}/thirdparty/mariadb-connector-cpp"
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SOURCE_DIR ${MARIADBCPP_SOURCE_DIR}
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INSTALL_DIR ${MARIADBCPP_INSTALL_DIR}
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CMAKE_ARGS -Wno-dev
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-DWITH_UNIT_TESTS=OFF
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-DMARIADB_LINK_DYNAMIC=OFF
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-DCMAKE_BUILD_RPATH_USE_ORIGIN=${CMAKE_BUILD_RPATH_USE_ORIGIN}
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-DCMAKE_INSTALL_PREFIX=<INSTALL_DIR>
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-DINSTALL_LIBDIR=${MARIADBCPP_LIBRARY_DIR}
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-DINSTALL_PLUGINDIR=${MARIADBCPP_PLUGIN_DIR}
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${MARIADB_EXTRA_CMAKE_ARGS}
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BUILD_ALWAYS true
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)
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if(WIN32)
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set(MARIADB_SHARED_LIBRARY_NAME mariadbcpp.dll)
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set(MARIADB_PLUGIN_SUFFIX .dll)
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set(MARIADB_IMPLIB_LOCATION "${BINARY_DIR}/RelWithDebInfo/mariadbcpp.lib")
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set(MARIADB_IMPLIB_LOCATION "${MARIADBCPP_LIBRARY_DIR}/mariadbcpp.lib")
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# When built from source windows only seems to check same folder as exe instead specified folder, so use
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# environment variable to force it
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add_link_options(/DELAYLOAD:mariadbcpp.dll)
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add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${PROJECT_BINARY_DIR}/mariadbcpp/plugin")
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add_compile_definitions(MARIADB_PLUGIN_DIR_OVERRIDE="${MARIADBCPP_PLUGIN_DIR}")
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else()
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set(MARIADB_SHARED_LIBRARY_NAME libmariadbcpp${CMAKE_SHARED_LIBRARY_SUFFIX})
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set(MARIADB_PLUGIN_SUFFIX .so)
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set(MARIADB_PLUGIN_SUFFIX ${CMAKE_SHARED_LIBRARY_SUFFIX})
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endif()
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get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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if(isMultiConfig)
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set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/RelWithDebInfo/${MARIADB_SHARED_LIBRARY_NAME}")
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set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}/$<CONFIG>")
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set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb/RelWithDebInfo")
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else()
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set(MARIADB_SHARED_LIBRARY_LOCATION "${BINARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
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set(MARIADB_SHARED_LIBRARY_COPY_LOCATION "${PROJECT_BINARY_DIR}")
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set(MARIADB_PLUGINS_LOCATION "${BINARY_DIR}/libmariadb")
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set(MARIADBCPP_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/${MARIADB_SHARED_LIBRARY_NAME}")
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if(WIN32)
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set(MARIADBC_SHARED_LIBRARY_LOCATION "${MARIADBCPP_LIBRARY_DIR}/libmariadb.lib")
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endif()
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set(MARIADB_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include/")
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add_custom_command(TARGET mariadb_connector_cpp POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory
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${BINARY_DIR}/mariadbcpp/plugin
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${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${MARIADB_SHARED_LIBRARY_LOCATION}
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${MARIADB_SHARED_LIBRARY_COPY_LOCATION}
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${MARIADB_PLUGINS_LOCATION}/caching_sha2_password${MARIADB_PLUGIN_SUFFIX}
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${MARIADB_PLUGINS_LOCATION}/client_ed25519${MARIADB_PLUGIN_SUFFIX}
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${MARIADB_PLUGINS_LOCATION}/dialog${MARIADB_PLUGIN_SUFFIX}
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${MARIADB_PLUGINS_LOCATION}/mysql_clear_password${MARIADB_PLUGIN_SUFFIX}
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${MARIADB_PLUGINS_LOCATION}/sha256_password${MARIADB_PLUGIN_SUFFIX}
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${BINARY_DIR}/mariadbcpp/plugin)
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endif()
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# Remove the CMakeLists.txt file from the tests folder for the maria-db-connector so we dont compile the tests.
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if(EXISTS "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
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file(REMOVE "${CMAKE_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/test/CMakeLists.txt")
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endif()
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# Create mariadb connector library object
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add_library(mariadbConnCpp SHARED IMPORTED GLOBAL)
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set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_LOCATION ${MARIADB_SHARED_LIBRARY_LOCATION})
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add_library(MariaDB::ConnCpp SHARED IMPORTED GLOBAL)
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add_dependencies(MariaDB::ConnCpp mariadb_connector_cpp)
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set_target_properties(MariaDB::ConnCpp PROPERTIES
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IMPORTED_LOCATION "${MARIADBCPP_SHARED_LIBRARY_LOCATION}")
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if(WIN32)
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set_property(TARGET mariadbConnCpp PROPERTY IMPORTED_IMPLIB ${MARIADB_IMPLIB_LOCATION})
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set_target_properties(MariaDB::ConnCpp PROPERTIES
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IMPORTED_IMPLIB "${MARIADB_IMPLIB_LOCATION}")
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elseif(APPLE)
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set_target_properties(MariaDB::ConnCpp PROPERTIES
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IMPORTED_SONAME "libmariadbcpp")
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endif()
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# Add directories to include lists
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target_include_directories(mariadbConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
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add_dependencies(mariadbConnCpp mariadb_connector_cpp)
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target_include_directories(MariaDB::ConnCpp INTERFACE ${MARIADB_INCLUDE_DIR})
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set(MariaDB_FOUND TRUE)
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@ -5,10 +5,12 @@ set(DCHATSERVER_SOURCES
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)
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add_executable(ChatServer "ChatServer.cpp")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
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target_include_directories(ChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer)
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|
@ -30,11 +30,15 @@ foreach(file ${DCOMMON_DCLIENT_SOURCES})
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set(DCOMMON_SOURCES ${DCOMMON_SOURCES} "dClient/${file}")
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endforeach()
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include_directories(${PROJECT_SOURCE_DIR}/dCommon/)
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add_library(dCommon STATIC ${DCOMMON_SOURCES})
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target_link_libraries(dCommon bcrypt dDatabase tinyxml2)
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target_include_directories(dCommon
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PUBLIC "." "dClient" "dEnums"
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PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
|
||||
)
|
||||
|
||||
if (UNIX)
|
||||
find_package(ZLIB REQUIRED)
|
||||
@ -65,4 +69,6 @@ else ()
|
||||
)
|
||||
endif ()
|
||||
|
||||
target_link_libraries(dCommon ZLIB::ZLIB)
|
||||
target_link_libraries(dCommon
|
||||
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
|
||||
INTERFACE dDatabase)
|
||||
|
@ -9,4 +9,28 @@ foreach(file ${DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES})
|
||||
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} "CDClientTables/${file}")
|
||||
endforeach()
|
||||
|
||||
set(DDATABASE_CDCLIENTDATABASE_SOURCES ${DDATABASE_CDCLIENTDATABASE_SOURCES} PARENT_SCOPE)
|
||||
add_library(dDatabaseCDClient STATIC ${DDATABASE_CDCLIENTDATABASE_SOURCES})
|
||||
target_include_directories(dDatabaseCDClient PUBLIC "."
