mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 05:23:34 +00:00
Allow servers to be run from directories other than build
. Read/write files relative to binary instead of cwd (#834)
Allows the server to be run from a non-build directory. Also only read or write files relative to the build directory, regardless of where the server is run from
This commit is contained in:
parent
e40a597f18
commit
f8f5b731f1
@ -11,6 +11,7 @@
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#include "Database.h"
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#include "dConfig.h"
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#include "Diagnostics.h"
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#include "BinaryPathFinder.h"
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//RakNet includes:
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#include "RakNetDefines.h"
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@ -150,7 +151,7 @@ int main(int argc, char** argv) {
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}
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dLogger* SetupLogger() {
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std::string logPath = "./logs/AuthServer_" + std::to_string(time(nullptr)) + ".log";
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/AuthServer_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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@ -13,6 +13,7 @@
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#include "dChatFilter.h"
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#include "Diagnostics.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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#include "PlayerContainer.h"
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#include "ChatPacketHandler.h"
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@ -53,9 +54,14 @@ int main(int argc, char** argv) {
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Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
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try {
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std::string client_path = config.GetValue("client_location");
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if (client_path.empty()) client_path = "./res";
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Game::assetManager = new AssetManager(client_path);
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std::string clientPathStr = config.GetValue("client_location");
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if (clientPathStr.empty()) clientPathStr = "./res";
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std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
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if (clientPath.is_relative()) {
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clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
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}
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
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@ -167,7 +173,7 @@ int main(int argc, char** argv) {
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}
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dLogger* SetupLogger() {
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std::string logPath = "./logs/ChatServer_" + std::to_string(time(nullptr)) + ".log";
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std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/ChatServer_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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71
dCommon/BinaryPathFinder.cpp
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71
dCommon/BinaryPathFinder.cpp
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@ -0,0 +1,71 @@
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#include <filesystem>
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#include <string>
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#include "BinaryPathFinder.h"
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#include "dPlatforms.h"
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#if defined(DARKFLAME_PLATFORM_WIN32)
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#include <Windows.h>
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#elif defined(DARKFLAME_PLATFORM_MACOS) || defined(DARKFLAME_PLATFORM_IOS)
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#include <mach-o/dyld.h>
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#elif defined(DARKFLAME_PLATFORM_FREEBSD)
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#include <stdlib.h>
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#endif
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std::filesystem::path BinaryPathFinder::binaryDir;
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std::filesystem::path BinaryPathFinder::GetBinaryDir() {
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if (!binaryDir.empty()) {
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return binaryDir;
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}
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std::string pathStr;
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// Derived from boost::dll::program_location, licensed under the Boost Software License: http://www.boost.org/LICENSE_1_0.txt
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#if defined(DARKFLAME_PLATFORM_WIN32)
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char path[MAX_PATH];
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GetModuleFileName(NULL, path, MAX_PATH);
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pathStr = std::string(path);
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#elif defined(DARKFLAME_PLATFORM_MACOS) || defined(DARKFLAME_PLATFORM_IOS)
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char path[1024];
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uint32_t size = sizeof(path);
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if (_NSGetExecutablePath(path, &size) == 0) {
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pathStr = std::string(path);
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} else {
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// The filepath size is greater than our initial buffer size, so try again with the size
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// that _NSGetExecutablePath told us it actually is
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char *p = new char[size];
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if (_NSGetExecutablePath(p, &size) != 0) {
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throw std::runtime_error("Failed to get binary path from _NSGetExecutablePath");
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}
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pathStr = std::string(p);
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delete[] p;
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}
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#elif defined(DARKFLAME_PLATFORM_FREEBSD)
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int mib[4];
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mib[0] = CTL_KERN;
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mib[1] = KERN_PROC;
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mib[2] = KERN_PROC_PATHNAME;
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mib[3] = -1;
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char buf[10240];
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size_t cb = sizeof(buf);
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sysctl(mib, 4, buf, &cb, NULL, 0);
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pathStr = std::string(buf);
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#else // DARKFLAME_PLATFORM_LINUX || DARKFLAME_PLATFORM_UNIX || DARKFLAME_PLATFORM_ANDROID
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pathStr = std::filesystem::read_symlink("/proc/self/exe");
