mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 01:38:20 +00:00
parent
c17b5fa586
commit
e297aacc68
@ -15,10 +15,13 @@
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//RakNet includes:
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#include "RakNetDefines.h"
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#include <MessageIdentifiers.h>
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//Auth includes:
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#include "AuthPackets.h"
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#include "dMessageIdentifiers.h"
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#include "eConnectionType.h"
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#include "eServerMessageType.h"
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#include "eAuthMessageType.h"
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#include "Game.h"
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namespace Game {
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@ -169,12 +172,12 @@ dLogger* SetupLogger() {
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void HandlePacket(Packet* packet) {
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if (packet->data[0] == ID_USER_PACKET_ENUM) {
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if (packet->data[1] == SERVER) {
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if (packet->data[3] == MSG_SERVER_VERSION_CONFIRM) {
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
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if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
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AuthPackets::HandleHandshake(Game::server, packet);
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}
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} else if (packet->data[1] == AUTH) {
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if (packet->data[3] == MSG_AUTH_LOGIN_REQUEST) {
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} else if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::AUTH) {
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if (static_cast<eAuthMessageType>(packet->data[3]) == eAuthMessageType::LOGIN_REQUEST) {
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AuthPackets::HandleLoginRequest(Game::server, packet);
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}
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}
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@ -3,7 +3,6 @@
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#include "Database.h"
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#include <vector>
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#include "PacketUtils.h"
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#include "dMessageIdentifiers.h"
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#include "Game.h"
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#include "dServer.h"
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#include "GeneralUtils.h"
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@ -13,6 +12,11 @@
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#include "RakString.h"
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#include "dConfig.h"
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#include "eObjectBits.h"
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#include "eConnectionType.h"
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#include "eChatMessageType.h"
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#include "eChatInternalMessageType.h"
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#include "eClientMessageType.h"
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#include "eGameMessageType.h"
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extern PlayerContainer playerContainer;
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@ -72,11 +76,11 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Now, we need to send the friendlist to the server they came from:
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GET_FRIENDS_LIST_RESPONSE);
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bitStream.Write<uint8_t>(0);
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bitStream.Write<uint16_t>(1); //Length of packet -- just writing one as it doesn't matter, client skips it.
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bitStream.Write((uint16_t)friends.size());
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@ -413,10 +417,10 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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const auto otherName = std::string(otherMember->playerName.c_str());
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(otherMember->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(otherMember->playerID);
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bitStream.Write<uint8_t>(8);
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bitStream.Write<unsigned int>(69);
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@ -452,10 +456,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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//To the sender:
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(goonA->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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@ -475,10 +479,10 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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//To the receiver:
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{
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(goonB->playerID);
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PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_PRIVATE_CHAT_MESSAGE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA->playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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@ -717,11 +721,11 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TEAM_INVITE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TEAM_INVITE);
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PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
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bitStream.Write(sender->playerID);
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@ -732,14 +736,14 @@ void ChatPacketHandler::SendTeamInvite(PlayerData* receiver, PlayerData* sender)
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void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeaderIsFreeTrial, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, uint8_t ucResponseCode, std::u16string wsLeaderName) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_INVITE_CONFIRM);
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bitStream.Write(eGameMessageType::TEAM_INVITE_CONFIRM);
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bitStream.Write(bLeaderIsFreeTrial);
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bitStream.Write(i64LeaderID);
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@ -759,14 +763,14 @@ void ChatPacketHandler::SendTeamInviteConfirm(PlayerData* receiver, bool bLeader
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void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderID, LWOZONEID i64LeaderZoneID, uint8_t ucLootFlag, uint8_t ucNumOfOtherPlayers, std::u16string wsLeaderName) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(eGameMessageType::TEAM_GET_STATUS_RESPONSE);
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bitStream.Write(i64LeaderID);
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bitStream.Write(i64LeaderZoneID);
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@ -784,14 +788,14 @@ void ChatPacketHandler::SendTeamStatus(PlayerData* receiver, LWOOBJID i64LeaderI
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void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64PlayerID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_LEADER);
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bitStream.Write(eGameMessageType::TEAM_SET_LEADER);
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bitStream.Write(i64PlayerID);
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@ -801,14 +805,14 @@ void ChatPacketHandler::SendTeamSetLeader(PlayerData* receiver, LWOOBJID i64Play
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void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTrial, bool bLocal, bool bNoLootOnDeath, LWOOBJID i64PlayerID, std::u16string wsPlayerName, LWOZONEID zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_ADD_PLAYER);
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bitStream.Write(eGameMessageType::TEAM_ADD_PLAYER);
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bitStream.Write(bIsFreeTrial);
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bitStream.Write(bLocal);
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@ -830,14 +834,14 @@ void ChatPacketHandler::SendTeamAddPlayer(PlayerData* receiver, bool bIsFreeTria
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void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband, bool bIsKicked, bool bIsLeaving, bool bLocal, LWOOBJID i64LeaderID, LWOOBJID i64PlayerID, std::u16string wsPlayerName) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_REMOVE_PLAYER);
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bitStream.Write(eGameMessageType::TEAM_REMOVE_PLAYER);
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bitStream.Write(bDisband);
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bitStream.Write(bIsKicked);
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@ -856,14 +860,14 @@ void ChatPacketHandler::SendTeamRemovePlayer(PlayerData* receiver, bool bDisband
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void ChatPacketHandler::SendTeamSetOffWorldFlag(PlayerData* receiver, LWOOBJID i64PlayerID, LWOZONEID zoneID) {
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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CMSGHEADER;
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bitStream.Write(receiver->playerID);
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bitStream.Write(GAME_MSG::GAME_MSG_TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(eGameMessageType::TEAM_SET_OFF_WORLD_FLAG);
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bitStream.Write(i64PlayerID);
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if (receiver->zoneID.GetCloneID() == zoneID.GetCloneID()) {
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@ -890,11 +894,11 @@ void ChatPacketHandler::SendFriendUpdate(PlayerData* friendData, PlayerData* pla
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[bool] - is FTP*/
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(friendData->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_UPDATE_FRIEND_NOTIFY);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::UPDATE_FRIEND_NOTIFY);
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bitStream.Write<uint8_t>(notifyType);
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std::string playerName = playerData->playerName.c_str();
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@ -929,11 +933,11 @@ void ChatPacketHandler::SendFriendRequest(PlayerData* receiver, PlayerData* send
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}
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_REQUEST);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_REQUEST);
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PacketUtils::WritePacketWString(sender->playerName.c_str(), 33, &bitStream);
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bitStream.Write<uint8_t>(0); // This is a BFF flag however this is unused in live and does not have an implementation client side.
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@ -945,11 +949,11 @@ void ChatPacketHandler::SendFriendResponse(PlayerData* receiver, PlayerData* sen
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if (!receiver || !sender) return;
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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// Portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_ADD_FRIEND_RESPONSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::ADD_FRIEND_RESPONSE);
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bitStream.Write(responseCode);
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// For all requests besides accepted, write a flag that says whether or not we are already best friends with the receiver.
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bitStream.Write<uint8_t>(responseCode != eAddFriendResponseType::ACCEPTED ? isBestFriendsAlready : sender->sysAddr != UNASSIGNED_SYSTEM_ADDRESS);
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@ -970,11 +974,11 @@ void ChatPacketHandler::SendRemoveFriend(PlayerData* receiver, std::string& pers
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if (!receiver) return;
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CBITSTREAM;
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PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_REMOVE_FRIEND_RESPONSE);
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PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::REMOVE_FRIEND_RESPONSE);
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bitStream.Write<uint8_t>(isSuccessful); //isOnline
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PacketUtils::WritePacketWString(personToRemove, 33, &bitStream);
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@ -9,19 +9,23 @@
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#include "dLogger.h"
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#include "Database.h"
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#include "dConfig.h"
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#include "dMessageIdentifiers.h"
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#include "dChatFilter.h"
