mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-08 17:28:20 +00:00
cleanup enums to make them more consistent
This commit is contained in:
parent
cff94b6c22
commit
faf42d2f8c
@ -8,8 +8,8 @@
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#include "dServer.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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#include "AddFriendResponseCode.h"
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#include "AddFriendResponseType.h"
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#include "eAddFriendResponseCode.h"
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#include "eAddFriendResponseType.h"
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#include "RakString.h"
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#include "dConfig.h"
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@ -115,7 +115,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
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if (requestor->playerName == playerName) {
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SendFriendResponse(requestor, requestor, AddFriendResponseType::MYTHRAN);
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
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return;
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};
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std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
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@ -153,7 +153,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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requestee.reset(new PlayerData());
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requestee->playerName = playerName;
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SendFriendResponse(requestor, requestee.get(), result->next() ? AddFriendResponseType::NOTONLINE : AddFriendResponseType::INVALIDCHARACTER);
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SendFriendResponse(requestor, requestee.get(), result->next() ? eAddFriendResponseType::NOTONLINE : eAddFriendResponseType::INVALIDCHARACTER);
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return;
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}
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@ -197,10 +197,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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if (oldBestFriendStatus != bestFriendStatus) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
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SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::THEIRFRIENDLISTFULL, false);
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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}
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if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::YOURFRIENDSLISTFULL, false);
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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}
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} else {
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// Then update the database with this new info.
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@ -215,8 +215,8 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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if (bestFriendStatus == 3U) {
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requestee->countOfBestFriends += 1;
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requestor->countOfBestFriends += 1;
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, AddFriendResponseType::ACCEPTED, false, true);
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::ACCEPTED, false, true);
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if (requestee->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestee.get(), requestor, eAddFriendResponseType::ACCEPTED, false, true);
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::ACCEPTED, false, true);
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for (auto& friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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friendData.isBestFriend = true;
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@ -230,7 +230,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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}
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}
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} else {
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), AddFriendResponseType::WAITINGAPPROVAL, true, true);
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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// Do not send this if we are requesting to be a best friend.
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@ -247,7 +247,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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inStream.Read(playerID);
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inStream.Read(playerID);
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AddFriendResponseCode clientResponseCode = static_cast<AddFriendResponseCode>(packet->data[0x14]);
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eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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//Now to try and find both of these:
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@ -255,29 +255,29 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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auto requestee = playerContainer.GetPlayerData(friendName);
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if (!requestor || !requestee) return;
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AddFriendResponseType serverResponseCode{};
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eAddFriendResponseType serverResponseCode{};
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uint8_t isAlreadyBestFriends = 0U;
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// We need to convert this response code to one we can actually send back to the client.
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switch (clientResponseCode) {
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case AddFriendResponseCode::ACCEPTED:
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serverResponseCode = AddFriendResponseType::ACCEPTED;
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case eAddFriendResponseCode::ACCEPTED:
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serverResponseCode = eAddFriendResponseType::ACCEPTED;
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break;
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case AddFriendResponseCode::BUSY:
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serverResponseCode = AddFriendResponseType::BUSY;
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case eAddFriendResponseCode::BUSY:
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serverResponseCode = eAddFriendResponseType::BUSY;
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break;
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case AddFriendResponseCode::CANCELLED:
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serverResponseCode = AddFriendResponseType::CANCELLED;
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case eAddFriendResponseCode::CANCELLED:
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serverResponseCode = eAddFriendResponseType::CANCELLED;
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break;
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case AddFriendResponseCode::REJECTED:
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serverResponseCode = AddFriendResponseType::DECLINED;
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case eAddFriendResponseCode::REJECTED:
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serverResponseCode = eAddFriendResponseType::DECLINED;
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break;
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}
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// Now that we have handled the base cases, we need to check the other cases.
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if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
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if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
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for (auto friendData : requestor->friends) {
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if (friendData.friendID == requestee->playerID) {
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serverResponseCode = AddFriendResponseType::ALREADYFRIEND;
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serverResponseCode = eAddFriendResponseType::ALREADYFRIEND;
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if (friendData.isBestFriend) {
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isAlreadyBestFriends = 1U;
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}
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@ -286,7 +286,7 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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}
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// This message is NOT sent for best friends and is handled differently for those requests.
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if (serverResponseCode == AddFriendResponseType::ACCEPTED) {
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if (serverResponseCode == eAddFriendResponseType::ACCEPTED) {
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// Add the each player to the others friend list.
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FriendData requestorData;
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requestorData.zoneID = requestor->zoneID;
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@ -313,8 +313,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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statement->execute();
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}
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if (serverResponseCode != AddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
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if (serverResponseCode != AddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
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if (serverResponseCode != eAddFriendResponseType::DECLINED) SendFriendResponse(requestor, requestee, serverResponseCode, isAlreadyBestFriends);
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if (serverResponseCode != eAddFriendResponseType::ALREADYFRIEND) SendFriendResponse(requestee, requestor, serverResponseCode, isAlreadyBestFriends);
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}
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void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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@ -922,7 +922,7 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
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//Make sure people aren't requesting people that they're already friends with:
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for (auto fr : receiver->friends) {
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if (fr.friendID == sender->playerID) {
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SendFriendResponse(sender, receiver, AddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
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SendFriendResponse(sender, receiver, eAddFriendResponseType::ALREADYFRIEND, fr.isBestFriend);
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return; //we have this player as a friend, yeet this function so it doesn't send another request.
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}
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}
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@ -940,7 +940,7 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
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SEND_PACKET;
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}
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void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
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void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready, uint8_t isBestFriendRequest) {
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if (!receiver || !sender) return;
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CBITSTREAM;
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@ -951,11 +951,11 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
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bitStream.Write(responseCode);
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// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
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bitStream.Write<uint8_t>(responseCode != AddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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// Then write the player name
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PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
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// Then if this is an acceptance code, write the following extra info.
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if (responseCode == AddFriendResponseType::ACCEPTED) {
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if (responseCode == eAddFriendResponseType::ACCEPTED) {
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bitStream.Write(sender->playerID);
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bitStream.Write(sender->zoneID);
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bitStream.Write(isBestFriendRequest); //isBFF
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@ -4,7 +4,7 @@
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#include "BitStream.h"
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struct PlayerData;
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enum class AddFriendResponseType : uint8_t;
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enum class eAddFriendResponseType : uint8_t;
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namespace ChatPacketHandler {
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void HandleFriendlistRequest(Packet* packet);
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@ -35,6 +35,6 @@ namespace ChatPacketHandler {
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void SendFriendUpdate(PlayerData* friendData, PlayerData* playerData, uint8_t notifyType, uint8_t isBestFriend);
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void SendFriendRequest(PlayerData* receiver, PlayerData* sender);
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void SendFriendResponse(PlayerData* receiver, PlayerData* sender, AddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
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void SendFriendResponse(PlayerData* receiver, PlayerData* sender, eAddFriendResponseType responseCode, uint8_t isBestFriendsAlready = 0U, uint8_t isBestFriendRequest = 0U);
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void SendRemoveFriend(PlayerData* receiver, std::string& personToRemove, bool isSuccessful);
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};
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@ -1,105 +0,0 @@
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#pragma once
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/**
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2 Engineer (Rank 1) Item Set
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3 Engineer (Rank 2) Item Set
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4 Engineer (Rank 3) Item Set
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7 Knight (Rank 1) Item Set
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8 Knight (Rank 2) Item Set
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9 Knight (Rank 3) Item Set
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10 Space Ranger (Rank 1) Item Set
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11 Space Ranger (Rank 2) Item Set
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12 Space Ranger (Rank 3) Item Set
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13 Samurai (Rank 1) Item Set
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14 Samurai (Rank 2) Item Set
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15 Samurai (Rank 3) Item Set
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16 Sorcerer (Rank 1) Item Set
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17 Sorcerer (Rank 2) Item Set
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18 Sorcerer (Rank 3) Item Set
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19 Space Marauder (Rank 1) Item Set
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20 Space Marauder (Rank 2) Item Set
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21 Space Marauder (Rank 3) Item Set
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22 Shinobi (Rank 1) Item Set
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23 Shinobi (Rank 2) Item Set
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24 Shinobi (Rank 3) Item Set
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25 Inventor (Rank 1) Item Set
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26 Inventor (Rank 2) Item Set
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27 Inventor (Rank 3) Item Set
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28 Summoner (Rank 1) Item Set
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29 Summoner (Rank 2) Item Set
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30 Summoner (Rank 3) Item Set
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31 Adventurer (Rank 1) Item Set
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32 Adventurer (Rank 2) Item Set
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33 Adventurer (Rank 3) Item Set
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34 Daredevil (Rank 1) Item Set
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35 Daredevil (Rank 2) Item Set
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36 Daredevil (Rank 3) Item Set
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37 Buccaneer (Rank 1) Item Set
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38 Buccaneer (Rank 2) Item Set
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39 Buccaneer (Rank 3) Item Set
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40 Bone Suit Item Set
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41 Imagination Spinjitzu Item Set
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42 Bat Lord Item Set
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43 Mosaic Jester Item Set
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44 Explorien Bot Item Set
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45 [Unnamed] Item Set
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46 [Unnamed] Item Set
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47 [Unnamed] Item Set
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48 Earth Spinjitzu Item Set
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49 [Unnamed] Item Set
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50 Fire Spinjitzu Item Set
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51 Ice Spinjitzu Item Set
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52 Lightning Spinjitzu Item Set
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*/
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enum class ItemSetPassiveAbilityID
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{
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EngineerRank1 = 2,
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EngineerRank2 = 3,
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EngineerRank3 = 4,
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KnightRank1 = 7,
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KnightRank2 = 8,
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KnightRank3 = 9,
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SpaceRangerRank1 = 10,
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SpaceRangerRank2 = 11,
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SpaceRangerRank3 = 12,
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SamuraiRank1 = 13,
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SamuraiRank2 = 14,
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SamuraiRank3 = 15,
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SorcererRank1 = 16,
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SorcererRank2 = 17,
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SorcererRank3 = 18,
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SpaceMarauderRank1 = 19,
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SpaceMarauderRank2 = 20,
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SpaceMarauderRank3 = 21,
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ShinobiRank1 = 22,
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ShinobiRank2 = 23,
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ShinobiRank3 = 24,
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InventorRank1 = 25,
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InventorRank2 = 26,
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InventorRank3 = 27,
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SummonerRank1 = 28,
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SummonerRank2 = 29,
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SummonerRank3 = 30,
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AdventurerRank1 = 31,
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AdventurerRank2 = 32,
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AdventurerRank3 = 33,
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DaredevilRank1 = 34,
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DaredevilRank2 = 35,
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DaredevilRank3 = 36,
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BuccaneerRank1 = 37,
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BuccaneerRank2 = 38,
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BuccaneerRank3 = 39,
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BoneSuit = 40,
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ImaginationSpinjitzu = 41,
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BatLord = 42,
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MosaicJester = 43,
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ExplorienBot = 44,
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Unnamed1 = 45,
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Unnamed2 = 46,
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Unnamed3 = 47,
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EarthSpinjitzu = 48,
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Unnamed4 = 49,
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FireSpinjitzu = 50,
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IceSpinjitzu = 51,
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LightningSpinjitzu = 52
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};
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#pragma once
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#ifndef MISSIONLOCKSTATE_H
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#define MISSIONLOCKSTATE_H
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enum class MissionLockState : int
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{
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MISSION_LOCK_LOCKED,
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MISSION_LOCK_NEW,
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MISSION_LOCK_UNLOCKED,
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};
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#endif
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@ -1,56 +0,0 @@
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#pragma once
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#ifndef __MISSIONSTATE__H__
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#define __MISSIONSTATE__H__
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/**
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* Represents the possible states a mission can be in
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*/
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enum class MissionState : int32_t {
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/**
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* The mission state is unknown
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*/
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MISSION_STATE_UNKNOWN = -1,
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/**
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* The mission is yielding rewards
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*/
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MISSION_STATE_REWARDING = 0,
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/**
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* The mission can be accepted
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*/
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MISSION_STATE_AVAILABLE = 1,
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/**
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* The mission has been accepted but not yet completed
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*/
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MISSION_STATE_ACTIVE = 2,
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/**
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* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
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*/
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MISSION_STATE_READY_TO_COMPLETE = 4, //!< The mission is ready to complete
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/**
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* The mission has been completed
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*/
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MISSION_STATE_COMPLETE = 8,
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/**
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* The mission is available again and has been completed before. Used for daily missions.
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*/
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MISSION_STATE_COMPLETE_AVAILABLE = 9,
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/**
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* The mission is active and has been completed before. Used for daily missions.
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*/
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MISSION_STATE_COMPLETE_ACTIVE = 10,
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/**
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* The mission has been completed before and has now been completed again. Used for daily missions.
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*/
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MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
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};
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#endif //!__MISSIONSTATE__H__
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#pragma once
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#ifndef MISSIONTASKTYPE_H
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#define MISSIONTASKTYPE_H
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//! An enum for mission task types
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enum class MissionTaskType : int {
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MISSION_TASK_TYPE_UNKNOWN = -1, //!< The task type is unknown
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MISSION_TASK_TYPE_SMASH = 0, //!< A task for smashing something
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MISSION_TASK_TYPE_SCRIPT = 1, //!< A task handled by a server LUA script
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MISSION_TASK_TYPE_ACTIVITY = 2, //!< A task for completing a quickbuild
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MISSION_TASK_TYPE_ENVIRONMENT = 3, //!< A task for something in the environment
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MISSION_TASK_TYPE_MISSION_INTERACTION = 4, //!< A task for interacting with a mission
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MISSION_TASK_TYPE_EMOTE = 5, //!< A task for playing an emote
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MISSION_TASK_TYPE_FOOD = 9, //!< A task for eating food
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MISSION_TASK_TYPE_SKILL = 10, //!< A task for performing a skill
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MISSION_TASK_TYPE_ITEM_COLLECTION = 11, //!< A task for collecting an item
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MISSION_TASK_TYPE_LOCATION = 12, //!< A task for finding a location
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MISSION_TASK_TYPE_MINIGAME = 14, //!< A task for doing something in a minigame
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MISSION_TASK_TYPE_NON_MISSION_INTERACTION = 15, //!< A task for interacting with a non-mission
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MISSION_TASK_TYPE_MISSION_COMPLETE = 16, //!< A task for completing a mission
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MISSION_TASK_TYPE_EARN_REPUTATION = 17, //!< A task for earning reputation
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MISSION_TASK_TYPE_POWERUP = 21, //!< A task for collecting a powerup
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MISSION_TASK_TYPE_PET_TAMING = 22, //!< A task for taming a pet
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MISSION_TASK_TYPE_RACING = 23, //!< A task for racing
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MISSION_TASK_TYPE_PLAYER_FLAG = 24, //!< A task for setting a player flag
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MISSION_TASK_TYPE_PLACE_MODEL = 25, //!< A task for picking up a model
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MISSION_TASK_TYPE_VISIT_PROPERTY = 30 //!< A task for visiting a property
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};
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#endif
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#pragma once
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#include <cstdint>
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/**
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* Bitmap of permissions and restrictions for characters.
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*/
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enum class PermissionMap : uint64_t
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{
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/**
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* Reserved for future use, bit 0-3.
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*/
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/**
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* The character has restricted trade acccess, bit 4.
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*/
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RestrictedTradeAccess = 0x1 << 4,
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/**
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* The character has restricted mail access, bit 5.
|
||||
*/
|
||||
RestrictedMailAccess = 0x1 << 5,
|
||||
|
||||
/**
|
||||
* The character has restricted chat access, bit 6.
|
||||
*/
|
||||
RestrictedChatAccess = 0x1 << 6,
|
||||
|
||||
//
|
||||
// Combined permissions
|
||||
//
|
||||
|
||||
/**
|
||||
* The character is marked as 'old', restricted from trade and mail.
|
||||
*/
|
||||
Old = RestrictedTradeAccess | RestrictedMailAccess,
|
||||
|
||||
/**
|
||||
* The character is soft banned, restricted from trade, mail, and chat.
|
||||
*/
|
||||
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
|
||||
};
|
@ -1,20 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class RacingTaskParam : int32_t {
|
||||
RACING_TASK_PARAM_FINISH_WITH_PLACEMENT = 1, //<! A task param for finishing with a specific placement.
|
||||
RACING_TASK_PARAM_LAP_TIME = 2, //<! A task param for finishing with a specific lap time.
|
||||
RACING_TASK_PARAM_TOTAL_TRACK_TIME = 3, //<! A task param for finishing with a specific track time.
|
||||
RACING_TASK_PARAM_COMPLETE_ANY_RACING_TASK = 4, //<! A task param for completing a racing task.
|
||||
RACING_TASK_PARAM_COMPLETE_TRACK_TASKS = 5, //<! A task param for completing a task for a specific track.
|
||||
RACING_TASK_PARAM_MODULAR_BUILDING = 6, //<! A task param for modular building with racing builds.
|
||||
RACING_TASK_PARAM_SAFE_DRIVER = 10, //<! A task param for completing a race without smashing.
|
||||
RACING_TASK_PARAM_SMASHABLES = 11, //<! A task param for smashing entities during a race.
|
||||
RACING_TASK_PARAM_COLLECT_IMAGINATION = 12, //<! A task param for collecting imagination during a race.
|
||||
RACING_TASK_PARAM_COMPETED_IN_RACE = 13, //<! A task param for competing in a race.
|
||||
RACING_TASK_PARAM_WIN_RACE_IN_WORLD = 14, //<! A task param for winning a race in a specific world.
|
||||
RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS = 15, //<! A task param for finishing in first place on multiple tracks.
|
||||
RACING_TASK_PARAM_LAST_PLACE_FINISH = 16, //<! A task param for finishing in last place.
|
||||
RACING_TASK_PARAM_SMASH_SPECIFIC_SMASHABLE = 17 //<! A task param for smashing dragon eggs during a race.
