Only start Master of config files exist

Also default the logging to console to on on the off chance the files exist but are wrong / corrupted.
This commit is contained in:
EmosewaMC 2022-12-06 19:30:43 -08:00
parent 46f085eb4b
commit a14e16237b
4 changed files with 33 additions and 8 deletions

View File

@ -40,8 +40,8 @@ int main(int argc, char** argv) {
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig("authconfig.ini");
Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("AuthServer", "Starting Auth server...");

View File

@ -45,8 +45,8 @@ int main(int argc, char** argv) {
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig("chatconfig.ini");
Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("ChatServer", "Starting Chat server...");

View File

@ -79,8 +79,33 @@ int main(int argc, char** argv) {
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
Game::config = new dConfig("masterconfig.ini");
Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "authconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find authconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "chatconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find chatconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "masterconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find masterconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find sharedconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "worldconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find worldconfig.ini");
return EXIT_FAILURE;
}
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "masterconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("MasterServer", "Starting Master server...");

View File

@ -127,8 +127,8 @@ int main(int argc, char** argv) {
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig("worldconfig.ini");
Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "worldconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("WorldServer", "Starting World server...");