|
||||
"CDClientTables"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
|
||||
|
||||
if (${CDCLIENT_CACHE_ALL})
|
||||
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
||||
endif()
|
||||
|
||||
file(
|
||||
GLOB HEADERS_DDATABASE_CDCLIENT
|
||||
LIST_DIRECTORIES false
|
||||
${PROJECT_SOURCE_DIR}/thirdparty/SQLite/*.h
|
||||
CDClientTables/*.h
|
||||
*.h
|
||||
)
|
||||
|
||||
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
|
||||
target_precompile_headers(
|
||||
dDatabaseCDClient PRIVATE
|
||||
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_CDCLIENT}>"
|
||||
)
|
||||
|
@ -1,20 +1,7 @@
|
||||
set(DDATABASE_SOURCES)
|
||||
|
||||
add_subdirectory(CDClientDatabase)
|
||||
|
||||
foreach(file ${DDATABASE_CDCLIENTDATABASE_SOURCES})
|
||||
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "CDClientDatabase/${file}")
|
||||
endforeach()
|
||||
|
||||
add_subdirectory(GameDatabase)
|
||||
|
||||
foreach(file ${DDATABASE_GAMEDATABASE_SOURCES})
|
||||
set(DDATABASE_SOURCES ${DDATABASE_SOURCES} "GameDatabase/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dDatabase STATIC ${DDATABASE_SOURCES})
|
||||
target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
|
||||
|
||||
if (${CDCLIENT_CACHE_ALL})
|
||||
add_compile_definitions(dDatabase CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
||||
endif()
|
||||
add_library(dDatabase STATIC "MigrationRunner.cpp")
|
||||
target_include_directories(dDatabase PUBLIC ".")
|
||||
target_link_libraries(dDatabase
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame)
|
||||
|
@ -1,6 +1,5 @@
|
||||
set(DDATABASE_GAMEDATABASE_SOURCES
|
||||
"Database.cpp"
|
||||
"MigrationRunner.cpp"
|
||||
)
|
||||
|
||||
add_subdirectory(MySQL)
|
||||
@ -9,4 +8,25 @@ foreach(file ${DDATABSE_DATABSES_MYSQL_SOURCES})
|
||||
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} "MySQL/${file}")
|
||||
endforeach()
|
||||
|
||||
set(DDATABASE_GAMEDATABASE_SOURCES ${DDATABASE_GAMEDATABASE_SOURCES} PARENT_SCOPE)
|
||||
add_library(dDatabaseGame STATIC ${DDATABASE_GAMEDATABASE_SOURCES})
|
||||
target_include_directories(dDatabaseGame PUBLIC "."
|
||||
"ITables" PRIVATE "MySQL"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
target_link_libraries(dDatabaseGame
|
||||
PUBLIC MariaDB::ConnCpp
|
||||
INTERFACE dCommon)
|
||||
|
||||
# Glob together all headers that need to be precompiled
|
||||
file(
|
||||
GLOB HEADERS_DDATABASE_GAME
|
||||
LIST_DIRECTORIES false
|
||||
ITables/*.h
|
||||
)
|
||||
|
||||
# Need to specify to use the CXX compiler language here or else we get errors including <string>.
|
||||
target_precompile_headers(
|
||||
dDatabaseGame PRIVATE
|
||||
"$<$<COMPILE_LANGUAGE:CXX>:${HEADERS_DDATABASE_GAME}>"
|
||||
)
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
|
@ -13,11 +13,25 @@ include_directories(
|
||||
${PROJECT_SOURCE_DIR}/dGame
|
||||
)
|
||||
|
||||
add_library(dGameBase ${DGAME_SOURCES})
|
||||
add_library(dGameBase OBJECT ${DGAME_SOURCES})
|
||||
target_precompile_headers(dGameBase PRIVATE ${HEADERS_DGAME})
|
||||
target_link_libraries(dGameBase
|
||||
PUBLIC dDatabase dPhysics
|
||||
INTERFACE dComponents dEntity)
|
||||
target_include_directories(dGameBase PUBLIC "." "dEntity"
|
||||
PRIVATE "dComponents" "dGameMessages" "dBehaviors" "dMission" "dUtilities" "dInventory"
|
||||
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
|
||||
# dDatabase
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
|
||||
# dPhysics
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager"
|
||||
)
|
||||
|
||||
add_subdirectory(dBehaviors)
|
||||
add_subdirectory(dComponents)
|
||||
@ -28,7 +42,26 @@ add_subdirectory(dMission)
|
||||
add_subdirectory(dPropertyBehaviors)
|
||||
add_subdirectory(dUtilities)
|
||||
|
||||
add_library(dGame INTERFACE)
|
||||
target_link_libraries(dGame INTERFACE
|
||||
dGameBase dBehaviors dComponents dEntity dGameMessages dInventory dMission dPropertyBehaviors dUtilities dScripts
|
||||
add_library(dGame STATIC
|
||||
$<TARGET_OBJECTS:dGameBase>
|
||||
$<TARGET_OBJECTS:dBehaviors>
|
||||
$<TARGET_OBJECTS:dComponents>
|
||||
$<TARGET_OBJECTS:dEntity>
|
||||
$<TARGET_OBJECTS:dGameMessages>
|
||||
$<TARGET_OBJECTS:dInventory>
|
||||
$<TARGET_OBJECTS:dMission>
|
||||
$<TARGET_OBJECTS:dPropertyBehaviors>
|
||||
$<TARGET_OBJECTS:dUtilities>
|
||||
)
|
||||
target_link_libraries(dGame INTERFACE dNet)
|
||||
target_include_directories(dGame INTERFACE
|
||||
$<TARGET_PROPERTY:dGameBase,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dComponents,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dEntity,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dGameMessages,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dInventory,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dMission,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dPropertyBehaviors,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dUtilities,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
|
@ -55,7 +55,15 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
|
||||
"VentureVisionBehavior.cpp"
|
||||
"VerifyBehavior.cpp")
|
||||
|
||||
add_library(dBehaviors STATIC ${DGAME_DBEHAVIORS_SOURCES})
|
||||
target_link_libraries(dBehaviors PUBLIC dPhysics)
|
||||
target_include_directories(dBehaviors PUBLIC ".")