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#include "Diagnostics.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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#include "eConnectionType.h"
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#include "PlayerContainer.h"
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#include "ChatPacketHandler.h"
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#include "eChatMessageType.h"
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#include "eChatInternalMessageType.h"
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#include "eWorldMessageType.h"
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#include "Game.h"
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//RakNet includes:
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#include "RakNetDefines.h"
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#include <MessageIdentifiers.h>
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namespace Game {
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dLogger* logger = nullptr;
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dServer* server = nullptr;
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@ -68,7 +72,7 @@ int main(int argc, char** argv) {
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
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return EXIT_FAILURE;
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}
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@ -199,25 +203,25 @@ void HandlePacket(Packet* packet) {
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Game::logger->Log("ChatServer", "A server is connecting, awaiting user list.");
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}
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if (packet->data[1] == CHAT_INTERNAL) {
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switch (packet->data[3]) {
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case MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION:
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
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switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
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case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
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playerContainer.InsertPlayer(packet);
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break;
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case MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION:
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case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
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playerContainer.RemovePlayer(packet);
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break;
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case MSG_CHAT_INTERNAL_MUTE_UPDATE:
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case eChatInternalMessageType::MUTE_UPDATE:
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playerContainer.MuteUpdate(packet);
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break;
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case MSG_CHAT_INTERNAL_CREATE_TEAM:
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case eChatInternalMessageType::CREATE_TEAM:
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playerContainer.CreateTeamServer(packet);
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break;
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case MSG_CHAT_INTERNAL_ANNOUNCEMENT: {
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case eChatInternalMessageType::ANNOUNCEMENT: {
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//we just forward this packet to every connected server
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CINSTREAM;
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Game::server->Send(&inStream, packet->systemAddress, true); //send to everyone except origin
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@ -229,67 +233,67 @@ void HandlePacket(Packet* packet) {
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}
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}
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if (packet->data[1] == CHAT) {
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switch (packet->data[3]) {
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case MSG_CHAT_GET_FRIENDS_LIST:
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if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
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switch (static_cast<eChatMessageType>(packet->data[3])) {
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case eChatMessageType::GET_FRIENDS_LIST:
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ChatPacketHandler::HandleFriendlistRequest(packet);
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break;
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case MSG_CHAT_GET_IGNORE_LIST:
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case eChatMessageType::GET_IGNORE_LIST:
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Game::logger->Log("ChatServer", "Asked for ignore list, but is unimplemented right now.");
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break;
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case MSG_CHAT_TEAM_GET_STATUS:
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case eChatMessageType::TEAM_GET_STATUS:
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ChatPacketHandler::HandleTeamStatusRequest(packet);
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break;
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||||
case MSG_CHAT_ADD_FRIEND_REQUEST:
|
||||
case eChatMessageType::ADD_FRIEND_REQUEST:
|
||||
//this involves someone sending the initial request, the response is below, response as in from the other player.
|
||||
//We basically just check to see if this player is online or not and route the packet.
|
||||
ChatPacketHandler::HandleFriendRequest(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_ADD_FRIEND_RESPONSE:
|
||||
case eChatMessageType::ADD_FRIEND_RESPONSE:
|
||||
//This isn't the response a server sent, rather it is a player's response to a received request.
|
||||
//Here, we'll actually have to add them to eachother's friend lists depending on the response code.
|
||||
ChatPacketHandler::HandleFriendResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_REMOVE_FRIEND:
|
||||
case eChatMessageType::REMOVE_FRIEND:
|
||||
ChatPacketHandler::HandleRemoveFriend(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_GENERAL_CHAT_MESSAGE:
|
||||
case eChatMessageType::GENERAL_CHAT_MESSAGE:
|
||||
ChatPacketHandler::HandleChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_PRIVATE_CHAT_MESSAGE:
|
||||
case eChatMessageType::PRIVATE_CHAT_MESSAGE:
|
||||
//This message is supposed to be echo'd to both the sender and the receiver
|
||||
//BUT: they have to have different responseCodes, so we'll do some of the ol hacky wacky to fix that right up.
|
||||
ChatPacketHandler::HandlePrivateChatMessage(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE:
|
||||
case eChatMessageType::TEAM_INVITE:
|
||||
ChatPacketHandler::HandleTeamInvite(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_INVITE_RESPONSE:
|
||||
case eChatMessageType::TEAM_INVITE_RESPONSE:
|
||||
ChatPacketHandler::HandleTeamInviteResponse(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_LEAVE:
|
||||
case eChatMessageType::TEAM_LEAVE:
|
||||
ChatPacketHandler::HandleTeamLeave(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LEADER:
|
||||
case eChatMessageType::TEAM_SET_LEADER:
|
||||
ChatPacketHandler::HandleTeamPromote(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_KICK:
|
||||
case eChatMessageType::TEAM_KICK:
|
||||
ChatPacketHandler::HandleTeamKick(packet);
|
||||
break;
|
||||
|
||||
case MSG_CHAT_TEAM_SET_LOOT:
|
||||
case eChatMessageType::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
|
||||
@ -298,9 +302,9 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == WORLD) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::WORLD) {
|
||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||
case eWorldMessageType::ROUTE_PACKET: {
|
||||
Game::logger->Log("ChatServer", "Routing packet from world");
|
||||
break;
|
||||
}
|
||||
|
@ -6,9 +6,10 @@
|
||||
#include "dLogger.h"
|
||||
#include "ChatPacketHandler.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "Database.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
|
||||
PlayerContainer::PlayerContainer() {
|
||||
}
|
||||
@ -149,7 +150,7 @@ void PlayerContainer::CreateTeamServer(Packet* packet) {
|
||||
|
||||
void PlayerContainer::BroadcastMuteUpdate(LWOOBJID player, time_t time) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
|
||||
bitStream.Write(player);
|
||||
bitStream.Write(time);
|
||||
@ -348,7 +349,7 @@ void PlayerContainer::TeamStatusUpdate(TeamData* team) {
|
||||
|
||||
void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_TEAM_UPDATE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::TEAM_UPDATE);
|
||||
|
||||
bitStream.Write(team->teamID);
|
||||
bitStream.Write(deleteTeam);
|
||||
|
@ -7,6 +7,8 @@
|
||||
#include <string>
|
||||
#include <set>
|
||||
#include "BitStream.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
|
||||
#pragma warning (disable:4251) //Disables SQL warnings
|
||||
|
||||
@ -28,7 +30,7 @@ constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
|
||||
|
||||
#define CBITSTREAM RakNet::BitStream bitStream;
|
||||
#define CINSTREAM RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
#define CMSGHEADER PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
#define SEND_PACKET Game::server->Send(&bitStream, sysAddr, false);
|
||||
#define SEND_PACKET_BROADCAST Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
|
||||
|
@ -1,564 +0,0 @@
|
||||
#pragma once
|
||||
#include "MessageIdentifiers.h"
|
||||
|
||||
enum CONNECTION_TYPE {
|
||||
SERVER = 0, //!< Means it is used throughout all servers
|
||||
AUTH, //!< Means it is sent from the client authentication
|
||||
CHAT, //!< Means it is sent from and to the chat server
|
||||
CHAT_INTERNAL, //!< Unused - We can potentially use this in the future for various things
|
||||
WORLD, //!< Means it is sent from the client world
|
||||
CLIENT, //!< Means it is sent to the client from the world server
|
||||
MASTER //!< Means it is sent to and from the master server
|
||||
};
|
||||
|
||||
//! The Internal Server Packet Identifiers
|
||||
enum SERVER {
|
||||
MSG_SERVER_VERSION_CONFIRM = 0, /*!< Sent during a handshake to confirm the server/client version */
|
||||
MSG_SERVER_DISCONNECT_NOTIFY, /*!< Sent when a user disconnected */
|
||||
MSG_SERVER_GENERAL_NOTIFY /*!< A general notification */
|
||||
};
|
||||
|
||||
//! The Internal Authentication Packet Identifiers
|
||||
enum AUTH {
|
||||
MSG_AUTH_LOGIN_REQUEST = 0, /*!< Sent from the client when a user logs in */
|
||||
MSG_AUTH_LOGOUT_REQUEST, /*!< Sent from the client when a user logs out */
|
||||
MSG_AUTH_CREATE_NEW_ACCOUNT_REQUEST, /*!< Sent from the client when a user creates a new account */
|
||||
MSG_AUTH_LEGOINTERFACE_AUTH_RESPONSE, /*!< Unknown */
|
||||
MSG_AUTH_SESSIONKEY_RECEIVED_CONFIRM, /*!< Sent when the server recieved the session key (?) */
|
||||
MSG_AUTH_RUNTIME_CONFIG /*!< Unknown */
|
||||
};
|
||||
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum CHAT {
|
||||
MSG_CHAT_LOGIN_SESSION_NOTIFY = 0, /*!< When a user logs in */
|
||||
MSG_CHAT_GENERAL_CHAT_MESSAGE, /*!< Used for global chat messages */
|
||||
MSG_CHAT_PRIVATE_CHAT_MESSAGE, /*!< Used for private chat messages */
|
||||
MSG_CHAT_USER_CHANNEL_CHAT_MESSAGE, /*!< Unknown */
|
||||
MSG_CHAT_WORLD_DISCONNECT_REQUEST, /*!< Unknown */
|
||||
MSG_CHAT_WORLD_PROXIMITY_RESPONSE, /*!< Unknown */
|
||||
MSG_CHAT_WORLD_PARCEL_RESPONSE, /*!< Unknown */
|
||||
MSG_CHAT_ADD_FRIEND_REQUEST, /*!< When the client requests to add a friend */
|
||||
MSG_CHAT_ADD_FRIEND_RESPONSE, /*!< Sent from the server when the client adds a friend */
|
||||
MSG_CHAT_REMOVE_FRIEND, /*!< When the client removes a friend */
|
||||
MSG_CHAT_GET_FRIENDS_LIST, /*!< Sent when the client requests a user's friends list */
|
||||
MSG_CHAT_ADD_IGNORE, /*!< Sent when the client adds a friend to the "ignore" list */
|
||||
MSG_CHAT_REMOVE_IGNORE, /*!< Sent when the client removes a friend from the "ignore" list */
|
||||
MSG_CHAT_GET_IGNORE_LIST, /*!< Sent when the client requests a user's ignored list */
|
||||
MSG_CHAT_TEAM_MISSED_INVITE_CHECK, /*!< Unknown (Something with an unresponded-to friend request probably) */
|
||||
MSG_CHAT_TEAM_INVITE, /*!< When the client invites a user to a team */
|
||||
MSG_CHAT_TEAM_INVITE_RESPONSE, /*!< Sent from the server when the client invites someone to the team */
|
||||
MSG_CHAT_TEAM_KICK, /*!< Sent when the client kicks a member from a team */
|
||||
MSG_CHAT_TEAM_LEAVE, /*!< Sent when the client leaves a team */
|
||||
MSG_CHAT_TEAM_SET_LOOT, /*!< Unknown (Something to do with team loot) */
|
||||
MSG_CHAT_TEAM_SET_LEADER, /*!< Unknown (Probably sets the team leader or something) */
|
||||
MSG_CHAT_TEAM_GET_STATUS, /*!< Check to see if we are in a team or not, sent on world join */
|
||||
MSG_CHAT_GUILD_CREATE, /*!< Guild Creation */
|
||||
MSG_CHAT_GUILD_INVITE, /*!< Guild Invitation */
|
||||
MSG_CHAT_GUILD_INVITE_RESPONSE, /*!< Guild Invite Response */
|
||||
MSG_CHAT_GUILD_LEAVE, /*!< Guild Leave */
|
||||
MSG_CHAT_GUILD_KICK, /*!< Guild Kick */
|
||||
MSG_CHAT_GUILD_GET_STATUS, /*!< Guild Get Status */
|
||||
MSG_CHAT_GUILD_GET_ALL, /*!< Guild Get All */
|
||||
MSG_CHAT_SHOW_ALL,
|
||||
MSG_CHAT_BLUEPRINT_MODERATED,
|
||||
MSG_CHAT_BLUEPRINT_MODEL_READY,
|
||||
MSG_CHAT_PROPERTY_READY_FOR_APPROVAL,
|
||||
MSG_CHAT_PROPERTY_MODERATION_CHANGED,
|
||||
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED,
|
||||
MSG_CHAT_PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MSG_CHAT_MAIL,
|
||||
MSG_CHAT_WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
