Improve shutdown

This commit is contained in:
EmosewaMC 2022-12-15 04:02:38 -08:00
parent 9659000569
commit 435761f64b
9 changed files with 160 additions and 147 deletions

View File

@ -22,9 +22,10 @@
#include "Game.h"
namespace Game {
dLogger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
dLogger* logger;
dServer* server;
dConfig* config;
bool shouldShutdown = false;
}
dLogger* SetupLogger();
@ -37,22 +38,22 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "authconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
if (!Game::logger) return 0;
Game::logger->Log("AuthServer", "Starting Auth server...");
Game::logger->Log("AuthServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("AuthServer", "Compiled on: %s", __TIMESTAMP__);
//Read our config:
dConfig config("authconfig.ini");
Game::config = &config;
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
std::string mysql_host = config.GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password");
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
@ -61,7 +62,7 @@ int main(int argc, char** argv) {
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
return EXIT_FAILURE;
return 0;
}
//Find out the master's IP:
@ -80,10 +81,10 @@ int main(int argc, char** argv) {
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
int maxClients = 50;
int ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients"));
if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str());
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config, Game::shouldShutdown);
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@ -92,7 +93,7 @@ int main(int argc, char** argv) {
int framesSinceMasterDisconnect = 0;
int framesSinceLastSQLPing = 0;
while (true) {
while (!Game::shouldShutdown) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
@ -145,8 +146,8 @@ int main(int argc, char** argv) {
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
delete Game::config;
exit(EXIT_SUCCESS);
return EXIT_SUCCESS;
}

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@ -20,11 +20,12 @@
#include "Game.h"
namespace Game {
dLogger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
dChatFilter* chatFilter = nullptr;
AssetManager* assetManager = nullptr;
dLogger* logger;
dServer* server;
dConfig* config;
dChatFilter* chatFilter;
AssetManager* assetManager;
bool shouldShutdown = false;
}
//RakNet includes:
@ -42,19 +43,19 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "chatconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
if (!Game::logger) return 0;
Game::logger->Log("ChatServer", "Starting Chat server...");
Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
//Read our config:
dConfig config("chatconfig.ini");
Game::config = &config;
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
try {
std::string clientPathStr = Game::config->GetValue("client_location");
std::string clientPathStr = config.GetValue("client_location");
if (clientPathStr.empty()) clientPathStr = "./res";
std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
if (clientPath.is_relative()) {
@ -69,10 +70,10 @@ int main(int argc, char** argv) {
}
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
std::string mysql_host = config.GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password");
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
@ -81,7 +82,7 @@ int main(int argc, char** argv) {
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
return EXIT_FAILURE;
return 0;
}
//Find out the master's IP:
@ -100,12 +101,12 @@ int main(int argc, char** argv) {
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
int maxClients = 50;
int ourPort = 1501;
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients"));
if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str());
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config);
Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config, Game::shouldShutdown);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf"))));
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@ -114,7 +115,7 @@ int main(int argc, char** argv) {
int framesSinceMasterDisconnect = 0;
int framesSinceLastSQLPing = 0;
while (true) {
while (!Game::shouldShutdown) {
//Check if we're still connected to master:
if (!Game::server->GetIsConnectedToMaster()) {
framesSinceMasterDisconnect++;
@ -167,8 +168,8 @@ int main(int argc, char** argv) {
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
delete Game::config;
exit(EXIT_SUCCESS);
return EXIT_SUCCESS;
}

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@ -5,6 +5,7 @@
class dServer;
class dLogger;
class InstanceManager;
class dpWorld;
class dChatFilter;
class dConfig;
class RakPeerInterface;
@ -15,10 +16,12 @@ namespace Game {
extern dLogger* logger;
extern dServer* server;
extern InstanceManager* im;
extern dpWorld* physicsWorld;
extern dChatFilter* chatFilter;
extern dConfig* config;
extern std::mt19937 randomEngine;
extern RakPeerInterface* chatServer;
extern AssetManager* assetManager;
extern SystemAddress chatSysAddr;
extern bool shouldShutdown;
}

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@ -74,7 +74,7 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
cmd.append("&"); //Sends our next process to the background on Linux
#endif
auto ret = system(cmd.c_str());
system(cmd.c_str());
m_Instances.push_back(instance);
@ -322,7 +322,7 @@ Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID clon
cmd.append("&"); //Sends our next process to the background on Linux
#endif
auto ret = system(cmd.c_str());
system(cmd.c_str());
m_Instances.push_back(instance);
@ -391,5 +391,5 @@ void Instance::Shutdown() {
Game::server->Send(&bitStream, this->m_SysAddr, false);
Game::logger->Log("Instance", "Triggered world shutdown");
Game::logger->Log("Instance", "Triggered world shutdown for zone/clone/instance %i/%i/%i", GetMapID(), GetCloneID(), GetInstanceID());
}