|
||||
add_library(dBehaviors OBJECT ${DGAME_DBEHAVIORS_SOURCES})
|
||||
target_link_libraries(dBehaviors PUBLIC dDatabaseCDClient dPhysics)
|
||||
target_include_directories(dBehaviors PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via BehaviorContext.h
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct BuffComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Preconditions.h via QuickBuildComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h, Spawner.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BasicAttackBehavior.cpp
|
||||
)
|
||||
target_precompile_headers(dBehaviors REUSE_FROM dGameBase)
|
||||
|
@ -50,9 +50,32 @@ set(DGAME_DCOMPONENTS_SOURCES
|
||||
"MiniGameControlComponent.cpp"
|
||||
)
|
||||
|
||||
add_library(dComponents STATIC ${DGAME_DCOMPONENTS_SOURCES})
|
||||
target_include_directories(dComponents PRIVATE ${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General) # PetDigServer.h
|
||||
add_library(dComponents OBJECT ${DGAME_DCOMPONENTS_SOURCES})
|
||||
target_include_directories(dComponents PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # via ModelComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors/ControlBehaviorMessages"
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
|
||||
# dPhysics (via dpWorld.h)
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Recast/Include"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/recastnavigation/Detour/Include"
|
||||
|
||||
"${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/General" # PetDigServer.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct Loot.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager" # via BouncerComponent.cpp, ActivityComponent.cpp
|
||||
"${PROJECT_SOURCE_DIR}/dChatFilter" # via PetComponent.cpp
|
||||
)
|
||||
target_precompile_headers(dComponents REUSE_FROM dGameBase)
|
||||
target_link_libraries(dComponents
|
||||
PUBLIC dPhysics dDatabase
|
||||
INTERFACE dUtilities dCommon dBehaviors dChatFilter dMission dInventory)
|
||||
|
||||
target_link_libraries(dComponents INTERFACE dBehaviors)
|
||||
|
@ -2,6 +2,6 @@ set(DGAME_DENTITY_SOURCES
|
||||
"EntityCallbackTimer.cpp"
|
||||
"EntityTimer.cpp")
|
||||
|
||||
add_library(dEntity STATIC ${DGAME_DENTITY_SOURCES})
|
||||
add_library(dEntity OBJECT ${DGAME_DENTITY_SOURCES})
|
||||
target_include_directories(dEntity PUBLIC ".")
|
||||
target_precompile_headers(dEntity REUSE_FROM dGameBase)
|
||||
|
@ -4,6 +4,20 @@ set(DGAME_DGAMEMESSAGES_SOURCES
|
||||
"PropertyDataMessage.cpp"
|
||||
"PropertySelectQueryProperty.cpp")
|
||||
|
||||
add_library(dGameMessages STATIC ${DGAME_DGAMEMESSAGES_SOURCES})
|
||||
target_link_libraries(dGameMessages PUBLIC dDatabase)
|
||||
add_library(dGameMessages OBJECT ${DGAME_DGAMEMESSAGES_SOURCES})
|
||||
target_link_libraries(dGameMessages
|
||||
PUBLIC dDatabase
|
||||
INTERFACE dGameBase # TradingManager
|
||||
)
|
||||
target_include_directories(dGameMessages PUBLIC "."
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct MissionComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # direct SlashCommandHandler.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dPropertyBehaviors" # direct ControlBehaviors.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager" # via GameMessages.cpp, GameMessageHandler.cpp
|
||||
)
|
||||
target_precompile_headers(dGameMessages REUSE_FROM dGameBase)
|
||||
|
@ -5,11 +5,32 @@ set(DGAME_DINVENTORY_SOURCES
|
||||
"ItemSet.cpp"
|
||||
"ItemSetPassiveAbility.cpp")
|
||||
|
||||
add_library(dInventory OBJECT ${DGAME_DINVENTORY_SOURCES})
|
||||
target_include_directories(dInventory PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # Item.h uses Preconditions.h
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/eEnums" # Item.h uses dCommonVars.h
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dClient" # Item.cpp uses AssetManager
|
||||
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
||||
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # direct
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # direct InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager" # via Item.cpp
|
||||
)
|
||||
target_precompile_headers(dInventory REUSE_FROM dGameBase)
|
||||
# Workaround for compiler bug where the optimized code could result in a memcpy of 0 bytes, even though that isnt possible.
|
||||
# https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97185
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set_source_files_properties("Item.cpp" PROPERTIES COMPILE_FLAGS "-Wno-stringop-overflow")
|
||||
endif()
|
||||
|
||||
add_library(dInventory STATIC ${DGAME_DINVENTORY_SOURCES})
|
||||
target_precompile_headers(dInventory REUSE_FROM dGameBase)
|
||||
# INTERFACE link w/o dependency
|
||||
#set_property(TARGET dInventory APPEND PROPERTY INTERFACE_LINK_LIBRARIES
|
||||
# dNet dDatabaseCDClient
|
||||
#)
|
||||
|
@ -3,6 +3,16 @@ set(DGAME_DMISSION_SOURCES
|
||||
"MissionPrerequisites.cpp"
|
||||
"MissionTask.cpp")
|
||||
|
||||
add_library(dMission STATIC ${DGAME_DMISSION_SOURCES})
|
||||
add_library(dMission OBJECT ${DGAME_DMISSION_SOURCES})
|
||||
target_link_libraries(dMission PUBLIC dDatabase)
|
||||
target_include_directories(dMission PUBLIC "."
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via CharacterComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via CharacterComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # via LevelProgressionComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager/Spawner.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # via InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager" # via Mission.cpp, MissionTask.cpp
|
||||
)
|
||||
target_precompile_headers(dMission REUSE_FROM dGameBase)
|
||||
|
@ -12,5 +12,15 @@ foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
|
||||
set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dPropertyBehaviors STATIC ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
|
||||
add_library(dPropertyBehaviors OBJECT ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
|
||||
target_link_libraries(dPropertyBehaviors PRIVATE dDatabaseCDClient)
|
||||
target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages"
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dClient" # ControlBehaviors.cpp uses AssetManager
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # ObjectIdManager.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h
|
||||
)
|
||||
target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
|
||||
|
||||
target_link_libraries(dPropertyBehaviors INTERFACE dComponents)
|
||||
|
@ -8,8 +8,18 @@ set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
|
||||
"SlashCommandHandler.cpp"
|
||||
"VanityUtilities.cpp")
|
||||
|
||||
add_library(dUtilities STATIC ${DGAME_DUTILITIES_SOURCES})
|
||||
add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
|
||||
target_precompile_headers(dUtilities REUSE_FROM dGameBase)
|
||||
target_include_directories(dUtilities PUBLIC "."
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager" # Mail.cpp
|
||||
)
|
||||
target_link_libraries(dUtilities
|
||||
PUBLIC dDatabase dPhysics
|
||||
INTERFACE dZoneManager)
|
||||
|
@ -7,10 +7,13 @@ set(DMASTERSERVER_SOURCES
|
||||
add_library(dMasterServer ${DMASTERSERVER_SOURCES})
|
||||
add_executable(MasterServer "MasterServer.cpp")
|
||||
add_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
|
||||
target_include_directories(dMasterServer PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager" # InstanceManager.h uses dZMCommon.h
|
||||
${PROJECT_SOURCE_DIR}/dServer/ # BinaryPathFinder.h
|
||||
)
|
||||
|
||||
target_link_libraries(dMasterServer ${COMMON_LIBRARIES})
|
||||
target_link_libraries(MasterServer ${COMMON_LIBRARIES} dMasterServer dServer)
|
||||
target_include_directories(dMasterServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
|
||||
target_link_libraries(MasterServer ${COMMON_LIBRARIES} bcrypt dMasterServer dServer)
|
||||
|
||||
if(WIN32)
|
||||
add_dependencies(MasterServer WorldServer AuthServer ChatServer)
|
||||
|
@ -6,5 +6,12 @@ foreach(file ${DNAVIGATIONS_DTERRAIN_SOURCES})
|
||||
set(DNAVIGATION_SOURCES ${DNAVIGATION_SOURCES} "dTerrain/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dNavigation STATIC ${DNAVIGATION_SOURCES})
|
||||
target_link_libraries(dNavigation Detour Recast)
|
||||
add_library(dNavigation OBJECT ${DNAVIGATION_SOURCES})
|
||||
target_include_directories(dNavigation PUBLIC "."