MSG_CHAT_REPUTATION_UPDATE,
|
||||
MSG_CHAT_SEND_CANNED_TEXT,
|
||||
MSG_CHAT_GMLEVEL_UPDATE,
|
||||
MSG_CHAT_CHARACTER_NAME_CHANGE_REQUEST,
|
||||
MSG_CHAT_CSR_REQUEST,
|
||||
MSG_CHAT_CSR_REPLY,
|
||||
MSG_CHAT_GM_KICK,
|
||||
MSG_CHAT_GM_ANNOUNCE,
|
||||
MSG_CHAT_GM_MUTE,
|
||||
MSG_CHAT_ACTIVITY_UPDATE,
|
||||
MSG_CHAT_WORLD_ROUTE_PACKET,
|
||||
MSG_CHAT_GET_ZONE_POPULATIONS,
|
||||
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE,
|
||||
MSG_CHAT_REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MSG_CHAT_MATCH_REQUEST,
|
||||
MSG_CHAT_UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
MSG_CHAT_UGCMANIFEST_REPORT_DONE_FILE,
|
||||
MSG_CHAT_UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
MSG_CHAT_UGCC_REQUEST,
|
||||
MSG_CHAT_WHO,
|
||||
MSG_CHAT_WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
MSG_CHAT_ACHIEVEMENT_NOTIFY,
|
||||
MSG_CHAT_GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
MSG_CHAT_UNEXPECTED_DISCONNECT,
|
||||
MSG_CHAT_PLAYER_READY,
|
||||
MSG_CHAT_GET_DONATION_TOTAL,
|
||||
MSG_CHAT_UPDATE_DONATION,
|
||||
MSG_CHAT_PRG_CSR_COMMAND,
|
||||
MSG_CHAT_HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
MSG_CHAT_UPDATE_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
//! Used for packets related to chatting
|
||||
enum CHAT_INTERNAL {
|
||||
MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION = 0,
|
||||
MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION,
|
||||
MSG_CHAT_INTERNAL_ADD_FRIEND,
|
||||
MSG_CHAT_INTERNAL_ADD_BEST_FRIEND,
|
||||
MSG_CHAT_INTERNAL_ADD_TO_TEAM,
|
||||
MSG_CHAT_INTERNAL_ADD_BLOCK,
|
||||
MSG_CHAT_INTERNAL_REMOVE_FRIEND,
|
||||
MSG_CHAT_INTERNAL_REMOVE_BLOCK,
|
||||
MSG_CHAT_INTERNAL_REMOVE_FROM_TEAM,
|
||||
MSG_CHAT_INTERNAL_DELETE_TEAM,
|
||||
MSG_CHAT_INTERNAL_REPORT,
|
||||
MSG_CHAT_INTERNAL_PRIVATE_CHAT,
|
||||
MSG_CHAT_INTERNAL_PRIVATE_CHAT_RESPONSE,
|
||||
MSG_CHAT_INTERNAL_ANNOUNCEMENT,
|
||||
MSG_CHAT_INTERNAL_MAIL_COUNT_UPDATE,
|
||||
MSG_CHAT_INTERNAL_MAIL_SEND_NOTIFY,
|
||||
MSG_CHAT_INTERNAL_REQUEST_USER_LIST,
|
||||
MSG_CHAT_INTERNAL_FRIEND_LIST,
|
||||
MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER,
|
||||
MSG_CHAT_INTERNAL_TEAM_UPDATE,
|
||||
MSG_CHAT_INTERNAL_MUTE_UPDATE,
|
||||
MSG_CHAT_INTERNAL_CREATE_TEAM,
|
||||
};
|
||||
|
||||
//! Used for packets send to the world
|
||||
enum WORLD {
|
||||
MSG_WORLD_CLIENT_VALIDATION = 1, // Session info
|
||||
MSG_WORLD_CLIENT_CHARACTER_LIST_REQUEST,
|
||||
MSG_WORLD_CLIENT_CHARACTER_CREATE_REQUEST,
|
||||
MSG_WORLD_CLIENT_LOGIN_REQUEST, // Character selected
|
||||
MSG_WORLD_CLIENT_GAME_MSG,
|
||||
MSG_WORLD_CLIENT_CHARACTER_DELETE_REQUEST,
|
||||
MSG_WORLD_CLIENT_CHARACTER_RENAME_REQUEST,
|
||||
MSG_WORLD_CLIENT_HAPPY_FLOWER_MODE_NOTIFY,
|
||||
MSG_WORLD_CLIENT_SLASH_RELOAD_MAP, // Reload map cmp
|
||||
MSG_WORLD_CLIENT_SLASH_PUSH_MAP_REQUEST, // Push map req cmd
|
||||
MSG_WORLD_CLIENT_SLASH_PUSH_MAP, // Push map cmd
|
||||
MSG_WORLD_CLIENT_SLASH_PULL_MAP, // Pull map cmd
|
||||
MSG_WORLD_CLIENT_LOCK_MAP_REQUEST,
|
||||
MSG_WORLD_CLIENT_GENERAL_CHAT_MESSAGE, // General chat message
|
||||
MSG_WORLD_CLIENT_HTTP_MONITOR_INFO_REQUEST,
|
||||
MSG_WORLD_CLIENT_SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
|
||||
MSG_WORLD_CLIENT_MODELS_CLEAR,
|
||||
MSG_WORLD_CLIENT_EXHIBIT_INSERT_MODEL,
|
||||
MSG_WORLD_CLIENT_LEVEL_LOAD_COMPLETE, // Character data request
|
||||
MSG_WORLD_CLIENT_TMP_GUILD_CREATE,
|
||||
MSG_WORLD_CLIENT_ROUTE_PACKET, // Social?
|
||||
MSG_WORLD_CLIENT_POSITION_UPDATE,
|
||||
MSG_WORLD_CLIENT_MAIL,
|
||||
MSG_WORLD_CLIENT_WORD_CHECK, // Whitelist word check
|
||||
MSG_WORLD_CLIENT_STRING_CHECK, // Whitelist string check
|
||||
MSG_WORLD_CLIENT_GET_PLAYERS_IN_ZONE,
|
||||
MSG_WORLD_CLIENT_REQUEST_UGC_MANIFEST_INFO,
|
||||
MSG_WORLD_CLIENT_BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
MSG_WORLD_CLIENT_CANCEL_MAP_QUEUE,
|
||||
MSG_WORLD_CLIENT_HANDLE_FUNNESS,
|
||||
MSG_WORLD_CLIENT_FAKE_PRG_CSR_MESSAGE,
|
||||
MSG_WORLD_CLIENT_REQUEST_FREE_TRIAL_REFRESH,
|
||||
MSG_WORLD_CLIENT_GM_SET_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
//! An enum for packets sent to the client
|
||||
enum CLIENT {
|
||||
MSG_CLIENT_LOGIN_RESPONSE = 0,
|
||||
MSG_CLIENT_LOGOUT_RESPONSE,
|
||||
MSG_CLIENT_LOAD_STATIC_ZONE,
|
||||
MSG_CLIENT_CREATE_OBJECT,
|
||||
MSG_CLIENT_CREATE_CHARACTER,
|
||||
MSG_CLIENT_CREATE_CHARACTER_EXTENDED,
|
||||
MSG_CLIENT_CHARACTER_LIST_RESPONSE,
|
||||
MSG_CLIENT_CHARACTER_CREATE_RESPONSE,
|
||||
MSG_CLIENT_CHARACTER_RENAME_RESPONSE,
|
||||
MSG_CLIENT_CHAT_CONNECT_RESPONSE,
|
||||
MSG_CLIENT_AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
MSG_CLIENT_DELETE_CHARACTER_RESPONSE,
|
||||
MSG_CLIENT_GAME_MSG,
|
||||
MSG_CLIENT_CONNECT_CHAT,
|
||||
MSG_CLIENT_TRANSFER_TO_WORLD,
|
||||
MSG_CLIENT_IMPENDING_RELOAD_NOTIFY,
|
||||
MSG_CLIENT_MAKE_GM_RESPONSE,
|
||||
MSG_CLIENT_HTTP_MONITOR_INFO_RESPONSE,
|
||||
MSG_CLIENT_SLASH_PUSH_MAP_RESPONSE,
|
||||
MSG_CLIENT_SLASH_PULL_MAP_RESPONSE,
|
||||
MSG_CLIENT_SLASH_LOCK_MAP_RESPONSE,
|
||||
MSG_CLIENT_BLUEPRINT_SAVE_RESPONSE,
|
||||
MSG_CLIENT_BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
MSG_CLIENT_BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
MSG_CLIENT_BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MSG_CLIENT_MODEL_INSTANTIATE_RESPONSE,
|
||||
MSG_CLIENT_DEBUG_OUTPUT,
|
||||
MSG_CLIENT_ADD_FRIEND_REQUEST,
|
||||
MSG_CLIENT_ADD_FRIEND_RESPONSE,
|
||||
MSG_CLIENT_REMOVE_FRIEND_RESPONSE,
|
||||
MSG_CLIENT_GET_FRIENDS_LIST_RESPONSE,
|
||||
MSG_CLIENT_UPDATE_FRIEND_NOTIFY,
|
||||
MSG_CLIENT_ADD_IGNORE_RESPONSE,
|
||||
MSG_CLIENT_REMOVE_IGNORE_RESPONSE,
|
||||
MSG_CLIENT_GET_IGNORE_LIST_RESPONSE,
|
||||
MSG_CLIENT_TEAM_INVITE,
|
||||
MSG_CLIENT_TEAM_INVITE_INITIAL_RESPONSE,
|
||||
MSG_CLIENT_GUILD_CREATE_RESPONSE,
|
||||
MSG_CLIENT_GUILD_GET_STATUS_RESPONSE,
|
||||
MSG_CLIENT_GUILD_INVITE,
|
||||
MSG_CLIENT_GUILD_INVITE_INITIAL_RESPONSE,
|
||||
MSG_CLIENT_GUILD_INVITE_FINAL_RESPONSE,
|
||||
MSG_CLIENT_GUILD_INVITE_CONFIRM,
|
||||
MSG_CLIENT_GUILD_ADD_PLAYER,
|
||||
MSG_CLIENT_GUILD_REMOVE_PLAYER,
|
||||
MSG_CLIENT_GUILD_LOGIN_LOGOUT,
|
||||
MSG_CLIENT_GUILD_RANK_CHANGE,
|
||||
MSG_CLIENT_GUILD_DATA,
|
||||
MSG_CLIENT_GUILD_STATUS,
|
||||
MSG_CLIENT_MAIL,
|
||||
MSG_CLIENT_DB_PROXY_RESULT,
|
||||
MSG_CLIENT_SHOW_ALL_RESPONSE,
|
||||
MSG_CLIENT_WHO_RESPONSE,
|
||||
MSG_CLIENT_SEND_CANNED_TEXT,
|
||||
MSG_CLIENT_UPDATE_CHARACTER_NAME,
|
||||
MSG_CLIENT_SET_NETWORK_SIMULATOR,
|
||||
MSG_CLIENT_INVALID_CHAT_MESSAGE,
|
||||
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MSG_CLIENT_MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
MSG_CLIENT_CHAT_MODERATION_STRING,
|
||||
MSG_CLIENT_UGC_MANIFEST_RESPONSE,
|
||||
MSG_CLIENT_IN_LOGIN_QUEUE,
|
||||
MSG_CLIENT_SERVER_STATES,
|
||||
MSG_CLIENT_GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
MSG_CLIENT_GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
MSG_CLIENT_UPDATE_FREE_TRIAL_STATUS,
|
||||
MSG_CLIENT_UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
|
||||
//! Used for packets sent to the master server
|
||||
enum MASTER {
|
||||
MSG_MASTER_REQUEST_PERSISTENT_ID = 1,
|
||||
MSG_MASTER_REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
MSG_MASTER_REQUEST_ZONE_TRANSFER,
|
||||
MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
MSG_MASTER_SERVER_INFO,
|
||||
MSG_MASTER_REQUEST_SESSION_KEY,
|
||||
MSG_MASTER_SET_SESSION_KEY,
|
||||
MSG_MASTER_SESSION_KEY_RESPONSE,
|
||||
MSG_MASTER_PLAYER_ADDED,
|
||||
MSG_MASTER_PLAYER_REMOVED,
|
||||
|
||||
MSG_MASTER_CREATE_PRIVATE_ZONE,
|
||||
MSG_MASTER_REQUEST_PRIVATE_ZONE,
|
||||
|
||||
MSG_MASTER_WORLD_READY,
|
||||
MSG_MASTER_PREP_ZONE,
|
||||
|
||||
MSG_MASTER_SHUTDOWN,
|
||||
MSG_MASTER_SHUTDOWN_RESPONSE,
|
||||
MSG_MASTER_SHUTDOWN_IMMEDIATE,
|
||||
|
||||
MSG_MASTER_SHUTDOWN_UNIVERSE,
|
||||
|
||||
MSG_MASTER_AFFIRM_TRANSFER_REQUEST,
|
||||
MSG_MASTER_AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
MSG_MASTER_NEW_SESSION_ALERT
|
||||
};
|
||||
|
||||
//! The Game messages
|
||||
enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_TELEPORT = 19,
|
||||
GAME_MSG_SET_PLAYER_CONTROL_SCHEME = 26,
|
||||
GAME_MSG_DROP_CLIENT_LOOT = 30,
|
||||
GAME_MSG_DIE = 37,
|
||||
GAME_MSG_REQUEST_DIE = 38,
|
||||
GAME_MSG_PLAY_EMOTE = 41,
|
||||
GAME_MSG_PLAY_ANIMATION = 43,
|
||||
GAME_MSG_CONTROL_BEHAVIOR = 48,
|
||||
GAME_MSG_SET_NAME = 72,
|
||||
GAME_MSG_ECHO_START_SKILL = 118,
|
||||
GAME_MSG_START_SKILL = 119,
|
||||
GAME_MSG_VERIFY_ACK = 121,
|
||||
GAME_MSG_ADD_SKILL = 127,
|
||||
GAME_MSG_REMOVE_SKILL = 128,
|
||||
GAME_MSG_SET_CURRENCY = 133,
|
||||
GAME_MSG_PICKUP_CURRENCY = 137,
|
||||
GAME_MSG_PICKUP_ITEM = 139,
|
||||
GAME_MSG_TEAM_PICKUP_ITEM = 140,
|
||||
GAME_MSG_PLAY_FX_EFFECT = 154,
|
||||
GAME_MSG_STOP_FX_EFFECT = 155,
|
||||
GAME_MSG_REQUEST_RESURRECT = 159,
|
||||
GAME_MSG_RESURRECT = 160,
|
||||
GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE = 191,
|
||||
GAME_MSG_POP_EQUIPPED_ITEMS_STATE = 192,
|
||||
GAME_MSG_SET_GM_LEVEL = 193,
|
||||
GAME_MSG_SET_STUNNED = 198,
|
||||
GAME_MSG_SET_STUN_IMMUNITY = 200,
|
||||
GAME_MSG_KNOCKBACK = 202,
|
||||
GAME_MSG_REBUILD_CANCEL = 209,
|
||||
GAME_MSG_ENABLE_REBUILD = 213,
|
||||
GAME_MSG_MOVE_ITEM_IN_INVENTORY = 224,
|
||||
GAME_MSG_ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
|
||||
GAME_MSG_REMOVE_ITEM_FROM_INVENTORY = 230,
|
||||
GAME_MSG_EQUIP_ITEM = 231,
|
||||
GAME_MSG_UN_EQUIP_ITEM = 233,
|
||||
GAME_MSG_OFFER_MISSION = 248,
|
||||
GAME_MSG_RESPOND_TO_MISSION = 249,
|
||||
GAME_MSG_NOTIFY_MISSION = 254,
|
||||
GAME_MSG_NOTIFY_MISSION_TASK = 255,
|
||||
GAME_MSG_REBUILD_NOTIFY_STATE = 336,
|
||||
GAME_MSG_TERMINATE_INTERACTION = 357,
|
||||
GAME_MSG_SERVER_TERMINATE_INTERACTION = 358,
|
||||
GAME_MSG_REQUEST_USE = 364,
|
||||
GAME_MSG_VENDOR_OPEN_WINDOW = 369,
|
||||
GAME_MSG_BUY_FROM_VENDOR = 373,
|
||||
GAME_MSG_SELL_TO_VENDOR = 374,
|
||||
GAME_MSG_TEAM_SET_OFF_WORLD_FLAG = 383,
|
||||
GAME_MSG_SET_INVENTORY_SIZE = 389,
|
||||
GAME_MSG_ACKNOWLEDGE_POSSESSION = 391,
|
||||
GAME_MSG_SET_SHOOTING_GALLERY_PARAMS = 400,
|
||||
GAME_MSG_REQUEST_ACTIVITY_START_STOP = 402,
|
||||
GAME_MSG_REQUEST_ACTIVITY_ENTER = 403,
|
||||
GAME_MSG_REQUEST_ACTIVITY_EXIT = 404,
|
||||
GAME_MSG_ACTIVITY_ENTER = 405,
|
||||
GAME_MSG_ACTIVITY_EXIT = 406,
|
||||
GAME_MSG_ACTIVITY_START = 407,
|
||||
GAME_MSG_ACTIVITY_STOP = 408,
|
||||
GAME_MSG_SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
|
||||
GAME_MSG_SHOOTING_GALLERY_FIRE = 411,
|
||||
GAME_MSG_REQUEST_VENDOR_STATUS_UPDATE = 416,
|
||||
GAME_MSG_VENDOR_STATUS_UPDATE = 417,
|
||||
GAME_MSG_NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
|
||||
GAME_MSG_CONSUME_CLIENT_ITEM = 427,
|
||||
GAME_MSG_CLIENT_ITEM_CONSUMED = 428,
|
||||
GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION = 448,
|
||||
GAME_MSG_SET_FLAG = 471,
|
||||
GAME_MSG_NOTIFY_CLIENT_FLAG_CHANGE = 472,
|
||||
GAME_MSG_VENDOR_TRANSACTION_RESULT = 476,
|
||||
GAME_MSG_HAS_BEEN_COLLECTED = 486,
|
||||
GAME_MSG_DISPLAY_CHAT_BUBBLE = 495,
|
||||
GAME_MSG_SPAWN_PET = 498,
|
||||
GAME_MSG_DESPAWN_PET = 499,
|
||||
GAME_MSG_PLAYER_LOADED = 505,
|
||||
GAME_MSG_PLAYER_READY = 509,
|
||||
GAME_MSG_REQUEST_LINKED_MISSION = 515,
|
||||
GAME_MSG_INVALID_ZONE_TRANSFER_LIST = 519,
|
||||
GAME_MSG_MISSION_DIALOGUE_OK = 520,
|
||||
GAME_MSG_DISPLAY_MESSAGE_BOX = 529,
|
||||
GAME_MSG_MESSAGE_BOX_RESPOND = 530,
|
||||
GAME_MSG_CHOICE_BOX_RESPOND = 531,
|
||||
GAME_MSG_SMASH = 537,
|
||||
GAME_MSG_UNSMASH = 538,
|
||||
GAME_MSG_SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
|
||||
GAME_MSG_PLACE_MODEL_RESPONSE = 0x223,
|
||||
GAME_MSG_SET_JET_PACK_MODE = 561,
|
||||
GAME_MSG_REGISTER_PET_ID = 565,
|
||||
GAME_MSG_REGISTER_PET_DBID = 566,
|
||||
GAME_MSG_SHOW_ACTIVITY_COUNTDOWN = 568,
|
||||
GAME_MSG_START_ACTIVITY_TIME = 576,
|
||||
GAME_MSG_ACTIVITY_PAUSE = 602,
|
||||
GAME_MSG_USE_NON_EQUIPMENT_ITEM = 603,
|
||||
GAME_MSG_USE_ITEM_RESULT = 607,
|
||||
GAME_MSG_COMMAND_PET = 640,
|
||||
GAME_MSG_PET_RESPONSE = 641,
|
||||
GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
|
||||
GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
|
||||
GAME_MSG_NOTIFY_OBJECT = 656,
|
||||
GAME_MSG_CLIENT_NOTIFY_PET = 659,
|
||||
GAME_MSG_NOTIFY_PET = 660,
|
||||
GAME_MSG_NOTIFY_PET_TAMING_MINIGAME = 661,
|
||||
GAME_MSG_START_SERVER_PET_MINIGAME_TIMER = 662,
|
||||
GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME = 663,
|
||||
GAME_MSG_PET_NAME_CHANGED = 686,
|
||||
GAME_MSG_PET_TAMING_MINIGAME_RESULT = 667,
|
||||
GAME_MSG_PET_TAMING_TRY_BUILD_RESULT = 668,
|
||||
GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS = 673,
|
||||
GAME_MSG_NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
|
||||
GAME_MSG_ACTIVATE_BUBBLE_BUFF = 678,
|
||||
GAME_MSG_DEACTIVATE_BUBBLE_BUFF = 679,
|
||||
GAME_MSG_ADD_PET_TO_PLAYER = 681,
|
||||
GAME_MSG_REQUEST_SET_PET_NAME = 683,
|
||||
GAME_MSG_SET_PET_NAME = 684,
|
||||
GAME_MSG_NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
|
||||
GAME_MSG_SHOW_PET_ACTION_BUTTON = 692,
|
||||
GAME_MSG_SET_EMOTE_LOCK_STATE = 693,
|
||||
GAME_MSG_USE_ITEM_REQUIREMENTS_RESPONSE = 703,
|
||||
GAME_MSG_PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
|
||||
GAME_MSG_DOWNLOAD_PROPERTY_DATA = 716,
|
||||
GAME_MSG_QUERY_PROPERTY_DATA = 717,
|
||||
GAME_MSG_PROPERTY_EDITOR_BEGIN = 724,
|
||||
GAME_MSG_PROPERTY_EDITOR_END = 725,
|
||||
GAME_MSG_IS_MINIFIG_IN_A_BUBBLE = 729,
|
||||
GAME_MSG_START_PATHING = 733,
|
||||
GAME_MSG_ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734,
|
||||
GAME_MSG_DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735,
|
||||
GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737,
|
||||
GAME_MSG_UPDATE_REPUTATION = 746,
|
||||
GAME_MSG_PROPERTY_RENTAL_RESPONSE = 750,
|
||||
GAME_MSG_REQUEST_PLATFORM_RESYNC = 760,
|
||||
GAME_MSG_PLATFORM_RESYNC = 761,
|
||||
GAME_MSG_PLAY_CINEMATIC = 762,
|
||||
GAME_MSG_END_CINEMATIC = 763,
|
||||
GAME_MSG_CINEMATIC_UPDATE = 764,
|
||||
GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
|
||||
GAME_MSG_SET_GHOST_REFERENCE_POSITION = 768,
|
||||
GAME_MSG_FIRE_EVENT_SERVER_SIDE = 770,