|
||||
};
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __ADDFRIENDRESPONSECODE__H__
|
||||
#define __ADDFRIENDRESPONSECODE__H__
|
||||
#ifndef __EADDFRIENDRESPONSECODE__H__
|
||||
#define __EADDFRIENDRESPONSECODE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class AddFriendResponseCode : uint8_t {
|
||||
enum class eAddFriendResponseCode : uint8_t {
|
||||
ACCEPTED = 0,
|
||||
REJECTED,
|
||||
BUSY,
|
@ -1,11 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __ADDFRIENDRESPONSETYPE__H__
|
||||
#define __ADDFRIENDRESPONSETYPE__H__
|
||||
#ifndef __EADDFRIENDRESPONSETYPE__H__
|
||||
#define __EADDFRIENDRESPONSETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class AddFriendResponseType : uint8_t {
|
||||
enum class eAddFriendResponseType : uint8_t {
|
||||
ACCEPTED = 0,
|
||||
ALREADYFRIEND,
|
||||
INVALIDCHARACTER,
|
||||
@ -21,4 +21,4 @@ enum class AddFriendResponseType : uint8_t {
|
||||
FRIENDISFREETRIAL
|
||||
};
|
||||
|
||||
#endif //!__ADDFRIENDRESPONSETYPE__H__
|
||||
#endif //!__EADDFRIENDRESPONSETYPE__H__
|
@ -7,8 +7,8 @@
|
||||
|
||||
enum class eBubbleType : uint32_t {
|
||||
DEFAULT = 0,
|
||||
ENERGY = 1,
|
||||
SKUNK = 2,
|
||||
ENERGY,
|
||||
SKUNK
|
||||
};
|
||||
|
||||
#endif //!__EBUBBLETYPE__H__
|
||||
|
41
dCommon/dEnums/eHelpType.h
Normal file
41
dCommon/dEnums/eHelpType.h
Normal file
@ -0,0 +1,41 @@
|
||||
|
||||
#ifndef __EHELPTYPE__H__
|
||||
#define __EHELPTYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eHelpType : int32_t {
|
||||
NONE = 0,
|
||||
UNLOCK_MINIMAP = 2,
|
||||
TOGGLETOOLTIP_OUTOFTIME_REBUILD = 3,
|
||||
TOGGLETOOLTIP_LEAVELOSE_REBUILD = 4,
|
||||
TOGGLECONTROLSTUTORIAL_WALKING = 6,
|
||||
DISPLAYTUTORIAL_PASSPORT_1ST_SMASH = 7,
|
||||
TOOLTIP_1ST_IMAGINATION_PICKUP = 8,
|
||||
UNKNOWN9 = 9,
|
||||
PETTAMINGMINIGAME_TUTORIAL_01 = 15,
|
||||
PR_BOUNCER_TUTORIAL_03 = 16,
|
||||
PR_TOOLTIP_1ST_PET_JUMPED_ON_SWITCH = 17,
|
||||
PR_DIG_TUTORIAL_01 = 18,
|
||||
PR_DIG_TUTORIAL_03 = 19,
|
||||
PR_BOUNCER_TUTORIAL_01 = 20,
|
||||
PR_NO_IMAGINATION_HIBERNATE = 21,
|
||||
UNKNOWN22 = 22,
|
||||
TOGGLECONTROLSTUTORIAL_JUMPING = 26,
|
||||
TOGGLECONTROLSTUTORIAL_DOUBLEJUMPING = 27,
|
||||
TOGGLECONTROLSTUTORIAL_CAMERA = 28,
|
||||
TOGGLECONTROLSTUTORIAL_SMASH = 30,
|
||||
UNKNOWN38 = 38,
|
||||
UI_MOD_BUILD_PUT_ON_HAT = 40,
|
||||
UI_MOD_BUILD_EQUIP_FIRST_MODULE = 41,
|
||||
UNKNOWN42 = 42,
|
||||
UNKNOWN43 = 43,
|
||||
UI_MOD_BUILD_GO_LAUNCH_ROCKET = 44,
|
||||
UI_MOD_BUILD_TALK_TO_SKYLANE = 45,
|
||||
UNKNOWN53 = 53,
|
||||
PET_DESPAWN_BY_OWNER_HIBERNATE = 69,
|
||||
PET_DESPAWN_TAMING_NEW_PET = 70,
|
||||
UI_INVENTORY_FULL_CANNOT_PICKUP_ITEM = 86
|
||||
};
|
||||
|
||||
#endif //!__EHELPTYPE__H__
|
58
dCommon/dEnums/eItemSetPassiveAbilityID.h
Normal file
58
dCommon/dEnums/eItemSetPassiveAbilityID.h
Normal file
@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EITEMSETPASSIVEABILITYID__H__
|
||||
#define __EITEMSETPASSIVEABILITYID__H__
|
||||
|
||||
enum class eItemSetPassiveAbilityID {
|
||||
EngineerRank1 = 2,
|
||||
EngineerRank2 = 3,
|
||||
EngineerRank3 = 4,
|
||||
KnightRank1 = 7,
|
||||
KnightRank2 = 8,
|
||||
KnightRank3 = 9,
|
||||
SpaceRangerRank1 = 10,
|
||||
SpaceRangerRank2 = 11,
|
||||
SpaceRangerRank3 = 12,
|
||||
SamuraiRank1 = 13,
|
||||
SamuraiRank2 = 14,
|
||||
SamuraiRank3 = 15,
|
||||
SorcererRank1 = 16,
|
||||
SorcererRank2 = 17,
|
||||
SorcererRank3 = 18,
|
||||
SpaceMarauderRank1 = 19,
|
||||
SpaceMarauderRank2 = 20,
|
||||
SpaceMarauderRank3 = 21,
|
||||
ShinobiRank1 = 22,
|
||||
ShinobiRank2 = 23,
|
||||
ShinobiRank3 = 24,
|
||||
InventorRank1 = 25,
|
||||
InventorRank2 = 26,
|
||||
InventorRank3 = 27,
|
||||
SummonerRank1 = 28,
|
||||
SummonerRank2 = 29,
|
||||
SummonerRank3 = 30,
|
||||
AdventurerRank1 = 31,
|
||||
AdventurerRank2 = 32,
|
||||
AdventurerRank3 = 33,
|
||||
DaredevilRank1 = 34,
|
||||
DaredevilRank2 = 35,
|
||||
DaredevilRank3 = 36,
|
||||
BuccaneerRank1 = 37,
|
||||
BuccaneerRank2 = 38,
|
||||
BuccaneerRank3 = 39,
|
||||
BoneSuit = 40,
|
||||
ImaginationSpinjitzu = 41,
|
||||
BatLord = 42,
|
||||
MosaicJester = 43,
|
||||
ExplorienBot = 44,
|
||||
Unnamed1 = 45,
|
||||
Unnamed2 = 46,
|
||||
Unnamed3 = 47,
|
||||
EarthSpinjitzu = 48,
|
||||
Unnamed4 = 49,
|
||||
FireSpinjitzu = 50,
|
||||
IceSpinjitzu = 51,
|
||||
LightningSpinjitzu = 52
|
||||
};
|
||||
|
||||
#endif //!__EITEMSETPASSIVEABILITYID__H__
|
@ -6,31 +6,31 @@
|
||||
#include <cstdint>
|
||||
|
||||
enum class eItemType : int32_t {
|
||||
ITEM_TYPE_UNKNOWN = -1, //!< An unknown item type
|
||||
ITEM_TYPE_BRICK = 1, //!< A brick
|
||||
ITEM_TYPE_HAT = 2, //!< A hat / head item
|
||||
ITEM_TYPE_HAIR = 3, //!< A hair item
|
||||
ITEM_TYPE_NECK = 4, //!< A neck item
|
||||
ITEM_TYPE_LEFT_HAND = 5, //!< A left handed item
|
||||
ITEM_TYPE_RIGHT_HAND = 6, //!< A right handed item
|
||||
ITEM_TYPE_LEGS = 7, //!< A pants item
|
||||
ITEM_TYPE_LEFT_TRINKET = 8, //!< A left handled trinket item
|
||||
ITEM_TYPE_RIGHT_TRINKET = 9, //!< A right handed trinket item
|
||||
ITEM_TYPE_BEHAVIOR = 10, //!< A behavior
|
||||
ITEM_TYPE_PROPERTY = 11, //!< A property
|
||||
ITEM_TYPE_MODEL = 12, //!< A model
|
||||
ITEM_TYPE_COLLECTIBLE = 13, //!< A collectible item
|
||||
ITEM_TYPE_CONSUMABLE = 14, //!< A consumable item
|
||||
ITEM_TYPE_CHEST = 15, //!< A chest item
|
||||
ITEM_TYPE_EGG = 16, //!< An egg
|
||||
ITEM_TYPE_PET_FOOD = 17, //!< A pet food item
|
||||
ITEM_TYPE_QUEST_OBJECT = 18, //!< A quest item
|
||||
ITEM_TYPE_PET_INVENTORY_ITEM = 19, //!< A pet inventory item
|
||||
ITEM_TYPE_PACKAGE = 20, //!< A package
|
||||
ITEM_TYPE_LOOT_MODEL = 21, //!< A loot model
|
||||
ITEM_TYPE_VEHICLE = 22, //!< A vehicle
|
||||
ITEM_TYPE_CURRENCY = 23, //!< Currency
|
||||
ITEM_TYPE_MOUNT = 24 //!< A Mount
|
||||
UNKNOWN = -1,
|
||||
BRICK,
|
||||
HAT,
|
||||
HAIR,
|
||||
NECK,
|
||||
LEFT_HAND,
|
||||
RIGHT_HAND,
|
||||
LEGS,
|
||||
LEFT_TRINKET,
|
||||
RIGHT_TRINKET,
|
||||
BEHAVIOR,
|
||||
PROPERTY,
|
||||
MODEL,
|
||||
COLLECTIBLE,
|
||||
CONSUMABLE,
|
||||
CHEST,
|
||||
EGG,
|
||||
PET_FOOD,
|
||||
QUEST_OBJECT,
|
||||
PET_INVENTORY_ITEM,
|
||||
PACKAGE,
|
||||
LOOT_MODEL,
|
||||
VEHICLE,
|
||||
LUP_MODEL,
|
||||
MOUNT
|
||||
};
|
||||
|
||||
#endif //!__EITEMTYPE__H__
|
||||
|
12
dCommon/dEnums/eMissionLockState.h
Normal file
12
dCommon/dEnums/eMissionLockState.h
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EMISSIONLOCKSTATE__H__
|
||||
#define __EMISSIONLOCKSTATE__H__
|
||||
|
||||
enum class eMissionLockState : int {
|
||||
LOCKED,
|
||||
NEW,
|
||||
UNLOCKED,
|
||||
};
|
||||
|
||||
#endif //!__EMISSIONLOCKSTATE__H__
|
56
dCommon/dEnums/eMissionState.h
Normal file
56
dCommon/dEnums/eMissionState.h
Normal file
@ -0,0 +1,56 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __MISSIONSTATE__H__
|
||||
#define __MISSIONSTATE__H__
|
||||
|
||||
/**
|
||||
* Represents the possible states a mission can be in
|
||||
*/
|
||||
enum class eMissionState : int {
|
||||
/**
|
||||
* The mission state is unknown
|
||||
*/
|
||||
UNKNOWN = -1,
|
||||
|
||||
/**
|
||||
* The mission is yielding rewards
|
||||
*/
|
||||
REWARDING = 0,
|
||||
|
||||
/**
|
||||
* The mission can be accepted
|
||||
*/
|
||||
AVAILABLE = 1,
|
||||
|
||||
/**
|
||||
* The mission has been accepted but not yet completed
|
||||
*/
|
||||
ACTIVE = 2,
|
||||
|
||||
/**
|
||||
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
|
||||
*/
|
||||
READY_TO_COMPLETE = 4, //!< The mission is ready to complete
|
||||
|
||||
/**
|
||||
* The mission has been completed
|
||||
*/
|
||||
COMPLETE = 8,
|
||||
|
||||
/**
|
||||
* The mission is available again and has been completed before. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_AVAILABLE = 9,
|
||||
|
||||
/**
|
||||
* The mission is active and has been completed before. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_ACTIVE = 10,
|
||||
|
||||
/**
|
||||
* The mission has been completed before and has now been completed again. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_READY_TO_COMPLETE = 12
|
||||
};
|
||||
|
||||
#endif //!__MISSIONSTATE__H__
|
43
dCommon/dEnums/eMissionTaskType.h
Normal file
43
dCommon/dEnums/eMissionTaskType.h
Normal file
@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __EMISSIONTASKTYPE__H__
|
||||
#define __EMISSIONTASKTYPE__H__
|
||||
|
||||
enum class eMissionTaskType : int {
|
||||
UNKNOWN = -1,
|
||||
SMASH,
|
||||
SCRIPT,
|
||||
ACTIVITY,
|
||||
COLLECTION,
|
||||
TALK_TO_NPC,
|
||||
EMOTE,
|
||||
SHASH_CHAIN,
|
||||
BUY,
|
||||
SELL,
|
||||
USE_ITEM,
|
||||
USE_SKILL,
|
||||
GATHER,
|
||||
EXPLORE,
|
||||
DELIVERY,
|
||||
PERFORM_ACTIVITY,
|
||||
INTERACT,
|
||||
META,
|
||||
EARN_REPUTATION,
|
||||
VOTING,
|
||||
SHOWCASE_DELIVERY,
|
||||
REVIECE_CAST,
|
||||
POWERUP,
|
||||
PET_TAMING,
|
||||
RACING,
|
||||
PLAYER_FLAG,
|
||||
PLACE_MODEL,
|
||||
REMOVE_MODEL,
|
||||
ADD_BEHAVIOR,
|
||||
REMOVE_BEHAVIOR,
|
||||
CLAIM_PROPERTY,
|
||||
VISIT_PROPERTY,
|
||||
TIME_PLAYED,
|
||||
DONATION
|
||||
};
|
||||
|
||||
#endif //!__EMISSIONTASKTYPE__H__
|
13
dCommon/dEnums/ePackageType.h
Normal file
13
dCommon/dEnums/ePackageType.h
Normal file
@ -0,0 +1,13 @@
|
||||
#ifndef __EPACKAGETYPE__H__
|
||||
#define __EPACKAGETYPE__H__
|
||||
|
||||
enum class ePackageType {
|
||||
INVALID = -1,
|
||||
ITEM,
|
||||
BRICKS,
|
||||
MODELS,
|
||||
CAR_MODELS
|
||||
};
|
||||
|
||||
|
||||
#endif //!__EPACKAGETYPE__H__
|
46
dCommon/dEnums/ePermissionMap.h
Normal file
46
dCommon/dEnums/ePermissionMap.h
Normal file
@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#ifndef __EPERMISSIONMAP__H__
|
||||
#define __EPERMISSIONMAP__H__
|
||||
|
||||
/**
|
||||
* Bitmap of permissions and restrictions for characters.
|
||||
*/
|
||||
enum class ePermissionMap : uint64_t {
|
||||
/**
|
||||
* Reserved for future use, bit 0-3.
|
||||
*/
|
||||
|
||||
/**
|
||||
* The character has restricted trade acccess, bit 4.
|
||||
*/
|
||||
RestrictedTradeAccess = 0x1 << 4,
|
||||
|
||||
/**
|
||||
* The character has restricted mail access, bit 5.
|
||||
*/
|
||||
RestrictedMailAccess = 0x1 << 5,
|
||||
|
||||
/**
|
||||
* The character has restricted chat access, bit 6.
|
||||
*/
|
||||
RestrictedChatAccess = 0x1 << 6,
|
||||
|
||||
//
|
||||
// Combined permissions
|
||||
//
|
||||
|
||||
/**
|
||||
* The character is marked as 'old', restricted from trade and mail.
|
||||
*/
|
||||
Old = RestrictedTradeAccess | RestrictedMailAccess,
|
||||
|
||||
/**
|
||||
* The character is soft banned, restricted from trade, mail, and chat.
|
||||
*/
|
||||
SoftBanned = RestrictedTradeAccess | RestrictedMailAccess | RestrictedChatAccess,
|
||||
};
|
||||
|
||||
#endif //!__EPERMISSIONMAP__H__
|
25
dCommon/dEnums/eRacingTaskParam.h
Normal file
25
dCommon/dEnums/eRacingTaskParam.h
Normal file
@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef __ERACINGTASKPARAM__H__
|
||||
#define __ERACINGTASKPARAM__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eRacingTaskParam : int32_t {
|
||||
FINISH_WITH_PLACEMENT = 1,
|
||||
LAP_TIME,
|
||||
TOTAL_TRACK_TIME,
|
||||
COMPLETE_ANY_RACING_TASK,
|
||||
COMPLETE_TRACK_TASKS,
|
||||
MODULAR_BUILDING,
|
||||
SAFE_DRIVER = 10,
|
||||
SMASHABLES,
|
||||
COLLECT_IMAGINATION,
|
||||
COMPETED_IN_RACE,
|
||||
WIN_RACE_IN_WORLD,
|
||||
FIRST_PLACE_MULTIPLE_TRACKS,
|
||||
LAST_PLACE_FINISH,
|
||||
SMASH_SPECIFIC_SMASHABLE
|
||||
};
|
||||
|
||||
#endif //!__ERACINGTASKPARAM__H__
|
@ -16,6 +16,8 @@
|
||||
#include "ChatPackets.h"
|
||||
#include "Inventory.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
Character::Character(uint32_t id, User* parentUser) {
|
||||
//First load the name, etc:
|
||||
@ -34,7 +36,7 @@ Character::Character(uint32_t id, User* parentUser) {
|
||||
m_UnapprovedName = res->getString(2).c_str();
|
||||
m_NameRejected = res->getBoolean(3);
|
||||
m_PropertyCloneID = res->getUInt(4);
|
||||
m_PermissionMap = static_cast<PermissionMap>(res->getUInt64(5));
|
||||
m_PermissionMap = static_cast<ePermissionMap>(res->getUInt64(5));
|
||||
}
|
||||
|
||||
delete res;
|
||||
@ -93,7 +95,7 @@ void Character::UpdateFromDatabase() {
|
||||
m_UnapprovedName = res->getString(2).c_str();
|
||||
m_NameRejected = res->getBoolean(3);
|
||||
m_PropertyCloneID = res->getUInt(4);
|
||||
m_PermissionMap = static_cast<PermissionMap>(res->getUInt64(5));
|
||||
m_PermissionMap = static_cast<ePermissionMap>(res->getUInt64(5));
|
||||
}
|
||||
|
||||
delete res;
|
||||
@ -423,7 +425,7 @@ void Character::SetPlayerFlag(const uint32_t flagId, const bool value) {
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_PLAYER_FLAG, flagId);
|
||||
missionComponent->Progress(eMissionTaskType::PLAYER_FLAG, flagId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -535,7 +537,7 @@ void Character::OnZoneLoad() {
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
// Fix the monument race flag
|
||||
if (missionComponent->GetMissionState(319) >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
if (missionComponent->GetMissionState(319) >= eMissionState::READY_TO_COMPLETE) {
|
||||
SetPlayerFlag(33, true);
|
||||
}
|
||||
}
|
||||
@ -550,7 +552,7 @@ void Character::OnZoneLoad() {
|
||||
/**
|
||||
* Restrict old character to 1 million coins
|
||||
*/
|
||||
if (HasPermission(PermissionMap::Old)) {
|
||||
if (HasPermission(ePermissionMap::Old)) {
|
||||
if (GetCoins() > 1000000) {
|
||||
SetCoins(1000000, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
}
|
||||
@ -568,11 +570,11 @@ void Character::OnZoneLoad() {
|
||||
}
|
||||
}
|
||||
|
||||
PermissionMap Character::GetPermissionMap() const {
|
||||
ePermissionMap Character::GetPermissionMap() const {
|
||||
return m_PermissionMap;
|
||||
}
|
||||
|
||||
bool Character::HasPermission(PermissionMap permission) const {
|
||||
bool Character::HasPermission(ePermissionMap permission) const {
|
||||
return (static_cast<uint64_t>(m_PermissionMap) & static_cast<uint64_t>(permission)) != 0;
|
||||
}
|
||||
|
||||
|
@ -9,11 +9,12 @@
|
||||
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "PermissionMap.h"
|
||||
#include "ePermissionMap.h"
|
||||
|
||||
class User;
|
||||
struct Packet;
|
||||
class Entity;
|
||||
enum class ePermissionMap : uint64_t;
|
||||
|
||||
/**
|
||||
* Meta information about a character, like their name and style
|
||||
@ -385,14 +386,14 @@ public:
|
||||
* Gets the permissions of the character, determining what actions a character may do
|
||||
* @return the permissions for this character
|
||||
*/
|
||||
PermissionMap GetPermissionMap() const;
|
||||
ePermissionMap GetPermissionMap() const;
|
||||
|
||||
/**
|
||||
* Check if this character has a certain permission
|
||||
* @param permission the ID of the permission to check for
|
||||
* @return whether the character has the specified permission
|
||||
*/
|
||||
bool HasPermission(PermissionMap permission) const;
|
||||
bool HasPermission(ePermissionMap permission) const;
|
||||
|
||||
/**
|
||||
* Gets all the emotes this character has unlocked so far
|
||||
@ -481,7 +482,7 @@ private:
|
||||
/**
|
||||
* Bitmap of permission attributes this character has.