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@ -43,11 +43,12 @@
#include "FdbToSqlite.h"
namespace Game {
dLogger* logger = nullptr;
dServer* server = nullptr;
InstanceManager* im = nullptr;
dConfig* config = nullptr;
AssetManager* assetManager = nullptr;
dLogger* logger;
dServer* server;
InstanceManager* im;
dConfig* config;
AssetManager* assetManager;
bool shouldShutdown = false;
} //namespace Game
bool shutdownSequenceStarted = false;
@ -58,7 +59,6 @@ void StartAuthServer();
void StartChatServer();
void HandlePacket(Packet* packet);
std::map<uint32_t, std::string> activeSessions;
bool shouldShutdown = false;
SystemAddress chatServerMasterPeerSysAddr;
int main(int argc, char** argv) {
@ -79,39 +79,14 @@ int main(int argc, char** argv) {
Game::logger = SetupLogger();
if (!Game::logger) return EXIT_FAILURE;
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "authconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find authconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "chatconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find chatconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "masterconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find masterconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "sharedconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find sharedconfig.ini");
return EXIT_FAILURE;
}
if (!std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "worldconfig.ini")) {
Game::logger->Log("MasterServer", "Couldnt find worldconfig.ini");
return EXIT_FAILURE;
}
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "masterconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("MasterServer", "Starting Master server...");
Game::logger->Log("MasterServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("MasterServer", "Compiled on: %s", __TIMESTAMP__);
Game::config = new dConfig("masterconfig.ini");
Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
@ -241,7 +216,7 @@ int main(int argc, char** argv) {
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::stoi(Game::config->GetValue("port"));
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config);
Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config, Game::shouldShutdown);
//Query for the database for a server labeled "master"
auto* masterLookupStatement = Database::CreatePreppedStmt("SELECT id FROM `servers` WHERE `name` = 'master'");
@ -328,7 +303,7 @@ int main(int argc, char** argv) {
framesSinceLastSQLPing++;
//10m shutdown for universe kill command
if (shouldShutdown) {
if (Game::shouldShutdown) {
if (framesSinceKillUniverseCommand >= 40000) {
//Break main loop and exit
break;
@ -406,7 +381,7 @@ void HandlePacket(Packet* packet) {
Game::im->RemoveInstance(instance); //Delete the old
}
if (packet->systemAddress == chatServerMasterPeerSysAddr && !shouldShutdown) {
if (packet->systemAddress == chatServerMasterPeerSysAddr && !Game::shouldShutdown) {
StartChatServer();
}
}
@ -422,7 +397,7 @@ void HandlePacket(Packet* packet) {
//Game::im->GetInstance(zoneID.GetMapID(), false, 0); //Create the new
}
if (packet->systemAddress == chatServerMasterPeerSysAddr && !shouldShutdown) {
if (packet->systemAddress == chatServerMasterPeerSysAddr && !Game::shouldShutdown) {
StartChatServer();
}
}
@ -744,7 +719,7 @@ void HandlePacket(Packet* packet) {
case MSG_MASTER_SHUTDOWN_UNIVERSE: {
Game::logger->Log("MasterServer", "Received shutdown universe command, shutting down in 10 minutes.");
shouldShutdown = true;
Game::shouldShutdown = true;
break;
}
@ -757,28 +732,28 @@ void HandlePacket(Packet* packet) {
void StartChatServer() {
#ifdef __APPLE__
//macOS doesn't need sudo to run on ports < 1024
auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
#elif _WIN32
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
system(("start " + (BinaryPathFinder::GetBinaryDir() / "ChatServer.exe").string()).c_str());
#else
if (std::atoi(Game::config->GetValue("use_sudo_chat").c_str())) {
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
} else {
auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
}
#endif
}
void StartAuthServer() {
#ifdef __APPLE__
auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
#elif _WIN32
auto result = system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
system(("start " + (BinaryPathFinder::GetBinaryDir() / "AuthServer.exe").string()).c_str());
#else
if (std::atoi(Game::config->GetValue("use_sudo_auth").c_str())) {
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
} else {
auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
}
#endif
}
@ -790,14 +765,11 @@ void ShutdownSequence() {
shutdownSequenceStarted = true;
if (Game::im) {
for (auto* instance : Game::im->GetInstances()) {
if (instance == nullptr) {
continue;
}
instance->Shutdown();
}
{
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN);
Game::server->Send(&bitStream, UNASSIGNED_SYSTEM_ADDRESS, true);
Game::logger->Log("MasterServer", "Triggered master shutdown");
}
auto* objIdManager = ObjectIDManager::TryInstance();
@ -813,6 +785,10 @@ void ShutdownSequence() {
exit(EXIT_SUCCESS);
}
for (auto instance : Game::im->GetInstances()) {
instance->SetIsShuttingDown(true);
}
Game::logger->Log("MasterServer", "Attempting to shutdown instances, max 60 seconds...");
while (true) {