|
||||
GAME_MSG_SET_NETWORK_SCRIPT_VAR = 781,
|
||||
GAME_MSG_UPDATE_MODEL_FROM_CLIENT = 793,
|
||||
GAME_MSG_DELETE_MODEL_FROM_CLIENT = 794,
|
||||
GAME_MSG_PLAY_ND_AUDIO_EMITTER = 821,
|
||||
GAME_MSG_PLAY2_DAMBIENT_SOUND = 831,
|
||||
GAME_MSG_ENTER_PROPERTY1 = 840,
|
||||
GAME_MSG_ENTER_PROPERTY2 = 841,
|
||||
GAME_MSG_PROPERTY_ENTRANCE_SYNC = 842,
|
||||
GAME_MSG_PROPERTY_SELECT_QUERY = 845,
|
||||
GAME_MSG_PARSE_CHAT_MESSAGE = 850,
|
||||
GAME_MSG_BROADCAST_TEXT_TO_CHATBOX = 858,
|
||||
GAME_MSG_OPEN_PROPERTY_MANAGEMENT = 860,
|
||||
GAME_MSG_OPEN_PROPERTY_VENDOR = 861,
|
||||
GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
|
||||
GAME_MSG_CLIENT_TRADE_REQUEST = 868,
|
||||
GAME_MSG_SERVER_TRADE_REQUEST = 869,
|
||||
GAME_MSG_SERVER_TRADE_INVITE = 870,
|
||||
GAME_MSG_CLIENT_TRADE_REPLY = 871,
|
||||
GAME_MSG_SERVER_TRADE_REPLY = 872,
|
||||
GAME_MSG_SERVER_TRADE_INITIAL_REPLY = 873,
|
||||
GAME_MSG_SERVER_TRADE_FINAL_REPLY = 874,
|
||||
GAME_MSG_CLIENT_TRADE_UPDATE = 875,
|
||||
GAME_MSG_SERVER_SIDE_TRADE_UPDATE = 876,
|
||||
GAME_MSG_SERVER_TRADE_UPDATE = 877,
|
||||
GAME_MSG_CLIENT_TRADE_CANCEL = 878,
|
||||
GAME_MSG_CLIENT_SIDE_TRADE_CANCEL = 879,
|
||||
GAME_MSG_CLIENT_TRADE_ACCEPT = 880,
|
||||
GAME_MSG_SERVER_SIDE_TRADE_ACCEPT = 881,
|
||||
GAME_MSG_SERVER_SIDE_TRADE_CANCEL = 882,
|
||||
GAME_MSG_SERVER_TRADE_CANCEL = 883,
|
||||
GAME_MSG_SERVER_TRADE_ACCEPT = 884,
|
||||
GAME_MSG_READY_FOR_UPDATES = 888,
|
||||
GAME_MSG_ORIENT_TO_OBJECT = 905,
|
||||
GAME_MSG_ORIENT_TO_POSITION = 906,
|
||||
GAME_MSG_ORIENT_TO_ANGLE = 907,
|
||||
GAME_MSG_BOUNCER_ACTIVE_STATUS = 942,
|
||||
GAME_MSG_UN_USE_BBB_MODEL = 999,
|
||||
GAME_MSG_BBB_LOAD_ITEM_REQUEST = 1000,
|
||||
GAME_MSG_BBB_SAVE_REQUEST = 1001,
|
||||
GAME_MSG_BBB_SAVE_RESPONSE = 1006,
|
||||
GAME_MSG_NOTIFY_CLIENT_OBJECT = 1042,
|
||||
GAME_MSG_DISPLAY_ZONE_SUMMARY = 1043,
|
||||
GAME_MSG_ZONE_SUMMARY_DISMISSED = 1044,
|
||||
GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST = 1053,
|
||||
GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC = 1046,
|
||||
GAME_MSG_START_BUILDING_WITH_ITEM = 1057,
|
||||
GAME_MSG_START_ARRANGING_WITH_ITEM = 1061,
|
||||
GAME_MSG_FINISH_ARRANGING_WITH_ITEM = 1062,
|
||||
GAME_MSG_DONE_ARRANGING_WITH_ITEM = 1063,
|
||||
GAME_MSG_SET_BUILD_MODE = 1068,
|
||||
GAME_MSG_BUILD_MODE_SET = 1069,
|
||||
GAME_MSG_SET_BUILD_MODE_CONFIRMED = 1073,
|
||||
GAME_MSG_NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
|
||||
GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
|
||||
GAME_MSG_MODULAR_BUILD_BEGIN = 1094,
|
||||
GAME_MSG_MODULAR_BUILD_END = 1095,
|
||||
GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
|
||||
GAME_MSG_MODULAR_BUILD_FINISH = 1097,
|
||||
GAME_MSG_REPORT_BUG = 1198,
|
||||
GAME_MSG_MISSION_DIALOGUE_CANCELLED = 1129,
|
||||
GAME_MSG_ECHO_SYNC_SKILL = 1144,
|
||||
GAME_MSG_SYNC_SKILL = 1145,
|
||||
GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
|
||||
GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT = 1151,
|
||||
GAME_MSG_MODULAR_BUILD_CONVERT_MODEL = 1155,
|
||||
GAME_MSG_SET_PLAYER_ALLOWED_RESPAWN = 1165,
|
||||
GAME_MSG_UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
|
||||
GAME_MSG_UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
|
||||
GAME_MSG_PET_TAMING_TRY_BUILD = 1197,
|
||||
GAME_MSG_REQUEST_SMASH_PLAYER = 1202,
|
||||
GAME_MSG_FIRE_EVENT_CLIENT_SIDE = 1213,
|
||||
GAME_MSG_TOGGLE_GM_INVIS = 1218,
|
||||
GAME_MSG_CHANGE_OBJECT_WORLD_STATE = 1223,
|
||||
GAME_MSG_VEHICLE_LOCK_INPUT = 1230,
|
||||
GAME_MSG_VEHICLE_UNLOCK_INPUT = 1231,
|
||||
GAME_MSG_RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
|
||||
GAME_MSG_RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
|
||||
GAME_MSG_RACING_SET_PLAYER_RESET_INFO = 1254,
|
||||
GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED = 1255,
|
||||
GAME_MSG_LOCK_NODE_ROTATION = 1260,
|
||||
GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
|
||||
GAME_MSG_NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
|
||||
GAME_MSG_SET_NAME_BILLBOARD_STATE = 1284,
|
||||
GAME_MSG_PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
|
||||
GAME_MSG_HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
|
||||
GAME_MSG_HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
|
||||
GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT = 1305,
|
||||
GAME_MSG_GET_MODELS_ON_PROPERTY = 1306,
|
||||
GAME_MSG_MATCH_REQUEST = 1308,
|
||||
GAME_MSG_MATCH_RESPONSE = 1309,
|
||||
GAME_MSG_MATCH_UPDATE = 1310,
|
||||
GAME_MSG_MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
|
||||
GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA = 1132,
|
||||
GAME_MSG_SHOW_BILLBOARD_INTERACT_ICON = 1337,
|
||||
GAME_MSG_CHANGE_IDLE_FLAGS = 1338,
|
||||
GAME_MSG_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
|
||||
GAME_MSG_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION = 1343,
|
||||
GAME_MSG_VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
|
||||
GAME_MSG_VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_SLOWDOWN_ACTION = 1346,
|
||||
GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_SLOWDOWN_ACTION = 1347,
|
||||
GAME_MSG_BUYBACK_FROM_VENDOR = 1350,
|
||||
GAME_MSG_SET_PROPERTY_ACCESS = 1366,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_PLACED = 1369,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED = 1370,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
|
||||
GAME_MSG_ZONE_PROPERTY_MODEL_REMOVED = 1374,
|
||||
GAME_MSG_NOTIFY_RACING_CLIENT = 1390,
|
||||
GAME_MSG_RACING_PLAYER_HACK_CAR = 1391,
|
||||
GAME_MSG_RACING_PLAYER_LOADED = 1392,
|
||||
GAME_MSG_RACING_CLIENT_READY = 1393,
|
||||
GAME_MSG_UPDATE_CHAT_MODE = 1395,
|
||||
GAME_MSG_VEHICLE_NOTIFY_FINISHED_RACE = 1396,
|
||||
GAME_MSG_SET_CONSUMABLE_ITEM = 1409,
|
||||
GAME_MSG_SET_STATUS_IMMUNITY = 1435,
|
||||
GAME_MSG_SET_PET_NAME_MODERATED = 1448,
|
||||
GAME_MSG_MODIFY_LEGO_SCORE = 1459,
|
||||
GAME_MSG_RESTORE_TO_POST_LOAD_STATS = 1468,
|
||||
GAME_MSG_SET_RAIL_MOVEMENT = 1471,
|
||||
GAME_MSG_START_RAIL_MOVEMENT = 1472,
|
||||
GAME_MSG_CANCEL_RAIL_MOVEMENT = 1474,
|
||||
GAME_MSG_CLIENT_RAIL_MOVEMENT_READY = 1476,
|
||||
GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
|
||||
GAME_MSG_UPDATE_PLAYER_STATISTIC = 1481,
|
||||
GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
|
||||
GAME_MSG_NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
|
||||
GAME_MSG_TEAM_SET_LEADER = 0x0615,
|
||||
GAME_MSG_TEAM_INVITE_CONFIRM = 0x0616,
|
||||
GAME_MSG_TEAM_GET_STATUS_RESPONSE = 0x0617,
|
||||
GAME_MSG_TEAM_ADD_PLAYER = 0x061a,
|
||||
GAME_MSG_TEAM_REMOVE_PLAYER = 0x061b,
|
||||
GAME_MSG_START_CELEBRATION_EFFECT = 1618,
|
||||
GAME_MSG_ADD_BUFF = 1647,
|
||||
GAME_MSG_SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
|
||||
GAME_MSG_PLACE_PROPERTY_MODEL = 1170,
|
||||
GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
|
||||
GAME_MSG_ADD_RUN_SPEED_MODIFIER = 1505,
|
||||
GAME_MSG_HANDLE_HOT_PROPERTY_DATA = 1511,
|
||||
GAME_MSG_SEND_HOT_PROPERTY_DATA = 1510,
|
||||
GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506,
|
||||
GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
|
||||
GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553,
|
||||
GAME_MSG_SET_RESURRECT_RESTORE_VALUES = 1591,
|
||||
GAME_MSG_VEHICLE_STOP_BOOST = 1617,
|
||||
GAME_MSG_REMOVE_BUFF = 1648,
|
||||
GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
|
||||
GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
|
||||
GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
|
||||
GAME_MSG_SET_MOUNT_INVENTORY_ID = 1726,
|
||||
GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
|
||||
GAME_MSG_NOTIFY_LEVEL_REWARDS = 1735,
|
||||
GAME_MSG_DISMOUNT_COMPLETE = 1756,
|
||||
GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
|
||||
END
|
||||
};
|
15
dCommon/dEnums/eAuthMessageType.h
Normal file
15
dCommon/dEnums/eAuthMessageType.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef __EAUTHMESSAGETYPE__H__
|
||||
#define __EAUTHMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eAuthMessageType : uint32_t {
|
||||
LOGIN_REQUEST = 0,
|
||||
LOGOUT_REQUEST,
|
||||
CREATE_NEW_ACCOUNT_REQUEST,
|
||||
LEGOINTERFACE_AUTH_RESPONSE,
|
||||
SESSIONKEY_RECEIVED_CONFIRM,
|
||||
RUNTIME_CONFIG
|
||||
};
|
||||
|
||||
#endif //!__EAUTHMESSAGETYPE__H__
|
31
dCommon/dEnums/eChatInternalMessageType.h
Normal file
31
dCommon/dEnums/eChatInternalMessageType.h
Normal file
@ -0,0 +1,31 @@
|
||||
#ifndef __ECHATINTERNALMESSAGETYPE__H__
|
||||
#define __ECHATINTERNALMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum eChatInternalMessageType : uint32_t {
|
||||
PLAYER_ADDED_NOTIFICATION = 0,
|
||||
PLAYER_REMOVED_NOTIFICATION,
|
||||
ADD_FRIEND,
|
||||
ADD_BEST_FRIEND,
|
||||
ADD_TO_TEAM,
|
||||
ADD_BLOCK,
|
||||
REMOVE_FRIEND,
|
||||
REMOVE_BLOCK,
|
||||
REMOVE_FROM_TEAM,
|
||||
DELETE_TEAM,
|
||||
REPORT,
|
||||
PRIVATE_CHAT,
|
||||
PRIVATE_CHAT_RESPONSE,
|
||||
ANNOUNCEMENT,
|
||||
MAIL_COUNT_UPDATE,
|
||||
MAIL_SEND_NOTIFY,
|
||||
REQUEST_USER_LIST,
|
||||
FRIEND_LIST,
|
||||
ROUTE_TO_PLAYER,
|
||||
TEAM_UPDATE,
|
||||
MUTE_UPDATE,
|
||||
CREATE_TEAM,
|
||||
};
|
||||
|
||||
#endif //!__ECHATINTERNALMESSAGETYPE__H__
|
78
dCommon/dEnums/eChatMessageType.h
Normal file
78
dCommon/dEnums/eChatMessageType.h
Normal file
@ -0,0 +1,78 @@
|
||||
#ifndef __ECHATMESSAGETYPE__H__
|
||||
#define __ECHATMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
//! The Internal Chat Packet Identifiers
|
||||
enum class eChatMessageType :uint32_t {
|
||||
LOGIN_SESSION_NOTIFY = 0,
|
||||
GENERAL_CHAT_MESSAGE,
|
||||
PRIVATE_CHAT_MESSAGE,
|
||||
USER_CHANNEL_CHAT_MESSAGE,
|
||||
WORLD_DISCONNECT_REQUEST,
|
||||
WORLD_PROXIMITY_RESPONSE,
|
||||
WORLD_PARCEL_RESPONSE,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND,
|
||||
GET_FRIENDS_LIST,
|
||||
ADD_IGNORE,
|
||||
REMOVE_IGNORE,
|
||||
GET_IGNORE_LIST,
|
||||
TEAM_MISSED_INVITE_CHECK,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_RESPONSE,
|
||||
TEAM_KICK,
|
||||
TEAM_LEAVE,
|
||||
TEAM_SET_LOOT,
|
||||
TEAM_SET_LEADER,
|
||||
TEAM_GET_STATUS,
|
||||
GUILD_CREATE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_RESPONSE,
|
||||
GUILD_LEAVE,
|
||||
GUILD_KICK,
|
||||
GUILD_GET_STATUS,
|
||||
GUILD_GET_ALL,
|
||||
SHOW_ALL,
|
||||
BLUEPRINT_MODERATED,
|
||||
BLUEPRINT_MODEL_READY,
|
||||
PROPERTY_READY_FOR_APPROVAL,
|
||||
PROPERTY_MODERATION_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED,
|
||||
PROPERTY_BUILDMODE_CHANGED_REPORT,
|
||||
MAIL,
|
||||
WORLD_INSTANCE_LOCATION_REQUEST,
|
||||
REPUTATION_UPDATE,
|
||||
SEND_CANNED_TEXT,
|
||||
GMLEVEL_UPDATE,
|
||||
CHARACTER_NAME_CHANGE_REQUEST,
|
||||
CSR_REQUEST,
|
||||
CSR_REPLY,
|
||||
GM_KICK,
|
||||
GM_ANNOUNCE,
|
||||
GM_MUTE,
|
||||
ACTIVITY_UPDATE,
|
||||
WORLD_ROUTE_PACKET,
|
||||
GET_ZONE_POPULATIONS,
|
||||
REQUEST_MINIMUM_CHAT_MODE,
|
||||
REQUEST_MINIMUM_CHAT_MODE_PRIVATE,
|
||||
MATCH_REQUEST,
|
||||
UGCMANIFEST_REPORT_MISSING_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_FILE,
|
||||
UGCMANIFEST_REPORT_DONE_BLUEPRINT,
|
||||
UGCC_REQUEST,
|
||||
WHO,
|
||||
WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE,
|
||||
ACHIEVEMENT_NOTIFY,
|
||||
GM_CLOSE_PRIVATE_CHAT_WINDOW,
|
||||
UNEXPECTED_DISCONNECT,
|
||||
PLAYER_READY,
|
||||
GET_DONATION_TOTAL,
|
||||
UPDATE_DONATION,
|
||||
PRG_CSR_COMMAND,
|
||||
HEARTBEAT_REQUEST_FROM_WORLD,
|
||||
UPDATE_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
#endif //!__ECHATMESSAGETYPE__H__
|
76
dCommon/dEnums/eClientMessageType.h
Normal file
76
dCommon/dEnums/eClientMessageType.h
Normal file
@ -0,0 +1,76 @@
|
||||
#ifndef __ECLIENTMESSAGETYPE__H__
|
||||
#define __ECLIENTMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eClientMessageType : uint32_t {
|
||||
LOGIN_RESPONSE = 0,
|
||||
LOGOUT_RESPONSE,
|
||||
LOAD_STATIC_ZONE,
|
||||
CREATE_OBJECT,
|
||||
CREATE_CHARACTER,
|
||||
CREATE_CHARACTER_EXTENDED,
|
||||
CHARACTER_LIST_RESPONSE,
|
||||
CHARACTER_CREATE_RESPONSE,
|
||||
CHARACTER_RENAME_RESPONSE,
|
||||
CHAT_CONNECT_RESPONSE,
|
||||
AUTH_ACCOUNT_CREATE_RESPONSE,
|
||||
DELETE_CHARACTER_RESPONSE,
|
||||
GAME_MSG,
|
||||
CONNECT_CHAT,
|
||||
TRANSFER_TO_WORLD,
|
||||
IMPENDING_RELOAD_NOTIFY,
|
||||
MAKE_GM_RESPONSE,
|
||||
HTTP_MONITOR_INFO_RESPONSE,
|
||||
SLASH_PUSH_MAP_RESPONSE,
|
||||
SLASH_PULL_MAP_RESPONSE,
|
||||
SLASH_LOCK_MAP_RESPONSE,
|
||||
BLUEPRINT_SAVE_RESPONSE,
|
||||
BLUEPRINT_LUP_SAVE_RESPONSE,
|
||||
BLUEPRINT_LOAD_RESPONSE_ITEMID,
|
||||
BLUEPRINT_GET_ALL_DATA_RESPONSE,
|
||||
MODEL_INSTANTIATE_RESPONSE,
|
||||
DEBUG_OUTPUT,
|
||||
ADD_FRIEND_REQUEST,
|
||||
ADD_FRIEND_RESPONSE,
|
||||
REMOVE_FRIEND_RESPONSE,
|
||||
GET_FRIENDS_LIST_RESPONSE,
|
||||
UPDATE_FRIEND_NOTIFY,
|
||||
ADD_IGNORE_RESPONSE,
|
||||
REMOVE_IGNORE_RESPONSE,
|
||||
GET_IGNORE_LIST_RESPONSE,
|
||||
TEAM_INVITE,
|
||||
TEAM_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_CREATE_RESPONSE,
|
||||
GUILD_GET_STATUS_RESPONSE,
|
||||
GUILD_INVITE,
|
||||
GUILD_INVITE_INITIAL_RESPONSE,
|
||||
GUILD_INVITE_FINAL_RESPONSE,
|
||||
GUILD_INVITE_CONFIRM,
|
||||
GUILD_ADD_PLAYER,
|
||||
GUILD_REMOVE_PLAYER,
|
||||
GUILD_LOGIN_LOGOUT,
|
||||
GUILD_RANK_CHANGE,
|
||||
GUILD_DATA,
|
||||
GUILD_STATUS,
|
||||
MAIL,
|
||||
DB_PROXY_RESULT,
|
||||
SHOW_ALL_RESPONSE,
|
||||
WHO_RESPONSE,
|
||||
SEND_CANNED_TEXT,
|
||||
UPDATE_CHARACTER_NAME,
|
||||
SET_NETWORK_SIMULATOR,
|
||||
INVALID_CHAT_MESSAGE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE,
|
||||
MINIMUM_CHAT_MODE_RESPONSE_PRIVATE,
|
||||
CHAT_MODERATION_STRING,
|
||||
UGC_MANIFEST_RESPONSE,
|
||||
IN_LOGIN_QUEUE,
|
||||
SERVER_STATES,
|
||||
GM_CLOSE_TARGET_CHAT_WINDOW,
|
||||
GENERAL_TEXT_FOR_LOCALIZATION,
|
||||
UPDATE_FREE_TRIAL_STATUS,
|
||||
UGC_DOWNLOAD_FAILED = 120
|
||||
};
|
||||
|
||||
#endif //!__ECLIENTMESSAGETYPE__H__
|
14
dCommon/dEnums/eConnectionType.h
Normal file
14
dCommon/dEnums/eConnectionType.h
Normal file
@ -0,0 +1,14 @@
|
||||
#ifndef __ECONNECTIONTYPE__H__
|
||||
#define __ECONNECTIONTYPE__H__
|
||||
|
||||
enum class eConnectionType : uint16_t {
|
||||
SERVER = 0,
|
||||
AUTH,
|
||||
CHAT,
|