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager"
|
||||
"${PROJECT_SOURCE_DIR}/dGame"
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity"
|
||||
"${PROJECT_SOURCE_DIR}/dNavigation/dTerrain" # via dNavMesh.cpp
|
||||
)
|
||||
target_link_libraries(dNavigation PRIVATE Detour Recast dCommon)
|
||||
|
@ -8,5 +8,24 @@ set(DNET_SOURCES "AuthPackets.cpp"
|
||||
"ZoneInstanceManager.cpp")
|
||||
|
||||
add_library(dNet STATIC ${DNET_SOURCES})
|
||||
target_link_libraries(dNet PRIVATE bcrypt MD5)
|
||||
target_include_directories(dNet PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
|
||||
target_link_libraries(dNet PUBLIC dCommon)
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager"
|
||||
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/mariadb-connector-cpp/include"
|
||||
|
||||
"${PROJECT_SOURCE_DIR}/dGame" # UserManager.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via PossessableComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # via Item.h
|
||||
"${PROJECT_SOURCE_DIR}/dScripts" # transitive through components
|
||||
)
|
||||
|
@ -7,6 +7,10 @@ set(DPHYSICS_SOURCES "dpCollisionChecks.cpp"
|
||||
"dpWorld.cpp")
|
||||
|
||||
add_library(dPhysics STATIC ${DPHYSICS_SOURCES})
|
||||
target_include_directories(dPhysics PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
target_link_libraries(dPhysics
|
||||
PUBLIC Recast Detour
|
||||
INTERFACE dNavigation)
|
||||
INTERFACE dNavigation dCommon)
|
||||
|
@ -30,15 +30,28 @@ endforeach()
|
||||
|
||||
add_subdirectory(Pets)
|
||||
|
||||
add_library(dScriptsServer STATIC ${DSCRIPTS_SOURCES_02_SERVER})
|
||||
target_include_directories(dScriptsServer PUBLIC "."
|
||||
add_library(dScriptsServerBase OBJECT ${DSCRIPTS_SOURCES_02_SERVER})
|
||||
target_include_directories(dScriptsServerBase PUBLIC "."
|
||||
"DLU"
|
||||
"Equipment"
|
||||
"Minigame"
|
||||
"Minigame/General"
|
||||
"Objects"
|
||||
"Pets")
|
||||
)
|
||||
target_precompile_headers(dScriptsServerBase REUSE_FROM dScriptsBase)
|
||||
|
||||
add_library(dScriptsServer INTERFACE)
|
||||
target_sources(dScriptsServer INTERFACE
|
||||
$<TARGET_OBJECTS:dScriptsServerBase>
|
||||
$<TARGET_OBJECTS:dScriptsServerEnemy>
|
||||
$<TARGET_OBJECTS:dScriptsServerPets>
|
||||
)
|
||||
target_link_libraries(dScriptsServer INTERFACE
|
||||
dScriptsServerEnemy
|
||||
dScriptsServerMap)
|
||||
target_precompile_headers(dScriptsServer REUSE_FROM dScriptsBase)
|
||||
dScriptsServerMap
|
||||
)
|
||||
target_include_directories(dScriptsServer INTERFACE
|
||||
$<TARGET_PROPERTY:dScriptsServerBase,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerEnemy,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMap,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerPets,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
|
@ -42,7 +42,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_ENEMY_WAVES})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_ENEMY ${DSCRIPTS_SOURCES_02_SERVER_ENEMY} "Waves/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerEnemy STATIC ${DSCRIPTS_SOURCES_02_SERVER_ENEMY})
|
||||
add_library(dScriptsServerEnemy OBJECT ${DSCRIPTS_SOURCES_02_SERVER_ENEMY})
|
||||
target_link_libraries(dScriptsServerEnemy dScriptsBase)
|
||||
target_include_directories(dScriptsServerEnemy PUBLIC "."
|
||||
"AG"
|
||||
|
@ -14,6 +14,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG
|
||||
"NpcCowboyServer.cpp"
|
||||
"NpcPirateServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapAG ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG})
|
||||
add_library(dScriptsServerMapAG OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG})
|
||||
target_include_directories(dScriptsServerMapAG PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapAG REUSE_FROM dScriptsBase)
|
||||
|
@ -2,7 +2,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN
|
||||
"ZoneAgSpiderQueen.cpp"
|
||||
"SpiderBossTreasureChestServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapAGSpiderQueen ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN})
|
||||
add_library(dScriptsServerMapAGSpiderQueen OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AG_SPIDER_QUEEN})
|
||||
target_include_directories(dScriptsServerMapAGSpiderQueen PUBLIC ".")