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@ -36,7 +36,7 @@ public:
}
} ReceiveDownloadCompleteCB;
dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, unsigned int zoneID) {
dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, bool& shouldShutdown, unsigned int zoneID) {
mIP = ip;
mPort = port;
mZoneID = zoneID;
@ -52,6 +52,7 @@ dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnect
mReplicaManager = nullptr;
mServerType = serverType;
mConfig = config;
mShouldShutdown = &shouldShutdown;
//Attempt to start our server here:
mIsOkay = Startup();
@ -124,8 +125,11 @@ Packet* dServer::ReceiveFromMaster() {
ZoneInstanceManager::Instance()->HandleRequestZoneTransferResponse(requestID, packet);
break;
}
case MSG_MASTER_SHUTDOWN:
*mShouldShutdown = true;
break;
//When we handle these packets in World instead dServer, we just return the packet's pointer.
//When we handle these packets in World instead dServer, we just return the packet's pointer.
default:
return packet;

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@ -18,7 +18,20 @@ class dServer {
public:
// Default constructor should only used for testing!
dServer() {};
dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, unsigned int zoneID = 0);
dServer(
const std::string& ip,
int port,
int instanceID,
int maxConnections,
bool isInternal,
bool useEncryption,
dLogger* logger,
const std::string masterIP,
int masterPort,
ServerType serverType,
dConfig* config,
bool& shouldShutdown,
unsigned int zoneID = 0);
~dServer();
Packet* ReceiveFromMaster();
@ -64,6 +77,11 @@ private:
RakPeerInterface* mPeer = nullptr;
ReplicaManager* mReplicaManager = nullptr;
NetworkIDManager* mNetIDManager = nullptr;
/**
* Whether or not to shut down the server. Pointer to Game::shouldShutdown.
*/
bool* mShouldShutdown = nullptr;
SocketDescriptor mSocketDescriptor;
std::string mIP;
int mPort;