||||
CHAT_INTERNAL,
|
||||
WORLD,
|
||||
CLIENT,
|
||||
MASTER
|
||||
};
|
||||
|
||||
#endif //!__ECONNECTIONTYPE__H__
|
303
dCommon/dEnums/eGameMessageType.h
Normal file
303
dCommon/dEnums/eGameMessageType.h
Normal file
@ -0,0 +1,303 @@
|
||||
#ifndef __EGAMEMESSAGETYPE__H__
|
||||
#define __EGAMEMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eGameMessageType : uint16_t {
|
||||
TELEPORT = 19,
|
||||
SET_PLAYER_CONTROL_SCHEME = 26,
|
||||
DROP_CLIENT_LOOT = 30,
|
||||
DIE = 37,
|
||||
REQUEST_DIE = 38,
|
||||
PLAY_EMOTE = 41,
|
||||
PLAY_ANIMATION = 43,
|
||||
CONTROL_BEHAVIOR = 48,
|
||||
SET_NAME = 72,
|
||||
ECHO_START_SKILL = 118,
|
||||
START_SKILL = 119,
|
||||
VERIFY_ACK = 121,
|
||||
ADD_SKILL = 127,
|
||||
REMOVE_SKILL = 128,
|
||||
SET_CURRENCY = 133,
|
||||
PICKUP_CURRENCY = 137,
|
||||
PICKUP_ITEM = 139,
|
||||
TEAM_PICKUP_ITEM = 140,
|
||||
PLAY_FX_EFFECT = 154,
|
||||
STOP_FX_EFFECT = 155,
|
||||
REQUEST_RESURRECT = 159,
|
||||
RESURRECT = 160,
|
||||
PUSH_EQUIPPED_ITEMS_STATE = 191,
|
||||
POP_EQUIPPED_ITEMS_STATE = 192,
|
||||
SET_GM_LEVEL = 193,
|
||||
SET_STUNNED = 198,
|
||||
SET_STUN_IMMUNITY = 200,
|
||||
KNOCKBACK = 202,
|
||||
REBUILD_CANCEL = 209,
|
||||
ENABLE_REBUILD = 213,
|
||||
MOVE_ITEM_IN_INVENTORY = 224,
|
||||
ADD_ITEM_TO_INVENTORY_CLIENT_SYNC = 227,
|
||||
REMOVE_ITEM_FROM_INVENTORY = 230,
|
||||
EQUIP_ITEM = 231,
|
||||
UN_EQUIP_ITEM = 233,
|
||||
OFFER_MISSION = 248,
|
||||
RESPOND_TO_MISSION = 249,
|
||||
NOTIFY_MISSION = 254,
|
||||
NOTIFY_MISSION_TASK = 255,
|
||||
REBUILD_NOTIFY_STATE = 336,
|
||||
TERMINATE_INTERACTION = 357,
|
||||
SERVER_TERMINATE_INTERACTION = 358,
|
||||
REQUEST_USE = 364,
|
||||
VENDOR_OPEN_WINDOW = 369,
|
||||
BUY_FROM_VENDOR = 373,
|
||||
SELL_TO_VENDOR = 374,
|
||||
TEAM_SET_OFF_WORLD_FLAG = 383,
|
||||
SET_INVENTORY_SIZE = 389,
|
||||
ACKNOWLEDGE_POSSESSION = 391,
|
||||
SET_SHOOTING_GALLERY_PARAMS = 400,
|
||||
REQUEST_ACTIVITY_START_STOP = 402,
|
||||
REQUEST_ACTIVITY_ENTER = 403,
|
||||
REQUEST_ACTIVITY_EXIT = 404,
|
||||
ACTIVITY_ENTER = 405,
|
||||
ACTIVITY_EXIT = 406,
|
||||
ACTIVITY_START = 407,
|
||||
ACTIVITY_STOP = 408,
|
||||
SHOOTING_GALLERY_CLIENT_AIM_UPDATE = 409,
|
||||
SHOOTING_GALLERY_FIRE = 411,
|
||||
REQUEST_VENDOR_STATUS_UPDATE = 416,
|
||||
VENDOR_STATUS_UPDATE = 417,
|
||||
NOTIFY_CLIENT_SHOOTING_GALLERY_SCORE = 425,
|
||||
CONSUME_CLIENT_ITEM = 427,
|
||||
CLIENT_ITEM_CONSUMED = 428,
|
||||
UPDATE_SHOOTING_GALLERY_ROTATION = 448,
|
||||
SET_FLAG = 471,
|
||||
NOTIFY_CLIENT_FLAG_CHANGE = 472,
|
||||
VENDOR_TRANSACTION_RESULT = 476,
|
||||
HAS_BEEN_COLLECTED = 486,
|
||||
DISPLAY_CHAT_BUBBLE = 495,
|
||||
SPAWN_PET = 498,
|
||||
DESPAWN_PET = 499,
|
||||
PLAYER_LOADED = 505,
|
||||
PLAYER_READY = 509,
|
||||
REQUEST_LINKED_MISSION = 515,
|
||||
INVALID_ZONE_TRANSFER_LIST = 519,
|
||||
MISSION_DIALOGUE_OK = 520,
|
||||
DISPLAY_MESSAGE_BOX = 529,
|
||||
MESSAGE_BOX_RESPOND = 530,
|
||||
CHOICE_BOX_RESPOND = 531,
|
||||
SMASH = 537,
|
||||
UNSMASH = 538,
|
||||
PLACE_MODEL_RESPONSE = 547,
|
||||
SET_SHOOTING_GALLERY_RETICULE_EFFECT = 548,
|
||||
SET_JET_PACK_MODE = 561,
|
||||
REGISTER_PET_ID = 565,
|
||||
REGISTER_PET_DBID = 566,
|
||||
SHOW_ACTIVITY_COUNTDOWN = 568,
|
||||
START_ACTIVITY_TIME = 576,
|
||||
ACTIVITY_PAUSE = 602,
|
||||
USE_NON_EQUIPMENT_ITEM = 603,
|
||||
USE_ITEM_RESULT = 607,
|
||||
COMMAND_PET = 640,
|
||||
PET_RESPONSE = 641,
|
||||
REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 648,
|
||||
SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA = 649,
|
||||
NOTIFY_OBJECT = 656,
|
||||
CLIENT_NOTIFY_PET = 659,
|
||||
NOTIFY_PET = 660,
|
||||
NOTIFY_PET_TAMING_MINIGAME = 661,
|
||||
START_SERVER_PET_MINIGAME_TIMER = 662,
|
||||
CLIENT_EXIT_TAMING_MINIGAME = 663,
|
||||
PET_NAME_CHANGED = 686,
|
||||
PET_TAMING_MINIGAME_RESULT = 667,
|
||||
PET_TAMING_TRY_BUILD_RESULT = 668,
|
||||
NOTIFY_TAMING_BUILD_SUCCESS = 673,
|
||||
NOTIFY_TAMING_MODEL_LOADED_ON_SERVER = 674,
|
||||
ACTIVATE_BUBBLE_BUFF = 678,
|
||||
DEACTIVATE_BUBBLE_BUFF = 679,
|
||||
ADD_PET_TO_PLAYER = 681,
|
||||
REQUEST_SET_PET_NAME = 683,
|
||||
SET_PET_NAME = 684,
|
||||
NOTIFY_PET_TAMING_PUZZLE_SELECTED = 675,
|
||||
SHOW_PET_ACTION_BUTTON = 692,
|
||||
SET_EMOTE_LOCK_STATE = 693,
|
||||
USE_ITEM_REQUIREMENTS_RESPONSE = 703,
|
||||
PLAY_EMBEDDED_EFFECT_ON_ALL_CLIENTS_NEAR_OBJECT = 713,
|
||||
DOWNLOAD_PROPERTY_DATA = 716,
|
||||
QUERY_PROPERTY_DATA = 717,
|
||||
PROPERTY_EDITOR_BEGIN = 724,
|
||||
PROPERTY_EDITOR_END = 725,
|
||||
IS_MINIFIG_IN_A_BUBBLE = 729,
|
||||
START_PATHING = 733,
|
||||
ACTIVATE_BUBBLE_BUFF_FROM_SERVER = 734,
|
||||
DEACTIVATE_BUBBLE_BUFF_FROM_SERVER = 735,
|
||||
NOTIFY_CLIENT_ZONE_OBJECT = 737,
|
||||
UPDATE_REPUTATION = 746,
|
||||
PROPERTY_RENTAL_RESPONSE = 750,
|
||||
REQUEST_PLATFORM_RESYNC = 760,
|
||||
PLATFORM_RESYNC = 761,
|
||||
PLAY_CINEMATIC = 762,
|
||||
END_CINEMATIC = 763,
|
||||
CINEMATIC_UPDATE = 764,
|
||||
TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
|
||||
SET_GHOST_REFERENCE_POSITION = 768,
|
||||
FIRE_EVENT_SERVER_SIDE = 770,
|
||||
SET_NETWORK_SCRIPT_VAR = 781,
|
||||
UPDATE_MODEL_FROM_CLIENT = 793,
|
||||
DELETE_MODEL_FROM_CLIENT = 794,
|
||||
PLAY_ND_AUDIO_EMITTER = 821,
|
||||
PLAY2_DAMBIENT_SOUND = 831,
|
||||
ENTER_PROPERTY1 = 840,
|
||||
ENTER_PROPERTY2 = 841,
|
||||
PROPERTY_ENTRANCE_SYNC = 842,
|
||||
PROPERTY_SELECT_QUERY = 845,
|
||||
PARSE_CHAT_MESSAGE = 850,
|
||||
BROADCAST_TEXT_TO_CHATBOX = 858,
|
||||
OPEN_PROPERTY_MANAGEMENT = 860,
|
||||
OPEN_PROPERTY_VENDOR = 861,
|
||||
UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK = 863,
|
||||
CLIENT_TRADE_REQUEST = 868,
|
||||
SERVER_TRADE_REQUEST = 869,
|
||||
SERVER_TRADE_INVITE = 870,
|
||||
CLIENT_TRADE_REPLY = 871,
|
||||
SERVER_TRADE_REPLY = 872,
|
||||
SERVER_TRADE_INITIAL_REPLY = 873,
|
||||
SERVER_TRADE_FINAL_REPLY = 874,
|
||||
CLIENT_TRADE_UPDATE = 875,
|
||||
SERVER_SIDE_TRADE_UPDATE = 876,
|
||||
SERVER_TRADE_UPDATE = 877,
|
||||
CLIENT_TRADE_CANCEL = 878,
|
||||
CLIENT_SIDE_TRADE_CANCEL = 879,
|
||||
CLIENT_TRADE_ACCEPT = 880,
|
||||
SERVER_SIDE_TRADE_ACCEPT = 881,
|
||||
SERVER_SIDE_TRADE_CANCEL = 882,
|
||||
SERVER_TRADE_CANCEL = 883,
|
||||
SERVER_TRADE_ACCEPT = 884,
|
||||
READY_FOR_UPDATES = 888,
|
||||
ORIENT_TO_OBJECT = 905,
|
||||
ORIENT_TO_POSITION = 906,
|
||||
ORIENT_TO_ANGLE = 907,
|
||||
BOUNCER_ACTIVE_STATUS = 942,
|
||||
UN_USE_BBB_MODEL = 999,
|
||||
BBB_LOAD_ITEM_REQUEST = 1000,
|
||||
BBB_SAVE_REQUEST = 1001,
|
||||
BBB_SAVE_RESPONSE = 1006,
|
||||
NOTIFY_CLIENT_OBJECT = 1042,
|
||||
DISPLAY_ZONE_SUMMARY = 1043,
|
||||
ZONE_SUMMARY_DISMISSED = 1044,
|
||||
ACTIVITY_STATE_CHANGE_REQUEST = 1053,
|
||||
MODIFY_PLAYER_ZONE_STATISTIC = 1046,
|
||||
START_BUILDING_WITH_ITEM = 1057,
|
||||
START_ARRANGING_WITH_ITEM = 1061,
|
||||
FINISH_ARRANGING_WITH_ITEM = 1062,
|
||||
DONE_ARRANGING_WITH_ITEM = 1063,
|
||||
SET_BUILD_MODE = 1068,
|
||||
BUILD_MODE_SET = 1069,
|
||||
SET_BUILD_MODE_CONFIRMED = 1073,
|
||||
NOTIFY_CLIENT_FAILED_PRECONDITION = 1081,
|
||||
MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1093,
|
||||
MODULAR_BUILD_BEGIN = 1094,
|
||||
MODULAR_BUILD_END = 1095,
|
||||
MODULAR_BUILD_MOVE_AND_EQUIP = 1096,
|
||||
MODULAR_BUILD_FINISH = 1097,
|
||||
REPORT_BUG = 1198,
|
||||
MISSION_DIALOGUE_CANCELLED = 1129,
|
||||
ECHO_SYNC_SKILL = 1144,
|
||||
SYNC_SKILL = 1145,
|
||||
REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
|
||||
DO_CLIENT_PROJECTILE_IMPACT = 1151,
|
||||
MODULAR_BUILD_CONVERT_MODEL = 1155,
|
||||
SET_PLAYER_ALLOWED_RESPAWN = 1165,
|
||||
UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
|
||||
UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
|
||||
PET_TAMING_TRY_BUILD = 1197,
|
||||
REQUEST_SMASH_PLAYER = 1202,
|
||||
FIRE_EVENT_CLIENT_SIDE = 1213,
|
||||
TOGGLE_GM_INVIS = 1218,
|
||||
CHANGE_OBJECT_WORLD_STATE = 1223,
|
||||
VEHICLE_LOCK_INPUT = 1230,
|
||||
VEHICLE_UNLOCK_INPUT = 1231,
|
||||
RACING_RESET_PLAYER_TO_LAST_RESET = 1252,
|
||||
RACING_SERVER_SET_PLAYER_LAP_AND_PLANE = 1253,
|
||||
RACING_SET_PLAYER_RESET_INFO = 1254,
|
||||
RACING_PLAYER_INFO_RESET_FINISHED = 1255,
|
||||
LOCK_NODE_ROTATION = 1260,
|
||||
VEHICLE_SET_WHEEL_LOCK_STATE = 1273,
|
||||
NOTIFY_VEHICLE_OF_RACING_OBJECT = 1276,
|
||||
SET_NAME_BILLBOARD_STATE = 1284,
|
||||
PLAYER_REACHED_RESPAWN_CHECKPOINT = 1296,
|
||||
HANDLE_UGC_EQUIP_POST_DELETE_BASED_ON_EDIT_MODE = 1300,
|
||||
HANDLE_UGC_EQUIP_PRE_CREATE_BASED_ON_EDIT_MODE = 1301,
|
||||
PROPERTY_CONTENTS_FROM_CLIENT = 1305,
|
||||
GET_MODELS_ON_PROPERTY = 1306,
|
||||
MATCH_REQUEST = 1308,
|
||||
MATCH_RESPONSE = 1309,
|
||||
MATCH_UPDATE = 1310,
|
||||
MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
|
||||
MODULE_ASSEMBLY_QUERY_DATA = 1132,
|
||||
SHOW_BILLBOARD_INTERACT_ICON = 1337,
|
||||
CHANGE_IDLE_FLAGS = 1338,
|
||||
VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
|
||||
VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
|
||||
VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,
|
||||
VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION = 1343,
|
||||
VEHICLE_ADD_SLOWDOWN_ACTION = 1344,
|
||||
VEHICLE_REMOVE_SLOWDOWN_ACTION = 1345,
|
||||
VEHICLE_NOTIFY_SERVER_ADD_SLOWDOWN_ACTION = 1346,
|
||||
VEHICLE_NOTIFY_SERVER_REMOVE_SLOWDOWN_ACTION = 1347,
|
||||
BUYBACK_FROM_VENDOR = 1350,
|
||||
SET_PROPERTY_ACCESS = 1366,
|
||||
ZONE_PROPERTY_MODEL_PLACED = 1369,
|
||||
ZONE_PROPERTY_MODEL_ROTATED = 1370,
|
||||
ZONE_PROPERTY_MODEL_REMOVED_WHILE_EQUIPPED = 1371,
|
||||
ZONE_PROPERTY_MODEL_EQUIPPED = 1372,
|
||||
ZONE_PROPERTY_MODEL_PICKED_UP = 1373,
|
||||
ZONE_PROPERTY_MODEL_REMOVED = 1374,
|
||||
NOTIFY_RACING_CLIENT = 1390,
|
||||
RACING_PLAYER_HACK_CAR = 1391,
|
||||
RACING_PLAYER_LOADED = 1392,
|
||||
RACING_CLIENT_READY = 1393,
|
||||
UPDATE_CHAT_MODE = 1395,
|
||||
VEHICLE_NOTIFY_FINISHED_RACE = 1396,
|
||||
SET_CONSUMABLE_ITEM = 1409,
|
||||
SET_STATUS_IMMUNITY = 1435,
|
||||
SET_PET_NAME_MODERATED = 1448,
|
||||
MODIFY_LEGO_SCORE = 1459,
|
||||
RESTORE_TO_POST_LOAD_STATS = 1468,
|
||||
SET_RAIL_MOVEMENT = 1471,
|
||||
START_RAIL_MOVEMENT = 1472,
|
||||
CANCEL_RAIL_MOVEMENT = 1474,
|
||||
CLIENT_RAIL_MOVEMENT_READY = 1476,
|
||||
PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
|
||||
UPDATE_PLAYER_STATISTIC = 1481,
|
||||
MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
|
||||
NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
|
||||
TEAM_SET_LEADER = 1557,
|
||||
TEAM_INVITE_CONFIRM = 1558,
|
||||
TEAM_GET_STATUS_RESPONSE = 1559,
|
||||
TEAM_ADD_PLAYER = 1526,
|
||||
TEAM_REMOVE_PLAYER = 1563,
|
||||
START_CELEBRATION_EFFECT = 1618,
|
||||
ADD_BUFF = 1647,
|
||||
SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
|
||||
PLACE_PROPERTY_MODEL = 1170,
|
||||
VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
|
||||
ADD_RUN_SPEED_MODIFIER = 1505,
|
||||
HANDLE_HOT_PROPERTY_DATA = 1511,
|
||||
SEND_HOT_PROPERTY_DATA = 1510,
|
||||
REMOVE_RUN_SPEED_MODIFIER = 1506,
|
||||
UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
|
||||
PROPERTY_ENTRANCE_BEGIN = 1553,
|
||||
SET_RESURRECT_RESTORE_VALUES = 1591,
|
||||
VEHICLE_STOP_BOOST = 1617,
|
||||
REMOVE_BUFF = 1648,
|
||||
REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
|
||||
RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
|
||||
PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
|
||||
SET_MOUNT_INVENTORY_ID = 1726,
|
||||
NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
|
||||
NOTIFY_LEVEL_REWARDS = 1735,
|
||||
DISMOUNT_COMPLETE = 1756,
|
||||
MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
|
||||
END
|
||||
};
|
||||
|
||||
#endif //!__EGAMEMESSAGETYPE__H__
|
36
dCommon/dEnums/eMasterMessageType.h
Normal file
36
dCommon/dEnums/eMasterMessageType.h
Normal file
@ -0,0 +1,36 @@
|
||||
#ifndef __EMASTERMESSAGETYPE__H__
|
||||
#define __EMASTERMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eMasterMessageType : uint32_t {
|
||||
REQUEST_PERSISTENT_ID = 1,
|
||||
REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
REQUEST_ZONE_TRANSFER,
|
||||
REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
SERVER_INFO,
|
||||
REQUEST_SESSION_KEY,
|
||||
SET_SESSION_KEY,
|
||||
SESSION_KEY_RESPONSE,
|
||||
PLAYER_ADDED,
|
||||
PLAYER_REMOVED,
|
||||
|
||||
CREATE_PRIVATE_ZONE,
|
||||
REQUEST_PRIVATE_ZONE,
|
||||
|
||||
WORLD_READY,
|
||||
PREP_ZONE,
|
||||
|
||||
SHUTDOWN,
|
||||
SHUTDOWN_RESPONSE,
|
||||
SHUTDOWN_IMMEDIATE,
|
||||
|
||||
SHUTDOWN_UNIVERSE,
|
||||
|
||||
AFFIRM_TRANSFER_REQUEST,
|
||||
AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
NEW_SESSION_ALERT
|
||||
};
|
||||
|
||||
#endif //!__EMASTERMESSAGETYPE__H__
|
12
dCommon/dEnums/eServerMessageType.h
Normal file
12
dCommon/dEnums/eServerMessageType.h
Normal file
@ -0,0 +1,12 @@
|
||||
#ifndef __ESERVERMESSAGETYPE__H__
|
||||
#define __ESERVERMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
//! The Internal Server Packet Identifiers
|
||||
enum class eServerMessageType : uint32_t {
|
||||
VERSION_CONFIRM = 0,
|
||||
DISCONNECT_NOTIFY,
|
||||
GENERAL_NOTIFY
|
||||
};
|
||||
|
||||
#endif //!__ESERVERMESSAGETYPE__H__
|
42
dCommon/dEnums/eWorldMessageType.h
Normal file
42
dCommon/dEnums/eWorldMessageType.h
Normal file
@ -0,0 +1,42 @@
|
||||
#ifndef __EWORLDMESSAGETYPE__H__
|
||||
#define __EWORLDMESSAGETYPE__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eWorldMessageType : uint32_t {
|
||||
VALIDATION = 1, // Session info
|
||||
CHARACTER_LIST_REQUEST,
|
||||
CHARACTER_CREATE_REQUEST,
|
||||
LOGIN_REQUEST, // Character selected
|
||||
GAME_MSG,
|
||||
CHARACTER_DELETE_REQUEST,
|
||||
CHARACTER_RENAME_REQUEST,
|
||||
HAPPY_FLOWER_MODE_NOTIFY,
|
||||
SLASH_RELOAD_MAP, // Reload map cmp
|
||||
SLASH_PUSH_MAP_REQUEST, // Push map req cmd
|
||||
SLASH_PUSH_MAP, // Push map cmd
|
||||
SLASH_PULL_MAP, // Pull map cmd
|
||||
LOCK_MAP_REQUEST,
|
||||
GENERAL_CHAT_MESSAGE, // General chat message
|
||||
HTTP_MONITOR_INFO_REQUEST,
|
||||
SLASH_DEBUG_SCRIPTS, // Debug scripts cmd
|
||||
MODELS_CLEAR,
|
||||
EXHIBIT_INSERT_MODEL,
|
||||
LEVEL_LOAD_COMPLETE, // Character data request
|
||||
TMP_GUILD_CREATE,
|
||||
ROUTE_PACKET, // Social?