|
||||
*/
|
||||
PermissionMap m_PermissionMap;
|
||||
ePermissionMap m_PermissionMap;
|
||||
|
||||
/**
|
||||
* The default name of this character
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "EntityTimer.h"
|
||||
#include "EntityCallbackTimer.h"
|
||||
#include "Loot.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
//Component includes:
|
||||
#include "Component.h"
|
||||
@ -1318,7 +1319,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
|
||||
auto* missionComponent = other->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_LOCATION, 0, 0, GeneralUtils::UTF16ToWTF8(poi));
|
||||
missionComponent->Progress(eMissionTaskType::EXPLORE, 0, 0, GeneralUtils::UTF16ToWTF8(poi));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1614,7 +1615,7 @@ void Entity::PickupItem(const LWOOBJID& objectID) {
|
||||
auto* missionComponent = GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_POWERUP, skill.skillID);
|
||||
missionComponent->Progress(eMissionTaskType::POWERUP, skill.skillID);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "Character.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
TradingManager* TradingManager::m_Address = nullptr;
|
||||
|
||||
@ -161,14 +162,14 @@ void Trade::Complete() {
|
||||
for (const auto& tradeItem : m_ItemsA) {
|
||||
auto* itemToRemove = inventoryA->FindItemById(tradeItem.itemId);
|
||||
if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
|
||||
missionsA->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
|
||||
missionsA->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
|
||||
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
|
||||
}
|
||||
|
||||
for (const auto& tradeItem : m_ItemsB) {
|
||||
auto* itemToRemove = inventoryB->FindItemById(tradeItem.itemId);
|
||||
if (itemToRemove) itemToRemove->SetCount(itemToRemove->GetCount() - tradeItem.itemCount);
|
||||
missionsB->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
|
||||
missionsB->Progress(eMissionTaskType::GATHER, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
|
||||
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount, eLootSourceType::LOOT_SOURCE_TRADE);
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,5 @@
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
#ifndef __ACHIEVEMENTCACHEKEY__H__
|
||||
#define __ACHIEVEMENTCACHEKEY__H__
|
||||
|
||||
@ -6,7 +8,7 @@ public:
|
||||
AchievementCacheKey() {
|
||||
targets = "";
|
||||
value = 0;
|
||||
type = MissionTaskType::MISSION_TASK_TYPE_UNKNOWN;
|
||||
type = eMissionTaskType::UNKNOWN;
|
||||
};
|
||||
|
||||
bool operator==(const AchievementCacheKey& point) const {
|
||||
@ -14,15 +16,15 @@ public:
|
||||
};
|
||||
void SetTargets(const std::string value) { this->targets = value; };
|
||||
void SetValue(uint32_t value) { this->value = value; };
|
||||
void SetType(MissionTaskType value) { this->type = value; };
|
||||
void SetType(eMissionTaskType value) { this->type = value; };
|
||||
|
||||
std::string GetTargets() const { return this->targets; };
|
||||
uint32_t GetValue() const { return this->value; };
|
||||
MissionTaskType GetType() const { return this->type; };
|
||||
eMissionTaskType GetType() const { return this->type; };
|
||||
private:
|
||||
std::string targets;
|
||||
uint32_t value;
|
||||
MissionTaskType type;
|
||||
eMissionTaskType type;
|
||||
|
||||
};
|
||||
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "WorldConfig.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
|
||||
m_iArmor = 0;
|
||||
@ -467,9 +468,9 @@ bool DestroyableComponent::IsKnockbackImmune() const {
|
||||
|
||||
if (characterComponent != nullptr && inventoryComponent != nullptr && characterComponent->GetCurrentActivity() == eGameActivities::ACTIVITY_QUICKBUILDING) {
|
||||
const auto hasPassive = inventoryComponent->HasAnyPassive({
|
||||
ItemSetPassiveAbilityID::EngineerRank2, ItemSetPassiveAbilityID::EngineerRank3,
|
||||
ItemSetPassiveAbilityID::SummonerRank2, ItemSetPassiveAbilityID::SummonerRank3,
|
||||
ItemSetPassiveAbilityID::InventorRank2, ItemSetPassiveAbilityID::InventorRank3,
|
||||
eItemSetPassiveAbilityID::EngineerRank2, eItemSetPassiveAbilityID::EngineerRank3,
|
||||
eItemSetPassiveAbilityID::SummonerRank2, eItemSetPassiveAbilityID::SummonerRank3,
|
||||
eItemSetPassiveAbilityID::InventorRank2, eItemSetPassiveAbilityID::InventorRank3,
|
||||
}, 5);
|
||||
|
||||
if (hasPassive) {
|
||||
@ -736,12 +737,12 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
|
||||
|
||||
if (memberMissions == nullptr) continue;
|
||||
|
||||
memberMissions->Progress(MissionTaskType::MISSION_TASK_TYPE_SMASH, m_Parent->GetLOT());
|
||||
memberMissions->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, m_Parent->GetLOT(), skillID);
|
||||
memberMissions->Progress(eMissionTaskType::SMASH, m_Parent->GetLOT());
|
||||
memberMissions->Progress(eMissionTaskType::USE_SKILL, m_Parent->GetLOT(), skillID);
|
||||
}
|
||||
} else {
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_SMASH, m_Parent->GetLOT());
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, m_Parent->GetLOT(), skillID);
|
||||
missions->Progress(eMissionTaskType::SMASH, m_Parent->GetLOT());
|
||||
missions->Progress(eMissionTaskType::USE_SKILL, m_Parent->GetLOT(), skillID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include "eItemType.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
#include "CppScripts.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document): Component(parent) {
|
||||
this->m_Dirty = true;
|
||||
@ -196,7 +197,7 @@ void InventoryComponent::AddItem(
|
||||
auto* item = new Item(lot, inventory, slot, count, config, parent, showFlyingLoot, isModMoveAndEquip, subKey, bound, lootSourceType);
|
||||
|
||||
if (missions != nullptr && !IsTransferInventory(inventoryType)) {
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, lot, LWOOBJID_EMPTY, "", count, IsTransferInventory(inventorySourceType));
|
||||
missions->Progress(eMissionTaskType::GATHER, lot, LWOOBJID_EMPTY, "", count, IsTransferInventory(inventorySourceType));
|
||||
}
|
||||
|
||||
return;
|
||||
@ -284,7 +285,7 @@ void InventoryComponent::AddItem(
|
||||
}
|
||||
|
||||
if (missions != nullptr && !IsTransferInventory(inventoryType)) {
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, lot, LWOOBJID_EMPTY, "", count - outOfSpace, IsTransferInventory(inventorySourceType));
|
||||
missions->Progress(eMissionTaskType::GATHER, lot, LWOOBJID_EMPTY, "", count - outOfSpace, IsTransferInventory(inventorySourceType));
|
||||
}
|
||||
}
|
||||
|
||||
@ -373,7 +374,7 @@ void InventoryComponent::MoveItemToInventory(Item* item, const eInventoryType in
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
if (IsTransferInventory(inventory)) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, lot, LWOOBJID_EMPTY, "", -static_cast<int32_t>(count));
|
||||
missionComponent->Progress(eMissionTaskType::GATHER, lot, LWOOBJID_EMPTY, "", -static_cast<int32_t>(count));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -841,9 +842,9 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
|
||||
const auto type = static_cast<eItemType>(item->GetInfo().itemType);
|
||||
|
||||
|
||||
if (!building && (item->GetLot() == 6086 || type == eItemType::ITEM_TYPE_LOOT_MODEL || type == eItemType::ITEM_TYPE_VEHICLE)) return;
|
||||
if (!building && (item->GetLot() == 6086 || type == eItemType::LOOT_MODEL || type == eItemType::VEHICLE)) return;
|
||||
|
||||
if (type != eItemType::ITEM_TYPE_LOOT_MODEL && type != eItemType::ITEM_TYPE_MODEL) {
|
||||
if (type != eItemType::LOOT_MODEL && type != eItemType::MODEL) {
|
||||
if (!item->GetBound() && !item->GetPreconditionExpression()->Check(m_Parent)) {
|
||||
return;
|
||||
}
|
||||
@ -1202,14 +1203,14 @@ void InventoryComponent::TriggerPassiveAbility(PassiveAbilityTrigger trigger, En
|
||||
}
|
||||
}
|
||||
|
||||
bool InventoryComponent::HasAnyPassive(const std::vector<ItemSetPassiveAbilityID>& passiveIDs, int32_t equipmentRequirement) const {
|
||||
bool InventoryComponent::HasAnyPassive(const std::vector<eItemSetPassiveAbilityID>& passiveIDs, int32_t equipmentRequirement) const {
|
||||
for (auto* set : m_Itemsets) {
|
||||
if (set->GetEquippedCount() < equipmentRequirement) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if the set has any of the passive abilities
|
||||
if (std::find(passiveIDs.begin(), passiveIDs.end(), static_cast<ItemSetPassiveAbilityID>(set->GetID())) != passiveIDs.end()) {
|
||||
if (std::find(passiveIDs.begin(), passiveIDs.end(), static_cast<eItemSetPassiveAbilityID>(set->GetID())) != passiveIDs.end()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -1285,15 +1286,15 @@ void InventoryComponent::RemoveDatabasePet(LWOOBJID id) {
|
||||
|
||||
BehaviorSlot InventoryComponent::FindBehaviorSlot(const eItemType type) {
|
||||
switch (type) {
|
||||
case eItemType::ITEM_TYPE_HAT:
|
||||
case eItemType::HAT:
|
||||
return BehaviorSlot::Head;
|
||||
case eItemType::ITEM_TYPE_NECK:
|
||||
case eItemType::NECK:
|
||||
return BehaviorSlot::Neck;
|
||||
case eItemType::ITEM_TYPE_LEFT_HAND:
|
||||
case eItemType::LEFT_HAND:
|
||||
return BehaviorSlot::Offhand;
|
||||
case eItemType::ITEM_TYPE_RIGHT_HAND:
|
||||
case eItemType::RIGHT_HAND:
|
||||
return BehaviorSlot::Primary;
|
||||
case eItemType::ITEM_TYPE_CONSUMABLE:
|
||||
case eItemType::CONSUMABLE:
|
||||
return BehaviorSlot::Consumable;
|
||||
default:
|
||||
return BehaviorSlot::Invalid;
|
||||
@ -1343,7 +1344,7 @@ std::vector<uint32_t> InventoryComponent::FindBuffs(Item* item, bool castOnEquip
|
||||
}
|
||||
|
||||
if (missions != nullptr && castOnEquip) {
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, result.skillID);
|
||||
missions->Progress(eMissionTaskType::USE_SKILL, result.skillID);
|
||||
}
|
||||
|
||||
// If item is not a proxy, add its buff to the added buffs.
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "DatabasePet.h"
|
||||
#include "Component.h"
|
||||
#include "ItemSetPassiveAbility.h"
|
||||
#include "ItemSetPassiveAbilityID.h"
|
||||
#include "eItemSetPassiveAbilityID.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "eInventoryType.h"
|
||||
|
||||
@ -291,7 +291,7 @@ public:
|
||||
* @param equipmentRequirement the number of equipment required to be allowed to have the ability
|
||||
* @return if the entity has any of the passed passive abilities equipped
|
||||
*/
|
||||
bool HasAnyPassive(const std::vector<ItemSetPassiveAbilityID>& passiveIDs, int32_t equipmentRequirement) const;
|
||||
bool HasAnyPassive(const std::vector<eItemSetPassiveAbilityID>& passiveIDs, int32_t equipmentRequirement) const;
|
||||
|
||||
/**
|
||||
* Despawns the currently active pet, if any
|
||||
@ -354,14 +354,14 @@ public:
|
||||
|
||||
/**
|
||||
* Call this when you equip an item. This calls OnFactionTriggerItemEquipped for any scripts found on the items.
|
||||
*
|
||||
*
|
||||
* @param equippedItem The item script to lookup and call equip on
|
||||
*/
|
||||
void EquipScripts(Item* equippedItem);
|
||||
|
||||
|
||||
/**
|
||||
* Call this when you unequip an item. This calls OnFactionTriggerItemUnequipped for any scripts found on the items.
|
||||
*
|
||||
*
|
||||
* @param unequippedItem The item script to lookup and call unequip on
|
||||
*/
|
||||
void UnequipScripts(Item* unequippedItem);
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "Mail.h"
|
||||
#include "MissionPrerequisites.h"
|
||||
#include "AchievementCacheKey.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
// MARK: Mission Component
|
||||
|
||||
@ -53,11 +54,11 @@ Mission* MissionComponent::GetMission(const uint32_t missionId) const {
|
||||
}
|
||||
|
||||
|
||||
MissionState MissionComponent::GetMissionState(const uint32_t missionId) const {
|
||||
eMissionState MissionComponent::GetMissionState(const uint32_t missionId) const {
|
||||
auto* mission = GetMission(missionId);
|
||||
|
||||
if (mission == nullptr) {
|
||||
return CanAccept(missionId) ? MissionState::MISSION_STATE_AVAILABLE : MissionState::MISSION_STATE_UNKNOWN;
|
||||
return CanAccept(missionId) ? eMissionState::AVAILABLE : eMissionState::UNKNOWN;
|
||||
}
|
||||
|
||||
return mission->GetMissionState();
|
||||
@ -143,7 +144,7 @@ void MissionComponent::RemoveMission(uint32_t missionId) {
|
||||
m_Missions.erase(missionId);
|
||||
}
|
||||
|
||||
void MissionComponent::Progress(MissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count, bool ignoreAchievements) {
|
||||
void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count, bool ignoreAchievements) {
|
||||
for (const auto& pair : m_Missions) {
|
||||
auto* mission = pair.second;
|
||||
|
||||
@ -215,7 +216,7 @@ void MissionComponent::ForceProgressTaskType(const uint32_t missionId, const uin
|
||||
}
|
||||
|
||||
for (auto* element : mission->GetTasks()) {
|
||||
if (element->GetType() != static_cast<MissionTaskType>(taskType)) continue;
|
||||
if (element->GetType() != static_cast<eMissionTaskType>(taskType)) continue;
|
||||
|
||||
element->AddProgress(value);
|
||||
}
|
||||
@ -253,7 +254,7 @@ void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType,
|
||||
}
|
||||
|
||||
for (auto* element : mission->GetTasks()) {
|
||||
if (element->GetType() != static_cast<MissionTaskType>(taskType) || !element->InAllTargets(value)) continue;
|
||||
if (element->GetType() != static_cast<eMissionTaskType>(taskType) || !element->InAllTargets(value)) continue;
|
||||
|
||||
element->AddProgress(1);
|
||||
}
|
||||
@ -281,7 +282,7 @@ bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
|
||||
|
||||
#define MISSION_NEW_METHOD
|
||||
|
||||
bool MissionComponent::LookForAchievements(MissionTaskType type, int32_t value, bool progress, LWOOBJID associate, const std::string& targets, int32_t count) {
|
||||
bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value, bool progress, LWOOBJID associate, const std::string& targets, int32_t count) {
|
||||
#ifdef MISSION_NEW_METHOD
|
||||
// Query for achievments, using the cache
|
||||
const auto& result = QueryAchievements(type, value, targets);
|
||||
@ -390,7 +391,7 @@ bool MissionComponent::LookForAchievements(MissionTaskType type, int32_t value,
|
||||
#endif
|
||||
}
|
||||
|
||||
const std::vector<uint32_t>& MissionComponent::QueryAchievements(MissionTaskType type, int32_t value, const std::string targets) {
|
||||
const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskType type, int32_t value, const std::string targets) {
|
||||
// Create a hash which represent this query for achievements
|
||||
AchievementCacheKey toFind;
|
||||
toFind.SetType(type);
|
||||
@ -484,7 +485,7 @@ bool MissionComponent::RequiresItem(const LOT lot) {
|
||||
}
|
||||
|
||||
for (auto* task : mission->GetTasks()) {
|
||||
if (task->IsComplete() || task->GetType() != MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION) {
|
||||
if (task->IsComplete() || task->GetType() != eMissionTaskType::GATHER) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -496,7 +497,7 @@ bool MissionComponent::RequiresItem(const LOT lot) {
|
||||
}
|
||||
}
|
||||
|
||||
const auto required = LookForAchievements(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, lot, false);
|
||||
const auto required = LookForAchievements(eMissionTaskType::GATHER, lot, false);
|
||||
|
||||
return required;
|
||||
}
|
||||
|
@ -19,11 +19,11 @@
|
||||
|
||||
class AchievementCacheKey;
|
||||
|
||||
/**
|
||||
* The mission inventory of an entity. Tracks mission state for each mission that can be accepted and allows for
|
||||
* progression of each of the mission task types (see MissionTaskType).
|
||||
*/
|
||||
class MissionComponent: public Component
|
||||
/**
|
||||
* The mission inventory of an entity. Tracks mission state for each mission that can be accepted and allows for
|
||||
* progression of each of the mission task types (see eMissionTaskType).
|
||||
*/
|
||||
class MissionComponent : public Component
|
||||
{
|
||||
public:
|
||||
static const uint32_t ComponentType = COMPONENT_TYPE_MISSION;
|
||||
@ -52,7 +52,7 @@ public:
|
||||
* @param missionId the ID of the mission to get the mission state for
|
||||
* @return the mission state of the mission specified by the ID
|
||||
*/
|
||||
MissionState GetMissionState(uint32_t missionId) const;
|
||||
eMissionState GetMissionState(uint32_t missionId) const;
|
||||
|
||||
/**
|
||||
* Checks if the entity has all the requirements for accepting the mission specified by the ID.
