Resolve warnings and change init order

Initialize dConfig first, before logger so we know whether or not to log to console
Initialize namespace Game variables to nullptr so they are a known value if accessed before initialization.
Removed unused Game variables
Replaced config with a pointer instead of referencing something on the stack.
Assign return values to system calls to silence warnings.

Tested that the server still compiles, runs and allows me to load into the game.
This commit is contained in:
EmosewaMC
2022-12-06 04:39:09 -08:00
parent 18a0ae599b
commit 46f085eb4b
7 changed files with 92 additions and 104 deletions

View File

@@ -20,11 +20,11 @@
#include "Game.h"
namespace Game {
dLogger* logger;
dServer* server;
dConfig* config;
dChatFilter* chatFilter;
AssetManager* assetManager;
dLogger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
dChatFilter* chatFilter = nullptr;
AssetManager* assetManager = nullptr;
}
//RakNet includes:
@@ -42,19 +42,19 @@ int main(int argc, char** argv) {
//Create all the objects we need to run our service:
Game::logger = SetupLogger();
if (!Game::logger) return 0;
if (!Game::logger) return EXIT_FAILURE;
//Read our config:
Game::config = new dConfig("chatconfig.ini");
Game::logger->SetLogToConsole(bool(std::stoi(Game::config->GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
Game::logger->Log("ChatServer", "Starting Chat server...");
Game::logger->Log("ChatServer", "Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
Game::logger->Log("ChatServer", "Compiled on: %s", __TIMESTAMP__);
//Read our config:
dConfig config("chatconfig.ini");
Game::config = &config;
Game::logger->SetLogToConsole(bool(std::stoi(config.GetValue("log_to_console"))));
Game::logger->SetLogDebugStatements(config.GetValue("log_debug_statements") == "1");
try {
std::string clientPathStr = config.GetValue("client_location");
std::string clientPathStr = Game::config->GetValue("client_location");
if (clientPathStr.empty()) clientPathStr = "./res";
std::filesystem::path clientPath = std::filesystem::path(clientPathStr);
if (clientPath.is_relative()) {
@@ -69,10 +69,10 @@ int main(int argc, char** argv) {
}
//Connect to the MySQL Database
std::string mysql_host = config.GetValue("mysql_host");
std::string mysql_database = config.GetValue("mysql_database");
std::string mysql_username = config.GetValue("mysql_username");
std::string mysql_password = config.GetValue("mysql_password");
std::string mysql_host = Game::config->GetValue("mysql_host");
std::string mysql_database = Game::config->GetValue("mysql_database");
std::string mysql_username = Game::config->GetValue("mysql_username");
std::string mysql_password = Game::config->GetValue("mysql_password");
try {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
@@ -81,7 +81,7 @@ int main(int argc, char** argv) {
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
return 0;
return EXIT_FAILURE;
}
//Find out the master's IP:
@@ -100,12 +100,12 @@ int main(int argc, char** argv) {
//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
int maxClients = 50;
int ourPort = 1501;
if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients"));
if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str());
if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config);
Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config);
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf"))));
Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(Game::config->GetValue("dont_generate_dcf"))));
//Run it until server gets a kill message from Master:
auto t = std::chrono::high_resolution_clock::now();
@@ -167,8 +167,8 @@ int main(int argc, char** argv) {
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
delete Game::config;
exit(EXIT_SUCCESS);
return EXIT_SUCCESS;
}