mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
cleanup enums to make them more consistent
This commit is contained in:
@@ -8,8 +8,8 @@
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#include "dServer.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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#include "AddFriendResponseCode.h"
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#include "AddFriendResponseType.h"
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#include "eAddFriendResponseCode.h"
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#include "eAddFriendResponseType.h"
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#include "RakString.h"
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#include "dConfig.h"
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@@ -115,7 +115,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
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if (requestor->playerName == playerName) {
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SendFriendResponse(requestor, requestor, AddFriendResponseType::MYTHRAN);
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
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return;
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};
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std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
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@@ -153,7 +153,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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requestee.reset(new PlayerData());
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requestee->playerName = playerName;
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SendFriendResponse(requestor, requestee.get(), result->next() ? AddFriendResponseType::NOTONLINE : AddFriendResponseType::INVALIDCHARACTER);
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SendFriendResponse(requestor, requestee.get(), result->next() ? eAddFriendResponseType::NOTONLINE : eAddFriendResponseType::INVALIDCHARACTER);
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return;
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}
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@@ -197,10 +197,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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if (oldBestFriendStatus != bestFriendStatus) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
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SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::THEIRFRIENDLISTFULL, false);
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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}
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if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::YOURFRIENDSLISTFULL, false);
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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}
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} else {
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// Then update the database with this new info.
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@@ -215,8 +215,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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if (bestFriendStatus == 3U) {
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requestee->countOfBestFriends += 1;
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requestor->countOfBestFriends += 1;
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, AddFriendResponseType::ACCEPTED, false, true);
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::ACCEPTED, false, true);
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
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for (auto& friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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friendData.isBestFriend = true;
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@@ -230,7 +230,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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}
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}
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} else {
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::WAITINGAPPROVAL, true, true);
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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// Do not send this if we are requesting to be a best friend.
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@@ -247,7 +247,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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inStream.Read(playerID);
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inStream.Read(playerID);
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AddFriendResponseCode clientResponseCode = static_cast<AddFriendResponseCode>(packet->data[0x14]);
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eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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//Now to try and find both of these:
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@@ -255,29 +255,29 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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auto requestee = playerContainer.GetPlayerData(friendName);
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if (!requestor || !requestee) return;
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AddFriendResponseType serverResponseCode{};
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eAddFriendResponseType serverResponseCode{};
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uint8_t isAlreadyBestFriends = 0U;
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// We need to convert this response code to one we can actually send back to the client.
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switch (clientResponseCode) {
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case AddFriendResponseCode::ACCEPTED:
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serverResponseCode = AddFriendResponseType::ACCEPTED;
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case eAddFriendResponseCode::ACCEPTED:
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serverResponseCode = eAddFriendResponseType::ACCEPTED;
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break;
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case AddFriendResponseCode::BUSY:
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serverResponseCode = AddFriendResponseType::BUSY;
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case eAddFriendResponseCode::BUSY:
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serverResponseCode = eAddFriendResponseType::BUSY;
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break;
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case AddFriendResponseCode::CANCELLED:
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serverResponseCode = AddFriendResponseType::CANCELLED;
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case eAddFriendResponseCode::CANCELLED:
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serverResponseCode = eAddFriendResponseType::CANCELLED;
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break;
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case AddFriendResponseCode::REJECTED:
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serverResponseCode = AddFriendResponseType::DECLINED;
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case eAddFriendResponseCode::REJECTED:
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serverResponseCode = eAddFriendResponseType::DECLINED;
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break;
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}
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// Now that we have handled the base cases, we need to check the other cases.
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if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
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if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
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for (auto friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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serverResponseCode = AddFriendResponseType::ALREADYFRIEND;
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serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
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if (friendData.isBestFriend) {
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isAlreadyBestFriends = 1U;
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}
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@@ -286,7 +286,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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}
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// This message is NOT sent for best friends and is handled differently for those requests.
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if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
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if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
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// Add the each player to the others friend list.
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FriendData requestorData;
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requestorData.zoneID = requestor->zoneID;
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@@ -313,8 +313,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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statement->execute();
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}
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if (serverResponseCode != AddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
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if (serverResponseCode != AddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
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if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
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if (serverResponseCode != eAddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
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}
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void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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@@ -922,7 +922,7 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
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//Make sure people aren't requesting people that they're already friends with:
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for (auto fr : receiver->friends) {
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if (fr.friendID == sender->playerID) {
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SendFriendResponse(sender, receiver, AddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
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SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
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return; //we have this player as a friend, yeet this function so it doesn't send another request.
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}
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}
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@@ -940,7 +940,7 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
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SEND_PACKET;
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}
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void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
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void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
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if (!receiver || !sender) return;
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CBITSTREAM;
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@@ -951,11 +951,11 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
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bitStream.Write(responseCode);
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// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
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bitStream.Write<uint8_t>(responseCode != AddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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// Then write the player name
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PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
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// Then if this is an acceptance code, write the following extra info.
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if (responseCode == AddFriendResponseType::ACCEPTED) {
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if (responseCode == eAddFriendResponseType::ACCEPTED) {
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bitStream.Write(sender->playerID);
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bitStream.Write(sender->zoneID);
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bitStream.Write(isBestFriendRequest); //isBFF
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@@ -4,7 +4,7 @@
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#include "BitStream.h"
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struct PlayerData;
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enum class AddFriendResponseType : uint8_t;
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enum class eAddFriendResponseType : uint8_t;
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namespace ChatPacketHandler {
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void HandleFriendlistRequest(Packet* packet);
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@@ -35,6 +35,6 @@ namespace ChatPacketHandler {
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void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
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void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
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void SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
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void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
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void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
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};
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