|
||||
@ -93,7 +93,7 @@ public:
|
||||
* @param count the number to progress by, for example the number of items
|
||||
* @param ignoreAchievements do not progress achievements
|
||||
*/
|
||||
void Progress(MissionTaskType type, int32_t value, LWOOBJID associate = 0, const std::string& targets = "", int32_t count = 1, bool ignoreAchievements = false);
|
||||
void Progress(eMissionTaskType type, int32_t value, LWOOBJID associate = 0, const std::string& targets = "", int32_t count = 1, bool ignoreAchievements = false);
|
||||
|
||||
/**
|
||||
* Forces progression for a mission and task, ignoring checks
|
||||
@ -140,7 +140,7 @@ public:
|
||||
* @param count the number of values to progress by (differs by task type)
|
||||
* @return true if a achievement was accepted, false otherwise
|
||||
*/
|
||||
bool LookForAchievements(MissionTaskType type, int32_t value, bool progress = true, LWOOBJID associate = LWOOBJID_EMPTY, const std::string& targets = "", int32_t count = 1);
|
||||
bool LookForAchievements(eMissionTaskType type, int32_t value, bool progress = true, LWOOBJID associate = LWOOBJID_EMPTY, const std::string& targets = "", int32_t count = 1);
|
||||
|
||||
/**
|
||||
* Checks if there's a mission active that requires the collection of the specified LOT
|
||||
@ -188,7 +188,7 @@ private:
|
||||
* @param targets optional targets to progress with
|
||||
* @return list of mission IDs (achievements) that can be progressed for the given parameters
|
||||
*/
|
||||
static const std::vector<uint32_t>& QueryAchievements(MissionTaskType type, int32_t value, const std::string targets);
|
||||
static const std::vector<uint32_t>& QueryAchievements(eMissionTaskType type, int32_t value, const std::string targets);
|
||||
|
||||
/**
|
||||
* As achievements can be hard to query, we here store a list of all the mission IDs that can be unlocked for a
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "dLogger.h"
|
||||
#include "Game.h"
|
||||
#include "MissionPrerequisites.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
OfferedMission::OfferedMission(const uint32_t missionId, const bool offersMission, const bool acceptsMission) {
|
||||
this->missionId = missionId;
|
||||
@ -170,10 +171,10 @@ void MissionOfferComponent::OfferMissions(Entity* entity, const uint32_t specifi
|
||||
for (const auto sample : randomMissionPool) {
|
||||
const auto state = missionComponent->GetMissionState(sample);
|
||||
|
||||
if (state == MissionState::MISSION_STATE_ACTIVE ||
|
||||
state == MissionState::MISSION_STATE_COMPLETE_ACTIVE ||
|
||||
state == MissionState::MISSION_STATE_READY_TO_COMPLETE ||
|
||||
state == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE ||
|
||||
if (state == eMissionState::ACTIVE ||
|
||||
state == eMissionState::COMPLETE_ACTIVE ||
|
||||
state == eMissionState::READY_TO_COMPLETE ||
|
||||
state == eMissionState::COMPLETE_READY_TO_COMPLETE ||
|
||||
sample == specifiedMissionId) {
|
||||
mission = missionComponent->GetMission(sample);
|
||||
|
||||
|
@ -21,6 +21,8 @@
|
||||
#include "dChatFilter.h"
|
||||
#include "Database.h"
|
||||
#include "EntityInfo.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
|
||||
std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
|
||||
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
|
||||
@ -602,7 +604,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
auto* missionComponent = tamer->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_PET_TAMING, m_Parent->GetLOT());
|
||||
missionComponent->Progress(eMissionTaskType::PET_TAMING, m_Parent->GetLOT());
|
||||
}
|
||||
|
||||
SetStatus(1);
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "RocketLaunchpadControlComponent.h"
|
||||
#include "PropertyEntranceComponent.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
#include <vector>
|
||||
#include "CppScripts.h"
|
||||
@ -404,7 +405,7 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
|
||||
});
|
||||
// Progress place model missions
|
||||
auto missionComponent = entity->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_PLACE_MODEL, 0);
|
||||
if (missionComponent != nullptr) missionComponent->Progress(eMissionTaskType::PLACE_MODEL, 0);
|
||||
}
|
||||
|
||||
void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int deleteReason) {
|
||||
|
@ -15,13 +15,14 @@
|
||||
#include "Player.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "RacingTaskParam.h"
|
||||
#include "eRacingTaskParam.h"
|
||||
#include "Spawner.h"
|
||||
#include "VehiclePhysicsComponent.h"
|
||||
#include "dServer.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "dConfig.h"
|
||||
#include "Loot.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265358979323846264338327950288
|
||||
@ -395,18 +396,18 @@ void RacingControlComponent::HandleMessageBoxResponse(Entity* player,
|
||||
|
||||
if (missionComponent == nullptr) return;
|
||||
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, 0, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COMPETED_IN_RACE); // Progress task for competing in a race
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->smashedTimes, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_SAFE_DRIVER); // Finish a race without being smashed.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, 0, (LWOOBJID)eRacingTaskParam::COMPETED_IN_RACE); // Progress task for competing in a race
|
||||
missionComponent->Progress(eMissionTaskType::RACING, data->smashedTimes, (LWOOBJID)eRacingTaskParam::SAFE_DRIVER); // Finish a race without being smashed.
|
||||
|
||||
// If solo racing is enabled OR if there are 3 players in the race, progress placement tasks.
|
||||
if (m_SoloRacing || m_LoadedPlayers > 2) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, data->finished, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FINISH_WITH_PLACEMENT); // Finish in 1st place on a race
|
||||
missionComponent->Progress(eMissionTaskType::RACING, data->finished, (LWOOBJID)eRacingTaskParam::FINISH_WITH_PLACEMENT); // Finish in 1st place on a race
|
||||
if (data->finished == 1) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks.
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_WIN_RACE_IN_WORLD); // Finished first place in specific world.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::FIRST_PLACE_MULTIPLE_TRACKS); // Finish in 1st place on multiple tracks.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::WIN_RACE_IN_WORLD); // Finished first place in specific world.
|
||||
}
|
||||
if (data->finished == m_LoadedPlayers) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_LAST_PLACE_FINISH); // Finished first place in specific world.
|
||||
missionComponent->Progress(eMissionTaskType::RACING, dZoneManager::Instance()->GetZone()->GetWorldID(), (LWOOBJID)eRacingTaskParam::LAST_PLACE_FINISH); // Finished first place in specific world.
|
||||
}
|
||||
}
|
||||
} else if (id == "ACT_RACE_EXIT_THE_RACE?" || id == "Exit") {
|
||||
@ -828,7 +829,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
if (missionComponent != nullptr) {
|
||||
|
||||
// Progress lap time tasks
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, (lapTime) * 1000, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_LAP_TIME);
|
||||
missionComponent->Progress(eMissionTaskType::RACING, (lapTime) * 1000, (LWOOBJID)eRacingTaskParam::LAP_TIME);
|
||||
|
||||
if (player.lap == 3) {
|
||||
m_Finished++;
|
||||
@ -844,7 +845,7 @@ void RacingControlComponent::Update(float deltaTime) {
|
||||
raceTime, raceTime * 1000);
|
||||
|
||||
// Entire race time
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, (raceTime) * 1000, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_TOTAL_TRACK_TIME);
|
||||
missionComponent->Progress(eMissionTaskType::RACING, (raceTime) * 1000, (LWOOBJID)eRacingTaskParam::TOTAL_TRACK_TIME);
|
||||
|
||||
auto* characterComponent = playerEntity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
|
@ -7,7 +7,7 @@
|
||||
#include "dLogger.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "MissionTaskType.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
#include "dServer.h"
|
||||
#include "PacketUtils.h"
|
||||
@ -473,12 +473,12 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
|
||||
auto* member = EntityManager::Instance()->GetEntity(memberId);
|
||||
if (member) {
|
||||
auto* missionComponent = member->GetComponent<MissionComponent>();
|
||||
if (missionComponent) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_ActivityId);
|
||||
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
|
||||
}
|
||||
}
|
||||
} else{
|
||||
auto* missionComponent = builder->GetComponent<MissionComponent>();
|
||||
if (missionComponent) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_ActivityId);
|
||||
if (missionComponent) missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityId);
|
||||
}
|
||||
LootGenerator::Instance().DropActivityLoot(builder, m_Parent, m_ActivityId, 1);
|
||||
}
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "Loot.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int activityID) : Component(parent) {
|
||||
m_ActivityID = activityID;
|
||||
@ -552,7 +553,7 @@ void ActivityInstance::StartZone() {
|
||||
void ActivityInstance::RewardParticipant(Entity* participant) {
|
||||
auto* missionComponent = participant->GetComponent<MissionComponent>();
|
||||
if (missionComponent) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ACTIVITY, m_ActivityInfo.ActivityID);
|
||||
missionComponent->Progress(eMissionTaskType::ACTIVITY, m_ActivityInfo.ActivityID);
|
||||
}
|
||||
|
||||
// First, get the activity data
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "StartSkill.h"
|
||||
#include "EchoStartSkill.h"
|
||||
#include "EchoSyncSkill.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
@ -281,7 +282,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
|
||||
MissionComponent* comp = entity->GetComponent<MissionComponent>();
|
||||
if (comp) {
|
||||
comp->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, startSkill.skillID);
|
||||
comp->Progress(eMissionTaskType::USE_SKILL, startSkill.skillID);
|
||||
}
|
||||
|
||||
CDSkillBehaviorTable* skillTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
|
||||
|
@ -31,7 +31,9 @@
|
||||
#include "LeaderboardManager.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "Loot.h"
|
||||
#include "RacingTaskParam.h"
|
||||
#include "eRacingTaskParam.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <future>
|
||||
@ -3264,7 +3266,7 @@ void GameMessages::HandleClientTradeRequest(RakNet::BitStream* inStream, Entity*
|
||||
// Check if the player has restricted trade access
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (character->HasPermission(PermissionMap::RestrictedTradeAccess)) {
|
||||
if (character->HasPermission(ePermissionMap::RestrictedTradeAccess)) {
|
||||
// Send a message to the player
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
@ -3284,7 +3286,7 @@ void GameMessages::HandleClientTradeRequest(RakNet::BitStream* inStream, Entity*
|
||||
if (invitee != nullptr && invitee->IsPlayer()) {
|
||||
character = invitee->GetCharacter();
|
||||
|
||||
if (character->HasPermission(PermissionMap::RestrictedTradeAccess)) {
|
||||
if (character->HasPermission(ePermissionMap::RestrictedTradeAccess)) {
|
||||
// Send a message to the player
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
@ -4707,25 +4709,10 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
|
||||
|
||||
LOT tokenId = -1;
|
||||
|
||||
if (missionComponent->GetMissionState(545) == MissionState::MISSION_STATE_COMPLETE) // "Join Assembly!"
|
||||
{
|
||||
tokenId = 8318; // "Assembly Token"
|
||||
}
|
||||
|
||||
if (missionComponent->GetMissionState(556) == MissionState::MISSION_STATE_COMPLETE) // "Join Venture League!"
|
||||
{
|
||||
tokenId = 8321; // "Venture League Token"
|
||||
}
|
||||
|
||||
if (missionComponent->GetMissionState(567) == MissionState::MISSION_STATE_COMPLETE) // "Join The Sentinels!"
|
||||
{
|
||||
tokenId = 8319; // "Sentinels Token"
|
||||
}
|
||||
|
||||
if (missionComponent->GetMissionState(578) == MissionState::MISSION_STATE_COMPLETE) // "Join Paradox!"
|
||||
{
|
||||
tokenId = 8320; // "Paradox Token"
|
||||
}
|
||||
if (missionComponent->GetMissionState(545) == eMissionState::COMPLETE) tokenId = 8318; // "Assembly Token"
|
||||
if (missionComponent->GetMissionState(556) == eMissionState::COMPLETE) tokenId = 8321; // "Venture League Token"
|
||||
if (missionComponent->GetMissionState(567) == eMissionState::COMPLETE) tokenId = 8319; // "Sentinels Token"
|
||||
if (missionComponent->GetMissionState(578) == eMissionState::COMPLETE) tokenId = 8320; // "Paradox Token"
|
||||
|
||||
const uint32_t altCurrencyCost = itemComp.commendationCost * count;
|
||||
|
||||
@ -5031,8 +5018,8 @@ void GameMessages::HandleRequestUse(RakNet::BitStream* inStream, Entity* entity,
|
||||
|
||||
if (missionComponent == nullptr) return;
|
||||
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MISSION_INTERACTION, interactedObject->GetLOT(), interactedObject->GetObjectID());
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_NON_MISSION_INTERACTION, interactedObject->GetLOT(), interactedObject->GetObjectID());
|
||||
missionComponent->Progress(eMissionTaskType::TALK_TO_NPC, interactedObject->GetLOT(), interactedObject->GetObjectID());
|
||||
missionComponent->Progress(eMissionTaskType::INTERACT, interactedObject->GetLOT(), interactedObject->GetObjectID());
|
||||
}
|
||||
|
||||
void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity) {
|
||||
@ -5059,7 +5046,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
|
||||
|
||||
if (targetEntity != nullptr) {
|
||||
targetEntity->OnEmoteReceived(emoteID, entity);
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EMOTE, emoteID, targetID);
|
||||
missionComponent->Progress(eMissionTaskType::EMOTE, emoteID, targetID);
|
||||
}
|
||||
} else {
|
||||
Game::logger->LogDebug("GameMessages", "Target ID is empty, using backup");
|
||||
@ -5071,7 +5058,7 @@ void GameMessages::HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity)
|
||||
if (Vector3::DistanceSquared(scripted->GetPosition(), referencePoint) > 5.0f * 5.0f) continue;
|
||||
|
||||
scripted->OnEmoteReceived(emoteID, entity);
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EMOTE, emoteID, scripted->GetObjectID());
|
||||
missionComponent->Progress(eMissionTaskType::EMOTE, emoteID, scripted->GetObjectID());
|
||||
}
|
||||
}
|
||||
|
||||
@ -5163,7 +5150,7 @@ void GameMessages::HandleRespondToMission(RakNet::BitStream* inStream, Entity* e
|
||||
|
||||
void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* entity) {
|
||||
bool bIsComplete{};
|
||||
MissionState iMissionState{};
|
||||
eMissionState iMissionState{};
|
||||
int missionID{};
|
||||
LWOOBJID responder{};
|
||||
Entity* player = nullptr;
|
||||
@ -5185,9 +5172,9 @@ void GameMessages::HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* en
|
||||
return;
|
||||
}
|
||||
|
||||
if (iMissionState == MissionState::MISSION_STATE_AVAILABLE || iMissionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE) {
|
||||
if (iMissionState == eMissionState::AVAILABLE || iMissionState == eMissionState::COMPLETE_AVAILABLE) {
|
||||
missionComponent->AcceptMission(missionID);
|
||||
} else if (iMissionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || iMissionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
|
||||
} else if (iMissionState == eMissionState::READY_TO_COMPLETE || iMissionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||
missionComponent->CompleteMission(missionID);
|
||||
}
|
||||
}
|
||||
@ -5219,7 +5206,7 @@ void GameMessages::HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* e
|
||||
|
||||
MissionComponent* missionComponent = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
|
||||
if (missionComponent) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ENVIRONMENT, entity->GetLOT(), entity->GetObjectID());
|
||||
missionComponent->Progress(eMissionTaskType::COLLECTION, entity->GetLOT(), entity->GetObjectID());
|
||||
}
|
||||
}
|
||||
|
||||
@ -5438,7 +5425,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
|
||||
auto* missionComponent = entity->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, item->GetLot(), LWOOBJID_EMPTY, "", -iStackCount);
|
||||
missionComponent->Progress(eMissionTaskType::GATHER, item->GetLot(), LWOOBJID_EMPTY, "", -iStackCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5593,8 +5580,8 @@ void GameMessages::HandleModularBuildFinish(RakNet::BitStream* inStream, Entity*
|
||||
|
||||
if (entity->GetLOT() != 9980 || Game::server->GetZoneID() != 1200) {