|
||||
POSITION_UPDATE,
|
||||
MAIL,
|
||||
WORD_CHECK, // Whitelist word check
|
||||
STRING_CHECK, // Whitelist string check
|
||||
GET_PLAYERS_IN_ZONE,
|
||||
REQUEST_UGC_MANIFEST_INFO,
|
||||
BLUEPRINT_GET_ALL_DATA_REQUEST,
|
||||
CANCEL_MAP_QUEUE,
|
||||
HANDLE_FUNNESS,
|
||||
FAKE_PRG_CSR_MESSAGE,
|
||||
REQUEST_FREE_TRIAL_REFRESH,
|
||||
GM_SET_FREE_TRIAL_STATUS
|
||||
};
|
||||
|
||||
#endif //!__EWORLDMESSAGETYPE__H__
|
@ -22,11 +22,12 @@
|
||||
#include "SkillComponent.h"
|
||||
#include "AssetManager.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eCharacterCreationResponse.h"
|
||||
#include "eRenameResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
|
||||
UserManager* UserManager::m_Address = nullptr;
|
||||
|
||||
@ -422,7 +423,7 @@ void UserManager::DeleteCharacter(const SystemAddress& sysAddr, Packet* packet)
|
||||
stmt->execute();
|
||||
delete stmt;
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
|
||||
bitStream.Write(objectID);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
|
@ -10,12 +10,12 @@
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "EchoSyncSkill.h"
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
#include "RebuildComponent.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
BehaviorSyncEntry::BehaviorSyncEntry() {
|
||||
}
|
||||
@ -253,7 +253,7 @@ bool BehaviorContext::CalculateUpdate(const float deltaTime) {
|
||||
// Write message
|
||||
RakNet::BitStream message;
|
||||
|
||||
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
message.Write(this->originator);
|
||||
echo.Serialize(&message);
|
||||
|
||||
|
@ -14,7 +14,7 @@ class ModuleAssemblyComponent : public Component {
|
||||
public:
|
||||
static const eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
|
||||
|
||||
ModuleAssemblyComponent(Entity* MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
|
||||
ModuleAssemblyComponent(Entity* parent);
|
||||
~ModuleAssemblyComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
|
@ -15,9 +15,10 @@
|
||||
#include "PropertyEntranceComponent.h"
|
||||
#include "RocketLaunchLupComponent.h"
|
||||
#include "dServer.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "eObjectWorldState.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
@ -136,7 +137,7 @@ LWOCLONEID RocketLaunchpadControlComponent::GetSelectedCloneId(LWOOBJID player)
|
||||
|
||||
void RocketLaunchpadControlComponent::TellMasterToPrepZone(int zoneID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_PREP_ZONE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PREP_ZONE);
|
||||
bitStream.Write(zoneID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
}
|
||||
|
@ -18,10 +18,11 @@
|
||||
#include "dConfig.h"
|
||||
#include "InventoryComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "Loot.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eMatchUpdate.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
|
||||
#include "CDCurrencyTableTable.h"
|
||||
#include "CDActivityRewardsTable.h"
|
||||
@ -517,7 +518,7 @@ void ActivityInstance::StartZone() {
|
||||
// only make a team if we have more than one participant
|
||||
if (participants.size() > 1) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_CREATE_TEAM);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::CREATE_TEAM);
|
||||
|
||||
bitStream.Write(leader->GetObjectID());
|
||||
bitStream.Write(m_Participants.size());
|
||||
|
@ -20,11 +20,11 @@
|
||||
#include "ScriptComponent.h"
|
||||
#include "BuffComponent.h"
|
||||
#include "EchoStartSkill.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "DoClientProjectileImpact.h"
|
||||
#include "CDClientManager.h"
|
||||
|
||||
#include "CDSkillBehaviorTable.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eClientMessageType.h"
|
||||
|
||||
ProjectileSyncEntry::ProjectileSyncEntry() {
|
||||
}
|
||||
@ -304,7 +304,7 @@ SkillExecutionResult SkillComponent::CalculateBehavior(const uint32_t skillId, c
|
||||
// Write message
|
||||
RakNet::BitStream message;
|
||||
|
||||
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
message.Write(this->m_Parent->GetObjectID());
|
||||
start.Serialize(&message);
|
||||
|
||||
@ -437,7 +437,7 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
|
||||
|
||||
RakNet::BitStream message;
|
||||
|
||||
PacketUtils::WriteHeader(message, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(message, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
message.Write(this->m_Parent->GetObjectID());
|
||||
projectileImpact.Serialize(&message);
|
||||
|
||||
|
@ -1,13 +1,10 @@
|
||||
#ifndef __DOCLIENTPROJECTILEIMPACT__H__
|
||||
#define __DOCLIENTPROJECTILEIMPACT__H__
|
||||
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dCommonVars.h"
|
||||
|
||||
/* Tell a client local projectile to impact */
|
||||
class DoClientProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
DoClientProjectileImpact() {
|
||||
i64OrgID = LWOOBJID_EMPTY;
|
||||
@ -30,7 +27,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::DO_CLIENT_PROJECTILE_IMPACT);
|
||||
|
||||
stream->Write(i64OrgID != LWOOBJID_EMPTY);
|
||||
if (i64OrgID != LWOOBJID_EMPTY) stream->Write(i64OrgID);
|
||||
|
@ -2,14 +2,12 @@
|
||||
#define __ECHOSTARTSKILL__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/* Same as start skill but with different network options. An echo down to other clients that need to play the skill. */
|
||||
class EchoStartSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_START_SKILL;
|
||||
|
||||
public:
|
||||
EchoStartSkill() {
|
||||
bUsedMouse = false;
|
||||
@ -42,7 +40,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::ECHO_START_SKILL);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
|
@ -4,13 +4,11 @@
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
#include "dMessageIdentifiers.h"
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class EchoSyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
EchoSyncSkill() {
|
||||
bDone = false;
|
||||
@ -31,7 +29,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::ECHO_SYNC_SKILL);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
|
@ -33,10 +33,11 @@
|
||||
#include "EchoSyncSkill.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
|
||||
void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID) {
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
@ -53,54 +54,54 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
|
||||
switch (messageID) {
|
||||
|
||||
case GAME_MSG_UN_USE_BBB_MODEL: {
|
||||
case eGameMessageType::UN_USE_BBB_MODEL: {
|
||||
GameMessages::HandleUnUseModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
case GAME_MSG_PLAY_EMOTE: {
|
||||
case eGameMessageType::PLAY_EMOTE: {
|
||||
GameMessages::HandlePlayEmote(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_MOVE_ITEM_IN_INVENTORY: {
|
||||
case eGameMessageType::MOVE_ITEM_IN_INVENTORY: {
|
||||
GameMessages::HandleMoveItemInInventory(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REMOVE_ITEM_FROM_INVENTORY: {
|
||||
case eGameMessageType::REMOVE_ITEM_FROM_INVENTORY: {
|
||||
GameMessages::HandleRemoveItemFromInventory(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_EQUIP_ITEM:
|
||||
case eGameMessageType::EQUIP_ITEM:
|
||||
GameMessages::HandleEquipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_UN_EQUIP_ITEM:
|
||||
case eGameMessageType::UN_EQUIP_ITEM:
|
||||
GameMessages::HandleUnequipItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_RESPOND_TO_MISSION: {
|
||||
case eGameMessageType::RESPOND_TO_MISSION: {
|
||||
GameMessages::HandleRespondToMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_USE: {
|
||||
case eGameMessageType::REQUEST_USE: {
|
||||
GameMessages::HandleRequestUse(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_SET_FLAG: {
|
||||
case eGameMessageType::SET_FLAG: {
|
||||
GameMessages::HandleSetFlag(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_HAS_BEEN_COLLECTED: {
|
||||
case eGameMessageType::HAS_BEEN_COLLECTED: {
|
||||
GameMessages::HandleHasBeenCollected(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PLAYER_LOADED: {
|
||||
case eGameMessageType::PLAYER_LOADED: {
|
||||
GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
|
||||
entity->SetPlayerReadyForUpdates();
|
||||
|
||||
@ -174,73 +175,73 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_LINKED_MISSION: {
|
||||
case eGameMessageType::REQUEST_LINKED_MISSION: {
|
||||
GameMessages::HandleRequestLinkedMission(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_MISSION_DIALOGUE_OK: {
|
||||
case eGameMessageType::MISSION_DIALOGUE_OK: {
|
||||
GameMessages::HandleMissionDialogOK(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_MISSION_DIALOGUE_CANCELLED: {
|
||||
case eGameMessageType::MISSION_DIALOGUE_CANCELLED: {
|
||||
//This message is pointless for our implementation, as the client just carries on after
|
||||
//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_PLATFORM_RESYNC: {
|
||||
case eGameMessageType::REQUEST_PLATFORM_RESYNC: {
|
||||
GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_FIRE_EVENT_SERVER_SIDE: {
|
||||
case eGameMessageType::FIRE_EVENT_SERVER_SIDE: {
|
||||
GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case eGameMessageType::SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
case eGameMessageType::REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
|
||||
GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
case eGameMessageType::ACTIVITY_STATE_CHANGE_REQUEST: {
|
||||
GameMessages::HandleActivityStateChangeRequest(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PARSE_CHAT_MESSAGE: {
|
||||
case eGameMessageType::PARSE_CHAT_MESSAGE: {
|
||||
GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
case eGameMessageType::NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
|
||||
GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PICKUP_CURRENCY: {
|
||||
case eGameMessageType::PICKUP_CURRENCY: {
|
||||
GameMessages::HandlePickupCurrency(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_PICKUP_ITEM: {
|
||||
case eGameMessageType::PICKUP_ITEM: {
|
||||
GameMessages::HandlePickupItem(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_RESURRECT: {
|
||||
case eGameMessageType::RESURRECT: {
|
||||
GameMessages::HandleResurrect(inStream, entity);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_RESURRECT: {
|
||||
case eGameMessageType::REQUEST_RESURRECT: {
|
||||
GameMessages::SendResurrect(entity);
|
||||
/*auto* dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
|
||||
if (dest) {
|
||||
@ -251,12 +252,12 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}*/
|
||||
break;
|
||||
}
|
||||
case GAME_MSG_HANDLE_HOT_PROPERTY_DATA: {
|
||||
case eGameMessageType::HANDLE_HOT_PROPERTY_DATA: {
|
||||
GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
case eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT:
|
||||
{
|
||||
auto message = RequestServerProjectileImpact();
|
||||
|
||||
@ -275,7 +276,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
break;
|
||||
}
|
||||
|
||||
case GAME_MSG_START_SKILL: {
|
||||
case eGameMessageType::START_SKILL: {
|
||||
StartSkill startSkill = StartSkill();
|
||||
startSkill.Deserialize(inStream); // inStream replaces &bitStream
|
||||
|
||||
@ -313,7 +314,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
if (success) {
|
||||
//Broadcast our startSkill:
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
|
||||
EchoStartSkill echoStartSkill;
|
||||
@ -333,11 +334,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
}
|
||||
} break;
|
||||
|
||||
case GAME_MSG_SYNC_SKILL: {
|
||||
case eGameMessageType::SYNC_SKILL: {
|
||||
RakNet::BitStream bitStreamLocal;
|
||||
PacketUtils::WriteHeader(bitStreamLocal, CLIENT, MSG_CLIENT_GAME_MSG);
|
||||
PacketUtils::WriteHeader(bitStreamLocal, eConnectionType::CLIENT, eClientMessageType::GAME_MSG);
|
||||
bitStreamLocal.Write(entity->GetObjectID());
|
||||
//bitStreamLocal.Write((unsigned short)GAME_MSG_ECHO_SYNC_SKILL);
|
||||
//bitStreamLocal.Write((unsigned short)eGameMessageType::ECHO_SYNC_SKILL);
|
||||
//bitStreamLocal.Write(inStream);
|
||||
|
||||
SyncSkill sync = SyncSkill(inStream); // inStream replaced &bitStream
|
||||
@ -374,306 +375,306 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
Game::server->Send(&bitStreamLocal, sysAddr, true);
|
||||
} break;
|
||||
|
||||
case GAME_MSG_REQUEST_SMASH_PLAYER:
|
||||
case eGameMessageType::REQUEST_SMASH_PLAYER:
|
||||
entity->Smash(entity->GetObjectID());
|
||||
break;
|
||||
|
||||
case GAME_MSG_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case eGameMessageType::MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_BUILD_FINISH:
|
||||
case eGameMessageType::MODULAR_BUILD_FINISH:
|
||||
GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE:
|
||||
case eGameMessageType::PUSH_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePushEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_POP_EQUIPPED_ITEMS_STATE:
|
||||
case eGameMessageType::POP_EQUIPPED_ITEMS_STATE:
|
||||
GameMessages::HandlePopEquippedItemsState(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BUY_FROM_VENDOR:
|
||||
case eGameMessageType::BUY_FROM_VENDOR:
|
||||
GameMessages::HandleBuyFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SELL_TO_VENDOR:
|
||||
case eGameMessageType::SELL_TO_VENDOR:
|
||||
GameMessages::HandleSellToVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BUYBACK_FROM_VENDOR:
|
||||
case eGameMessageType::BUYBACK_FROM_VENDOR:
|
||||
GameMessages::HandleBuybackFromVendor(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
case eGameMessageType::MODULAR_BUILD_MOVE_AND_EQUIP:
|
||||
GameMessages::HandleModularBuildMoveAndEquip(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DONE_ARRANGING_WITH_ITEM:
|
||||
case eGameMessageType::DONE_ARRANGING_WITH_ITEM:
|
||||
GameMessages::HandleDoneArrangingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_BUILD_CONVERT_MODEL:
|
||||
case eGameMessageType::MODULAR_BUILD_CONVERT_MODEL:
|
||||
GameMessages::HandleModularBuildConvertModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BUILD_MODE_SET:
|
||||
case eGameMessageType::BUILD_MODE_SET:
|
||||
GameMessages::HandleBuildModeSet(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_REBUILD_CANCEL:
|
||||
case eGameMessageType::REBUILD_CANCEL:
|
||||
GameMessages::HandleRebuildCancel(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MATCH_REQUEST:
|
||||
case eGameMessageType::MATCH_REQUEST:
|
||||
GameMessages::HandleMatchRequest(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_USE_NON_EQUIPMENT_ITEM:
|
||||
case eGameMessageType::USE_NON_EQUIPMENT_ITEM:
|
||||
GameMessages::HandleUseNonEquipmentItem(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CLIENT_ITEM_CONSUMED:
|
||||
case eGameMessageType::CLIENT_ITEM_CONSUMED:
|
||||
GameMessages::HandleClientItemConsumed(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_CONSUMABLE_ITEM:
|
||||
case eGameMessageType::SET_CONSUMABLE_ITEM:
|
||||
GameMessages::HandleSetConsumableItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VERIFY_ACK:
|
||||
case eGameMessageType::VERIFY_ACK:
|
||||
GameMessages::HandleVerifyAck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Trading
|
||||
case GAME_MSG_CLIENT_TRADE_REQUEST:
|
||||
case eGameMessageType::CLIENT_TRADE_REQUEST:
|
||||
GameMessages::HandleClientTradeRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_CLIENT_TRADE_CANCEL:
|
||||
case eGameMessageType::CLIENT_TRADE_CANCEL:
|
||||
GameMessages::HandleClientTradeCancel(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_CLIENT_TRADE_ACCEPT:
|
||||
case eGameMessageType::CLIENT_TRADE_ACCEPT:
|
||||
GameMessages::HandleClientTradeAccept(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_CLIENT_TRADE_UPDATE:
|
||||
case eGameMessageType::CLIENT_TRADE_UPDATE:
|
||||
GameMessages::HandleClientTradeUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Pets
|
||||
case GAME_MSG_PET_TAMING_TRY_BUILD:
|
||||
case eGameMessageType::PET_TAMING_TRY_BUILD:
|
||||
GameMessages::HandlePetTamingTryBuild(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
case eGameMessageType::NOTIFY_TAMING_BUILD_SUCCESS:
|
||||
GameMessages::HandleNotifyTamingBuildSuccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_REQUEST_SET_PET_NAME:
|
||||
case eGameMessageType::REQUEST_SET_PET_NAME:
|
||||
GameMessages::HandleRequestSetPetName(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_START_SERVER_PET_MINIGAME_TIMER:
|
||||
case eGameMessageType::START_SERVER_PET_MINIGAME_TIMER:
|
||||
GameMessages::HandleStartServerPetMinigameTimer(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CLIENT_EXIT_TAMING_MINIGAME:
|
||||
case eGameMessageType::CLIENT_EXIT_TAMING_MINIGAME:
|
||||
GameMessages::HandleClientExitTamingMinigame(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_COMMAND_PET:
|
||||
case eGameMessageType::COMMAND_PET:
|
||||
GameMessages::HandleCommandPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DESPAWN_PET:
|
||||
case eGameMessageType::DESPAWN_PET:
|
||||
GameMessages::HandleDespawnPet(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MESSAGE_BOX_RESPOND:
|
||||
case eGameMessageType::MESSAGE_BOX_RESPOND:
|
||||
GameMessages::HandleMessageBoxResponse(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CHOICE_BOX_RESPOND:
|
||||
case eGameMessageType::CHOICE_BOX_RESPOND:
|
||||
GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Property
|
||||
case GAME_MSG_QUERY_PROPERTY_DATA:
|
||||
case eGameMessageType::QUERY_PROPERTY_DATA:
|
||||
GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_START_BUILDING_WITH_ITEM:
|
||||
case eGameMessageType::START_BUILDING_WITH_ITEM:
|
||||
GameMessages::HandleStartBuildingWithItem(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_BUILD_MODE:
|
||||
case eGameMessageType::SET_BUILD_MODE:
|
||||
GameMessages::HandleSetBuildMode(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_EDITOR_BEGIN:
|
||||
case eGameMessageType::PROPERTY_EDITOR_BEGIN:
|
||||
GameMessages::HandlePropertyEditorBegin(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_EDITOR_END:
|
||||
case eGameMessageType::PROPERTY_EDITOR_END:
|
||||
GameMessages::HandlePropertyEditorEnd(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
case eGameMessageType::PROPERTY_CONTENTS_FROM_CLIENT:
|
||||
GameMessages::HandlePropertyContentsFromClient(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_EQUIPPED:
|
||||
GameMessages::HandlePropertyModelEquipped(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PLACE_PROPERTY_MODEL:
|
||||
case eGameMessageType::PLACE_PROPERTY_MODEL:
|
||||
GameMessages::HandlePlacePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_UPDATE_MODEL_FROM_CLIENT:
|
||||
case eGameMessageType::UPDATE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleUpdatePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DELETE_MODEL_FROM_CLIENT:
|
||||
case eGameMessageType::DELETE_MODEL_FROM_CLIENT:
|
||||
GameMessages::HandleDeletePropertyModel(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BBB_LOAD_ITEM_REQUEST:
|
||||
case eGameMessageType::BBB_LOAD_ITEM_REQUEST:
|
||||
GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_BBB_SAVE_REQUEST:
|
||||
case eGameMessageType::BBB_SAVE_REQUEST:
|
||||
GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CONTROL_BEHAVIOR:
|
||||
case eGameMessageType::CONTROL_BEHAVIOR:
|
||||
GameMessages::HandleControlBehaviors(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PROPERTY_ENTRANCE_SYNC:
|
||||
case eGameMessageType::PROPERTY_ENTRANCE_SYNC:
|
||||
GameMessages::HandlePropertyEntranceSync(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ENTER_PROPERTY1:
|
||||
case eGameMessageType::ENTER_PROPERTY1:
|
||||
GameMessages::HandleEnterProperty(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ZONE_PROPERTY_MODEL_ROTATED:
|
||||
case eGameMessageType::ZONE_PROPERTY_MODEL_ROTATED:
|
||||
EntityManager::Instance()->GetZoneControlEntity()->OnZonePropertyModelRotated(usr->GetLastUsedChar()->GetEntity());
|
||||
break;
|
||||
|
||||
case GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
case eGameMessageType::UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
|
||||
GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_PROPERTY_ACCESS:
|
||||
case eGameMessageType::SET_PROPERTY_ACCESS:
|
||||
GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// Racing
|
||||
case GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA:
|
||||
case eGameMessageType::MODULE_ASSEMBLY_QUERY_DATA:
|
||||
GameMessages::HandleModuleAssemblyQueryData(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_ACKNOWLEDGE_POSSESSION:
|
||||
case eGameMessageType::ACKNOWLEDGE_POSSESSION:
|
||||
GameMessages::HandleAcknowledgePossession(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
case eGameMessageType::VEHICLE_SET_WHEEL_LOCK_STATE:
|
||||
GameMessages::HandleVehicleSetWheelLockState(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
case eGameMessageType::MODULAR_ASSEMBLY_NIF_COMPLETED:
|
||||
GameMessages::HandleModularAssemblyNIFCompleted(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_RACING_CLIENT_READY:
|
||||
case eGameMessageType::RACING_CLIENT_READY:
|
||||
GameMessages::HandleRacingClientReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_REQUEST_DIE:
|
||||
case eGameMessageType::REQUEST_DIE:
|
||||
GameMessages::HandleRequestDie(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
|
||||
case eGameMessageType::VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerAddPassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
case eGameMessageType::VEHICLE_NOTIFY_SERVER_REMOVE_PASSIVE_BOOST_ACTION:
|
||||
GameMessages::HandleVehicleNotifyServerRemovePassiveBoostAction(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
case eGameMessageType::RACING_PLAYER_INFO_RESET_FINISHED:
|
||||
GameMessages::HandleRacingPlayerInfoResetFinished(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
case eGameMessageType::VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER:
|
||||
GameMessages::HandleVehicleNotifyHitImaginationServer(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
case eGameMessageType::UPDATE_PROPERTY_PERFORMANCE_COST:
|
||||
GameMessages::HandleUpdatePropertyPerformanceCost(inStream, entity, sysAddr);
|
||||
break;
|
||||
// SG
|
||||
case GAME_MSG_UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
case eGameMessageType::UPDATE_SHOOTING_GALLERY_ROTATION:
|
||||
GameMessages::HandleUpdateShootingGalleryRotation(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
// NT
|
||||
case GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
case eGameMessageType::REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES:
|
||||
GameMessages::HandleRequestMoveItemBetweenInventoryTypes(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
case eGameMessageType::TOGGLE_GHOST_REFERENCE_OVERRIDE:
|
||||
GameMessages::HandleToggleGhostReferenceOverride(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_SET_GHOST_REFERENCE_POSITION:
|
||||
case eGameMessageType::SET_GHOST_REFERENCE_POSITION:
|
||||
GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_READY_FOR_UPDATES:
|
||||
case eGameMessageType::READY_FOR_UPDATES:
|
||||
//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
|
||||
//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
|
||||
break;
|
||||
|
||||
case GAME_MSG_REPORT_BUG:
|
||||
case eGameMessageType::REPORT_BUG:
|
||||
GameMessages::HandleReportBug(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CLIENT_RAIL_MOVEMENT_READY:
|
||||
case eGameMessageType::CLIENT_RAIL_MOVEMENT_READY:
|
||||
GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CANCEL_RAIL_MOVEMENT:
|
||||
case eGameMessageType::CANCEL_RAIL_MOVEMENT:
|
||||
GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
case eGameMessageType::PLAYER_RAIL_ARRIVED_NOTIFICATION:
|
||||
GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_CINEMATIC_UPDATE:
|
||||
case eGameMessageType::CINEMATIC_UPDATE:
|
||||
GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
case GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
case eGameMessageType::MODIFY_PLAYER_ZONE_STATISTIC:
|
||||
GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_UPDATE_PLAYER_STATISTIC:
|
||||
case eGameMessageType::UPDATE_PLAYER_STATISTIC:
|
||||
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DISMOUNT_COMPLETE:
|
||||
case eGameMessageType::DISMOUNT_COMPLETE:
|
||||
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
||||
break;
|
||||
case GAME_MSG_DEACTIVATE_BUBBLE_BUFF:
|
||||
case eGameMessageType::DEACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleDeactivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case GAME_MSG_ACTIVATE_BUBBLE_BUFF:
|
||||
case eGameMessageType::ACTIVATE_BUBBLE_BUFF:
|
||||
GameMessages::HandleActivateBubbleBuff(inStream, entity);
|
||||
break;
|
||||
case GAME_MSG_ZONE_SUMMARY_DISMISSED:
|
||||
case eGameMessageType::ZONE_SUMMARY_DISMISSED:
|
||||
GameMessages::HandleZoneSummaryDismissed(inStream, entity);
|
||||
break;
|
||||
default:
|
||||
|
@ -7,7 +7,6 @@
|
||||
#define GAMEMESSAGEHANDLER_H
|
||||
|
||||
#include "RakNetTypes.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dCommonVars.h"
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
@ -21,8 +20,10 @@
|
||||
#include "GameMessages.h"
|
||||
#include "../dDatabase/CDClientDatabase.h"
|
||||
|
||||
enum class eGameMessageType : uint16_t;
|
||||
|
||||
namespace GameMessageHandler {
|
||||
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID);
|
||||
void HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGEHANDLER_H
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2,13 +2,11 @@
|
||||
#define __REQUESTSERVERPROJECTILEIMPACT__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/* Notifying the server that a locally owned projectile impacted. Sent to the caster of the projectile
|
||||
should always be the local char. */
|
||||
class RequestServerProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
RequestServerProjectileImpact() {
|
||||
i64LocalID = LWOOBJID_EMPTY;
|
||||
@ -29,7 +27,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::REQUEST_SERVER_PROJECTILE_IMPACT);
|
||||
|
||||
stream->Write(i64LocalID != LWOOBJID_EMPTY);
|
||||
if (i64LocalID != LWOOBJID_EMPTY) stream->Write(i64LocalID);
|
||||
|
@ -2,16 +2,14 @@
|
||||
#define __STARTSKILL__H__
|
||||
|
||||
#include "dCommonVars.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "NiQuaternion.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/**
|
||||
* Same as sync skill but with different network options. An echo down to other clients that need to play the skill.
