Make header skips more obvious (#1074)

* Make header skips more obvious

seeing inStream.Read(LWOOBJID) is much less clear than a macro which very clearly skips the header.

* Formatting pass
This commit is contained in:
David Markowitz
2023-05-08 04:31:10 -07:00
committed by GitHub
parent 64a947e338
commit 7aad6e4bc2
7 changed files with 63 additions and 51 deletions

View File

@@ -22,10 +22,9 @@ extern PlayerContainer playerContainer;
void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
//Get from the packet which player we want to do something with:
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = 0;
inStream.Read(playerID);
inStream.Read(playerID);
auto player = playerContainer.GetPlayerData(playerID);
if (!player) return;
@@ -99,10 +98,9 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
auto maxNumberOfBestFriendsAsString = Game::config->GetValue("max_number_of_best_friends");
// If this config option doesn't exist, default to 5 which is what live used.
auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString != "" ? std::stoi(maxNumberOfBestFriendsAsString) : 5U;
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID requestorPlayerID;
inStream.Read(requestorPlayerID);
inStream.Read(requestorPlayerID);
uint32_t spacing{};
inStream.Read(spacing);
std::string playerName = "";
@@ -247,10 +245,9 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
}
void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
inStream.Read(playerID);
eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
std::string friendName = PacketUtils::ReadString(0x15, packet, true);
@@ -323,10 +320,9 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
}
void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
inStream.Read(playerID);
std::string friendName = PacketUtils::ReadString(0x14, packet, true);
//we'll have to query the db here to find the user, since you can delete them while they're offline.
@@ -381,10 +377,9 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
}
void ChatPacketHandler::HandleChatMessage(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
auto* sender = playerContainer.GetPlayerData(playerID);
@@ -501,10 +496,9 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
}
void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID);
inStream.Read(playerID);
std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
auto* player = playerContainer.GetPlayerData(playerID);
@@ -542,10 +536,9 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
}
void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
char declined = 0;
@@ -576,10 +569,9 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
}
void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
@@ -593,10 +585,9 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
}
void ChatPacketHandler::HandleTeamKick(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
@@ -624,10 +615,9 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
}
void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
@@ -647,10 +637,9 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
}
void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
uint32_t size = 0;
inStream.Read(size);
@@ -671,10 +660,9 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
}
void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID = LWOOBJID_EMPTY;
inStream.Read(playerID);
inStream.Read(playerID);
auto* team = playerContainer.GetTeam(playerID);
auto* data = playerContainer.GetPlayerData(playerID);

View File

@@ -19,9 +19,8 @@ PlayerContainer::~PlayerContainer() {
}
void PlayerContainer::InsertPlayer(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
PlayerData* data = new PlayerData();
inStream.SetReadOffset(inStream.GetReadOffset() + 64);
inStream.Read(data->playerID);
uint32_t len;
@@ -52,9 +51,8 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
}
void PlayerContainer::RemovePlayer(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
inStream.Read(playerID);
//Before they get kicked, we need to also send a message to their friends saying that they disconnected.
@@ -97,9 +95,8 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
}
void PlayerContainer::MuteUpdate(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
inStream.Read(playerID);
time_t expire = 0;
inStream.Read(expire);
@@ -118,9 +115,8 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
}
void PlayerContainer::CreateTeamServer(Packet* packet) {
CINSTREAM;
CINSTREAM_SKIP_HEADER;
LWOOBJID playerID;
inStream.Read(playerID); //skip header
inStream.Read(playerID);
size_t membersSize = 0;
inStream.Read(membersSize);