mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
@@ -3,7 +3,6 @@
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#include "Database.h"
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#include <vector>
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "Game.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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@@ -13,6 +12,11 @@
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#include "RakString.h"
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#include "dConfig.h"
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#include "eObjectBits.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "eChatInternalMessageType.h"
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#include "eClientMessageType.h"
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#include "eGameMessageType.h"
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extern PlayerContainer playerContainer;
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@@ -72,11 +76,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Now, we need to send the friendlist to the server they came from:
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)friends.size());
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@@ -413,10 +417,10 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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const auto otherName = std::string(otherMember->playerName.c_str());
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(otherMember->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(otherMember->playerID);
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bitStream.Write<uint8_t>(8);
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bitStream.Write<unsigned int>(69);
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@@ -452,10 +456,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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//To the sender:
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(goonA->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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@@ -475,10 +479,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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//To the receiver:
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(goonB->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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@@ -717,11 +721,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
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PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
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bitStream.Write(sender->playerID);
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@@ -732,14 +736,14 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
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void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
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bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
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bitStream.Write(bLeaderIsFreeTrial);
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bitStream.Write(i64LeaderID);
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@@ -759,14 +763,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
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void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(i64LeaderID);
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bitStream.Write(i64LeaderZoneID);
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@@ -784,14 +788,14 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
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void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
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bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
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bitStream.Write(i64PlayerID);
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@@ -801,14 +805,14 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
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void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
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bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
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bitStream.Write(bIsFreeTrial);
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bitStream.Write(bLocal);
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@@ -830,14 +834,14 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
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void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
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bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
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bitStream.Write(bDisband);
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bitStream.Write(bIsKicked);
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@@ -856,14 +860,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
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void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(i64PlayerID);
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if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
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@@ -890,11 +894,11 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
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[bool] - is FTP*/
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(friendData->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
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bitStream.Write<uint8_t>(notifyType);
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std::string playerName = playerData->playerName.c_str();
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@@ -929,11 +933,11 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
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}
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
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PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
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bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
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@@ -945,11 +949,11 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
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if (!receiver || !sender) return;
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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// Portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
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bitStream.Write(responseCode);
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// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
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bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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@@ -970,11 +974,11 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
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if (!receiver) return;
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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||||
//portion that will get routed:
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
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bitStream.Write<uint8_t>(isSuccessful); //isOnline
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PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
|
||||
|
||||
|
@@ -9,19 +9,23 @@
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#include "dLogger.h"
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#include "Database.h"
|
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#include "dConfig.h"
|
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#include "dMessageIdentifiers.h"
|
||||
#include "dChatFilter.h"
|
||||
#include "Diagnostics.h"
|
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#include "AssetManager.h"
|
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#include "BinaryPathFinder.h"
|
||||
|
||||
#include "eConnectionType.h"
|
||||
#include "PlayerContainer.h"
|
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#include "ChatPacketHandler.h"
|
||||
#include "eChatMessageType.h"
|
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#include "eChatInternalMessageType.h"
|
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#include "eWorldMessageType.h"
|
||||
|
||||
#include "Game.h"
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
#include <MessageIdentifiers.h>
|
||||
|
||||
namespace Game {
|
||||
dLogger* logger = nullptr;
|
||||
dServer* server = nullptr;
|
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@@ -68,7 +72,7 @@ int main(int argc, char** argv) {
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
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Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
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||||
|
||||
|
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return EXIT_FAILURE;
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||||
}
|
||||
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@@ -199,25 +203,25 @@ void HandlePacket(Packet* packet) {
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||||
Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
|
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}
|
||||
|
||||
if (packet->data[1] == CHAT_INTERNAL) {
|
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switch (packet->data[3]) {
|
||||
case MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION:
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
|
||||
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
|
||||
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
|
||||
playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION:
|
||||
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
|
||||
playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_MUTE_UPDATE:
|
||||
case eChatInternalMessageType::MUTE_UPDATE:
|
||||
playerContainer.MuteUpdate(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_CREATE_TEAM:
|
||||
case eChatInternalMessageType::CREATE_TEAM:
|
||||
playerContainer.CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_INTERNAL_ANNOUNCEMENT: {
|
||||
case eChatInternalMessageType::ANNOUNCEMENT: {
|
||||
//we just forward this packet to every connected server
|
||||
CINSTREAM;
|
||||
Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
|
||||
@@ -229,67 +233,67 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == CHAT) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_CHAT_GET_FRIENDS_LIST:
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
|
||||
switch (static_cast<eChatMessageType>(packet->data[3])) {
|
||||
case eChatMessageType::GET_FRIENDS_LIST:
|
||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GET_IGNORE_LIST:
|
||||
case eChatMessageType::GET_IGNORE_LIST:
|
||||
Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_GET_STATUS:
|
||||
case eChatMessageType::TEAM_GET_STATUS:
|
||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_ADD_FRIEND_REQUEST:
|
||||
case eChatMessageType::ADD_FRIEND_REQUEST:
|
||||
//this involves someone sending the initial request, the response is below, response as in from the other player.
|
||||
//We basically just check to see if this player is online or not and route the packet.
|
||||
ChatPacketHandler::HandleFriendRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_ADD_FRIEND_RESPONSE:
|
||||
case eChatMessageType::ADD_FRIEND_RESPONSE:
|
||||
//This isn't the response a server sent, rather it is a player's response to a received request.
|
||||
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
|
||||
ChatPacketHandler::HandleFriendResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_REMOVE_FRIEND:
|
||||
case eChatMessageType::REMOVE_FRIEND:
|
||||
ChatPacketHandler::HandleRemoveFriend(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GENERAL_CHAT_MESSAGE:
|
||||
case eChatMessageType::GENERAL_CHAT_MESSAGE:
|
||||
ChatPacketHandler::HandleChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_PRIVATE_CHAT_MESSAGE:
|
||||
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
|
||||
//This message is supposed to be echo'd to both the sender and the receiver
|
||||
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
||||
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE:
|
||||
case eChatMessageType::TEAM_INVITE:
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE_RESPONSE:
|
||||
case eChatMessageType::TEAM_INVITE_RESPONSE:
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_LEAVE:
|
||||
case eChatMessageType::TEAM_LEAVE:
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LEADER:
|
||||
case eChatMessageType::TEAM_SET_LEADER:
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_KICK:
|
||||
case eChatMessageType::TEAM_KICK:
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LOOT:
|
||||
case eChatMessageType::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
|
||||
@@ -298,9 +302,9 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == WORLD) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
|
||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||
case eWorldMessageType::ROUTE_PACKET: {
|
||||
Game::logger->Log("ChatServer", "Routing packet from world");
|
||||
break;
|
||||
}
|
||||
|
@@ -6,9 +6,10 @@
|
||||
#include "dLogger.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "Database.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
|
||||
PlayerContainer::PlayerContainer() {
|
||||
}
|
||||
@@ -149,7 +150,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
@@ -348,7 +349,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
Reference in New Issue
Block a user