mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
This commit is contained in:
@@ -7,7 +7,7 @@
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#include "Game.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "eAddFriendResponseCode.h"
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#include "eAddFriendResponseType.h"
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#include "RakString.h"
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@@ -397,7 +397,7 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
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Game::logger->Log("ChatPacketHandler", "Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
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LOG("Got a message from (%s) [%d]: %s", senderName.c_str(), channel, message.c_str());
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if (channel != 8) return;
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@@ -527,13 +527,13 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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if (team->memberIDs.size() > 3) {
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// no more teams greater than 4
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Game::logger->Log("ChatPacketHandler", "Someone tried to invite a 5th player to a team");
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LOG("Someone tried to invite a 5th player to a team");
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return;
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}
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SendTeamInvite(other, player);
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Game::logger->Log("ChatPacketHandler", "Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
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LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
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}
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void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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@@ -547,7 +547,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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LWOOBJID leaderID = LWOOBJID_EMPTY;
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inStream.Read(leaderID);
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Game::logger->Log("ChatPacketHandler", "Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
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LOG("Accepted invite: %llu -> %llu (%d)", playerID, leaderID, declined);
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if (declined) {
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return;
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@@ -556,13 +556,13 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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auto* team = playerContainer.GetTeam(leaderID);
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if (team == nullptr) {
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Game::logger->Log("ChatPacketHandler", "Failed to find team for leader (%llu)", leaderID);
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LOG("Failed to find team for leader (%llu)", leaderID);
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team = playerContainer.GetTeam(playerID);
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}
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if (team == nullptr) {
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Game::logger->Log("ChatPacketHandler", "Failed to find team for player (%llu)", playerID);
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LOG("Failed to find team for player (%llu)", playerID);
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return;
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}
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@@ -578,7 +578,7 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
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auto* team = playerContainer.GetTeam(playerID);
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Game::logger->Log("ChatPacketHandler", "(%llu) leaving team", playerID);
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LOG("(%llu) leaving team", playerID);
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if (team != nullptr) {
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playerContainer.RemoveMember(team, playerID, false, false, true);
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@@ -592,7 +592,7 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
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std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
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Game::logger->Log("ChatPacketHandler", "(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
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LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
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auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
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@@ -622,7 +622,7 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
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std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
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Game::logger->Log("ChatPacketHandler", "(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
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LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
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auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
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@@ -6,7 +6,7 @@
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//DLU Includes:
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#include "dCommonVars.h"
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#include "dServer.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Database.h"
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#include "dConfig.h"
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#include "dChatFilter.h"
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@@ -27,7 +27,7 @@
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#include <MessageIdentifiers.h>
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namespace Game {
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dLogger* logger = nullptr;
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Logger* logger = nullptr;
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dServer* server = nullptr;
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dConfig* config = nullptr;
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dChatFilter* chatFilter = nullptr;
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@@ -37,7 +37,7 @@ namespace Game {
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}
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dLogger* SetupLogger();
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Logger* SetupLogger();
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void HandlePacket(Packet* packet);
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PlayerContainer playerContainer;
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@@ -58,9 +58,9 @@ int main(int argc, char** argv) {
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Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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Game::logger->Log("ChatServer", "Starting Chat server...");
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Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
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LOG("Starting Chat server...");
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LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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LOG("Compiled on: %s", __TIMESTAMP__);
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try {
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std::string clientPathStr = Game::config->GetValue("client_location");
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@@ -72,7 +72,7 @@ int main(int argc, char** argv) {
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
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LOG("Got an error while setting up assets: %s", ex.what());
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return EXIT_FAILURE;
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}
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@@ -86,7 +86,7 @@ int main(int argc, char** argv) {
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try {
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Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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} catch (sql::SQLException& ex) {
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Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s", ex.what());
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LOG("Got an error while connecting to the database: %s", ex.what());
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Database::Destroy("ChatServer");
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delete Game::server;
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delete Game::logger;
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@@ -185,7 +185,7 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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dLogger* SetupLogger() {
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Logger* SetupLogger() {
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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@@ -194,16 +194,16 @@ dLogger* SetupLogger() {
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logDebugStatements = true;
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#endif
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return new dLogger(logPath, logToConsole, logDebugStatements);
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return new Logger(logPath, logToConsole, logDebugStatements);
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}
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_DISCONNECTION_NOTIFICATION || packet->data[0] == ID_CONNECTION_LOST) {
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Game::logger->Log("ChatServer", "A server has disconnected, erasing their connected players from the list.");
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LOG("A server has disconnected, erasing their connected players from the list.");
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}
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if (packet->data[0] == ID_NEW_INCOMING_CONNECTION) {
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Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
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LOG("A server is connecting, awaiting user list.");
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}
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if (packet->length < 4) return; // Nothing left to process. Need 4 bytes to continue.
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@@ -234,7 +234,7 @@ void HandlePacket(Packet* packet) {
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}
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default:
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Game::logger->Log("ChatServer", "Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
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LOG("Unknown CHAT_INTERNAL id: %i", int(packet->data[3]));
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}
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}
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@@ -245,7 +245,7 @@ void HandlePacket(Packet* packet) {
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break;
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case eChatMessageType::GET_IGNORE_LIST:
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Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
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LOG("Asked for ignore list, but is unimplemented right now.");
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break;
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case eChatMessageType::TEAM_GET_STATUS:
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@@ -303,19 +303,19 @@ void HandlePacket(Packet* packet) {
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break;
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default:
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Game::logger->Log("ChatServer", "Unknown CHAT id: %i", int(packet->data[3]));
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LOG("Unknown CHAT id: %i", int(packet->data[3]));
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}
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}
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
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switch (static_cast<eWorldMessageType>(packet->data[3])) {
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case eWorldMessageType::ROUTE_PACKET: {
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Game::logger->Log("ChatServer", "Routing packet from world");
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LOG("Routing packet from world");
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break;
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}
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default:
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Game::logger->Log("ChatServer", "Unknown World id: %i", int(packet->data[3]));
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LOG("Unknown World id: %i", int(packet->data[3]));
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}
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}
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}
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@@ -3,7 +3,7 @@
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#include <iostream>
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#include <algorithm>
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "ChatPacketHandler.h"
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#include "GeneralUtils.h"
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#include "BitStreamUtils.h"
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@@ -44,7 +44,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
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mNames[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
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mPlayers.insert(std::make_pair(data->playerID, data));
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Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
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LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
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auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
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@@ -87,7 +87,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
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}
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}
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Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
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LOG("Removed user: %llu", playerID);
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mPlayers.erase(playerID);
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auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
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@@ -110,7 +110,7 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
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auto* player = this->GetPlayerData(playerID);
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if (player == nullptr) {
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Game::logger->Log("PlayerContainer", "Failed to find user: %llu", playerID);
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LOG("Failed to find user: %llu", playerID);
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return;
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}
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@@ -214,7 +214,7 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
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void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
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if (team->memberIDs.size() >= 4){
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Game::logger->Log("PlayerContainer", "Tried to add player to team that already had 4 players");
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LOG("Tried to add player to team that already had 4 players");
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auto* player = GetPlayerData(playerID);
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if (!player) return;
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ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");
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