|
||||
*/
|
||||
class StartSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_START_SKILL;
|
||||
|
||||
public:
|
||||
StartSkill() {
|
||||
bUsedMouse = false;
|
||||
@ -46,7 +44,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::START_SKILL);
|
||||
|
||||
stream->Write(bUsedMouse);
|
||||
|
||||
|
@ -5,11 +5,10 @@
|
||||
#include <string>
|
||||
|
||||
#include "BitStream.h"
|
||||
#include "eGameMessageType.h"
|
||||
|
||||
/* Message to synchronize a skill cast */
|
||||
class SyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
SyncSkill() {
|
||||
bDone = false;
|
||||
@ -30,7 +29,7 @@ public:
|
||||
}
|
||||
|
||||
void Serialize(RakNet::BitStream* stream) {
|
||||
stream->Write(MsgID);
|
||||
stream->Write(eGameMessageType::SYNC_SKILL);
|
||||
|
||||
stream->Write(bDone);
|
||||
uint32_t sBitStreamLength = sBitStream.length();
|
||||
|
@ -13,7 +13,6 @@
|
||||
#include "Entity.h"
|
||||
#include "Character.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dLogger.h"
|
||||
#include "EntityManager.h"
|
||||
#include "InventoryComponent.h"
|
||||
@ -26,6 +25,7 @@
|
||||
#include "WorldConfig.h"
|
||||
#include "eMissionTaskType.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
|
||||
const uint16_t attachmentCount) {
|
||||
@ -283,7 +283,7 @@ void Mail::HandleDataRequest(RakNet::BitStream* packet, const SystemAddress& sys
|
||||
sql::ResultSet* res = stmt->executeQuery();
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailData));
|
||||
bitStream.Write(int(0));
|
||||
|
||||
@ -406,7 +406,7 @@ void Mail::HandleNotificationRequest(const SystemAddress& sysAddr, uint32_t obje
|
||||
|
||||
void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::SendResponse));
|
||||
bitStream.Write(int(response));
|
||||
Game::server->Send(&bitStream, sysAddr, false);
|
||||
@ -414,7 +414,7 @@ void Mail::SendSendResponse(const SystemAddress& sysAddr, MailSendResponse respo
|
||||
|
||||
void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
uint64_t messageType = 2;
|
||||
uint64_t s1 = 0;
|
||||
uint64_t s2 = 0;
|
||||
@ -433,7 +433,7 @@ void Mail::SendNotification(const SystemAddress& sysAddr, int mailCount) {
|
||||
|
||||
void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::AttachmentCollectConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
@ -442,7 +442,7 @@ void Mail::SendAttachmentRemoveConfirm(const SystemAddress& sysAddr, uint64_t ma
|
||||
|
||||
void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOOBJID playerID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailDeleteConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
@ -456,7 +456,7 @@ void Mail::SendDeleteConfirm(const SystemAddress& sysAddr, uint64_t mailID, LWOO
|
||||
|
||||
void Mail::SendReadConfirm(const SystemAddress& sysAddr, uint64_t mailID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAIL);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAIL);
|
||||
bitStream.Write(int(MailMessageID::MailReadConfirm));
|
||||
bitStream.Write(int(0)); //unknown
|
||||
bitStream.Write(mailID);
|
||||
|
@ -71,7 +71,6 @@
|
||||
#include "eBubbleType.h"
|
||||
#include "AMFFormat.h"
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eMissionState.h"
|
||||
#include "TriggerComponent.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
@ -79,6 +78,9 @@
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
#include "eControlScheme.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
#include "CDObjectsTable.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
@ -765,7 +767,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
|
||||
//Tell the master server that we're going to be shutting down whole "universe":
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_UNIVERSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
|
||||
|
||||
@ -1096,7 +1098,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
//Notify chat about it
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_MUTE_UPDATE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
|
||||
|
||||
bitStream.Write(characterId);
|
||||
bitStream.Write(expire);
|
||||
@ -2044,7 +2046,7 @@ void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::
|
||||
|
||||
//Notify chat about it
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_ANNOUNCEMENT);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
|
||||
|
||||
bitStream.Write<uint32_t>(title.size());
|
||||
for (auto character : title) {
|
||||
|
@ -7,10 +7,11 @@
|
||||
#include "CDClientDatabase.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "MasterPackets.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
InstanceManager::InstanceManager(dLogger* logger, const std::string& externalIP) {
|
||||
mLogger = logger;
|
||||
@ -201,7 +202,7 @@ void InstanceManager::RequestAffirmation(Instance* instance, const PendingInstan
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_AFFIRM_TRANSFER_REQUEST);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_REQUEST);
|
||||
|
||||
bitStream.Write(request.id);
|
||||
|
||||
@ -405,7 +406,7 @@ bool Instance::GetShutdownComplete() const {
|
||||
void Instance::Shutdown() {
|
||||
CBITSTREAM;
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
|
||||
|
||||
Game::server->Send(&bitStream, this->m_SysAddr, false);
|
||||
|
||||
|
@ -27,6 +27,8 @@
|
||||
#include "dServer.h"
|
||||
#include "AssetManager.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
@ -39,7 +41,6 @@
|
||||
#include "MasterPackets.h"
|
||||
#include "ObjectIDManager.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "FdbToSqlite.h"
|
||||
|
||||
namespace Game {
|
||||
@ -494,9 +495,9 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == MASTER) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_MASTER_REQUEST_PERSISTENT_ID: {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
|
||||
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
||||
case eMasterMessageType::REQUEST_PERSISTENT_ID: {
|
||||
Game::logger->Log("MasterServer", "A persistent ID req");
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
@ -508,7 +509,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_REQUEST_ZONE_TRANSFER: {
|
||||
case eMasterMessageType::REQUEST_ZONE_TRANSFER: {
|
||||
Game::logger->Log("MasterServer", "Received zone transfer req");
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
@ -544,7 +545,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SERVER_INFO: {
|
||||
case eMasterMessageType::SERVER_INFO: {
|
||||
//MasterPackets::HandleServerInfo(packet);
|
||||
|
||||
//This is here because otherwise we'd have to include IM in
|
||||
@ -603,7 +604,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SET_SESSION_KEY: {
|
||||
case eMasterMessageType::SET_SESSION_KEY: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
uint32_t sessionKey = 0;
|
||||
@ -617,7 +618,7 @@ void HandlePacket(Packet* packet) {
|
||||
activeSessions.erase(it.first);
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_NEW_SESSION_ALERT);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::NEW_SESSION_ALERT);
|
||||
bitStream.Write(sessionKey);
|
||||
bitStream.Write<uint32_t>(username.size());
|
||||
for (auto character : username) {
|
||||
@ -634,7 +635,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_REQUEST_SESSION_KEY: {
|
||||
case eMasterMessageType::REQUEST_SESSION_KEY: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
std::string username = PacketUtils::ReadString(8, packet, false);
|
||||
@ -642,7 +643,7 @@ void HandlePacket(Packet* packet) {
|
||||
for (auto key : activeSessions) {
|
||||
if (key.second == username) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SESSION_KEY_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SESSION_KEY_RESPONSE);
|
||||
bitStream.Write(key.first);
|
||||
PacketUtils::WriteString(bitStream, key.second, 64);
|
||||
Game::server->Send(&bitStream, packet->systemAddress, false);
|
||||
@ -652,7 +653,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_PLAYER_ADDED: {
|
||||
case eMasterMessageType::PLAYER_ADDED: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -672,7 +673,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_PLAYER_REMOVED: {
|
||||
case eMasterMessageType::PLAYER_REMOVED: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -690,7 +691,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_CREATE_PRIVATE_ZONE: {
|
||||
case eMasterMessageType::CREATE_PRIVATE_ZONE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -714,7 +715,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_REQUEST_PRIVATE_ZONE: {
|
||||
case eMasterMessageType::REQUEST_PRIVATE_ZONE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -749,7 +750,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_WORLD_READY: {
|
||||
case eMasterMessageType::WORLD_READY: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -773,7 +774,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_PREP_ZONE: {
|
||||
case eMasterMessageType::PREP_ZONE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -789,7 +790,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_AFFIRM_TRANSFER_RESPONSE: {
|
||||
case eMasterMessageType::AFFIRM_TRANSFER_RESPONSE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -809,7 +810,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SHUTDOWN_RESPONSE: {
|
||||
case eMasterMessageType::SHUTDOWN_RESPONSE: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -824,7 +825,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SHUTDOWN_UNIVERSE: {
|
||||
case eMasterMessageType::SHUTDOWN_UNIVERSE: {
|
||||
Game::logger->Log("MasterServer", "Received shutdown universe command, shutting down in 10 minutes.");
|
||||
Game::shouldShutdown = true;
|
||||
break;
|
||||
@ -888,7 +889,7 @@ void ShutdownSequence(int32_t signal) {
|
||||
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN);
|
||||
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
|
||||
Game::logger->Log("MasterServer", "Triggered master shutdown");
|
||||
}
|
||||
|
@ -1,6 +1,5 @@
|
||||
#include "AuthPackets.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
|
||||
#include "dNetCommon.h"
|
||||
#include "dServer.h"
|
||||
@ -23,6 +22,9 @@
|
||||
#include "dConfig.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eLoginResponse.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
@ -36,7 +38,7 @@ void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
|
||||
|
||||
void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, SERVER, MSG_SERVER_VERSION_CONFIRM);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
|
||||
bitStream.Write<unsigned int>(NET_VERSION);
|
||||
bitStream.Write(uint32_t(0x93));
|
||||
|
||||
@ -189,7 +191,7 @@ void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
|
||||
|
||||
void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) {
|
||||
RakNet::BitStream packet;
|
||||
PacketUtils::WriteHeader(packet, CLIENT, MSG_CLIENT_LOGIN_RESPONSE);
|
||||
PacketUtils::WriteHeader(packet, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
|
||||
|
||||
packet.Write(static_cast<uint8_t>(responseCode));
|
||||
|
||||
@ -255,7 +257,7 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
|
||||
//Inform the master server that we've created a session for this user:
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SET_SESSION_KEY);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY);
|
||||
bitStream.Write(sessionKey);
|
||||
PacketUtils::WriteString(bitStream, username, 66);
|
||||
server->SendToMaster(&bitStream);
|
||||
|
@ -8,12 +8,13 @@
|
||||
#include "BitStream.h"
|
||||
#include "Game.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dServer.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatMessageType.h"
|
||||
|
||||
void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel, const std::string& senderName, LWOOBJID playerObjectID, bool senderMythran, const std::u16string& message) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write(static_cast<uint64_t>(0));
|
||||
bitStream.Write(chatChannel);
|
||||
@ -35,7 +36,7 @@ void ChatPackets::SendChatMessage(const SystemAddress& sysAddr, char chatChannel
|
||||
|
||||
void ChatPackets::SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, MSG_CHAT_GENERAL_CHAT_MESSAGE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GENERAL_CHAT_MESSAGE);
|
||||
|
||||
bitStream.Write(static_cast<uint64_t>(0));
|
||||
bitStream.Write(static_cast<char>(4));
|
||||
@ -67,7 +68,7 @@ void ChatPackets::SendMessageFail(const SystemAddress& sysAddr) {
|
||||
//0x01 - "Upgrade to a full LEGO Universe Membership to chat with other players."
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_SEND_CANNED_TEXT);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SEND_CANNED_TEXT);
|
||||
bitStream.Write<uint8_t>(0); //response type, options above ^
|
||||
//docs say there's a wstring here-- no idea what it's for, or if it's even needed so leaving it as is for now.
|
||||
SEND_PACKET;
|
||||
|
@ -31,7 +31,6 @@
|
||||
#include "dConfig.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "Database.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
|
@ -1,22 +1,23 @@
|
||||
#include "MasterPackets.h"
|
||||
#include "BitStream.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "dCommonVars.h"
|
||||
#include "dServer.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
#include <string>
|
||||
|
||||
void MasterPackets::SendPersistentIDRequest(dServer* server, uint64_t requestID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_PERSISTENT_ID);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID);
|
||||
bitStream.Write(requestID);
|
||||
server->SendToMaster(&bitStream);
|
||||
}
|
||||
|
||||
void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, uint32_t objID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_PERSISTENT_ID_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(objID);
|
||||
@ -26,7 +27,7 @@ void MasterPackets::SendPersistentIDResponse(dServer* server, const SystemAddres
|
||||
|
||||
void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t cloneID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_ZONE_TRANSFER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(static_cast<uint8_t>(mythranShift));
|
||||
@ -38,7 +39,7 @@ void MasterPackets::SendZoneTransferRequest(dServer* server, uint64_t requestID,
|
||||
|
||||
void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint32_t cloneID, const std::string& password) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_CREATE_PRIVATE_ZONE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::CREATE_PRIVATE_ZONE);
|
||||
|
||||
bitStream.Write(zoneID);
|
||||
bitStream.Write(cloneID);
|
||||
@ -53,7 +54,7 @@ void MasterPackets::SendZoneCreatePrivate(dServer* server, uint32_t zoneID, uint
|
||||
|
||||
void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID, bool mythranShift, const std::string& password) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_PRIVATE_ZONE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_PRIVATE_ZONE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(static_cast<uint8_t>(mythranShift));
|
||||
@ -68,7 +69,7 @@ void MasterPackets::SendZoneRequestPrivate(dServer* server, uint64_t requestID,
|
||||
|
||||
void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCEID instanceId) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_WORLD_READY);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::WORLD_READY);
|
||||
|
||||
bitStream.Write(zoneId);
|
||||
bitStream.Write(instanceId);
|
||||
@ -78,7 +79,7 @@ void MasterPackets::SendWorldReady(dServer* server, LWOMAPID zoneId, LWOINSTANCE
|
||||
|
||||
void MasterPackets::SendZoneTransferResponse(dServer* server, const SystemAddress& sysAddr, uint64_t requestID, bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, const std::string& serverIP, uint32_t serverPort) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE);
|
||||
|
||||
bitStream.Write(requestID);
|
||||
bitStream.Write(static_cast<uint8_t>(mythranShift));
|
||||
@ -110,7 +111,7 @@ void MasterPackets::HandleServerInfo(Packet* packet) {
|
||||
|
||||
void MasterPackets::SendServerInfo(dServer* server, Packet* packet) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SERVER_INFO);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SERVER_INFO);
|
||||
|
||||
bitStream.Write(server->GetPort());
|
||||
bitStream.Write(server->GetZoneID());
|
||||
|
@ -1,17 +1,9 @@
|
||||
#include "PacketUtils.h"
|
||||
#include <MessageIdentifiers.h>
|
||||
#include <vector>
|
||||
#include <fstream>
|
||||
#include "dLogger.h"
|
||||
#include "Game.h"
|
||||
|
||||
void PacketUtils::WriteHeader(RakNet::BitStream& bitStream, uint16_t connectionType, uint32_t internalPacketID) {
|
||||
bitStream.Write(MessageID(ID_USER_PACKET_ENUM));
|
||||
bitStream.Write(connectionType);
|
||||
bitStream.Write(internalPacketID);
|
||||
bitStream.Write(uint8_t(0));
|
||||
}
|
||||
|
||||
uint16_t PacketUtils::ReadPacketU16(uint32_t startLoc, Packet* packet) {
|
||||
if (startLoc + 2 > packet->length) return 0;
|
||||
|
||||
|
@ -1,11 +1,20 @@
|
||||
#ifndef PACKETUTILS_H
|
||||
#define PACKETUTILS_H
|
||||
|
||||
#include <MessageIdentifiers.h>
|
||||
#include <BitStream.h>
|
||||
#include <string>
|
||||
|
||||
enum class eConnectionType : uint16_t;
|
||||
|
||||
namespace PacketUtils {
|
||||
void WriteHeader(RakNet::BitStream& bitStream, uint16_t connectionType, uint32_t internalPacketID);
|
||||
template<typename T>
|
||||
void WriteHeader(RakNet::BitStream& bitStream, eConnectionType connectionType, T internalPacketID) {
|
||||
bitStream.Write(MessageID(ID_USER_PACKET_ENUM));
|
||||
bitStream.Write(connectionType);
|
||||
bitStream.Write(internalPacketID);
|
||||
bitStream.Write(uint8_t(0));
|
||||
}
|
||||
|
||||
uint16_t ReadPacketU16(uint32_t startLoc, Packet* packet);
|
||||
uint32_t ReadPacketU32(uint32_t startLoc, Packet* packet);
|
||||
|
@ -1,7 +1,6 @@
|
||||
#include "dCommonVars.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "BitStream.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "PacketUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "User.h"
|
||||
@ -14,10 +13,11 @@
|
||||
#include "dZoneManager.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "ZCompression.h"
|
||||
#include "eConnectionType.h"
|
||||
|
||||
void WorldPackets::SendLoadStaticZone(const SystemAddress& sysAddr, float x, float y, float z, uint32_t checksum) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_LOAD_STATIC_ZONE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::LOAD_STATIC_ZONE);
|
||||
|
||||
auto zone = dZoneManager::Instance()->GetZone()->GetZoneID();
|
||||
bitStream.Write(static_cast<uint16_t>(zone.GetMapID()));
|
||||
@ -41,7 +41,7 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
|
||||
if (!user) return;
|
||||
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_LIST_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_LIST_RESPONSE);
|
||||
|
||||
std::vector<Character*> characters = user->GetCharacters();
|
||||
bitStream.Write(static_cast<uint8_t>(characters.size()));
|
||||
@ -90,28 +90,28 @@ void WorldPackets::SendCharacterList(const SystemAddress& sysAddr, User* user) {
|
||||
|
||||
void WorldPackets::SendCharacterCreationResponse(const SystemAddress& sysAddr, eCharacterCreationResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_CREATE_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_CREATE_RESPONSE);
|
||||
bitStream.Write(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterRenameResponse(const SystemAddress& sysAddr, eRenameResponse response) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHARACTER_RENAME_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHARACTER_RENAME_RESPONSE);
|
||||
bitStream.Write(response);
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCharacterDeleteResponse(const SystemAddress& sysAddr, bool response) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_DELETE_CHARACTER_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::DELETE_CHARACTER_RESPONSE);
|
||||
bitStream.Write(static_cast<uint8_t>(response));
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort, bool mythranShift) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_TRANSFER_TO_WORLD);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::TRANSFER_TO_WORLD);
|
||||
|
||||
PacketUtils::WriteString(bitStream, serverIP, 33);
|
||||
bitStream.Write(static_cast<uint16_t>(serverPort));
|
||||
@ -122,14 +122,14 @@ void WorldPackets::SendTransferToWorld(const SystemAddress& sysAddr, const std::
|
||||
|
||||
void WorldPackets::SendServerState(const SystemAddress& sysAddr) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_SERVER_STATES);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::SERVER_STATES);
|
||||
bitStream.Write(static_cast<uint8_t>(1)); //If the server is receiving this request, it probably is ready anyway.