View File

@ -61,20 +61,23 @@
#include "ZCompression.h"
namespace Game {
dLogger* logger = nullptr;
dServer* server = nullptr;
dpWorld* physicsWorld = nullptr;
dChatFilter* chatFilter = nullptr;
dConfig* config = nullptr;
AssetManager* assetManager = nullptr;
RakPeerInterface* chatServer = nullptr;
dLogger* logger;
dServer* server;
dZoneManager* zoneManager;
dpWorld* physicsWorld;
dChatFilter* chatFilter;
dConfig* config;
std::mt19937 randomEngine;
AssetManager* assetManager;
RakPeerInterface* chatServer;
SystemAddress chatSysAddr;
}
bool shouldShutdown = false;
} // namespace Game
bool chatDisabled = false;
bool chatConnected = false;
bool worldShutdownSequenceStarted = false;
bool worldShutdownSequenceComplete = false;
void WorldShutdownSequence();
void WorldShutdownProcess(uint32_t zoneId);
@ -124,21 +127,26 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Game::logger = SetupLogger(zoneID, instanceID);
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig((BinaryPathFinder::GetBinaryDir() / "worldconfig.ini").string());
Game::logger->SetLogToConsole(Game::config->GetValue("log_to_console") != "0");
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
if (!Game::logger) return 0;
Game::logger->SetLogToConsole(true); //We want this info to always be logged.
Game::logger->Log("WorldServer", "Starting World server...");
Game::logger->Log("WorldServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("WorldServer", "Compiled on: %s", __TIMESTAMP__);
if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
#ifndef _DEBUG
Game::logger->SetLogToConsole(false); //By default, turn it back off if not in debug.
#endif
//Read our config:
dConfig config("worldconfig.ini");
Game::config = &config;
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
if (config.GetValue("disable_chat") == "1") chatDisabled = true;
try {
std::string clientPathStr = Game::config->GetValue("client_location");
std::string clientPathStr = config.GetValue("client_location");
if (clientPathStr.empty()) clientPathStr = "./res";
std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
if (clientPath.is_relative()) {
@ -158,28 +166,28 @@ int main(int argc, char** argv) {
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
Game::logger->Log("WorldServer", "Error Code: %i", e.errorCode());
return EXIT_FAILURE;
return -1;
}
CDClientManager::Instance()->Initialize();
//Connect to the MySQL Database
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
std::string mysql_host = config.GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password");
Diagnostics::SetProduceMemoryDump(Game::config->GetValue("generate_dump") == "1");
Diagnostics::SetProduceMemoryDump(config.GetValue("generate_dump") == "1");
if (!Game::config->GetValue("dump_folder").empty()) {
Diagnostics::SetOutDirectory(Game::config->GetValue("dump_folder"));
if (!config.GetValue("dump_folder").empty()) {
Diagnostics::SetOutDirectory(config.GetValue("dump_folder"));
}
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
Game::logger->Log("WorldServer", "Got an error while connecting to the database: %s", ex.what());
return EXIT_FAILURE;
return 0;
}
//Find out the master's IP:
@ -198,13 +206,13 @@ int main(int argc, char** argv) {
ObjectIDManager::Instance()->Initialize();
UserManager::Instance()->Initialize();
LootGenerator::Instance();
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf"))));
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, zoneID);
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, Game::shouldShutdown, zoneID);
//Connect to the chat server:
int chatPort = 1501;
if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
if (config.GetValue("chat_server_port") != "") chatPort = std::atoi(config.GetValue("chat_server_port").c_str());
auto chatSock = SocketDescriptor(uint16_t(ourPort + 2), 0);
Game::chatServer = RakNetworkFactory::GetRakPeerInterface();
@ -315,9 +323,9 @@ int main(int argc, char** argv) {
framesSinceMasterDisconnect++;
int framesToWaitForMaster = ready ? 10 : 200;
if (framesSinceMasterDisconnect >= framesToWaitForMaster && !worldShutdownSequenceStarted) {
if (framesSinceMasterDisconnect >= framesToWaitForMaster && !Game::shouldShutdown) {
Game::logger->Log("WorldServer", "Game loop running but no connection to master for %d frames, shutting down", framesToWaitForMaster);
worldShutdownSequenceStarted = true;
Game::shouldShutdown = true;
}
} else framesSinceMasterDisconnect = 0;
@ -413,7 +421,7 @@ int main(int argc, char** argv) {
//If we haven't had any players for a while, time out and shut down:
if (framesSinceLastUser == (cloneID != 0 ? 4000 : 40000)) {
worldShutdownSequenceStarted = true;
Game::shouldShutdown = true;
}
} else {
framesSinceLastUser = 0;
@ -470,7 +478,7 @@ int main(int argc, char** argv) {
}
}
if (worldShutdownSequenceStarted && !worldShutdownSequenceComplete) {
if (Game::shouldShutdown && !worldShutdownSequenceComplete) {
WorldShutdownProcess(zoneID);
break;
}
@ -789,7 +797,7 @@ void HandlePacket(Packet* packet) {
}
case MSG_MASTER_SHUTDOWN: {
worldShutdownSequenceStarted = true;
Game::shouldShutdown = true;
Game::logger->Log("WorldServer", "Got shutdown request from master, zone (%i), instance (%i)", Game::server->GetZoneID(), Game::server->GetInstanceID());
break;
}
@ -1259,11 +1267,11 @@ void WorldShutdownProcess(uint32_t zoneId) {
}
void WorldShutdownSequence() {
if (worldShutdownSequenceStarted || worldShutdownSequenceComplete) {
if (Game::shouldShutdown || worldShutdownSequenceComplete) {
return;
}
worldShutdownSequenceStarted = true;
Game::shouldShutdown = true;
Game::logger->Log("WorldServer", "Zone (%i) instance (%i) shutting down outside of main loop!", Game::server->GetZoneID(), instanceID);
WorldShutdownProcess(Game::server->GetZoneID());
@ -1271,15 +1279,16 @@ void WorldShutdownSequence() {
}
void FinalizeShutdown() {
//Delete our objects here:
if (Game::zoneManager) delete Game::zoneManager;
Game::logger->Log("WorldServer", "Shutdown complete, zone (%i), instance (%i)", Game::server->GetZoneID(), instanceID);
//Delete our objects here:
Metrics::Clear();
Database::Destroy("WorldServer");
if (Game::chatFilter) delete Game::chatFilter;
if (Game::server) delete Game::server;
if (Game::logger) delete Game::logger;
if (Game::config) delete Game::config;
delete Game::chatFilter;
delete Game::server;
delete Game::logger;
worldShutdownSequenceComplete = true;

View File

@ -4,6 +4,7 @@ namespace Game {
dLogger* logger;
dServer* server;
dZoneManager* zoneManager;
dpWorld* physicsWorld;
dChatFilter* chatFilter;
dConfig* config;
std::mt19937 randomEngine;