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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-06 10:44:08 +00:00
chore: Change dServer and related code to use BitStream references (#1476)
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@@ -59,7 +59,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
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}
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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}
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void ChatIgnoreList::AddIgnore(Packet* packet) {
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@@ -131,7 +131,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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bitStream.Write(playerNameSend);
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bitStream.Write(ignoredPlayerId);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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}
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void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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@@ -167,5 +167,5 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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LUWString playerNameSend(removedIgnoreStr, 33);
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bitStream.Write(playerNameSend);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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Game::server->Send(bitStream, packet->systemAddress, false);
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}
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@@ -211,7 +211,7 @@ void HandlePacket(Packet* packet) {
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case eChatInternalMessageType::ANNOUNCEMENT: {
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//we just forward this packet to every connected server
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CINSTREAM;
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Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
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Game::server->Send(inStream, packet->systemAddress, true); //send to everyone except origin
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break;
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}
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@@ -150,7 +150,7 @@ void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
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bitStream.Write(player);
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bitStream.Write(time);
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
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@@ -365,7 +365,7 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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}
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}
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Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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Game::server->Send(bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
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}
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std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
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