|
||||
target_link_libraries(dScriptsServerMapAGSpiderQueen dScriptsServerMapProperty)
|
||||
target_precompile_headers(dScriptsServerMapAGSpiderQueen REUSE_FROM dScriptsBase)
|
||||
|
@ -19,6 +19,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_AM
|
||||
"WanderingVendor.cpp"
|
||||
)
|
||||
|
||||
add_library(dScriptsServerMapAM ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
|
||||
add_library(dScriptsServerMapAM OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_AM})
|
||||
target_include_directories(dScriptsServerMapAM PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapAM REUSE_FROM dScriptsBase)
|
||||
|
@ -13,17 +13,33 @@ add_subdirectory(SS)
|
||||
add_subdirectory(VE)
|
||||
|
||||
add_library(dScriptsServerMap INTERFACE)
|
||||
target_link_libraries(dScriptsServerMap INTERFACE
|
||||
dScriptsServerMapAG
|
||||
dScriptsServerMapAGSpiderQueen
|
||||
dScriptsServerMapAM
|
||||
dScriptsServerMapFV
|
||||
dScriptsServerMapGeneral
|
||||
dScriptsServerMapGF
|
||||
dScriptsServerMapNJHub
|
||||
dScriptsServerMapNS
|
||||
dScriptsServerMapNT
|
||||
dScriptsServerMapPR
|
||||
dScriptsServerMapProperty
|
||||
dScriptsServerMapSS
|
||||
dScriptsServerMapVE)
|
||||
target_sources(dScriptsServerMap INTERFACE
|
||||
$<TARGET_OBJECTS:dScriptsServerMapAG>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapAGSpiderQueen>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapAM>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapFV>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapGeneral>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapGF>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapNJHub>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapNS>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapNT>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapPR>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapProperty>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapSS>
|
||||
$<TARGET_OBJECTS:dScriptsServerMapVE>
|
||||
)
|
||||
target_include_directories(dScriptsServerMap INTERFACE
|
||||
$<TARGET_PROPERTY:dScriptsServerMapAG,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapAGSpiderQueen,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapAM,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapFV,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapGeneral,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapGF,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapNJHub,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapNS,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapNT,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapPR,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapProperty,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapSS,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServerMapVE,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
|
@ -11,6 +11,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV_RACING})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_FV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV} "Racing/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapFV ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV})
|
||||
add_library(dScriptsServerMapFV OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_FV})
|
||||
target_include_directories(dScriptsServerMapFV PUBLIC "." "Racing")
|
||||
target_precompile_headers(dScriptsServerMapFV REUSE_FROM dScriptsBase)
|
||||
|
@ -4,6 +4,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_GF
|
||||
"MastTeleport.cpp"
|
||||
"SpawnLionServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapGF ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF})
|
||||
add_library(dScriptsServerMapGF OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_GF})
|
||||
target_include_directories(dScriptsServerMapGF PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapGF REUSE_FROM dScriptsBase)
|
||||
|
@ -27,6 +27,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL_NINJAGO})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL} "Ninjago/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapGeneral ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL})
|
||||
add_library(dScriptsServerMapGeneral OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_GENERAL})
|
||||
target_include_directories(dScriptsServerMapGeneral PUBLIC "." "Ninjago")
|
||||
target_precompile_headers(dScriptsServerMapGeneral REUSE_FROM dScriptsBase)
|
||||
|
@ -10,6 +10,6 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS_WAVES})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_NS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS} "Waves/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapNS ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS})
|
||||
add_library(dScriptsServerMapNS OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NS})
|
||||
target_include_directories(dScriptsServerMapNS PUBLIC "." "Waves")
|
||||
target_precompile_headers(dScriptsServerMapNS REUSE_FROM dScriptsBase)
|
||||
|
@ -27,6 +27,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_NT
|
||||
"NtBcSubmitServer.cpp"
|
||||
"NtNaomiBreadcrumbServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapNT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT})
|
||||
add_library(dScriptsServerMapNT OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NT})
|
||||
target_include_directories(dScriptsServerMapNT PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapNT REUSE_FROM dScriptsBase)
|
||||
|
@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_PR
|
||||
"PrSeagullFly.cpp"
|
||||
"SpawnGryphonServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapPR ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR})
|
||||
add_library(dScriptsServerMapPR OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_PR})
|
||||
target_include_directories(dScriptsServerMapPR PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapPR REUSE_FROM dScriptsBase)
|
||||
|
@ -19,7 +19,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY_NS_MED})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY} "NS_Med/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapProperty ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY})
|
||||
add_library(dScriptsServerMapProperty OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_PROPERTY})
|
||||
target_precompile_headers(dScriptsServerMapProperty REUSE_FROM dScriptsBase)
|
||||
target_include_directories(dScriptsServerMapProperty PUBLIC "."
|
||||
"AG_Med"
|
||||
|
@ -1,6 +1,6 @@
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_SS
|
||||
"SsModularBuildServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapSS ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS})
|
||||
add_library(dScriptsServerMapSS OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_SS})
|
||||
target_include_directories(dScriptsServerMapSS PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapSS REUSE_FROM dScriptsBase)
|
||||
|
@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_VE
|
||||
"VeEpsilonServer.cpp"
|
||||
"VeBricksampleServer.cpp")
|
||||
|
||||
add_library(dScriptsServerMapVE ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE})
|
||||
add_library(dScriptsServerMapVE OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_VE})
|
||||
target_include_directories(dScriptsServerMapVE PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerMapVE REUSE_FROM dScriptsBase)
|
||||
|
@ -28,7 +28,7 @@ foreach(file ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB_BOSS_INSTANCE})
|
||||
set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB} "boss_instance/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsServerMapNJHub ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB})
|
||||
add_library(dScriptsServerMapNJHub OBJECT ${DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB})
|
||||
target_include_directories(dScriptsServerMapNJHub PUBLIC "." "boss_instance")
|
||||
target_link_libraries(dScriptsServerMapNJHub
|
||||
dScriptsServerPets
|
||||
|
@ -3,7 +3,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_PETS
|
||||
"PetFromObjectServer.cpp"
|
||||
"DamagingPets.cpp")
|
||||
|
||||
add_library(dScriptsServerPets STATIC ${DSCRIPTS_SOURCES_02_SERVER_PETS})
|
||||
add_library(dScriptsServerPets OBJECT ${DSCRIPTS_SOURCES_02_SERVER_PETS})
|
||||
target_include_directories(dScriptsServerPets PUBLIC ".")
|
||||
target_precompile_headers(dScriptsServerPets REUSE_FROM dScriptsBase)
|
||||
|
||||
|
@ -17,18 +17,22 @@ set(DSCRIPTS_SOURCES
|
||||
|
||||
link_libraries(dDatabase dPhysics)
|
||||
|
||||
add_library(dScriptsBase STATIC ${DSCRIPTS_SOURCES})
|
||||
target_include_directories(dScriptsBase PUBLIC .)
|
||||
target_link_libraries(dScriptsBase
|
||||
INTERFACE dGameBase)
|
||||
add_library(dScriptsBase OBJECT ${DSCRIPTS_SOURCES})
|
||||
target_link_libraries(dScriptsBase INTERFACE dGameBase dComponents)
|
||||
target_precompile_headers(dScriptsBase PRIVATE ${HEADERS_DGAME})
|
||||
|
||||
include_directories(
|
||||
${PROJECT_SOURCE_DIR}/dScripts
|
||||
${PROJECT_SOURCE_DIR}/dGame
|
||||
"${PROJECT_SOURCE_DIR}/dScripts"
|
||||
"${PROJECT_SOURCE_DIR}/dGame"
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # e.g. ScriptedActivityComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # e.g. direct ActivityManager
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # e.g. direct ActivityManager
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # via dZoneManager.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dMission" # via MissionComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # viaInventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # via InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dZoneManager"
|
||||
)
|
||||
link_libraries(dScriptsBase)
|
||||
# dComponents
|
||||
|
||||
add_subdirectory(02_server)
|
||||
add_subdirectory(ai)
|
||||
@ -37,14 +41,22 @@ add_subdirectory(EquipmentScripts)
|
||||
add_subdirectory(EquipmentTriggers)
|
||||
add_subdirectory(zone)
|
||||
|
||||
add_library(dScripts STATIC "CppScripts.cpp")
|
||||
add_library(dScripts STATIC
|
||||
$<TARGET_OBJECTS:dScriptsBase>
|
||||
$<TARGET_OBJECTS:dScriptsClient>
|
||||
$<TARGET_OBJECTS:dScriptsEquipmentScripts>
|
||||
$<TARGET_OBJECTS:dScriptsEquipmentTriggers>
|
||||
$<TARGET_OBJECTS:dScriptsZone>
|
||||
"CppScripts.cpp"
|
||||
)
|
||||
target_link_libraries(dScripts PRIVATE dScriptsAI dScriptsServer)
|
||||
target_include_directories(dScripts PRIVATE
|
||||
$<TARGET_PROPERTY:dScriptsBase,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsServer,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAI,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsClient,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsEquipmentScripts,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsEquipmentTriggers,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsZone,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
target_precompile_headers(dScripts REUSE_FROM dScriptsBase)
|
||||
target_include_directories(dScripts PUBLIC ".")