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, entity->GetLOT(), entity->GetObjectID());
|
||||
if (count >= 7 && everyPieceSwapped) missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, LWOOBJID_EMPTY, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_MODULAR_BUILDING);
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, entity->GetLOT(), entity->GetObjectID());
|
||||
if (count >= 7 && everyPieceSwapped) missionComponent->Progress(eMissionTaskType::RACING, LWOOBJID_EMPTY, (LWOOBJID)eRacingTaskParam::MODULAR_BUILDING);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5826,7 +5813,7 @@ void GameMessages::HandleClientItemConsumed(RakNet::BitStream* inStream, Entity*
|
||||
|
||||
auto* missions = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
|
||||
if (missions != nullptr) {
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_FOOD, itemLot);
|
||||
missions->Progress(eMissionTaskType::USE_ITEM, itemLot);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -231,41 +231,42 @@ eInventoryType Inventory::FindInventoryTypeForLot(const LOT lot) {
|
||||
const auto itemType = static_cast<eItemType>(itemComponent.itemType);
|
||||
|
||||
switch (itemType) {
|
||||
case eItemType::ITEM_TYPE_BRICK:
|
||||
case eItemType::BRICK:
|
||||
return BRICKS;
|
||||
|
||||
case eItemType::ITEM_TYPE_BEHAVIOR:
|
||||
case eItemType::BEHAVIOR:
|
||||
return BEHAVIORS;
|
||||
|
||||
case eItemType::ITEM_TYPE_PROPERTY:
|
||||
case eItemType::PROPERTY:
|
||||
return PROPERTY_DEEDS;
|
||||
|
||||
case eItemType::ITEM_TYPE_MODEL:
|
||||
case eItemType::ITEM_TYPE_VEHICLE:
|
||||
case eItemType::ITEM_TYPE_LOOT_MODEL:
|
||||
case eItemType::ITEM_TYPE_MOUNT:
|
||||
case eItemType::MODEL:
|
||||
case eItemType::VEHICLE:
|
||||
case eItemType::LOOT_MODEL:
|
||||
case eItemType::LUP_MODEL:
|
||||
case eItemType::MOUNT:
|
||||
return MODELS;
|
||||
|
||||
case eItemType::ITEM_TYPE_HAT:
|
||||
case eItemType::ITEM_TYPE_HAIR:
|
||||
case eItemType::ITEM_TYPE_NECK:
|
||||
case eItemType::ITEM_TYPE_LEFT_HAND:
|
||||
case eItemType::ITEM_TYPE_RIGHT_HAND:
|
||||
case eItemType::ITEM_TYPE_LEGS:
|
||||
case eItemType::ITEM_TYPE_LEFT_TRINKET:
|
||||
case eItemType::ITEM_TYPE_RIGHT_TRINKET:
|
||||
case eItemType::ITEM_TYPE_COLLECTIBLE:
|
||||
case eItemType::ITEM_TYPE_CONSUMABLE:
|
||||
case eItemType::ITEM_TYPE_CHEST:
|
||||
case eItemType::ITEM_TYPE_EGG:
|
||||
case eItemType::ITEM_TYPE_PET_FOOD:
|
||||
case eItemType::ITEM_TYPE_PET_INVENTORY_ITEM:
|
||||
case eItemType::ITEM_TYPE_PACKAGE:
|
||||
case eItemType::ITEM_TYPE_CURRENCY:
|
||||
case eItemType::HAT:
|
||||
case eItemType::HAIR:
|
||||
case eItemType::NECK:
|
||||
case eItemType::LEFT_HAND:
|
||||
case eItemType::RIGHT_HAND:
|
||||
case eItemType::LEGS:
|
||||
case eItemType::LEFT_TRINKET:
|
||||
case eItemType::RIGHT_TRINKET:
|
||||
case eItemType::COLLECTIBLE:
|
||||
case eItemType::CONSUMABLE:
|
||||
case eItemType::CHEST:
|
||||
case eItemType::EGG:
|
||||
case eItemType::PET_FOOD:
|
||||
case eItemType::PET_INVENTORY_ITEM:
|
||||
case eItemType::PACKAGE:
|
||||
|
||||
return ITEMS;
|
||||
|
||||
case eItemType::ITEM_TYPE_QUEST_OBJECT:
|
||||
case eItemType::ITEM_TYPE_UNKNOWN:
|
||||
case eItemType::QUEST_OBJECT:
|
||||
case eItemType::UNKNOWN:
|
||||
default:
|
||||
return QUEST;
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ Item::Item(
|
||||
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
|
||||
if (type == eItemType::ITEM_TYPE_MOUNT) {
|
||||
if (type == eItemType::MOUNT) {
|
||||
id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
|
||||
}
|
||||
|
||||
@ -283,10 +283,10 @@ void Item::UseNonEquip(Item* item) {
|
||||
}
|
||||
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
if (type == eItemType::ITEM_TYPE_MOUNT) {
|
||||
if (type == eItemType::MOUNT) {
|
||||
playerInventoryComponent->HandlePossession(this);
|
||||
// TODO Check if mounts are allowed to be spawned
|
||||
} else if (type == eItemType::ITEM_TYPE_PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY) {
|
||||
} else if (type == eItemType::PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY) {
|
||||
const auto& databasePet = playerInventoryComponent->GetDatabasePet(subKey);
|
||||
if (databasePet.lot != LOT_NULL) {
|
||||
playerInventoryComponent->SpawnPet(this);
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "CDClientDatabase.h"
|
||||
#include "Game.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include <algorithm>
|
||||
|
||||
ItemSet::ItemSet(const uint32_t id, InventoryComponent* inventoryComponent) {
|
||||
@ -130,7 +131,7 @@ void ItemSet::OnEquip(const LOT lot) {
|
||||
|
||||
const auto behaviorId = skillTable->GetSkillByID(skill).behaviorID;
|
||||
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SKILL, skill);
|
||||
missionComponent->Progress(eMissionTaskType::USE_SKILL, skill);
|
||||
|
||||
skillComponent->HandleUnmanaged(behaviorId, m_InventoryComponent->GetParent()->GetObjectID());
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "DestroyableComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "ItemSet.h"
|
||||
#include "ItemSetPassiveAbilityID.h"
|
||||
#include "eItemSetPassiveAbilityID.h"
|
||||
|
||||
ItemSetPassiveAbility::ItemSetPassiveAbility(PassiveAbilityTrigger trigger, Entity* parent, ItemSet* itemSet) {
|
||||
m_Trigger = trigger;
|
||||
@ -46,31 +46,31 @@ void ItemSetPassiveAbility::Activate(Entity* target) {
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
|
||||
const auto id = static_cast<ItemSetPassiveAbilityID>(m_ItemSet->GetID());
|
||||
const auto id = static_cast<eItemSetPassiveAbilityID>(m_ItemSet->GetID());
|
||||
const auto parentID = m_Parent->GetObjectID();
|
||||
const auto equippedCount = m_ItemSet->GetEquippedCount();
|
||||
|
||||
switch (id) {
|
||||
// Assembly
|
||||
case ItemSetPassiveAbilityID::InventorRank1:
|
||||
case ItemSetPassiveAbilityID::SummonerRank1:
|
||||
case ItemSetPassiveAbilityID::EngineerRank1: {
|
||||
case eItemSetPassiveAbilityID::InventorRank1:
|
||||
case eItemSetPassiveAbilityID::SummonerRank1:
|
||||
case eItemSetPassiveAbilityID::EngineerRank1: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(394, 4401, parentID);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::InventorRank2:
|
||||
case ItemSetPassiveAbilityID::SummonerRank2:
|
||||
case ItemSetPassiveAbilityID::EngineerRank2: {
|
||||
case eItemSetPassiveAbilityID::InventorRank2:
|
||||
case eItemSetPassiveAbilityID::SummonerRank2:
|
||||
case eItemSetPassiveAbilityID::EngineerRank2: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(581, 9433, parentID);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::InventorRank3:
|
||||
case ItemSetPassiveAbilityID::SummonerRank3:
|
||||
case ItemSetPassiveAbilityID::EngineerRank3: {
|
||||
case eItemSetPassiveAbilityID::InventorRank3:
|
||||
case eItemSetPassiveAbilityID::SummonerRank3:
|
||||
case eItemSetPassiveAbilityID::EngineerRank3: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(582, 9435, parentID);
|
||||
@ -78,57 +78,57 @@ void ItemSetPassiveAbility::Activate(Entity* target) {
|
||||
}
|
||||
|
||||
// Sentinel
|
||||
case ItemSetPassiveAbilityID::KnightRank1: {
|
||||
case eItemSetPassiveAbilityID::KnightRank1: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(559, 8884, parentID);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::KnightRank2: {
|
||||
case eItemSetPassiveAbilityID::KnightRank2: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(560, 8885, parentID);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::KnightRank3: {
|
||||
case eItemSetPassiveAbilityID::KnightRank3: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(561, 8890, parentID);
|
||||
break;
|
||||
}
|
||||
|
||||
case ItemSetPassiveAbilityID::SpaceRangerRank1: {
|
||||
case eItemSetPassiveAbilityID::SpaceRangerRank1: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(1101, 24612, parentID);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SpaceRangerRank2: {
|
||||
case eItemSetPassiveAbilityID::SpaceRangerRank2: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(1102, 24617, parentID);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SpaceRangerRank3: {
|
||||
case eItemSetPassiveAbilityID::SpaceRangerRank3: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(1103, 24622, parentID);
|
||||
break;
|
||||
}
|
||||
|
||||
case ItemSetPassiveAbilityID::SamuraiRank1: {
|
||||
case eItemSetPassiveAbilityID::SamuraiRank1: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(562, 8899, parentID);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SamuraiRank2: {
|
||||
case eItemSetPassiveAbilityID::SamuraiRank2: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(563, 8904, parentID);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SamuraiRank3: {
|
||||
case eItemSetPassiveAbilityID::SamuraiRank3: {
|
||||
if (equippedCount < 4) return;
|
||||
m_Cooldown = 11.0f;
|
||||
skillComponent->CalculateBehavior(564, 8909, parentID);
|
||||
@ -143,47 +143,47 @@ void ItemSetPassiveAbility::Activate(Entity* target) {
|
||||
std::vector<ItemSetPassiveAbility> ItemSetPassiveAbility::FindAbilities(uint32_t itemSetID, Entity* parent, ItemSet* itemSet) {
|
||||
std::vector<ItemSetPassiveAbility> abilities;
|
||||
|
||||
switch (static_cast<ItemSetPassiveAbilityID>(itemSetID)) {
|
||||
switch (static_cast<eItemSetPassiveAbilityID>(itemSetID)) {
|
||||
// Assembly
|
||||
case ItemSetPassiveAbilityID::SummonerRank1:
|
||||
case ItemSetPassiveAbilityID::SummonerRank2:
|
||||
case ItemSetPassiveAbilityID::SummonerRank3:
|
||||
case ItemSetPassiveAbilityID::InventorRank1:
|
||||
case ItemSetPassiveAbilityID::InventorRank2:
|
||||
case ItemSetPassiveAbilityID::InventorRank3:
|
||||
case ItemSetPassiveAbilityID::EngineerRank1:
|
||||
case ItemSetPassiveAbilityID::EngineerRank2:
|
||||
case ItemSetPassiveAbilityID::EngineerRank3: {
|
||||
case eItemSetPassiveAbilityID::SummonerRank1:
|
||||
case eItemSetPassiveAbilityID::SummonerRank2:
|
||||
case eItemSetPassiveAbilityID::SummonerRank3:
|
||||
case eItemSetPassiveAbilityID::InventorRank1:
|
||||
case eItemSetPassiveAbilityID::InventorRank2:
|
||||
case eItemSetPassiveAbilityID::InventorRank3:
|
||||
case eItemSetPassiveAbilityID::EngineerRank1:
|
||||
case eItemSetPassiveAbilityID::EngineerRank2:
|
||||
case eItemSetPassiveAbilityID::EngineerRank3: {
|
||||
abilities.emplace_back(PassiveAbilityTrigger::AssemblyImagination, parent, itemSet);
|
||||
|
||||
break;
|
||||
}
|
||||
// Sentinel
|
||||
case ItemSetPassiveAbilityID::KnightRank1:
|
||||
case ItemSetPassiveAbilityID::KnightRank2:
|
||||
case ItemSetPassiveAbilityID::KnightRank3:
|
||||
case ItemSetPassiveAbilityID::SpaceRangerRank1:
|
||||
case ItemSetPassiveAbilityID::SpaceRangerRank2:
|
||||
case ItemSetPassiveAbilityID::SpaceRangerRank3:
|
||||
case ItemSetPassiveAbilityID::SamuraiRank1:
|
||||
case ItemSetPassiveAbilityID::SamuraiRank2:
|
||||
case ItemSetPassiveAbilityID::SamuraiRank3: {
|
||||
case eItemSetPassiveAbilityID::KnightRank1:
|
||||
case eItemSetPassiveAbilityID::KnightRank2:
|
||||
case eItemSetPassiveAbilityID::KnightRank3:
|
||||
case eItemSetPassiveAbilityID::SpaceRangerRank1:
|
||||
case eItemSetPassiveAbilityID::SpaceRangerRank2:
|
||||
case eItemSetPassiveAbilityID::SpaceRangerRank3:
|
||||
case eItemSetPassiveAbilityID::SamuraiRank1:
|
||||
case eItemSetPassiveAbilityID::SamuraiRank2:
|
||||
case eItemSetPassiveAbilityID::SamuraiRank3: {
|
||||
abilities.emplace_back(PassiveAbilityTrigger::SentinelArmor, parent, itemSet);
|
||||
abilities.emplace_back(PassiveAbilityTrigger::EnemySmashed, parent, itemSet);
|
||||
|
||||
break;
|
||||
}
|
||||
// Paradox
|
||||
case ItemSetPassiveAbilityID::BatLord:
|
||||
case ItemSetPassiveAbilityID::SpaceMarauderRank1:
|
||||
case ItemSetPassiveAbilityID::SpaceMarauderRank2:
|
||||
case ItemSetPassiveAbilityID::SpaceMarauderRank3:
|
||||
case ItemSetPassiveAbilityID::SorcererRank1:
|
||||
case ItemSetPassiveAbilityID::SorcererRank2:
|
||||
case ItemSetPassiveAbilityID::SorcererRank3:
|
||||
case ItemSetPassiveAbilityID::ShinobiRank1:
|
||||
case ItemSetPassiveAbilityID::ShinobiRank2:
|
||||
case ItemSetPassiveAbilityID::ShinobiRank3: {
|
||||
case eItemSetPassiveAbilityID::BatLord:
|
||||
case eItemSetPassiveAbilityID::SpaceMarauderRank1:
|
||||
case eItemSetPassiveAbilityID::SpaceMarauderRank2:
|
||||
case eItemSetPassiveAbilityID::SpaceMarauderRank3:
|
||||
case eItemSetPassiveAbilityID::SorcererRank1:
|
||||
case eItemSetPassiveAbilityID::SorcererRank2:
|
||||
case eItemSetPassiveAbilityID::SorcererRank3:
|
||||
case eItemSetPassiveAbilityID::ShinobiRank1:
|
||||
case eItemSetPassiveAbilityID::ShinobiRank2:
|
||||
case eItemSetPassiveAbilityID::ShinobiRank3: {
|
||||
abilities.emplace_back(PassiveAbilityTrigger::EnemySmashed, parent, itemSet);
|
||||
|
||||
break;
|
||||
@ -205,110 +205,110 @@ void ItemSetPassiveAbility::OnEnemySmshed(Entity* target) {
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
|
||||
const auto id = static_cast<ItemSetPassiveAbilityID>(m_ItemSet->GetID());
|
||||
const auto id = static_cast<eItemSetPassiveAbilityID>(m_ItemSet->GetID());
|
||||
const auto parentID = m_Parent->GetObjectID();
|
||||
const auto equippedCount = m_ItemSet->GetEquippedCount();
|
||||
|
||||
switch (id) {
|
||||
// Bat Lord
|
||||
case ItemSetPassiveAbilityID::BatLord: {
|
||||
case eItemSetPassiveAbilityID::BatLord: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Heal(3);
|
||||
break;
|
||||
}
|
||||
// Sentinel
|
||||
case ItemSetPassiveAbilityID::KnightRank1: {
|
||||
case eItemSetPassiveAbilityID::KnightRank1: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Repair(1);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::KnightRank2: {
|
||||
case eItemSetPassiveAbilityID::KnightRank2: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Repair(1);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::KnightRank3: {
|
||||
case eItemSetPassiveAbilityID::KnightRank3: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Repair(1);
|
||||
break;
|
||||
}
|
||||
|
||||
case ItemSetPassiveAbilityID::SpaceRangerRank1: {
|
||||
case eItemSetPassiveAbilityID::SpaceRangerRank1: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Repair(1);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SpaceRangerRank2: {
|
||||
case eItemSetPassiveAbilityID::SpaceRangerRank2: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Repair(1);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SpaceRangerRank3: {
|
||||
case eItemSetPassiveAbilityID::SpaceRangerRank3: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Repair(1);
|
||||
break;
|
||||
}
|
||||
|
||||
case ItemSetPassiveAbilityID::SamuraiRank1: {
|
||||
case eItemSetPassiveAbilityID::SamuraiRank1: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Repair(1);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SamuraiRank2: {
|
||||
case eItemSetPassiveAbilityID::SamuraiRank2: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Repair(1);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SamuraiRank3: {
|
||||
case eItemSetPassiveAbilityID::SamuraiRank3: {
|
||||
if (equippedCount < 5) return;
|
||||
destroyableComponent->Repair(1);
|
||||
break;
|
||||
}
|
||||
|
||||
// Paradox
|
||||
case ItemSetPassiveAbilityID::SpaceMarauderRank1: {
|
||||
case eItemSetPassiveAbilityID::SpaceMarauderRank1: {
|
||||
if (equippedCount < 4) return;
|
||||
destroyableComponent->Imagine(1);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SpaceMarauderRank2: {
|
||||
case eItemSetPassiveAbilityID::SpaceMarauderRank2: {
|
||||
if (equippedCount < 4) return;
|
||||
destroyableComponent->Imagine(2);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SpaceMarauderRank3: {
|
||||
case eItemSetPassiveAbilityID::SpaceMarauderRank3: {
|
||||
if (equippedCount < 4) return;
|
||||
destroyableComponent->Imagine(3);
|
||||
break;
|
||||
}
|
||||
|
||||
case ItemSetPassiveAbilityID::ShinobiRank1: {
|
||||
case eItemSetPassiveAbilityID::ShinobiRank1: {
|
||||
if (equippedCount < 4) return;
|
||||
destroyableComponent->Imagine(1);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::ShinobiRank2: {
|
||||
case eItemSetPassiveAbilityID::ShinobiRank2: {
|
||||
if (equippedCount < 4) return;
|
||||
destroyableComponent->Imagine(2);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::ShinobiRank3: {
|
||||
if (equippedCount < 4 || !target) return;
|
||||
skillComponent->CalculateBehavior(695, 11399, target->GetObjectID());
|
||||
case eItemSetPassiveAbilityID::ShinobiRank3: {
|
||||
if (equippedCount < 4) return;
|
||||
destroyableComponent->Imagine(3);
|
||||
break;
|
||||
}
|
||||
|
||||
case ItemSetPassiveAbilityID::SorcererRank1: {