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* entity, const std::string& xmlData, const std::u16string& username, eGameMasterLevel gm) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CREATE_CHARACTER);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CREATE_CHARACTER);
|
||||
|
||||
RakNet::BitStream data;
|
||||
data.Write<uint32_t>(7); //LDF key count
|
||||
@ -198,7 +198,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
|
||||
|
||||
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_CHAT_MODERATION_STRING);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::CHAT_MODERATION_STRING);
|
||||
|
||||
bitStream.Write<uint8_t>(unacceptedItems.empty()); // Is sentence ok?
|
||||
bitStream.Write<uint16_t>(0x16); // Source ID, unknown
|
||||
@ -222,7 +222,7 @@ void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool
|
||||
|
||||
void WorldPackets::SendGMLevelChange(const SystemAddress& sysAddr, bool success, eGameMasterLevel highestLevel, eGameMasterLevel prevLevel, eGameMasterLevel newLevel) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_MAKE_GM_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::MAKE_GM_RESPONSE);
|
||||
|
||||
bitStream.Write<uint8_t>(success);
|
||||
bitStream.Write(static_cast<uint16_t>(highestLevel));
|
||||
|
@ -6,9 +6,11 @@
|
||||
|
||||
#include "RakNetworkFactory.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
|
||||
#include "PacketUtils.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "MasterPackets.h"
|
||||
#include "ZoneInstanceManager.h"
|
||||
|
||||
@ -118,14 +120,14 @@ Packet* dServer::ReceiveFromMaster() {
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM) {
|
||||
if (packet->data[1] == MASTER) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE: {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
|
||||
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
||||
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
|
||||
uint64_t requestID = PacketUtils::ReadPacketU64(8, packet);
|
||||
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
|
||||
break;
|
||||
}
|
||||
case MSG_MASTER_SHUTDOWN:
|
||||
case eMasterMessageType::SHUTDOWN:
|
||||
*mShouldShutdown = true;
|
||||
break;
|
||||
|
||||
@ -166,7 +168,7 @@ void dServer::SendToMaster(RakNet::BitStream* bitStream) {
|
||||
|
||||
void dServer::Disconnect(const SystemAddress& sysAddr, eServerDisconnectIdentifiers disconNotifyID) {
|
||||
RakNet::BitStream bitStream;
|
||||
PacketUtils::WriteHeader(bitStream, SERVER, MSG_SERVER_DISCONNECT_NOTIFY);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::DISCONNECT_NOTIFY);
|
||||
bitStream.Write(disconNotifyID);
|
||||
mPeer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE_ORDERED, 0, sysAddr, false);
|
||||
|
||||
|
@ -31,7 +31,6 @@
|
||||
#include "PacketUtils.h"
|
||||
#include "WorldPackets.h"
|
||||
#include "UserManager.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "CDClientDatabase.h"
|
||||
#include "GeneralUtils.h"
|
||||
@ -65,7 +64,12 @@
|
||||
#include "NiPoint3.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
#include "eConnectionType.h"
|
||||
#include "eServerMessageType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
#include "eMasterMessageType.h"
|
||||
#include "eGameMessageType.h"
|
||||
#include "ZCompression.h"
|
||||
|
||||
namespace Game {
|
||||
@ -547,9 +551,9 @@ void HandlePacketChat(Packet* packet) {
|
||||
}
|
||||
|
||||
if (packet->data[0] == ID_USER_PACKET_ENUM) {
|
||||
if (packet->data[1] == CHAT_INTERNAL) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_CHAT_INTERNAL_ROUTE_TO_PLAYER: {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
|
||||
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
|
||||
case eChatInternalMessageType::ROUTE_TO_PLAYER: {
|
||||
CINSTREAM;
|
||||
LWOOBJID playerID;
|
||||
inStream.Read(playerID);
|
||||
@ -571,7 +575,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_CHAT_INTERNAL_ANNOUNCEMENT: {
|
||||
case eChatInternalMessageType::ANNOUNCEMENT: {
|
||||
CINSTREAM;
|
||||
LWOOBJID header;
|
||||
inStream.Read(header);
|
||||
@ -610,7 +614,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_CHAT_INTERNAL_MUTE_UPDATE: {
|
||||
case eChatInternalMessageType::MUTE_UPDATE: {
|
||||
CINSTREAM;
|
||||
LWOOBJID playerId;
|
||||
time_t expire = 0;
|
||||
@ -629,7 +633,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_CHAT_INTERNAL_TEAM_UPDATE: {
|
||||
case eChatInternalMessageType::TEAM_UPDATE: {
|
||||
CINSTREAM;
|
||||
LWOOBJID header;
|
||||
inStream.Read(header);
|
||||
@ -706,7 +710,7 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
|
||||
bitStream.Write(user->GetLoggedInChar());
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
@ -718,35 +722,35 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_PLAYER_REMOVED);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_REMOVED);
|
||||
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
|
||||
bitStream.Write((LWOINSTANCEID)instanceID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
}
|
||||
|
||||
if (packet->data[0] != ID_USER_PACKET_ENUM) return;
|
||||
if (packet->data[1] == SERVER) {
|
||||
if (packet->data[3] == MSG_SERVER_VERSION_CONFIRM) {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::SERVER) {
|
||||
if (static_cast<eServerMessageType>(packet->data[3]) == eServerMessageType::VERSION_CONFIRM) {
|
||||
AuthPackets::HandleHandshake(Game::server, packet);
|
||||
}
|
||||
}
|
||||
|
||||
if (packet->data[1] == MASTER) {
|
||||
switch (packet->data[3]) {
|
||||
case MSG_MASTER_REQUEST_PERSISTENT_ID_RESPONSE: {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::MASTER) {
|
||||
switch (static_cast<eMasterMessageType>(packet->data[3])) {
|
||||
case eMasterMessageType::REQUEST_PERSISTENT_ID_RESPONSE: {
|
||||
uint64_t requestID = PacketUtils::ReadPacketU64(8, packet);
|
||||
uint32_t objectID = PacketUtils::ReadPacketU32(16, packet);
|
||||
ObjectIDManager::Instance()->HandleRequestPersistentIDResponse(requestID, objectID);
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_REQUEST_ZONE_TRANSFER_RESPONSE: {
|
||||
case eMasterMessageType::REQUEST_ZONE_TRANSFER_RESPONSE: {
|
||||
uint64_t requestID = PacketUtils::ReadPacketU64(8, packet);
|
||||
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SESSION_KEY_RESPONSE: {
|
||||
case eMasterMessageType::SESSION_KEY_RESPONSE: {
|
||||
//Read our session key and to which user it belongs:
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
@ -803,7 +807,7 @@ void HandlePacket(Packet* packet) {
|
||||
//Notify master:
|
||||
{
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_PLAYER_ADDED);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::PLAYER_ADDED);
|
||||
bitStream.Write((LWOMAPID)Game::server->GetZoneID());
|
||||
bitStream.Write((LWOINSTANCEID)instanceID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
@ -812,27 +816,27 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
break;
|
||||
}
|
||||
case MSG_MASTER_AFFIRM_TRANSFER_REQUEST: {
|
||||
case eMasterMessageType::AFFIRM_TRANSFER_REQUEST: {
|
||||
const uint64_t requestID = PacketUtils::ReadPacketU64(8, packet);
|
||||
|
||||
Game::logger->Log("MasterServer", "Got affirmation request of transfer %llu", requestID);
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_AFFIRM_TRANSFER_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::AFFIRM_TRANSFER_RESPONSE);
|
||||
bitStream.Write(requestID);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_SHUTDOWN: {
|
||||
case eMasterMessageType::SHUTDOWN: {
|
||||
Game::shouldShutdown = true;
|
||||
Game::logger->Log("WorldServer", "Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_MASTER_NEW_SESSION_ALERT: {
|
||||
case eMasterMessageType::NEW_SESSION_ALERT: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
uint32_t sessionKey = inStream.Read(sessionKey);
|
||||
@ -870,10 +874,10 @@ void HandlePacket(Packet* packet) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (packet->data[1] != WORLD) return;
|
||||
if (static_cast<eConnectionType>(packet->data[1]) != eConnectionType::WORLD) return;
|
||||
|
||||
switch (packet->data[3]) {
|
||||
case MSG_WORLD_CLIENT_VALIDATION: {
|
||||
switch (static_cast<eWorldMessageType>(packet->data[3])) {
|
||||
case eWorldMessageType::VALIDATION: {
|
||||
std::string username = PacketUtils::ReadString(0x08, packet, true);
|
||||
std::string sessionKey = PacketUtils::ReadString(74, packet, true);
|
||||
std::string clientDatabaseChecksum = PacketUtils::ReadString(packet->length - 33, packet, false);
|
||||
@ -905,7 +909,7 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
//Request the session info from Master:
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_REQUEST_SESSION_KEY);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::REQUEST_SESSION_KEY);
|
||||
PacketUtils::WriteString(bitStream, username, 64);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
|
||||
@ -918,7 +922,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_CHARACTER_LIST_REQUEST: {
|
||||
case eWorldMessageType::CHARACTER_LIST_REQUEST: {
|
||||
//We need to delete the entity first, otherwise the char list could delete it while it exists in the world!
|
||||
if (Game::server->GetZoneID() != 0) {
|
||||
auto user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
@ -940,12 +944,12 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_GAME_MSG: {
|
||||
case eWorldMessageType::GAME_MSG: {
|
||||
RakNet::BitStream bitStream(packet->data, packet->length, false);
|
||||
|
||||
uint64_t header;
|
||||
LWOOBJID objectID;
|
||||
uint16_t messageID;
|
||||
eGameMessageType messageID;
|
||||
|
||||
bitStream.Read(header);
|
||||
bitStream.Read(objectID);
|
||||
@ -954,16 +958,16 @@ void HandlePacket(Packet* packet) {
|
||||
RakNet::BitStream dataStream;
|
||||
bitStream.Read(dataStream, bitStream.GetNumberOfUnreadBits());
|
||||
|
||||
GameMessageHandler::HandleMessage(&dataStream, packet->systemAddress, objectID, GAME_MSG(messageID));
|
||||
GameMessageHandler::HandleMessage(&dataStream, packet->systemAddress, objectID, messageID);
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_CHARACTER_CREATE_REQUEST: {
|
||||
case eWorldMessageType::CHARACTER_CREATE_REQUEST: {
|
||||
UserManager::Instance()->CreateCharacter(packet->systemAddress, packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_LOGIN_REQUEST: {
|
||||
case eWorldMessageType::LOGIN_REQUEST: {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
@ -979,7 +983,7 @@ void HandlePacket(Packet* packet) {
|
||||
// This means we swapped characters and we need to remove the previous player from the container.
|
||||
if (static_cast<uint32_t>(lastCharacter) != playerID) {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_PLAYER_REMOVED_NOTIFICATION);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION);
|
||||
bitStream.Write(lastCharacter);
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
@ -989,18 +993,18 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_CHARACTER_DELETE_REQUEST: {
|
||||
case eWorldMessageType::CHARACTER_DELETE_REQUEST: {
|
||||
UserManager::Instance()->DeleteCharacter(packet->systemAddress, packet);
|
||||
UserManager::Instance()->RequestCharacterList(packet->systemAddress);
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_CHARACTER_RENAME_REQUEST: {
|
||||
case eWorldMessageType::CHARACTER_RENAME_REQUEST: {
|
||||
UserManager::Instance()->RenameCharacter(packet->systemAddress, packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_LEVEL_LOAD_COMPLETE: {
|
||||
case eWorldMessageType::LEVEL_LOAD_COMPLETE: {
|
||||
Game::logger->Log("WorldServer", "Received level load complete from user.");
|
||||
User* user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
if (user) {
|
||||
@ -1128,7 +1132,7 @@ void HandlePacket(Packet* packet) {
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_BLUEPRINT_SAVE_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CLIENT, eClientMessageType::BLUEPRINT_SAVE_RESPONSE);
|
||||
bitStream.Write<LWOOBJID>(LWOOBJID_EMPTY); //always zero so that a check on the client passes
|
||||
bitStream.Write(eBlueprintSaveResponseType::EverythingWorked);
|
||||
bitStream.Write<uint32_t>(1);
|
||||
@ -1169,7 +1173,7 @@ void HandlePacket(Packet* packet) {
|
||||
//RakNet::RakString playerName(player->GetCharacter()->GetName().c_str());
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CHAT_INTERNAL, MSG_CHAT_INTERNAL_PLAYER_ADDED_NOTIFICATION);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION);
|
||||
bitStream.Write(player->GetObjectID());
|
||||
bitStream.Write<uint32_t>(playerName.size());
|
||||
for (size_t i = 0; i < playerName.size(); i++) {
|
||||
@ -1194,12 +1198,12 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_POSITION_UPDATE: {
|
||||
case eWorldMessageType::POSITION_UPDATE: {
|
||||
ClientPackets::HandleClientPositionUpdate(packet->systemAddress, packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_MAIL: {
|
||||
case eWorldMessageType::MAIL: {
|
||||
RakNet::BitStream bitStream(packet->data, packet->length, false);
|
||||
LWOOBJID space;
|
||||
bitStream.Read(space);
|
||||
@ -1207,7 +1211,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_ROUTE_PACKET: {
|
||||
case eWorldMessageType::ROUTE_PACKET: {
|
||||
//Yeet to chat
|
||||
CINSTREAM;
|
||||
uint64_t header = 0;
|
||||
@ -1222,7 +1226,7 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
PacketUtils::WriteHeader(bitStream, CHAT, packet->data[14]);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::CHAT, packet->data[14]);
|
||||
|
||||
//We need to insert the player's objectID so the chat server can find who originated this request:
|
||||
LWOOBJID objectID = 0;
|
||||
@ -1243,12 +1247,12 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_STRING_CHECK: {
|
||||
case eWorldMessageType::STRING_CHECK: {
|
||||
ClientPackets::HandleChatModerationRequest(packet->systemAddress, packet);
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_GENERAL_CHAT_MESSAGE: {
|
||||
case eWorldMessageType::GENERAL_CHAT_MESSAGE: {
|
||||
if (chatDisabled) {
|
||||
ChatPackets::SendMessageFail(packet->systemAddress);
|
||||
} else {
|
||||
@ -1258,7 +1262,7 @@ void HandlePacket(Packet* packet) {
|
||||
break;
|
||||
}
|
||||
|
||||
case MSG_WORLD_CLIENT_HANDLE_FUNNESS: {
|
||||
case eWorldMessageType::HANDLE_FUNNESS: {
|
||||
//This means the client is running slower or faster than it should.
|
||||
//Could be insane lag, but I'mma just YEET them as it's usually speedhacking.
|
||||
//This is updated to now count the amount of times we've been caught "speedhacking" to kick with a delay
|
||||
@ -1346,6 +1350,6 @@ void FinalizeShutdown() {
|
||||
|
||||
void SendShutdownMessageToMaster() {
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_RESPONSE);
|
||||
PacketUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_RESPONSE);
|
||||
Game::server->SendToMaster(&bitStream);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user