|
||||
target_link_libraries(dScripts
|
||||
dScriptsBase
|
||||
dScriptsServer
|
||||
dScriptsAI
|
||||
dScriptsClient
|
||||
dScriptsEquipmentScripts
|
||||
dScriptsEquipmentTriggers
|
||||
dScriptsZone)
|
||||
|
@ -8,6 +8,6 @@ set(DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS
|
||||
"FireFirstSkillonStartup.cpp"
|
||||
"StunImmunity.cpp")
|
||||
|
||||
add_library(dScriptsEquipmentScripts STATIC ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS})
|
||||
add_library(dScriptsEquipmentScripts OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTSCRIPTS})
|
||||
target_include_directories(dScriptsEquipmentScripts PUBLIC ".")
|
||||
target_precompile_headers(dScriptsEquipmentScripts REUSE_FROM dScriptsBase)
|
||||
|
@ -1,6 +1,6 @@
|
||||
set(DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS
|
||||
"CoilBackpackBase.cpp")
|
||||
|
||||
add_library(dScriptsEquipmentTriggers STATIC ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS})
|
||||
add_library(dScriptsEquipmentTriggers OBJECT ${DSCRIPTS_SOURCES_EQUIPMENTTRIGGERSSCRIPTS})
|
||||
target_include_directories(dScriptsEquipmentTriggers PUBLIC ".")
|
||||
target_precompile_headers(dScriptsEquipmentTriggers REUSE_FROM dScriptsBase)
|
||||
|
@ -9,6 +9,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_ACT_FOOTRACE})
|
||||
set(DSCRIPTS_SOURCES_AI_ACT ${DSCRIPTS_SOURCES_AI_ACT} "FootRace/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiAct STATIC ${DSCRIPTS_SOURCES_AI_ACT})
|
||||
add_library(dScriptsAiAct OBJECT ${DSCRIPTS_SOURCES_AI_ACT})
|
||||
target_include_directories(dScriptsAiAct PUBLIC "." "FootRace")
|
||||
target_precompile_headers(dScriptsAiAct REUSE_FROM dScriptsBase)
|
||||
|
@ -16,6 +16,6 @@ set(DSCRIPTS_SOURCES_AI_AG
|
||||
"AgStagePlatforms.cpp"
|
||||
"AgQbWall.cpp")
|
||||
|
||||
add_library(dScriptsAiAG STATIC ${DSCRIPTS_SOURCES_AI_AG})
|
||||
add_library(dScriptsAiAG OBJECT ${DSCRIPTS_SOURCES_AI_AG})
|
||||
target_include_directories(dScriptsAiAG PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)
|
||||
|
@ -15,18 +15,34 @@ add_subdirectory(SPEC)
|
||||
add_subdirectory(WILD)
|
||||
|
||||
add_library(dScriptsAI INTERFACE)
|
||||
target_link_libraries(dScriptsAI INTERFACE
|
||||
dScriptsAiAct
|
||||
dScriptsAiAG
|
||||
dScriptsAiFV
|
||||
dScriptsAiGeneral
|
||||
dScriptsAiGF
|
||||
dScriptsAiMinigame
|
||||
dScriptsAiNP
|
||||
dScriptsAiNS
|
||||
dScriptsAiPets
|
||||
dScriptsAiProperty
|
||||
dScriptsAiRacing
|
||||
dScriptsAiSpec
|
||||
dScriptsAiWild
|
||||
target_sources(dScriptsAI INTERFACE
|
||||
$<TARGET_OBJECTS:dScriptsAiAct>
|
||||
$<TARGET_OBJECTS:dScriptsAiAG>
|
||||
$<TARGET_OBJECTS:dScriptsAiFV>
|
||||
$<TARGET_OBJECTS:dScriptsAiGeneral>
|
||||
$<TARGET_OBJECTS:dScriptsAiGF>
|
||||
$<TARGET_OBJECTS:dScriptsAiMinigame>
|
||||
$<TARGET_OBJECTS:dScriptsAiNP>
|
||||
$<TARGET_OBJECTS:dScriptsAiNS>
|
||||
$<TARGET_OBJECTS:dScriptsAiPets>
|
||||
$<TARGET_OBJECTS:dScriptsAiProperty>
|
||||
$<TARGET_OBJECTS:dScriptsAiRacing>
|
||||
$<TARGET_OBJECTS:dScriptsAiSpec>
|
||||
$<TARGET_OBJECTS:dScriptsAiWild>
|
||||
)
|
||||
|
||||
target_include_directories(dScriptsAI INTERFACE
|
||||
$<TARGET_PROPERTY:dScriptsAiAct,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiAG,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiFV,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiGeneral,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiGF,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiMinigame,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiNP,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiNS,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiPets,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiProperty,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiRacing,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiSpec,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
$<TARGET_PROPERTY:dScriptsAiWild,INTERFACE_INCLUDE_DIRECTORIES>
|
||||
)
|
||||
|
@ -18,7 +18,7 @@ set(DSCRIPTS_SOURCES_AI_FV
|
||||
"FvMaelstromGeyser.cpp"
|
||||
"TriggerGas.cpp")
|
||||
|
||||
add_library(dScriptsAiFV STATIC ${DSCRIPTS_SOURCES_AI_FV})
|
||||
add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
|
||||
target_include_directories(dScriptsAiFV PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
|
||||
|
||||
|
@ -2,7 +2,7 @@ set(DSCRIPTS_SOURCES_AI_GENERAL
|
||||
"InstanceExitTransferPlayerToLastNonInstance.cpp"
|
||||
"LegoDieRoll.cpp")
|
||||
|
||||
add_library(dScriptsAiGeneral STATIC ${DSCRIPTS_SOURCES_AI_GENERAL})
|
||||
add_library(dScriptsAiGeneral OBJECT ${DSCRIPTS_SOURCES_AI_GENERAL})
|
||||
target_include_directories(dScriptsAiGeneral PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiGeneral REUSE_FROM dScriptsBase)
|
||||
|
||||
|
@ -12,6 +12,6 @@ set(DSCRIPTS_SOURCES_AI_GF
|
||||