|
||||
case eItemSetPassiveAbilityID::SorcererRank1: {
|
||||
if (equippedCount < 4) return;
|
||||
destroyableComponent->Imagine(1);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SorcererRank2: {
|
||||
case eItemSetPassiveAbilityID::SorcererRank2: {
|
||||
if (equippedCount < 4) return;
|
||||
destroyableComponent->Imagine(2);
|
||||
break;
|
||||
}
|
||||
case ItemSetPassiveAbilityID::SorcererRank3: {
|
||||
case eItemSetPassiveAbilityID::SorcererRank3: {
|
||||
if (equippedCount < 4) return;
|
||||
destroyableComponent->Imagine(3);
|
||||
break;
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "Mail.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "RacingTaskParam.h"
|
||||
#include "eRacingTaskParam.h"
|
||||
#include "dLogger.h"
|
||||
#include "dServer.h"
|
||||
#include "dZoneManager.h"
|
||||
@ -20,6 +20,10 @@
|
||||
#include "User.h"
|
||||
#include "Database.h"
|
||||
#include "WorldConfig.h"
|
||||
#include "eMissionState.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionLockState.h"
|
||||
|
||||
|
||||
Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
m_MissionComponent = missionComponent;
|
||||
@ -32,7 +36,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
|
||||
m_Reward = 0;
|
||||
|
||||
m_State = MissionState::MISSION_STATE_UNKNOWN;
|
||||
m_State = eMissionState::UNKNOWN;
|
||||
|
||||
auto* missionsTable = CDClientManager::Instance()->GetTable<CDMissionsTable>("Missions");
|
||||
|
||||
@ -60,7 +64,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
|
||||
void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
|
||||
// Start custom XML
|
||||
if (element->Attribute("state") != nullptr) {
|
||||
m_State = static_cast<MissionState>(std::stoul(element->Attribute("state")));
|
||||
m_State = static_cast<eMissionState>(std::stoul(element->Attribute("state")));
|
||||
}
|
||||
// End custom XML
|
||||
|
||||
@ -85,8 +89,8 @@ void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
|
||||
|
||||
const auto type = m_Tasks[index]->GetType();
|
||||
|
||||
if (type == MissionTaskType::MISSION_TASK_TYPE_ENVIRONMENT ||
|
||||
type == MissionTaskType::MISSION_TASK_TYPE_VISIT_PROPERTY) {
|
||||
if (type == eMissionTaskType::COLLECTION ||
|
||||
type == eMissionTaskType::VISIT_PROPERTY) {
|
||||
std::vector<uint32_t> uniques;
|
||||
|
||||
const auto value = std::stoul(task->Attribute("v"));
|
||||
@ -100,7 +104,7 @@ void Mission::LoadFromXml(tinyxml2::XMLElement* element) {
|
||||
|
||||
uniques.push_back(unique);
|
||||
|
||||
if (m_MissionComponent != nullptr && type == MissionTaskType::MISSION_TASK_TYPE_ENVIRONMENT) {
|
||||
if (m_MissionComponent != nullptr && type == eMissionTaskType::COLLECTION) {
|
||||
m_MissionComponent->AddCollectible(unique);
|
||||
}
|
||||
|
||||
@ -144,8 +148,8 @@ void Mission::UpdateXml(tinyxml2::XMLElement* element) {
|
||||
}
|
||||
|
||||
for (auto* task : m_Tasks) {
|
||||
if (task->GetType() == MissionTaskType::MISSION_TASK_TYPE_ENVIRONMENT ||
|
||||
task->GetType() == MissionTaskType::MISSION_TASK_TYPE_VISIT_PROPERTY) {
|
||||
if (task->GetType() == eMissionTaskType::COLLECTION ||
|
||||
task->GetType() == eMissionTaskType::VISIT_PROPERTY) {
|
||||
|
||||
auto* child = element->GetDocument()->NewElement("sv");
|
||||
|
||||
@ -229,7 +233,7 @@ std::vector<MissionTask*> Mission::GetTasks() const {
|
||||
return m_Tasks;
|
||||
}
|
||||
|
||||
MissionState Mission::GetMissionState() const {
|
||||
eMissionState Mission::GetMissionState() const {
|
||||
return m_State;
|
||||
}
|
||||
|
||||
@ -246,47 +250,47 @@ bool Mission::IsRepeatable() const {
|
||||
}
|
||||
|
||||
bool Mission::IsComplete() const {
|
||||
return m_State == MissionState::MISSION_STATE_COMPLETE;
|
||||
return m_State == eMissionState::COMPLETE;
|
||||
}
|
||||
|
||||
bool Mission::IsActive() const {
|
||||
return m_State == MissionState::MISSION_STATE_ACTIVE || m_State == MissionState::MISSION_STATE_COMPLETE_AVAILABLE;
|
||||
return m_State == eMissionState::ACTIVE || m_State == eMissionState::COMPLETE_AVAILABLE;
|
||||
}
|
||||
|
||||
void Mission::MakeActive() {
|
||||
SetMissionState(m_Completions == 0 ? MissionState::MISSION_STATE_ACTIVE : MissionState::MISSION_STATE_COMPLETE_ACTIVE);
|
||||
SetMissionState(m_Completions == 0 ? eMissionState::ACTIVE : eMissionState::COMPLETE_ACTIVE);
|
||||
}
|
||||
|
||||
bool Mission::IsReadyToComplete() const {
|
||||
return m_State == MissionState::MISSION_STATE_READY_TO_COMPLETE || m_State == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE;
|
||||
return m_State == eMissionState::READY_TO_COMPLETE || m_State == eMissionState::COMPLETE_READY_TO_COMPLETE;
|
||||
}
|
||||
|
||||
void Mission::MakeReadyToComplete() {
|
||||
SetMissionState(m_Completions == 0 ? MissionState::MISSION_STATE_READY_TO_COMPLETE : MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE);
|
||||
SetMissionState(m_Completions == 0 ? eMissionState::READY_TO_COMPLETE : eMissionState::COMPLETE_READY_TO_COMPLETE);
|
||||
}
|
||||
|
||||
bool Mission::IsAvalible() const {
|
||||
return m_State == MissionState::MISSION_STATE_AVAILABLE || m_State == MissionState::MISSION_STATE_COMPLETE_AVAILABLE;
|
||||
return m_State == eMissionState::AVAILABLE || m_State == eMissionState::COMPLETE_AVAILABLE;
|
||||
}
|
||||
|
||||
bool Mission::IsFetchMission() const {
|
||||
return m_Tasks.size() == 1 && m_Tasks[0]->GetType() == MissionTaskType::MISSION_TASK_TYPE_MISSION_INTERACTION;
|
||||
return m_Tasks.size() == 1 && m_Tasks[0]->GetType() == eMissionTaskType::TALK_TO_NPC;
|
||||
}
|
||||
|
||||
void Mission::MakeAvalible() {
|
||||
SetMissionState(m_Completions == 0 ? MissionState::MISSION_STATE_AVAILABLE : MissionState::MISSION_STATE_COMPLETE_AVAILABLE);
|
||||
SetMissionState(m_Completions == 0 ? eMissionState::AVAILABLE : eMissionState::COMPLETE_AVAILABLE);
|
||||
}
|
||||
|
||||
void Mission::Accept() {
|
||||
SetMissionTypeState(MissionLockState::MISSION_LOCK_NEW, info->defined_type, info->defined_subtype);
|
||||
SetMissionTypeState(eMissionLockState::NEW, info->defined_type, info->defined_subtype);
|
||||
|
||||
SetMissionState(m_Completions > 0 ? MissionState::MISSION_STATE_COMPLETE_ACTIVE : MissionState::MISSION_STATE_ACTIVE);
|
||||
SetMissionState(m_Completions > 0 ? eMissionState::COMPLETE_ACTIVE : eMissionState::ACTIVE);
|
||||
|
||||
Catchup();
|
||||
}
|
||||
|
||||
void Mission::Complete(const bool yieldRewards) {
|
||||
if (m_State != MissionState::MISSION_STATE_ACTIVE && m_State != MissionState::MISSION_STATE_COMPLETE_ACTIVE) {
|
||||
if (m_State != eMissionState::ACTIVE && m_State != eMissionState::COMPLETE_ACTIVE) {
|
||||
// If we are accepting a mission here there is no point to giving it a unique ID since we just complete it immediately.
|
||||
Accept();
|
||||
}
|
||||
@ -295,13 +299,13 @@ void Mission::Complete(const bool yieldRewards) {
|
||||
task->Complete();
|
||||
}
|
||||
|
||||
SetMissionState(MissionState::MISSION_STATE_REWARDING, true);
|
||||
SetMissionState(eMissionState::REWARDING, true);
|
||||
|
||||
if (yieldRewards) {
|
||||
YieldRewards();
|
||||
}
|
||||
|
||||
SetMissionState(MissionState::MISSION_STATE_COMPLETE);
|
||||
SetMissionState(eMissionState::COMPLETE);
|
||||
|
||||
m_Completions++;
|
||||
|
||||
@ -320,11 +324,11 @@ void Mission::Complete(const bool yieldRewards) {
|
||||
|
||||
auto* missionComponent = entity->GetComponent<MissionComponent>();
|
||||
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MISSION_COMPLETE, info->id);
|
||||
missionComponent->Progress(eMissionTaskType::META, info->id);
|
||||
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, info->id, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COMPLETE_ANY_RACING_TASK);
|
||||
missionComponent->Progress(eMissionTaskType::RACING, info->id, (LWOOBJID)eRacingTaskParam::COMPLETE_ANY_RACING_TASK);
|
||||
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_RACING, info->id, (LWOOBJID)RacingTaskParam::RACING_TASK_PARAM_COMPLETE_TRACK_TASKS);
|
||||
missionComponent->Progress(eMissionTaskType::RACING, info->id, (LWOOBJID)eRacingTaskParam::COMPLETE_TRACK_TASKS);
|
||||
|
||||
auto* missionEmailTable = CDClientManager::Instance()->GetTable<CDMissionEmailTable>("MissionEmail");
|
||||
|
||||
@ -371,7 +375,7 @@ void Mission::Catchup() {
|
||||
for (auto* task : m_Tasks) {
|
||||
const auto type = task->GetType();
|
||||
|
||||
if (type == MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION) {
|
||||
if (type == eMissionTaskType::GATHER) {
|
||||
for (auto target : task->GetAllTargets()) {
|
||||
const auto count = inventory->GetLotCountNonTransfer(target);
|
||||
|
||||
@ -381,7 +385,7 @@ void Mission::Catchup() {
|
||||
}
|
||||
}
|
||||
|
||||
if (type == MissionTaskType::MISSION_TASK_TYPE_PLAYER_FLAG) {
|
||||
if (type == eMissionTaskType::PLAYER_FLAG) {
|
||||
for (auto target : task->GetAllTargets()) {
|
||||
const auto flag = GetUser()->GetLastUsedChar()->GetPlayerFlag(target);
|
||||
|
||||
@ -416,7 +420,7 @@ void Mission::YieldRewards() {
|
||||
|
||||
// Remove mission items
|
||||
for (auto* task : m_Tasks) {
|
||||
if (task->GetType() != MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION) {
|
||||
if (task->GetType() != eMissionTaskType::GATHER) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -429,7 +433,7 @@ void Mission::YieldRewards() {
|
||||
inventoryComponent->RemoveItem(target, task->GetClientInfo().targetValue, eInventoryType::ITEMS);
|
||||
inventoryComponent->RemoveItem(target, task->GetClientInfo().targetValue, eInventoryType::QUEST);
|
||||
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, target, LWOOBJID_EMPTY, "", -task->GetClientInfo().targetValue);
|
||||
missionComponent->Progress(eMissionTaskType::GATHER, target, LWOOBJID_EMPTY, "", -task->GetClientInfo().targetValue);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -525,7 +529,7 @@ void Mission::YieldRewards() {
|
||||
}
|
||||
|
||||
if (info->reward_reputation > 0) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
|
||||
missionComponent->Progress(eMissionTaskType::EARN_REPUTATION, 0, 0L, "", info->reward_reputation);
|
||||
auto character = entity->GetComponent<CharacterComponent>();
|
||||
if (character) {
|
||||
character->SetReputation(character->GetReputation() + info->reward_reputation);
|
||||
@ -560,7 +564,7 @@ void Mission::YieldRewards() {
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::Progress(MissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count) {
|
||||
void Mission::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count) {
|
||||
const auto isRemoval = count < 0;
|
||||
|
||||
if (isRemoval && (IsComplete() || IsAchievement())) {
|
||||
@ -584,7 +588,7 @@ void Mission::Progress(MissionTaskType type, int32_t value, LWOOBJID associate,
|
||||
}
|
||||
}
|
||||
|
||||
void Mission::SetMissionState(const MissionState state, const bool sendingRewards) {
|
||||
void Mission::SetMissionState(const eMissionState state, const bool sendingRewards) {
|
||||
this->m_State = state;
|
||||
|
||||
auto* entity = GetAssociate();
|
||||
@ -596,7 +600,7 @@ void Mission::SetMissionState(const MissionState state, const bool sendingReward
|
||||
GameMessages::SendNotifyMission(entity, entity->GetParentUser()->GetSystemAddress(), info->id, static_cast<int>(state), sendingRewards);
|
||||
}
|
||||
|
||||
void Mission::SetMissionTypeState(MissionLockState state, const std::string& type, const std::string& subType) {
|
||||
void Mission::SetMissionTypeState(eMissionLockState state, const std::string& type, const std::string& subType) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
@ -10,13 +10,12 @@
|
||||
#include "MissionTask.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "Entity.h"
|
||||
#include "MissionState.h"
|
||||
#include "MissionLockState.h"
|
||||
|
||||
namespace tinyxml2 {
|
||||
class XMLElement;
|
||||
};
|
||||
|
||||
enum class eMissionState : int;
|
||||
enum class eMissionLockState : int;
|
||||
class MissionComponent;
|
||||
|
||||
/**
|
||||
@ -53,7 +52,7 @@ public:
|
||||
* Returns the current state of this mission
|
||||
* @return the current state of this mission
|
||||
*/
|
||||
MissionState GetMissionState() const;
|
||||
eMissionState GetMissionState() const;
|
||||
|
||||
/**
|
||||
* Returns the database information that represents to this mission.
|
||||
@ -102,12 +101,12 @@ public:
|
||||
* @param state the mission state to set
|
||||
* @param sendingRewards a flag indicating to the client that rewards wil lfollow
|
||||
*/
|
||||
void SetMissionState(MissionState state, bool sendingRewards = false);
|
||||
void SetMissionState(eMissionState state, bool sendingRewards = false);
|
||||
|
||||
/**
|
||||
* Currently unimplemented
|
||||
*/
|
||||
void SetMissionTypeState(MissionLockState state, const std::string& type, const std::string& subType);
|
||||
void SetMissionTypeState(eMissionLockState state, const std::string& type, const std::string& subType);
|
||||
|
||||
/**
|
||||
* Returns whether this mission is an achievement
|
||||
@ -208,7 +207,7 @@ public:
|
||||
* @param targets optional multiple targets that need to be met for progression
|
||||
* @param count optional count to progress with
|
||||
*/
|
||||
void Progress(MissionTaskType type, int32_t value, LWOOBJID associate = 0, const std::string& targets = "", int32_t count = 1);
|
||||
void Progress(eMissionTaskType type, int32_t value, LWOOBJID associate = 0, const std::string& targets = "", int32_t count = 1);
|
||||
|
||||
/**
|
||||
* Returns if the mission ID that's given belongs to an existing mission
|
||||
@ -251,7 +250,7 @@ private:
|
||||
/**
|
||||
* The current state this mission is in
|
||||
*/
|
||||
MissionState m_State;
|
||||
eMissionState m_State;
|
||||
|
||||
/**
|
||||
* The number of times the entity has completed this mission
|
||||
|
@ -106,8 +106,8 @@ bool PrerequisiteExpression::Execute(const std::unordered_map<uint32_t, Mission*
|
||||
if (this->sub != 0) {
|
||||
// Special case for one Wisp Lee repeatable mission.
|
||||
a = mission->GetClientInfo().id == 1883 ?
|
||||
mission->GetMissionState() == static_cast<MissionState>(this->sub) :
|
||||
mission->GetMissionState() >= static_cast<MissionState>(this->sub);
|
||||
mission->GetMissionState() == static_cast<eMissionState>(this->sub) :
|
||||
mission->GetMissionState() >= static_cast<eMissionState>(this->sub);
|
||||
} else if (mission->IsComplete()) {
|
||||
a = true;
|
||||
}
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "dZoneManager.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
MissionTask::MissionTask(Mission* mission, CDMissionTasks* info, uint32_t mask) {
|
||||
this->info = info;
|
||||
@ -42,8 +43,8 @@ MissionTask::MissionTask(Mission* mission, CDMissionTasks* info, uint32_t mask)
|
||||
}
|
||||
|
||||
|
||||
MissionTaskType MissionTask::GetType() const {
|
||||
return static_cast<MissionTaskType>(info->taskType);
|
||||
eMissionTaskType MissionTask::GetType() const {
|
||||
return static_cast<eMissionTaskType>(info->taskType);
|
||||
}
|
||||
|
||||
|
||||
@ -187,7 +188,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
const auto type = GetType();
|
||||
|
||||
if (count < 0) {
|
||||
if (mission->IsMission() && type == MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION && InAllTargets(value)) {
|
||||
if (mission->IsMission() && type == eMissionTaskType::GATHER && InAllTargets(value)) {
|
||||
if (parameters.size() > 0 && (parameters[0] & 1) != 0) {
|
||||
return;
|
||||
}
|
||||
@ -218,10 +219,10 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
std::vector<LDFBaseData*> settings;
|
||||
|
||||
switch (type) {
|
||||
case MissionTaskType::MISSION_TASK_TYPE_UNKNOWN:
|
||||
case eMissionTaskType::UNKNOWN:
|
||||
break;
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_ACTIVITY:
|
||||
case eMissionTaskType::ACTIVITY:
|
||||
{
|
||||
if (InAllTargets(value)) {
|
||||
AddProgress(count);
|
||||
@ -256,8 +257,8 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_FOOD:
|
||||
case MissionTaskType::MISSION_TASK_TYPE_MISSION_INTERACTION:
|
||||
case eMissionTaskType::USE_ITEM:
|
||||
case eMissionTaskType::TALK_TO_NPC:
|
||||
{
|
||||
if (GetTarget() != value) break;
|
||||
|
||||
@ -266,7 +267,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_EMOTE:
|
||||
case eMissionTaskType::EMOTE:
|
||||
{
|
||||
if (!InParameters(value)) break;
|
||||
|
||||
@ -287,7 +288,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_SKILL:
|
||||
case eMissionTaskType::USE_SKILL:
|
||||
{
|
||||
// This is a complicated check because for some missions we need to check for the associate being in the parameters instead of the value being in the parameters.
