Default Branch

53877a0bc3 · refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452) · Updated 2024-11-19 02:45:24 +00:00

Branches

b49e316296 · test using FetchContent for dependencies · Updated 2024-11-21 03:12:11 +00:00

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5f631e7389 · Update dGame/User.h · Updated 2024-11-18 04:59:38 +00:00

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7b819d508b · Squashed commit of the following: · Updated 2024-11-17 18:33:15 +00:00

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9e242995e9 · use SQLite types · Updated 2024-11-15 09:05:05 +00:00

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b79406c27d · f · Updated 2024-11-10 20:12:45 +00:00

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9655f0ee45 · make include guards standards conforming · Updated 2024-10-30 07:34:25 +00:00

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7513dc6f49 · Merge branch 'fix-windows-debug' of https://github.com/DarkflameUniverse/DarkflameServer into fix-windows-debug · Updated 2024-10-28 07:31:01 +00:00

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4004534732 · Initial work on TCP transport layer: · Updated 2024-10-13 20:42:59 +00:00

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bd863a6dcf · Added a navmesh for old gf · Updated 2024-09-12 19:20:17 +00:00

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328743f1e1 · Local work · Updated 2024-09-08 15:40:32 +00:00

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b984cd6a0b · Merge branch 'main' into property_behavior_saving · Updated 2024-06-13 02:17:39 +00:00

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Included

bf58cf85cc · us static cast and enum · Updated 2024-06-07 20:07:37 +00:00

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a54600b41e · busting out the multimap ig (#1602) · Updated 2024-05-31 18:46:18 +00:00

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c72ce4003b · fix dimantling items from not the model inventory · Updated 2024-05-30 10:51:13 +00:00

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8f6ee6327e · add deep copy of config data · Updated 2024-05-25 04:17:56 +00:00

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0e4e1def81 · Update names · Updated 2024-05-13 05:53:03 +00:00

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c06f96b55f · fix: use after free in mission progression after removing item from inventory · Updated 2024-05-12 10:46:07 +00:00

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b78ece8919 · wip: Http Client experiments · Updated 2024-05-01 21:41:59 +00:00

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facc181ddc · chore: remove json · Updated 2024-05-01 13:46:29 +00:00

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6943e2048f · remove md5 new · Updated 2024-05-01 10:06:31 +00:00

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