fix: ChatServer crash on startup (#1303)

This commit is contained in:
David Markowitz 2023-11-17 23:15:31 -08:00 committed by GitHub
parent 7f623d358c
commit 98822d400f
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 4 additions and 2 deletions

View File

@ -108,6 +108,8 @@ int main(int argc, char** argv) {
Game::randomEngine = std::mt19937(time(0));
playerContainer.Initialize();
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
Packet* packet = nullptr;

View File

@ -13,7 +13,7 @@
#include "ChatPackets.h"
#include "dConfig.h"
PlayerContainer::PlayerContainer() {
void PlayerContainer::Initialize() {
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
}

View File

@ -29,9 +29,9 @@ struct TeamData {
class PlayerContainer {
public:
PlayerContainer();
~PlayerContainer();
void Initialize();
void InsertPlayer(Packet* packet);
void RemovePlayer(Packet* packet);
void MuteUpdate(Packet* packet);