|
||||
if (associate == LWOOBJID_EMPTY && GetAllTargets().size() == 1 && GetAllTargets()[0] == -1) {
|
||||
@ -298,7 +299,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_MINIGAME:
|
||||
case eMissionTaskType::PERFORM_ACTIVITY:
|
||||
{
|
||||
auto* minigameManager = EntityManager::Instance()->GetEntity(associate);
|
||||
if (minigameManager == nullptr)
|
||||
@ -327,7 +328,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_VISIT_PROPERTY:
|
||||
case eMissionTaskType::VISIT_PROPERTY:
|
||||
{
|
||||
if (!InAllTargets(value)) break;
|
||||
|
||||
@ -340,7 +341,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_ENVIRONMENT:
|
||||
case eMissionTaskType::COLLECTION:
|
||||
{
|
||||
if (!InAllTargets(value)) break;
|
||||
|
||||
@ -375,7 +376,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_LOCATION:
|
||||
case eMissionTaskType::EXPLORE:
|
||||
{
|
||||
if (info->targetGroup != targets) break;
|
||||
|
||||
@ -384,9 +385,9 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_RACING:
|
||||
case eMissionTaskType::RACING:
|
||||
{
|
||||
// The meaning of associate can be found in RacingTaskParam.h
|
||||
// The meaning of associate can be found in eRacingTaskParam.h
|
||||
if (parameters.empty()) break;
|
||||
|
||||
if (!InAllTargets(dZoneManager::Instance()->GetZone()->GetWorldID()) && !(parameters[0] == 4 || parameters[0] == 5) && !InAllTargets(value)) break;
|
||||
@ -426,15 +427,15 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
break;
|
||||
}
|
||||
|
||||
case MissionTaskType::MISSION_TASK_TYPE_PET_TAMING:
|
||||
case MissionTaskType::MISSION_TASK_TYPE_SCRIPT:
|
||||
case MissionTaskType::MISSION_TASK_TYPE_NON_MISSION_INTERACTION:
|
||||
case MissionTaskType::MISSION_TASK_TYPE_MISSION_COMPLETE:
|
||||
case MissionTaskType::MISSION_TASK_TYPE_POWERUP:
|
||||
case MissionTaskType::MISSION_TASK_TYPE_SMASH:
|
||||
case MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION:
|
||||
case MissionTaskType::MISSION_TASK_TYPE_PLAYER_FLAG:
|
||||
case MissionTaskType::MISSION_TASK_TYPE_EARN_REPUTATION:
|
||||
case eMissionTaskType::PET_TAMING:
|
||||
case eMissionTaskType::SCRIPT:
|
||||
case eMissionTaskType::INTERACT:
|
||||
case eMissionTaskType::META:
|
||||
case eMissionTaskType::POWERUP:
|
||||
case eMissionTaskType::SMASH:
|
||||
case eMissionTaskType::GATHER:
|
||||
case eMissionTaskType::PLAYER_FLAG:
|
||||
case eMissionTaskType::EARN_REPUTATION:
|
||||
{
|
||||
if (!InAllTargets(value)) break;
|
||||
|
||||
@ -442,7 +443,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
|
||||
|
||||
break;
|
||||
}
|
||||
case MissionTaskType::MISSION_TASK_TYPE_PLACE_MODEL:
|
||||
case eMissionTaskType::PLACE_MODEL:
|
||||
{
|
||||
AddProgress(count);
|
||||
break;
|
||||
|
@ -4,9 +4,9 @@
|
||||
#define MISSIONTASK_H
|
||||
|
||||
#include "CDMissionTasksTable.h"
|
||||
#include "MissionTaskType.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
enum class eMissionTaskType : int;
|
||||
class Mission;
|
||||
|
||||
/**
|
||||
@ -57,7 +57,7 @@ public:
|
||||
* Returns the type of this task
|
||||
* @return the type of this task
|
||||
*/
|
||||
MissionTaskType GetType() const;
|
||||
eMissionTaskType GetType() const;
|
||||
|
||||
/**
|
||||
* Returns the value that should be progressed to, to complete the mission (the target value)
|
||||
|
@ -13,6 +13,8 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
|
||||
LootGenerator::LootGenerator() {
|
||||
CDLootTableTable* lootTableTable = CDClientManager::Instance()->GetTable<CDLootTableTable>("LootTable");
|
||||
@ -186,13 +188,13 @@ std::unordered_map<LOT, int32_t> LootGenerator::RollLootMatrix(Entity* player, u
|
||||
|
||||
// convert faction token proxy
|
||||
if (drop.itemID == 13763) {
|
||||
if (missionComponent->GetMissionState(545) == MissionState::MISSION_STATE_COMPLETE)
|
||||
if (missionComponent->GetMissionState(545) == eMissionState::COMPLETE)
|
||||
drop.itemID = 8318; // "Assembly Token"
|
||||
else if (missionComponent->GetMissionState(556) == MissionState::MISSION_STATE_COMPLETE)
|
||||
else if (missionComponent->GetMissionState(556) == eMissionState::COMPLETE)
|
||||
drop.itemID = 8321; // "Venture League Token"
|
||||
else if (missionComponent->GetMissionState(567) == MissionState::MISSION_STATE_COMPLETE)
|
||||
else if (missionComponent->GetMissionState(567) == eMissionState::COMPLETE)
|
||||
drop.itemID = 8319; // "Sentinels Token"
|
||||
else if (missionComponent->GetMissionState(578) == MissionState::MISSION_STATE_COMPLETE)
|
||||
else if (missionComponent->GetMissionState(578) == eMissionState::COMPLETE)
|
||||
drop.itemID = 8320; // "Paradox Token"
|
||||
}
|
||||
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "Character.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "WorldConfig.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
|
||||
const uint16_t attachmentCount) {
|
||||
@ -165,7 +166,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
|
||||
|
||||
if (!character) return;
|
||||
|
||||
if (character->HasPermission(PermissionMap::RestrictedMailAccess)) {
|
||||
if (character->HasPermission(ePermissionMap::RestrictedMailAccess)) {
|
||||
// Send a message to the player
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
@ -268,7 +269,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
|
||||
auto* missionCompoent = entity->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionCompoent != nullptr) {
|
||||
missionCompoent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
|
||||
missionCompoent->Progress(eMissionTaskType::GATHER, itemLOT, LWOOBJID_EMPTY, "", -attachmentCount);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "LevelProgressionComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
#include "eMissionState.h"
|
||||
|
||||
std::map<uint32_t, Precondition*> Preconditions::cache = {};
|
||||
|
||||
@ -142,19 +142,19 @@ bool Precondition::CheckValue(Entity* player, const uint32_t value, bool evaluat
|
||||
case PreconditionType::HasAchievement:
|
||||
mission = missionComponent->GetMission(value);
|
||||
|
||||
return mission == nullptr || mission->GetMissionState() >= MissionState::MISSION_STATE_COMPLETE;
|
||||
return mission == nullptr || mission->GetMissionState() >= eMissionState::COMPLETE;
|
||||
case PreconditionType::MissionAvailable:
|
||||
mission = missionComponent->GetMission(value);
|
||||
|
||||
return mission == nullptr || mission->GetMissionState() >= MissionState::MISSION_STATE_AVAILABLE;
|
||||
return mission == nullptr || mission->GetMissionState() >= eMissionState::AVAILABLE;
|
||||
case PreconditionType::OnMission:
|
||||
mission = missionComponent->GetMission(value);
|
||||
|
||||
return mission == nullptr || mission->GetMissionState() >= MissionState::MISSION_STATE_ACTIVE;
|
||||
return mission == nullptr || mission->GetMissionState() >= eMissionState::ACTIVE;
|
||||
case PreconditionType::MissionComplete:
|
||||
mission = missionComponent->GetMission(value);
|
||||
|
||||
return mission == nullptr ? false : mission->GetMissionState() >= MissionState::MISSION_STATE_COMPLETE;
|
||||
return mission == nullptr ? false : mission->GetMissionState() >= eMissionState::COMPLETE;
|
||||
case PreconditionType::PetDeployed:
|
||||
return false; // TODO
|
||||
case PreconditionType::HasFlag:
|
||||
|
@ -72,6 +72,7 @@
|
||||
#include "AMFFormat.h"
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
|
||||
std::string chatCommand;
|
||||
@ -685,7 +686,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
mission->SetMissionState(MissionState::MISSION_STATE_ACTIVE);
|
||||
mission->SetMissionState(eMissionState::ACTIVE);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -268,7 +268,7 @@ void ClientPackets::HandleChatModerationRequest(const SystemAddress& sysAddr, Pa
|
||||
// Check if the player has restricted chat access
|
||||
auto* character = entity->GetCharacter();
|
||||
|
||||
if (character->HasPermission(PermissionMap::RestrictedChatAccess)) {
|
||||
if (character->HasPermission(ePermissionMap::RestrictedChatAccess)) {
|
||||
// Send a message to the player
|
||||
ChatPackets::SendSystemMessage(
|
||||
sysAddr,
|
||||
|
@ -2,7 +2,8 @@
|
||||
#include "EntityManager.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "MissionTaskType.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void BootyDigServer::OnStartup(Entity* self) {
|
||||
@ -37,8 +38,8 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr) {
|
||||
auto* mission = missionComponent->GetMission(1881);
|
||||
if (mission != nullptr && (mission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE || mission->GetMissionState() == MissionState::MISSION_STATE_COMPLETE_ACTIVE)) {
|
||||
mission->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
|
||||
if (mission != nullptr && (mission->GetMissionState() == eMissionState::ACTIVE || mission->GetMissionState() == eMissionState::COMPLETE_ACTIVE)) {
|
||||
mission->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
|
||||
|
||||
auto* renderComponent = self->GetComponent<RenderComponent>();
|
||||
if (renderComponent != nullptr)
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "GeneralUtils.h"
|
||||
#include "EntityManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
void MaestromExtracticatorServer::OnStartup(Entity* self) {
|
||||
//self:SetNetworkVar("current_anim", failAnim)
|
||||
@ -24,7 +25,7 @@ void MaestromExtracticatorServer::OnFireEventServerSide(Entity* self, Entity* se
|
||||
auto missionComponent = player->GetComponent<MissionComponent>();
|
||||
if (missionComponent == nullptr) return;
|
||||
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SMASH, 14718);
|
||||
missionComponent->Progress(eMissionTaskType::SMASH, 14718);
|
||||
CollectSample(self, sender->GetObjectID());
|
||||
sender->ScheduleKillAfterUpdate();
|
||||
}
|
||||
|
@ -3,6 +3,8 @@
|
||||
#include "ScriptedActivityComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "LeaderboardManager.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
#include "MissionComponent.h"
|
||||
#include <ctime>
|
||||
|
||||
@ -89,7 +91,7 @@ void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std
|
||||
auto* missionComponent = sender->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->ForceProgressTaskType(1884, 1, 1, false);
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MINIGAME, -finish, self->GetObjectID(),
|
||||
missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -finish, self->GetObjectID(),
|
||||
"performact_time");
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
#include "NpcCowboyServer.h"
|
||||
#include "MissionState.h"
|
||||
#include "eMissionState.h"
|
||||
#include "InventoryComponent.h"
|
||||
|
||||
void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
if (missionID != 1880) {
|
||||
return;
|
||||
}
|
||||
@ -13,14 +13,14 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
|
||||
return;
|
||||
}
|
||||
|
||||
if (missionState == MissionState::MISSION_STATE_COMPLETE_ACTIVE ||
|
||||
missionState == MissionState::MISSION_STATE_ACTIVE ||
|
||||
missionState == MissionState::MISSION_STATE_AVAILABLE ||
|
||||
missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE) {
|
||||
if (missionState == eMissionState::COMPLETE_ACTIVE ||
|
||||
missionState == eMissionState::ACTIVE ||
|
||||
missionState == eMissionState::AVAILABLE ||
|
||||
missionState == eMissionState::COMPLETE_AVAILABLE) {
|
||||
if (inventoryComponent->GetLotCount(14378) == 0) {
|
||||
inventoryComponent->AddItem(14378, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
}
|
||||
} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
|
||||
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||
inventoryComponent->RemoveItem(14378, 1);
|
||||
}
|
||||
}
|
||||
|
@ -3,5 +3,5 @@
|
||||
|
||||
class NpcCowboyServer : public CppScripts::Script
|
||||
{
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
};
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "NpcEpsilonServer.h"
|
||||
#include "GameMessages.h"
|
||||
|
||||
void NpcEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NpcEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
|
||||
//If we are completing the Nexus Force join mission, play the celebration for it:
|
||||
if (missionID == 1851) {
|
||||
|
@ -2,6 +2,6 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
class NpcEpsilonServer : public CppScripts::Script {
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState);
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState);
|
||||
};
|
||||
|
||||
|
@ -3,24 +3,25 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Item.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NpcNjAssistantServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
if (missionID != mailMission) return;
|
||||
|
||||
if (missionState == MissionState::MISSION_STATE_COMPLETE || missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"switch", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
|
||||
|
||||
auto* inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
|
||||
|
||||
// If we are ready to complete our missions, we take the kit from you:
|
||||
if (inv && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
if (inv && missionState == eMissionState::READY_TO_COMPLETE) {
|
||||
auto* id = inv->FindItemByLot(14397); //the kit's lot
|
||||
|
||||
if (id != nullptr) {
|
||||
inv->RemoveItem(id->GetLot(), id->GetCount());
|
||||
}
|
||||
}
|
||||
} else if (missionState == MissionState::MISSION_STATE_AVAILABLE) {
|
||||
} else if (missionState == eMissionState::AVAILABLE) {
|
||||
auto* missionComponent = static_cast<MissionComponent*>(target->GetComponent(COMPONENT_TYPE_MISSION));
|
||||
missionComponent->CompleteMission(mailAchievement, true);
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
class NpcNjAssistantServer : public CppScripts::Script {
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState);
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState);
|
||||
|
||||
private:
|
||||
int mailMission = 1728; //mission to get the item out of your mailbox
|
||||
|
@ -1,17 +1,17 @@
|
||||
#include "NpcPirateServer.h"
|
||||
#include "MissionState.h"
|
||||
#include "eMissionState.h"
|
||||
#include "InventoryComponent.h"
|
||||
|
||||
void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
auto* inventory = target->GetComponent<InventoryComponent>();
|
||||
if (inventory != nullptr && missionID == 1881) {
|
||||
auto* luckyShovel = inventory->FindItemByLot(14591);
|
||||
|
||||
// Add or remove the lucky shovel based on whether the mission was completed or started
|
||||
if ((missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
|
||||
if ((missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)
|
||||
&& luckyShovel == nullptr) {
|
||||
inventory->AddItem(14591, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
|
||||
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||
inventory->RemoveItem(14591, 1);
|
||||
}
|
||||
}
|
||||
|
@ -2,5 +2,5 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
class NpcPirateServer : public CppScripts::Script {
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
};
|
||||
|
@ -3,9 +3,9 @@
|
||||
#include "EntityManager.h"
|
||||
#include "Entity.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionState.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
if (missionID != 1849 && missionID != 1883)
|
||||
return;
|
||||
|
||||
@ -17,16 +17,16 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
|
||||
auto* maelstromVacuum = inventory->FindItemByLot(maelstromVacuumLot);
|
||||
|
||||
// For the daily we add the maelstrom vacuum if the player doesn't have it yet
|
||||
if (missionID == 1883 && (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)
|
||||
if (missionID == 1883 && (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)
|
||||
&& maelstromVacuum == nullptr) {
|
||||
inventory->AddItem(maelstromVacuumLot, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
} else if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
|
||||
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||
inventory->RemoveItem(maelstromVacuumLot, 1);
|
||||
}
|
||||
|
||||
// Next up hide or show the samples based on the mission state
|
||||
auto visible = 1;
|
||||
if (missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE || missionState == MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE) {
|
||||
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||
visible = 0;
|
||||
}
|
||||
|
||||
|
@ -2,5 +2,5 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
class NpcWispServer : public CppScripts::Script {
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState);
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState);
|
||||
};
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "RemoveRentalGear.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "Item.h"
|
||||
#include "MissionState.h"
|
||||
#include "eMissionState.h"
|
||||
#include "Character.h"
|
||||
|
||||
/*
|
||||
@ -17,10 +17,10 @@
|
||||
--------------------------------------------------------------
|
||||
*/
|
||||
|
||||
void RemoveRentalGear::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void RemoveRentalGear::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
if (missionID != defaultMission && missionID != 313) return;
|
||||
|
||||
if (missionState == MissionState::MISSION_STATE_COMPLETE || missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
if (missionState == eMissionState::COMPLETE || missionState == eMissionState::READY_TO_COMPLETE) {
|
||||
auto inv = static_cast<InventoryComponent*>(target->GetComponent(COMPONENT_TYPE_INVENTORY));
|
||||
if (!inv) return;
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
class RemoveRentalGear : public CppScripts::Script {
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState);
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState);
|
||||
|
||||
private:
|
||||
int defaultMission = 768; //mission to remove gearSets on completion
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "RebuildComponent.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void AmDropshipComputer::OnStartup(Entity* self) {
|
||||
self->AddTimer("reset", 45.0f);
|
||||
@ -22,7 +23,7 @@ void AmDropshipComputer::OnUse(Entity* self, Entity* user) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == MissionState::MISSION_STATE_COMPLETE) {
|
||||
if (inventoryComponent->GetLotCount(m_NexusTalonDataCard) != 0 || missionComponent->GetMission(979)->GetMissionState() == eMissionState::COMPLETE) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,9 @@
|
||||
#include "FvFong.h"
|
||||
#include "Darkitect.h"
|
||||
#include "MissionState.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
if (missionID == 734 && missionState == eMissionState::READY_TO_COMPLETE) {
|
||||
Darkitect Baron;
|
||||
Baron.Reveal(self, target);
|
||||
}
|
||||
|
@ -4,5 +4,5 @@
|
||||
class FvFong : public CppScripts::Script
|
||||
{
|
||||
public:
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
};
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
#include "InventoryComponent.h"
|
||||
|
||||
int32_t ImgBrickConsoleQB::ResetBricks = 30;
|
||||
@ -71,13 +72,13 @@ void ImgBrickConsoleQB::OnUse(Entity* self, Entity* user) {
|
||||
auto* inventoryComponent = player->GetComponent<InventoryComponent>();
|
||||
|
||||
if (missionComponent != nullptr && inventoryComponent != nullptr) {
|
||||
if (missionComponent->GetMissionState(1302) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent->GetMissionState(1302) == eMissionState::ACTIVE) {
|
||||
inventoryComponent->RemoveItem(13074, 1);
|
||||
|
||||
missionComponent->ForceProgressTaskType(1302, 1, 1);
|
||||
}
|
||||
|
||||
if (missionComponent->GetMissionState(1926) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent->GetMissionState(1926) == eMissionState::ACTIVE) {
|
||||
inventoryComponent->RemoveItem(14472, 1);
|
||||
|
||||
missionComponent->ForceProgressTaskType(1926, 1, 1);
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
void GfTikiTorch::OnStartup(Entity* self) {
|
||||
LightTorch(self);
|
||||
@ -65,7 +66,7 @@ void GfTikiTorch::OnSkillEventFired(Entity* self, Entity* caster, const std::str
|
||||
auto* casterMissionComponent = caster->GetComponent<MissionComponent>();
|
||||
if (casterMissionComponent != nullptr) {
|
||||
for (const auto missionID : m_missions) {
|
||||
casterMissionComponent->ForceProgressTaskType(missionID, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
|
||||
casterMissionComponent->ForceProgressTaskType(missionID, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
//TODO: this has to be updated so that you only get killed if you're in a certain radius.
|
||||
//And so that all entities in a certain radius are killed, not just the attacker.