"PirateRep.cpp"
|
||||
"GfParrotCrash.cpp")
|
||||
|
||||
add_library(dScriptsAiGF STATIC ${DSCRIPTS_SOURCES_AI_GF})
|
||||
add_library(dScriptsAiGF OBJECT ${DSCRIPTS_SOURCES_AI_GF})
|
||||
target_include_directories(dScriptsAiGF PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiGF REUSE_FROM dScriptsBase)
|
||||
|
@ -12,6 +12,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_MINIGAME_OBJECTS})
|
||||
set(DSCRIPTS_SOURCES_AI_MINIGAME ${DSCRIPTS_SOURCES_AI_MINIGAME} "Objects/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiMinigame STATIC ${DSCRIPTS_SOURCES_AI_MINIGAME})
|
||||
add_library(dScriptsAiMinigame OBJECT ${DSCRIPTS_SOURCES_AI_MINIGAME})
|
||||
target_include_directories(dScriptsAiMinigame PUBLIC "." "Objects" "SG_GF" "SG_GF/SERVER")
|
||||
target_precompile_headers(dScriptsAiMinigame REUSE_FROM dScriptsBase)
|
||||
|
@ -1,6 +1,6 @@
|
||||
set(DSCRIPTS_SOURCES_AI_NP
|
||||
"NpcNpSpacemanBob.cpp")
|
||||
|
||||
add_library(dScriptsAiNP STATIC ${DSCRIPTS_SOURCES_AI_NP})
|
||||
add_library(dScriptsAiNP OBJECT ${DSCRIPTS_SOURCES_AI_NP})
|
||||
target_include_directories(dScriptsAiNP PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiNP REUSE_FROM dScriptsBase)
|
||||
|
@ -21,7 +21,7 @@ foreach(file ${DSCRIPTS_SOURCES_AI_NS_WH})
|
||||
set(DSCRIPTS_SOURCES_AI_NS ${DSCRIPTS_SOURCES_AI_NS} "WH/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiNS STATIC ${DSCRIPTS_SOURCES_AI_NS})
|
||||
add_library(dScriptsAiNS OBJECT ${DSCRIPTS_SOURCES_AI_NS})
|
||||
target_include_directories(dScriptsAiNS PUBLIC "." "NS_PP_01" "WH"
|
||||
PRIVATE
|
||||
${PROJECT_SOURCE_DIR}/dScripts/02_server/Map/NS) # NsConcertChoiceBuildManager.h
|
||||
|
@ -1,6 +1,6 @@
|
||||
set(DSCRIPTS_SOURCES_AI_PETS
|
||||
"HydrantSmashable.cpp")
|
||||
|
||||
add_library(dScriptsAiPets STATIC ${DSCRIPTS_SOURCES_AI_PETS})
|
||||
add_library(dScriptsAiPets OBJECT ${DSCRIPTS_SOURCES_AI_PETS})
|
||||
target_include_directories(dScriptsAiPets PUBLIC "." "NS_PP_01" "WH")
|
||||
target_precompile_headers(dScriptsAiPets REUSE_FROM dScriptsBase)
|
||||
|
@ -8,6 +8,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_PROPERTY_AG})
|
||||
set(DSCRIPTS_SOURCES_AI_PROPERTY ${DSCRIPTS_SOURCES_AI_PROPERTY} "AG/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiProperty STATIC ${DSCRIPTS_SOURCES_AI_PROPERTY})
|
||||
add_library(dScriptsAiProperty OBJECT ${DSCRIPTS_SOURCES_AI_PROPERTY})
|
||||
target_include_directories(dScriptsAiProperty PUBLIC "." "AG")
|
||||
target_precompile_headers(dScriptsAiProperty REUSE_FROM dScriptsBase)
|
||||
|
@ -6,6 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_AI_RACING_OBJECTS})
|
||||
set(DSCRIPTS_SOURCES_AI_RACING ${DSCRIPTS_SOURCES_AI_RACING} "OBJECTS/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsAiRacing STATIC ${DSCRIPTS_SOURCES_AI_RACING})
|
||||
add_library(dScriptsAiRacing OBJECT ${DSCRIPTS_SOURCES_AI_RACING})
|
||||
target_include_directories(dScriptsAiRacing PUBLIC "." "OBJECTS")
|
||||
target_precompile_headers(dScriptsAiRacing REUSE_FROM dScriptsBase)
|
||||
|
@ -3,6 +3,6 @@ set(DSCRIPTS_SOURCES_AI_SPEC
|
||||
"SpecialPowerupSpawner.cpp"
|
||||
"SpecialSpeedBuffSpawner.cpp")
|
||||
|
||||
add_library(dScriptsAiSpec STATIC ${DSCRIPTS_SOURCES_AI_SPEC})
|
||||
add_library(dScriptsAiSpec OBJECT ${DSCRIPTS_SOURCES_AI_SPEC})
|
||||
target_include_directories(dScriptsAiSpec PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiSpec REUSE_FROM dScriptsBase)
|
||||
|
@ -10,6 +10,6 @@ set(DSCRIPTS_SOURCES_AI_WILD
|
||||
"WildNinjaSensei.cpp"
|
||||
"WildPants.cpp")
|
||||
|
||||
add_library(dScriptsAiWild STATIC ${DSCRIPTS_SOURCES_AI_WILD})
|
||||
add_library(dScriptsAiWild OBJECT ${DSCRIPTS_SOURCES_AI_WILD})
|
||||
target_include_directories(dScriptsAiWild PUBLIC ".")
|
||||
target_precompile_headers(dScriptsAiWild REUSE_FROM dScriptsBase)
|
||||
|
@ -6,6 +6,6 @@ foreach(file ${DSCRIPTS_SOURCES_CLIENT_AI})
|
||||
set(DSCRIPTS_SOURCES_CLIENT ${DSCRIPTS_SOURCES_CLIENT} "ai/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsClient STATIC ${DSCRIPTS_SOURCES_CLIENT})
|
||||
add_library(dScriptsClient OBJECT ${DSCRIPTS_SOURCES_CLIENT})
|
||||
target_include_directories(dScriptsClient PUBLIC "." "ai" "ai/PR")
|
||||
target_precompile_headers(dScriptsClient REUSE_FROM dScriptsBase)
|
||||
|
@ -18,7 +18,7 @@ foreach(file ${DSCRIPTS_SOURCES_ZONE_PROPERTY})
|
||||
set(DSCRIPTS_SOURCES_ZONE ${DSCRIPTS_SOURCES_ZONE} "PROPERTY/${file}")
|
||||
endforeach()
|
||||
|
||||
add_library(dScriptsZone STATIC ${DSCRIPTS_SOURCES_ZONE})
|
||||
add_library(dScriptsZone OBJECT ${DSCRIPTS_SOURCES_ZONE})
|
||||
target_include_directories(dScriptsZone PUBLIC "."
|
||||
"AG"
|
||||
"LUPs"
|
||||
|
@ -4,3 +4,7 @@ set(DSERVER_SOURCES
|
||||
add_library(dServer STATIC ${DSERVER_SOURCES})
|
||||
|
||||
target_include_directories(dServer PUBLIC ".")