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#endif
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// Some methods like _NSGetExecutablePath could return a symlink
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// Either way, we need to get the parent path because we want the directory, not the binary itself
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// We also ensure that it is an absolute path so that it is valid if we need to construct a path
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// to exucute on unix systems (eg sudo BinaryPathFinder::GetBinaryDir() / WorldServer)
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if (std::filesystem::is_symlink(pathStr)) {
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binaryDir = std::filesystem::absolute(std::filesystem::read_symlink(pathStr).parent_path());
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} else {
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binaryDir = std::filesystem::absolute(std::filesystem::path(pathStr).parent_path());
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}
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return binaryDir;
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}
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15
dCommon/BinaryPathFinder.h
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15
dCommon/BinaryPathFinder.h
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@ -0,0 +1,15 @@
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#pragma once
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#ifndef __BINARYPATHFINDER__H__
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#define __BINARYPATHFINDER__H__
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#include <filesystem>
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class BinaryPathFinder {
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private:
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static std::filesystem::path binaryDir;
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public:
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static std::filesystem::path GetBinaryDir();
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};
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#endif //!__BINARYPATHFINDER__H__
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@ -15,6 +15,7 @@ set(DCOMMON_SOURCES "AMFFormat.cpp"
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"Type.cpp"
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"ZCompression.cpp"
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"BrickByBrickFix.cpp"
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"BinaryPathFinder.cpp"
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)
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add_subdirectory(dClient)
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@ -1,15 +1,17 @@
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#include <filesystem>
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#include "AssetManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include <zlib.h>
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AssetManager::AssetManager(const std::string& path) {
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AssetManager::AssetManager(const std::filesystem::path& path) {
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if (!std::filesystem::is_directory(path)) {
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throw std::runtime_error("Attempted to load asset bundle (" + path + ") however it is not a valid directory.");
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throw std::runtime_error("Attempted to load asset bundle (" + path.string() + ") however it is not a valid directory.");
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}
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m_Path = std::filesystem::path(path);
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m_Path = path;
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if (std::filesystem::exists(m_Path / "client") && std::filesystem::exists(m_Path / "versions")) {
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m_AssetBundleType = eAssetBundleType::Packed;
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@ -48,7 +48,7 @@ struct AssetMemoryBuffer : std::streambuf {
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class AssetManager {
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public:
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AssetManager(const std::string& path);
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AssetManager(const std::filesystem::path& path);
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~AssetManager();
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std::filesystem::path GetResPath();
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@ -1,9 +1,10 @@
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#include "dConfig.h"
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#include <sstream>
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#include "BinaryPathFinder.h"
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dConfig::dConfig(const std::string& filepath) {
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m_EmptyString = "";
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std::ifstream in(filepath);
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std::ifstream in(BinaryPathFinder::GetBinaryDir() / filepath);
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if (!in.good()) return;
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std::string line;
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@ -13,7 +14,7 @@ dConfig::dConfig(const std::string& filepath) {
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}
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}
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std::ifstream sharedConfig("sharedconfig.ini", std::ios::in);
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std::ifstream sharedConfig(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini", std::ios::in);
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if (!sharedConfig.good()) return;
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while (std::getline(sharedConfig, line)) {
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#include "Game.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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#include "BinaryPathFinder.h"
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#include <istream>
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Migration LoadMigration(std::string path) {
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Migration migration{};
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std::ifstream file("./migrations/" + path);
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std::ifstream file(BinaryPathFinder::GetBinaryDir() / "migrations/" / path);
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if (file.is_open()) {
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std::string line;
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@ -37,7 +38,7 @@ void MigrationRunner::RunMigrations() {
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sql::SQLString finalSQL = "";
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bool runSd0Migrations = false;
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for (const auto& entry : GeneralUtils::GetFileNamesFromFolder("./migrations/dlu/")) {
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for (const auto& entry : GeneralUtils::GetFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "./migrations/dlu/").string())) {
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auto migration = LoadMigration("dlu/" + entry);
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if (migration.data.empty()) {
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@ -97,7 +98,7 @@ void MigrationRunner::RunSQLiteMigrations() {