|
||||
@ -51,14 +52,14 @@ void ExplodingAsset::OnHit(Entity* self, Entity* attacker) {
|
||||
if (missionComponent != nullptr) {
|
||||
if (missionID != 0) {
|
||||
missionComponent->ForceProgressValue(missionID,
|
||||
static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT),
|
||||
static_cast<uint32_t>(eMissionTaskType::SCRIPT),
|
||||
self->GetLOT(), false);
|
||||
}
|
||||
|
||||
if (!achievementIDs.empty()) {
|
||||
for (const auto& achievementID : GeneralUtils::SplitString(achievementIDs, u'_')) {
|
||||
missionComponent->ForceProgressValue(std::stoi(GeneralUtils::UTF16ToWTF8(achievementID)),
|
||||
static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT),
|
||||
static_cast<uint32_t>(eMissionTaskType::SCRIPT),
|
||||
self->GetLOT());
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
#include "GrowingFlower.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::string& message) {
|
||||
@ -16,13 +18,13 @@ void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::s
|
||||
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr) {
|
||||
for (const auto mission : achievementIDs)
|
||||
missionComponent->ForceProgressTaskType(mission, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
|
||||
missionComponent->ForceProgressTaskType(mission, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
|
||||
|
||||
if (mission1 && missionComponent->GetMissionState(mission1) == MissionState::MISSION_STATE_ACTIVE)
|
||||
missionComponent->ForceProgressTaskType(mission1, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
|
||||
if (mission1 && missionComponent->GetMissionState(mission1) == eMissionState::ACTIVE)
|
||||
missionComponent->ForceProgressTaskType(mission1, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
|
||||
|
||||
if (mission2 && missionComponent->GetMissionState(mission2) == MissionState::MISSION_STATE_ACTIVE)
|
||||
missionComponent->ForceProgressTaskType(mission2, static_cast<uint32_t>(MissionTaskType::MISSION_TASK_TYPE_SCRIPT), 1);
|
||||
if (mission2 && missionComponent->GetMissionState(mission2) == eMissionState::ACTIVE)
|
||||
missionComponent->ForceProgressTaskType(mission2, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
#include "ImaginationBackpackHealServer.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void ImaginationBackpackHealServer::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
|
||||
if (message == "CastImaginationBackpack") {
|
||||
@ -11,8 +13,8 @@ void ImaginationBackpackHealServer::OnSkillEventFired(Entity* self, Entity* cast
|
||||
return;
|
||||
|
||||
auto* missionComponent = caster->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr && missionComponent->GetMissionState(healMission) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
|
||||
if (missionComponent != nullptr && missionComponent->GetMissionState(healMission) == eMissionState::ACTIVE) {
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ClearMaelstrom", 0, 0,
|
||||
caster->GetObjectID(), "", caster->GetSystemAddress());
|
||||
}
|
||||
|
@ -5,6 +5,7 @@
|
||||
#include "Character.h"
|
||||
#include "PetComponent.h"
|
||||
#include "User.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
std::vector<LWOOBJID> PetDigServer::treasures{};
|
||||
|
||||
@ -163,13 +164,13 @@ void PetDigServer::ProgressPetDigMissions(const Entity* owner, const Entity* che
|
||||
if (missionComponent != nullptr) {
|
||||
// Can You Dig It progress
|
||||
const auto digMissionState = missionComponent->GetMissionState(843);
|
||||
if (digMissionState == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (digMissionState == eMissionState::ACTIVE) {
|
||||
missionComponent->ForceProgress(843, 1216, 1);
|
||||
}
|
||||
|
||||
// Pet Excavator progress
|
||||
const auto excavatorMissionState = missionComponent->GetMissionState(505);
|
||||
if (excavatorMissionState == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (excavatorMissionState == eMissionState::ACTIVE) {
|
||||
if (chest->HasVar(u"PetDig")) {
|
||||
int32_t playerFlag = 1260 + chest->GetVarAs<int32_t>(u"PetDig");
|
||||
Character* player = owner->GetCharacter();
|
||||
@ -193,7 +194,7 @@ void PetDigServer::SpawnPet(Entity* self, const Entity* owner, const DigInfo dig
|
||||
// Some treasures require a mission to be active
|
||||
if (digInfo.requiredMission >= 0) {
|
||||
auto* missionComponent = owner->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr && missionComponent->GetMissionState(digInfo.requiredMission) < MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent != nullptr && missionComponent->GetMissionState(digInfo.requiredMission) < eMissionState::ACTIVE) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void PropertyDevice::OnStartup(Entity* self) {
|
||||
auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
@ -17,7 +18,7 @@ void PropertyDevice::OnRebuildComplete(Entity* self, Entity* target) {
|
||||
|
||||
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr) {
|
||||
if (missionComponent->GetMissionState(m_PropertyMissionID) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent->GetMissionState(m_PropertyMissionID) == eMissionState::ACTIVE) {
|
||||
GameMessages::SendPlayFXEffect(self->GetObjectID(), 641, u"create", "callhome");
|
||||
missionComponent->ForceProgress(m_PropertyMissionID, 1793, self->GetLOT());
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "Entity.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void TouchMissionUpdateServer::OnStartup(Entity* self) {
|
||||
self->SetProximityRadius(20, "touchCheck"); // Those does not have a collider for some reason?
|
||||
@ -29,7 +30,7 @@ void TouchMissionUpdateServer::OnCollisionPhantom(Entity* self, Entity* target)
|
||||
|
||||
const auto state = mission->GetMissionState();
|
||||
|
||||
if (state >= MissionState::MISSION_STATE_COMPLETE || mission->GetCompletions() > 1) {
|
||||
if (state >= eMissionState::COMPLETE || mission->GetCompletions() > 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void NtAssemblyTubeServer::OnStartup(Entity* self) {
|
||||
self->SetProximityRadius(5, "teleport");
|
||||
@ -22,7 +24,7 @@ void NtAssemblyTubeServer::OnProximityUpdate(Entity* self, Entity* entering, std
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "NtDukeServer.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void NtDukeServer::SetVariables(Entity* self) {
|
||||
self->SetVar<float_t>(m_SpyProximityVariable, 35.0f);
|
||||
@ -19,7 +20,7 @@ void NtDukeServer::SetVariables(Entity* self) {
|
||||
self->SetVar<std::vector<LWOOBJID>>(m_SpyCinematicObjectsVariable, { self->GetObjectID() });
|
||||
}
|
||||
|
||||
void NtDukeServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NtDukeServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
|
||||
// Handles adding and removing the sword for the Crux Prime Sword mission
|
||||
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||||
@ -29,9 +30,9 @@ void NtDukeServer::OnMissionDialogueOK(Entity* self, Entity* target, int mission
|
||||
auto state = missionComponent->GetMissionState(m_SwordMissionID);
|
||||
auto lotCount = inventoryComponent->GetLotCount(m_SwordLot);
|
||||
|
||||
if ((state == MissionState::MISSION_STATE_AVAILABLE || state == MissionState::MISSION_STATE_ACTIVE) && lotCount < 1) {
|
||||
if ((state == eMissionState::AVAILABLE || state == eMissionState::ACTIVE) && lotCount < 1) {
|
||||
inventoryComponent->AddItem(m_SwordLot, 1, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
} else if (state == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
} else if (state == eMissionState::READY_TO_COMPLETE) {
|
||||
inventoryComponent->RemoveItem(m_SwordLot, lotCount);
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
class NtDukeServer : public NtFactionSpyServer {
|
||||
void SetVariables(Entity* self) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
const uint32_t m_SwordMissionID = 1448;
|
||||
const LOT m_SwordLot = 13777;
|
||||
};
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "MissionComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Character.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
|
||||
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"bActive", 1, 0, user->GetObjectID(), "", user->GetSystemAddress());
|
||||
@ -16,7 +17,7 @@ void NtParadoxPanelServer::OnUse(Entity* self, Entity* user) {
|
||||
const auto playerID = user->GetObjectID();
|
||||
|
||||
for (const auto mission : tPlayerOnMissions) {
|
||||
if (missionComponent->GetMissionState(mission) != MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent->GetMissionState(mission) != eMissionState::ACTIVE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "GameMessages.h"
|
||||
#include "EntityManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
void NtParadoxTeleServer::OnStartup(Entity* self) {
|
||||
self->SetProximityRadius(5, "teleport");
|
||||
@ -44,7 +45,7 @@ void NtParadoxTeleServer::OnProximityUpdate(Entity* self, Entity* entering, std:
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
void NtSentinelWalkwayServer::OnStartup(Entity* self) {
|
||||
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
|
||||
@ -38,6 +39,6 @@ void NtSentinelWalkwayServer::OnProximityUpdate(Entity* self, Entity* entering,
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,11 @@
|
||||
#include "NtVandaServer.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "MissionState.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
|
||||
// Removes the alien parts after completing the mission
|
||||
if (missionID == m_AlienPartMissionID && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
if (missionID == m_AlienPartMissionID && missionState == eMissionState::READY_TO_COMPLETE) {
|
||||
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
|
||||
for (const auto& alienPartLot : m_AlienPartLots) {
|
||||
inventoryComponent->RemoveItem(alienPartLot, 1);
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
class NtVandaServer : public CppScripts::Script {
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
const uint32_t m_AlienPartMissionID = 1183;
|
||||
const std::vector<LOT> m_AlienPartLots = { 12479, 12480, 12481 };
|
||||
};
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "NtVentureSpeedPadServer.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionTaskType.h"
|
||||
|
||||
void NtVentureSpeedPadServer::OnStartup(Entity* self) {
|
||||
self->SetProximityRadius(3, "speedboost");
|
||||
@ -17,7 +18,7 @@ void NtVentureSpeedPadServer::OnProximityUpdate(Entity* self, Entity* entering,
|
||||
auto* missionComponent = player->GetComponent<MissionComponent>();
|
||||
|
||||
if (missionComponent != nullptr) {
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
|
||||
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
|
||||
}
|
||||
|
||||
auto* skillComponent = player->GetComponent<SkillComponent>();
|
||||
|
@ -2,6 +2,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void SpawnGryphonServer::SetVariables(Entity* self) {
|
||||
self->SetVar<LOT>(u"petLOT", 12433);
|
||||
@ -17,7 +18,7 @@ void SpawnGryphonServer::OnUse(Entity* self, Entity* user) {
|
||||
|
||||
// Little extra for handling the case of the egg being placed the first time
|
||||
if (missionComponent != nullptr && inventoryComponent != nullptr
|
||||
&& missionComponent->GetMissionState(1391) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
&& missionComponent->GetMissionState(1391) == eMissionState::ACTIVE) {
|
||||
inventoryComponent->RemoveItem(12483, inventoryComponent->GetLotCount(12483));
|
||||
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
||||
return;
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "dZoneManager.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void ZoneAgProperty::SetGameVariables(Entity* self) {
|
||||
self->SetVar<std::string>(GuardGroup, "Guard");
|
||||
@ -80,7 +81,7 @@ void ZoneAgProperty::PropGuardCheck(Entity* self, Entity* player) {
|
||||
const auto state = missionComponent->GetMissionState(self->GetVar<uint32_t>(guardMissionFlag));
|
||||
const auto firstState = missionComponent->GetMissionState(self->GetVar<uint32_t>(guardFirstMissionFlag));
|
||||
|
||||
if (firstState < MissionState::MISSION_STATE_COMPLETE || (state != MissionState::MISSION_STATE_COMPLETE && state != MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE))
|
||||
if (firstState < eMissionState::COMPLETE || (state != eMissionState::COMPLETE && state != eMissionState::COMPLETE_READY_TO_COMPLETE))
|
||||
ActivateSpawner(self->GetVar<std::string>(PropertyMGSpawner));
|
||||
}
|
||||
|
||||
@ -304,13 +305,13 @@ void ZoneAgProperty::OnZonePropertyModelPlaced(Entity* self, Entity* player) {
|
||||
if (!character->GetPlayerFlag(101)) {
|
||||
BaseZonePropertyModelPlaced(self, player);
|
||||
character->SetPlayerFlag(101, true);
|
||||
if (missionComponent->GetMissionState(871) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent->GetMissionState(871) == eMissionState::ACTIVE) {
|
||||
self->SetNetworkVar<std::u16string>(u"Tooltip", u"AnotherModel");
|
||||
}
|
||||
|
||||
} else if (!character->GetPlayerFlag(102)) {
|
||||
character->SetPlayerFlag(102, true);
|
||||
if (missionComponent->GetMissionState(871) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent->GetMissionState(871) == eMissionState::ACTIVE) {
|
||||
self->SetNetworkVar<std::u16string>(u"Tooltip", u"TwoMoreModels");
|
||||
}
|
||||
|
||||
@ -331,7 +332,7 @@ void ZoneAgProperty::OnZonePropertyModelPickedUp(Entity* self, Entity* player) {
|
||||
|
||||
if (!character->GetPlayerFlag(109)) {
|
||||
character->SetPlayerFlag(109, true);
|
||||
if (missionComponent->GetMissionState(891) == MissionState::MISSION_STATE_ACTIVE && !character->GetPlayerFlag(110)) {
|
||||
if (missionComponent->GetMissionState(891) == eMissionState::ACTIVE && !character->GetPlayerFlag(110)) {
|
||||
self->SetNetworkVar<std::u16string>(u"Tooltip", u"Rotate");
|
||||
}
|
||||
}
|
||||
@ -353,7 +354,7 @@ void ZoneAgProperty::OnZonePropertyModelRotated(Entity* self, Entity* player) {
|
||||
if (!character->GetPlayerFlag(110)) {
|
||||
character->SetPlayerFlag(110, true);
|
||||
|
||||
if (missionComponent->GetMissionState(891) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent->GetMissionState(891) == eMissionState::ACTIVE) {
|
||||
self->SetNetworkVar<std::u16string>(u"Tooltip", u"PlaceModel");
|
||||
self->SetVar<std::string>(u"tutorial", "place_model");
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "SsModularBuildServer.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
|
||||
int missionNum = 1732;
|
||||
@ -8,7 +9,7 @@ void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool
|
||||
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
|
||||
Mission* rocketMission = mission->GetMission(missionNum);
|
||||
|
||||
if (rocketMission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (rocketMission->GetMissionState() == eMissionState::ACTIVE) {
|
||||
mission->ForceProgress(missionNum, 2478, 1);
|
||||
}
|
||||
}
|
||||
|
@ -3,10 +3,11 @@
|
||||
#include "EntityManager.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "GameMessages.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void VeBricksampleServer::OnUse(Entity* self, Entity* user) {
|
||||
auto* missionComponent = user->GetComponent<MissionComponent>();
|
||||
if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == MissionState::MISSION_STATE_ACTIVE) {
|
||||
if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == eMissionState::ACTIVE) {
|
||||
const auto loot = self->GetVar<int32_t>(m_LootVariable);
|
||||
auto* inventoryComponent = user->GetComponent<InventoryComponent>();
|
||||
|
||||
|
@ -2,17 +2,17 @@
|
||||
#include "Character.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "MissionState.h"
|
||||
#include "eMissionState.h"
|
||||
#include "Entity.h"
|
||||
|
||||
void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
auto* character = target->GetCharacter();
|
||||
if (character == nullptr)
|
||||
return;
|
||||
|
||||
// Resets the player flags that track which consoles they've used
|
||||
if ((missionID == m_ConsoleMissionID || missionID == m_ConsoleRepeatMissionID)
|
||||
&& (missionState == MissionState::MISSION_STATE_AVAILABLE || missionState == MissionState::MISSION_STATE_COMPLETE_AVAILABLE)) {
|
||||
&& (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)) {
|
||||
|
||||
for (auto i = 0; i < 10; i++) {
|
||||
character->SetPlayerFlag(m_ConsoleBaseFlag + i, false);
|
||||
|
@ -2,7 +2,7 @@
|
||||
#include "CppScripts.h"
|
||||
|
||||
class VeEpsilonServer : public CppScripts::Script {
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
const uint32_t m_ConsoleMissionID = 1220;
|
||||
const uint32_t m_ConsoleRepeatMissionID = 1225;
|
||||
const uint32_t m_ConsoleBaseFlag = 1010;
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "NjColeNPC.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void NjColeNPC::OnEmoteReceived(Entity* self, int32_t emote, Entity* target) {
|
||||
if (emote != 393) {
|
||||
@ -26,10 +27,10 @@ void NjColeNPC::OnEmoteReceived(Entity* self, int32_t emote, Entity* target) {
|
||||
missionComponent->ForceProgressTaskType(1818, 1, 1);
|
||||
}
|
||||
|
||||
void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NjColeNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(self, target, missionID, missionState);
|
||||
|
||||
if (missionID == 1818 && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
if (missionID == 1818 && missionState >= eMissionState::READY_TO_COMPLETE) {
|
||||
auto* missionComponent = target->GetComponent<MissionComponent>();
|
||||
auto* inventoryComponent = target->GetComponent<InventoryComponent>();
|
||||
|
||||
|
@ -3,5 +3,5 @@
|
||||
class NjColeNPC : public NjNPCMissionSpinjitzuServer {
|
||||
void OnEmoteReceived(Entity* self, int32_t emote, Entity* target) override;
|
||||
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "NjJayMissionItems.h"
|
||||
|
||||
void NjJayMissionItems::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NjJayMissionItems::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(self, target, missionID, missionState);
|
||||
NPCAddRemoveItem::OnMissionDialogueOK(self, target, missionID, missionState);
|
||||
}
|
||||
|
@ -5,6 +5,6 @@
|
||||
#include <map>
|
||||
|
||||
class NjJayMissionItems : public NjNPCMissionSpinjitzuServer, NPCAddRemoveItem {
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
std::map<uint32_t, std::vector<ItemSetting>> GetSettings() override;
|
||||
};
|
||||
|
@ -1,13 +1,12 @@
|
||||
#include "NjNPCMissionSpinjitzuServer.h"
|
||||
#include "Character.h"
|
||||
#include "EntityManager.h"
|
||||
#include "MissionState.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
|
||||
MissionState missionState) {
|
||||
void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
|
||||
const auto& element = self->GetVar<std::u16string>(ElementVariable);
|
||||
if (missionID == ElementMissions.at(element) && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
|
||||
if (missionID == ElementMissions.at(element) && missionState >= eMissionState::READY_TO_COMPLETE) {
|
||||
|
||||
const auto targetID = target->GetObjectID();
|
||||
|
||||
|
@ -18,7 +18,7 @@ static std::map<std::u16string, uint32_t> ElementMissions = {
|
||||
|
||||
class NjNPCMissionSpinjitzuServer : public CppScripts::Script {
|
||||
public:
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
|
||||
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
|
||||
private:
|
||||
const std::u16string ElementVariable = u"element";
|
||||
};
|
||||
|
@ -3,8 +3,9 @@
|
||||
#include "Character.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "eMissionState.h"
|
||||
|
||||
void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
|
||||
void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||
|
||||
// The Dragon statue daily mission
|
||||
if (missionID == m_MainDragonMissionID) {
|
||||
@ -14,8 +15,8 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, M
|
||||
return;
|
||||
|
||||
switch (missionState) {
|
||||
case MissionState::MISSION_STATE_AVAILABLE:
|
||||
case MissionState::MISSION_STATE_COMPLETE_AVAILABLE:
|
||||
case eMissionState::AVAILABLE:
|
||||
case eMissionState::COMPLETE_AVAILABLE:
|
||||
{
|
||||
// Reset the sub missions
|
||||
for (const auto& subMissionID : m_SubDragonMissionIDs) {
|
||||
@ -33,8 +34,8 @@ void NjWuNPC::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, M
|
||||
|
||||
return;
|
||||
}
|
||||
case MissionState::MISSION_STATE_READY_TO_COMPLETE:
|
||||
case MissionState::MISSION_STATE_COMPLETE_READY_TO_COMPLETE:
|
||||
case eMissionState::READY_TO_COMPLETE:
|
||||
case eMissionState::COMPLETE_READY_TO_COMPLETE:
|
||||
{
|
||||
character->SetPlayerFlag(NJ_WU_SHOW_DAILY_CHEST, true);
|
||||
|
||||
|
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Reference in New Issue
Block a user