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https://github.com/DarkflameUniverse/DarkflameServer.git
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IgnoreList: Add and Populate fully working
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parent
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commit
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@ -1,4 +1,5 @@
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set(DCHATSERVER_SOURCES
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"ChatIgnoreList.cpp"
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"ChatPacketHandler.cpp"
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"PlayerContainer.cpp"
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)
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121
dChatServer/ChatIgnoreList.cpp
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121
dChatServer/ChatIgnoreList.cpp
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@ -0,0 +1,121 @@
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#include "ChatIgnoreList.h"
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#include "PlayerContainer.h"
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#include "eChatInternalMessageType.h"
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#include "BitStreamUtils.h"
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#include "PacketUtils.h"
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#include "Game.h"
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#include "Logger.h"
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#include "eObjectBits.h"
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#include "Database.h"
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extern PlayerContainer playerContainer;
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enum IgnoreReponse : uint8_t {
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AddIgnoreResponse = 32,
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GetIgnoreListResponse = 34,
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};
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void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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LOG_DEBUG("Getting ignore list");
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerId;
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inStream.Read(playerId);
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auto* receiver = playerContainer.GetPlayerData(playerId);
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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return;
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}
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, IgnoreReponse::GetIgnoreListResponse);
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bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
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bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
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bitStream.Write<uint16_t>(receiver->ignoredPlayers.size());
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for (const auto& ignoredPlayer : receiver->ignoredPlayers) {
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bitStream.Write(ignoredPlayer.playerId);
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bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
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}
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Game::server->Send(&bitStream, packet->systemAddress, false);
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}
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// Remove from ignore list and response
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// Not much else to do with editing the list, maybe more messages are needed for refreshes or something
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// but you can only add or remove from the list, and you only request the list on world start so pretty small file
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// After the above all work, move to implement the actual ignore functionality in the chat server
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enum class IgnoreResponse : uint8_t {
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SUCCESS,
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ALREADY_IGNORED,
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PLAYER_NOT_FOUND,
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GENERAL_ERROR,
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};
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void ChatIgnoreList::AddIgnore(Packet* packet) {
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LOG_DEBUG("Adding ignore");
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerId;
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inStream.Read(playerId);
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auto* receiver = playerContainer.GetPlayerData(playerId);
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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return;
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}
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inStream.IgnoreBytes(4); // ignore some garbage zeros idk
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LUWString toIgnoreName(33);
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inStream.Read(toIgnoreName);
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std::string toIgnoreStr = toIgnoreName.GetAsString();
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, IgnoreReponse::AddIgnoreResponse);
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// Check if the player exists
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LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
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if (toIgnoreStr == receiver->playerName || toIgnoreStr.find("[GM]") == 0) {
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LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
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bitStream.Write(IgnoreResponse::GENERAL_ERROR);
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} else if (std::count(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), toIgnoreStr) > 0) {
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LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
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bitStream.Write(IgnoreResponse::ALREADY_IGNORED);
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} else {
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auto* playerData = playerContainer.GetPlayerData(toIgnoreStr);
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if (!playerData) {
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// Fall back to query
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auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
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if (!player || player->name != toIgnoreStr) {
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LOG_DEBUG("Player %s not found", toIgnoreStr.c_str());
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bitStream.Write(IgnoreResponse::PLAYER_NOT_FOUND);
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} else {
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ignoredPlayerId = player->id;
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
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receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayerId, toIgnoreStr });
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LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
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bitStream.Write(IgnoreResponse::SUCCESS);
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}
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}
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}
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LUWString playerNameSend(toIgnoreStr, 33);
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bitStream.Write(playerNameSend);
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bitStream.Write(ignoredPlayerId);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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}
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11
dChatServer/ChatIgnoreList.h
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11
dChatServer/ChatIgnoreList.h
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@ -0,0 +1,11 @@
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#ifndef __CHATIGNORELIST__H__
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#define __CHATIGNORELIST__H__
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struct Packet;
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namespace ChatIgnoreList {
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void GetIgnoreList(Packet* packet);
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void AddIgnore(Packet* packet);
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};
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#endif //!__CHATIGNORELIST__H__
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@ -19,6 +19,7 @@
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#include "eChatMessageType.h"
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#include "eChatInternalMessageType.h"
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#include "eWorldMessageType.h"
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#include "ChatIgnoreList.h"
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#include "Game.h"
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@ -234,7 +235,11 @@ void HandlePacket(Packet* packet) {
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break;
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case eChatMessageType::GET_IGNORE_LIST:
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LOG("Asked for ignore list, but is unimplemented right now.");
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ChatIgnoreList::GetIgnoreList(packet);
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break;
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case eChatMessageType::ADD_IGNORE:
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ChatIgnoreList::AddIgnore(packet);
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break;
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case eChatMessageType::TEAM_GET_STATUS:
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@ -7,12 +7,26 @@
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#include "dServer.h"
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#include <unordered_map>
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struct IgnoreData {
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inline bool operator==(const std::string& other) const noexcept {
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return playerName == other;
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}
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inline bool operator==(const LWOOBJID& other) const noexcept {
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return playerId == other;
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}
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LWOOBJID playerId;
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std::string playerName;
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};
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struct PlayerData {
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LWOOBJID playerID;
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std::string playerName;
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SystemAddress sysAddr;
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LWOZONEID zoneID;
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std::vector<FriendData> friends;
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std::vector<IgnoreData> ignoredPlayers;
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time_t muteExpire;
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uint8_t countOfBestFriends = 0;
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};
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