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stmt->execute();
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delete stmt;
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for (const auto& entry : GeneralUtils::GetFileNamesFromFolder("./migrations/cdserver/")) {
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for (const auto& entry : GeneralUtils::GetFileNamesFromFolder((BinaryPathFinder::GetBinaryDir() / "migrations/cdserver/").string())) {
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auto migration = LoadMigration("cdserver/" + entry);
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if (migration.data.empty()) continue;
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#include "ScriptedActivityComponent.h"
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#include "LevelProgressionComponent.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
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std::string chatCommand;
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@ -248,7 +249,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "credits" || chatCommand == "info") {
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const auto& customText = chatCommand == "credits" ? VanityUtilities::ParseMarkdown("./vanity/CREDITS.md") : VanityUtilities::ParseMarkdown("./vanity/INFO.md");
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const auto& customText = chatCommand == "credits" ? VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string()) : VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
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{
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AMFArrayValue args;
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#include "tinyxml2.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "BinaryPathFinder.h"
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#include <fstream>
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@ -27,7 +28,7 @@ void VanityUtilities::SpawnVanity() {
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const uint32_t zoneID = Game::server->GetZoneID();
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ParseXML("./vanity/NPC.xml");
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ParseXML((BinaryPathFinder::GetBinaryDir() / "vanity/NPC.xml").string());
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// Loop through all parties
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for (const auto& party : m_Parties) {
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@ -131,7 +132,7 @@ void VanityUtilities::SpawnVanity() {
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info.spawnerID = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
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info.settings = { new LDFData<bool>(u"hasCustomText", true),
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new LDFData<std::string>(u"customText", ParseMarkdown("./vanity/TESTAMENT.md")) };
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new LDFData<std::string>(u"customText", ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/TESTAMENT.md").string())) };
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auto* entity = EntityManager::Instance()->CreateEntity(info);
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@ -9,13 +9,14 @@
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#include "tinyxml2.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "BinaryPathFinder.h"
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dLocale::dLocale() {
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if (Game::config->GetValue("locale_enabled") != "1") {
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return;
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}
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std::ifstream file(m_LocalePath);
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std::ifstream file(BinaryPathFinder::GetBinaryDir() / m_LocalePath);
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if (!file.good()) {
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return;
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@ -10,6 +10,7 @@
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#include "dMessageIdentifiers.h"
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#include "MasterPackets.h"
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#include "PacketUtils.h"
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#include "BinaryPathFinder.h"
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InstanceManager::InstanceManager(dLogger* logger, const std::string& externalIP) {
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mLogger = logger;
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@ -48,13 +49,13 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
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//Start the actual process:
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#ifdef _WIN32
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std::string cmd = "start ./WorldServer.exe -zone ";
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std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer.exe").string() + " -zone ";
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#else
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std::string cmd;
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if (std::atoi(Game::config->GetValue("use_sudo_world").c_str())) {
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cmd = "sudo ./WorldServer -zone ";
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cmd = "sudo " + (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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} else {
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cmd = "./WorldServer -zone ";
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cmd = (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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}
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#endif
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@ -300,10 +301,10 @@ Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID clon
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instance = new Instance(mExternalIP, port, mapID, ++m_LastInstanceID, cloneID, maxPlayers, maxPlayers, true, password);
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//Start the actual process:
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std::string cmd = "start ./WorldServer.exe -zone ";
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std::string cmd = "start " + (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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#ifndef _WIN32
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cmd = "./WorldServer -zone ";
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cmd = (BinaryPathFinder::GetBinaryDir() / "WorldServer").string() + " -zone ";
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#endif
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cmd.append(std::to_string(mapID));
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@ -26,6 +26,7 @@
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#include "dLogger.h"
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#include "dServer.h"
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#include "AssetManager.h"
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#include "BinaryPathFinder.h"
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//RakNet includes:
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#include "RakNetDefines.h"
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@ -102,9 +103,14 @@ int main(int argc, char** argv) {
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}
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try {
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std::string client_path = config.GetValue("client_location");