|
||||
|
||||
target_include_directories(dServer PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/" # BinaryPathFinder.h
|
||||
)
|
||||
|
@ -2,11 +2,22 @@ set(DWORLDSERVER_SOURCES
|
||||
"PerformanceManager.cpp"
|
||||
)
|
||||
|
||||
add_library(dWorldServer ${DWORLDSERVER_SOURCES})
|
||||
add_library(dWorldServer OBJECT ${DWORLDSERVER_SOURCES})
|
||||
target_link_libraries(dWorldServer PUBLIC dGameBase dCommon)
|
||||
|
||||
add_executable(WorldServer "WorldServer.cpp")
|
||||
target_include_directories(WorldServer PRIVATE "${PROJECT_SOURCE_DIR}/dChatFilter")
|
||||
add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
|
||||
|
||||
target_link_libraries(dWorldServer ${COMMON_LIBRARIES})
|
||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation dServer)
|
||||
target_include_directories(WorldServer PRIVATE ${PROJECT_SOURCE_DIR}/dServer)
|
||||
target_include_directories(WorldServer PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dServer" # BinaryPathFinder.h
|
||||
)
|
||||
|
||||
target_link_libraries(WorldServer ${COMMON_LIBRARIES}
|
||||
dScripts
|
||||
dGameBase
|
||||
dComponents
|
||||
dUtilities
|
||||
dGameMessages
|
||||
dInventory
|
||||
dGame dChatFilter dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation dServer)
|
||||
|
@ -3,7 +3,20 @@ set(DZONEMANAGER_SOURCES "dZoneManager.cpp"
|
||||
"Spawner.cpp"
|
||||
"Zone.cpp")
|
||||
|
||||
add_library(dZoneManager STATIC ${DZONEMANAGER_SOURCES})
|
||||
add_library(dZoneManager OBJECT ${DZONEMANAGER_SOURCES})
|
||||
target_link_libraries(dZoneManager
|
||||
PUBLIC dPhysics
|
||||
INTERFACE dWorldServer)
|
||||
PRIVATE dDatabaseCDClient
|
||||
PUBLIC dPhysics)
|
||||
|
||||
#set_property(TARGET dZoneManager APPEND PROPERTY INTERFACE_LINK_LIBRARIES dWorldServer)
|
||||
|
||||
target_include_directories(dZoneManager PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dGame" # Entity.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # EntityInfo.h
|
||||
PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dComponents" #InventoryComponent.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dInventory" #InventoryComponent.h (transitive)
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" #BehaviorSlot.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" #GameMessages.h
|
||||
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" #VanityUtilities.h
|
||||
)
|
||||
|
@ -1,20 +1,19 @@
|
||||
message (STATUS "Testing is enabled. Fetching gtest...")
|
||||
message (STATUS "Testing is enabled.")
|
||||
enable_testing()
|
||||
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
googletest
|
||||
GIT_REPOSITORY https://github.com/google/googletest.git
|
||||
GIT_TAG release-1.12.1
|
||||
)
|
||||
|
||||
# For Windows: Prevent overriding the parent project's compiler/linker settings
|
||||
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
|
||||
|
||||
FetchContent_MakeAvailable(GoogleTest)
|
||||
find_package(GoogleTest REQUIRED)
|
||||
include(GoogleTest)
|
||||
|
||||
message(STATUS "gtest fetched and is now ready.")
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/bin)
|
||||
|
||||
if(APPLE)
|
||||
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH True)
|
||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH True)
|
||||
set(CMAKE_INSTALL_RPATH "@executable_path")
|
||||
endif()
|
||||
|
||||
add_custom_target(conncpp_tests
|
||||
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
||||
|
||||
# Add the subdirectories
|
||||
add_subdirectory(dCommonTests)
|
||||
|
@ -17,6 +17,19 @@ list(APPEND DCOMMONTEST_SOURCES ${DENUMS_TESTS})
|
||||
|
||||
# Set our executable
|
||||
add_executable(dCommonTests ${DCOMMONTEST_SOURCES})
|
||||
add_dependencies(dCommonTests conncpp_tests)
|
||||
|
||||
# Apple needs some special linkage for the mariadb connector for tests.
|
||||
if(APPLE)
|
||||
add_custom_command(TARGET dCommonTests POST_BUILD
|
||||
COMMAND otool ARGS -l dCommonTests
|
||||
COMMAND otool ARGS -L dCommonTests
|
||||
COMMAND ls
|
||||
COMMAND otool ARGS -D libmariadbcpp.dylib
|
||||
COMMAND install_name_tool ARGS -change libmariadbcpp.dylib @rpath/libmariadbcpp.dylib dCommonTests
|
||||
COMMAND otool ARGS -L dCommonTests
|
||||
WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
||||
endif()
|
||||
|
||||
# Link needed libraries
|
||||
target_link_libraries(dCommonTests ${COMMON_LIBRARIES} GTest::gtest_main)
|
||||
|
@ -12,8 +12,18 @@ file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
# Add the executable. Remember to add all tests above this!
|
||||
add_executable(dGameTests ${DGAMETEST_SOURCES})
|
||||
add_dependencies(dGameTests conncpp_tests)
|
||||
|
||||
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dChatFilter dNavigation)
|
||||
# Apple needs some special linkage for the mariadb connector for tests.
|
||||
if(APPLE)
|
||||
add_custom_command(TARGET dGameTests POST_BUILD
|
||||
COMMAND install_name_tool ARGS -change libmariadbcpp.dylib @rpath/libmariadbcpp.dylib dGameTests
|
||||
COMMAND otool ARGS -L dGameTests
|
||||
WORKING_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
||||
endif()
|
||||
|
||||
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
|
||||
dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation)
|
||||
|
||||
# Discover the tests
|
||||
gtest_discover_tests(dGameTests)
|
||||
|
9
thirdparty/CMakeLists.txt
vendored
9
thirdparty/CMakeLists.txt
vendored
@ -19,7 +19,11 @@ add_library(bcrypt ${SOURCES_LIBBCRYPT})
|
||||
# Because we are not using the libbcrypt CMakeLists.txt, we need to include these headers for the library to use.
|
||||
# fortunately they are only needed for building the libbcrypt directory and nothing else, so these are marked private.
|
||||
|
||||
target_include_directories(bcrypt PRIVATE "libbcrypt/include")
|
||||
if(NOT WIN32)
|
||||
target_include_directories(bcrypt PRIVATE "libbcrypt/include/bcrypt")
|
||||
endif()
|
||||
|
||||
target_include_directories(bcrypt INTERFACE "libbcrypt/include")
|
||||
target_include_directories(bcrypt PRIVATE "libbcrypt/src")
|
||||
|
||||
# Source code for sqlite
|
||||
@ -28,9 +32,6 @@ add_subdirectory(SQLite)
|
||||
# Source code for magic_enum
|
||||
add_subdirectory(magic_enum)
|
||||
|
||||
# MariaDB C++ Connector
|
||||
include(CMakeMariaDBLists.txt)
|
||||
|
||||
# Create our third party library objects
|
||||
add_subdirectory(raknet)
|
||||
|
||||
|
2
thirdparty/mariadb-connector-cpp
vendored
2
thirdparty/mariadb-connector-cpp
vendored
@ -1 +1 @@
|
||||
Subproject commit 8641b1453ae3ce5a70f78248a1f7fc20a048cb88
|
||||
Subproject commit ef0873998b3f94a4f76a485fb90b14866fbb99d4
|
Loading…
Reference in New Issue
Block a user