mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 01:38:20 +00:00
fix: default chat to the correct port when no option is given (#1484)
This commit is contained in:
parent
366a80ffd2
commit
398426545c
@ -101,7 +101,7 @@ int main(int argc, char** argv) {
|
||||
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
|
||||
std::string ourIP = "localhost";
|
||||
const uint32_t maxClients = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_clients")).value_or(999);
|
||||
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(1501);
|
||||
const uint32_t ourPort = GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("chat_server_port")).value_or(2005);
|
||||
const auto externalIPString = Game::config->GetValue("external_ip");
|
||||
if (!externalIPString.empty()) ourIP = externalIPString;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user