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if (client_path.empty()) client_path = "./res";
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Game::assetManager = new AssetManager(client_path);
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std::string clientPathStr = config.GetValue("client_location");
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if (clientPathStr.empty()) clientPathStr = "./res";
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std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
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if (clientPath.is_relative()) {
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clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
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}
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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Game::logger->Log("MasterServer", "Got an error while setting up assets: %s", ex.what());
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@ -127,18 +133,16 @@ int main(int argc, char** argv) {
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stmt->executeUpdate();
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delete stmt;
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std::string res = "python3 ../thirdparty/docker-utils/utils/fdb_to_sqlite.py " + (Game::assetManager->GetResPath() / "cdclient.fdb").string();
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std::string res = "python3 "
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+ (BinaryPathFinder::GetBinaryDir() / "../thirdparty/docker-utils/utils/fdb_to_sqlite.py").string()
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+ " --sqlite_path " + (Game::assetManager->GetResPath() / "CDServer.sqlite").string()
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+ " " + (Game::assetManager->GetResPath() / "cdclient.fdb").string();
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int result = system(res.c_str());
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if (result != 0) {
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Game::logger->Log("MasterServer", "Failed to convert fdb to sqlite");
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return EXIT_FAILURE;
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}
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if (std::rename("./cdclient.sqlite", (Game::assetManager->GetResPath() / "CDServer.sqlite").string().c_str()) != 0) {
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Game::logger->Log("MasterServer", "Failed to move cdclient file.");
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return EXIT_FAILURE;
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}
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}
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//Connect to CDClient
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@ -363,7 +367,7 @@ int main(int argc, char** argv) {
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dLogger* SetupLogger() {
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std::string logPath =
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"./logs/MasterServer_" + std::to_string(time(nullptr)) + ".log";
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(BinaryPathFinder::GetBinaryDir() / ("logs/MasterServer_" + std::to_string(time(nullptr)) + ".log")).string();
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bool logToConsole = false;
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bool logDebugStatements = false;
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#ifdef _DEBUG
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@ -738,28 +742,28 @@ void HandlePacket(Packet* packet) {
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void StartChatServer() {
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#ifdef __APPLE__
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//macOS doesn't need sudo to run on ports < 1024
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system("./ChatServer&");
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system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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#elif _WIN32
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system("start ./ChatServer.exe");
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system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
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#else
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if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
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system("sudo ./ChatServer&");
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system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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} else {
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system("./ChatServer&");
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system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
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}
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#endif
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}
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void StartAuthServer() {
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#ifdef __APPLE__
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system("./AuthServer&");
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system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
||||
#elif _WIN32
|
||||
system("start ./AuthServer.exe");
|
||||
system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
|
||||
#else
|
||||
if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
|
||||
system("sudo ./AuthServer&");
|
||||
system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
||||
} else {
|
||||
system("./AuthServer&");
|
||||
system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "dPlatforms.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "BinaryIO.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
#include "dZoneManager.h"
|
||||
|
||||
@ -43,7 +44,7 @@ dNavMesh::~dNavMesh() {
|
||||
|
||||
void dNavMesh::LoadNavmesh() {
|
||||
|
||||
std::string path = "./navmeshes/" + std::to_string(m_ZoneId) + ".bin";
|
||||
std::string path = (BinaryPathFinder::GetBinaryDir() / "navmeshes/" / (std::to_string(m_ZoneId) + ".bin")).string();
|
||||
|
||||
if (!BinaryIO::DoesFileExist(path)) {
|
||||
return;
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "Metrics.hpp"
|
||||
#include "PerformanceManager.h"
|
||||
#include "Diagnostics.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
|
||||
//RakNet includes:
|
||||
#include "RakNetDefines.h"
|
||||
@ -146,9 +147,13 @@ int main(int argc, char** argv) {
|
||||
if (config.GetValue("disable_chat") == "1") chatDisabled = true;
|
||||
|
||||
try {
|
||||
std::string client_path = config.GetValue("client_location");
|
||||
if (client_path.empty()) client_path = "./res";
|
||||
Game::assetManager = new AssetManager(client_path);
|
||||
std::string clientPathStr = config.GetValue("client_location");
|
||||
if (clientPathStr.empty()) clientPathStr = "./res";
|
||||
std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
|
||||
if (clientPath.is_relative()) {
|
||||
clientPath = BinaryPathFinder::GetBinaryDir() / clientPath;
|
||||
}
|
||||
Game::assetManager = new AssetManager(clientPath);
|
||||
} catch (std::runtime_error& ex) {
|
||||
Game::logger->Log("WorldServer", "Got an error while setting up assets: %s", ex.what());
|
||||
|
||||
@ -489,7 +494,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
dLogger* SetupLogger(int zoneID, int instanceID) {
|
||||
std::string logPath = "./logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log";
|
||||
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log")).string();
|
||||
bool logToConsole = false;
|
||||
bool logDebugStatements = false;
|
||||
#ifdef _DEBUG
|
||||
|
Loading…
Reference in New Issue
Block a user