mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
breakout object bits into scoped enum (#997)
* breakout object bits into enum class tested that things still work as expected use the inplace set bits where appropiate * add inline
This commit is contained in:
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de1ddd3125
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@ -12,6 +12,7 @@
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#include "eAddFriendResponseType.h"
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#include "RakString.h"
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#include "dConfig.h"
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#include "eObjectBits.h"
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extern PlayerContainer playerContainer;
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@ -45,8 +46,8 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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FriendData fd;
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fd.isFTP = false; // not a thing in DLU
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fd.friendID = res->getUInt(1);
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GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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GeneralUtils::SetBit(fd.friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
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fd.isBestFriend = res->getInt(2) == 3; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
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if (fd.isBestFriend) player->countOfBestFriends += 1;
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@ -178,10 +179,10 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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bestFriendStatus = oldBestFriendStatus;
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// Set the bits
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GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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GeneralUtils::SetBit(queryPlayerID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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GeneralUtils::SetBit(queryFriendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
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// Since this player can either be the friend of someone else or be friends with someone else
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// their column in the database determines what bit gets set. When the value hits 3, they
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@ -336,8 +337,8 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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}
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// Convert friendID to LWOOBJID
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GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_PERSISTENT));
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GeneralUtils::SetBit(friendID, static_cast<size_t>(eObjectBits::OBJECT_BIT_CHARACTER));
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GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
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GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
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std::unique_ptr<sql::PreparedStatement> deletestmt(Database::CreatePreppedStmt("DELETE FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?) LIMIT 1;"));
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deletestmt->setUInt(1, static_cast<uint32_t>(playerID));
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@ -16,6 +16,7 @@
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#include "dLogger.h"
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enum eInventoryType : uint32_t;
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enum class eObjectBits : size_t;
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enum class eReplicaComponentType : uint32_t;
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/*!
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@ -66,9 +67,9 @@ namespace GeneralUtils {
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//! Sets a bit on a numerical value
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template <typename T>
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void SetBit(T& value, size_t index) {
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inline void SetBit(T& value, eObjectBits bits) {
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static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
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auto index = static_cast<size_t>(bits);
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if (index > (sizeof(T) * 8) - 1) {
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return;
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}
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@ -78,9 +79,9 @@ namespace GeneralUtils {
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//! Clears a bit on a numerical value
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template <typename T>
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void ClearBit(T& value, size_t index) {
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inline void ClearBit(T& value, eObjectBits bits) {
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static_assert(std::is_arithmetic<T>::value, "Not an arithmetic type");
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auto index = static_cast<size_t>(bits);
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if (index > (sizeof(T) * 8 - 1)) {
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return;
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}
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@ -177,14 +177,6 @@ union suchar {
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//=========== LU ENUMS ============
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//! An enum for object ID bits
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enum eObjectBits : int32_t {
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OBJECT_BIT_PERSISTENT = 32, //!< The 32 bit index
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OBJECT_BIT_CLIENT = 46, //!< The 46 bit index
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OBJECT_BIT_SPAWNED = 58, //!< The 58 bit index
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OBJECT_BIT_CHARACTER = 60 //!< The 60 bit index
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};
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//! An enum for MatchUpdate types
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enum eMatchUpdate : int {
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MATCH_UPDATE_PLAYER_JOINED = 0,
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13
dCommon/dEnums/eObjectBits.h
Normal file
13
dCommon/dEnums/eObjectBits.h
Normal file
@ -0,0 +1,13 @@
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#ifndef __EOBJECTBITS__H__
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#define __EOBJECTBITS__H__
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#include <cstdint>
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enum class eObjectBits : size_t {
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PERSISTENT = 32,
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CLIENT = 46,
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SPAWNED = 58,
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CHARACTER = 60
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};
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#endif //!__EOBJECTBITS__H__
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@ -18,6 +18,7 @@
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#include "InventoryComponent.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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Character::Character(uint32_t id, User* parentUser) {
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@ -69,8 +70,8 @@ Character::Character(uint32_t id, User* parentUser) {
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//Set our objectID:
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m_ObjectID = m_ID;
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m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_CHARACTER);
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m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
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m_ParentUser = parentUser;
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m_OurEntity = nullptr;
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@ -128,8 +129,8 @@ void Character::UpdateFromDatabase() {
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//Set our objectID:
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m_ObjectID = m_ID;
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m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_CHARACTER);
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m_ObjectID = GeneralUtils::SetBit(m_ObjectID, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(m_ObjectID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(m_ObjectID, eObjectBits::PERSISTENT);
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m_OurEntity = nullptr;
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m_BuildMode = false;
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@ -24,6 +24,7 @@
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#include "Loot.h"
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#include "eMissionTaskType.h"
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#include "eTriggerEventType.h"
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#include "eObjectBits.h"
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//Component includes:
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#include "Component.h"
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@ -952,9 +953,9 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
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outBitStream->Write1();
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if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
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if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), static_cast<uint32_t>(eObjectBits::CLIENT)));
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else if (m_Spawner != nullptr && m_Spawner->m_Info.isNetwork) outBitStream->Write(m_SpawnerID);
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else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, OBJECT_BIT_CLIENT));
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else outBitStream->Write(GeneralUtils::SetBit(m_SpawnerID, static_cast<uint32_t>(eObjectBits::CLIENT)));
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} else outBitStream->Write0();
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outBitStream->Write(m_HasSpawnerNodeID);
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@ -20,6 +20,7 @@
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#include "MessageIdentifiers.h"
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#include "dConfig.h"
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#include "eTriggerEventType.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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#include "eReplicaComponentType.h"
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@ -108,11 +109,11 @@ Entity* EntityManager::CreateEntity(EntityInfo info, User* user, Entity* parentE
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if (!controller && info.lot != 14) {
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// The client flags means the client should render the entity
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id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
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GeneralUtils::SetBit(id, eObjectBits::CLIENT);
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// Spawned entities require the spawned flag to render
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if (info.spawnerID != 0) {
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id = GeneralUtils::SetBit(id, OBJECT_BIT_SPAWNED);
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GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
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}
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}
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}
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@ -23,6 +23,7 @@
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#include "AssetManager.h"
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#include "CDClientDatabase.h"
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#include "dMessageIdentifiers.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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UserManager* UserManager::m_Address = nullptr;
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@ -313,16 +314,16 @@ void UserManager::CreateCharacter(const SystemAddress& sysAddr, Packet* packet)
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std::stringstream xml2;
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LWOOBJID lwoidforshirt = idforshirt;
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lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_CHARACTER);
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lwoidforshirt = GeneralUtils::SetBit(lwoidforshirt, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(lwoidforshirt, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(lwoidforshirt, eObjectBits::PERSISTENT);
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xml2 << xmlSave1 << "<i l=\"" << shirtLOT << "\" id=\"" << lwoidforshirt << "\" s=\"0\" c=\"1\" eq=\"1\" b=\"1\"/>";
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std::string xmlSave2 = xml2.str();
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t idforpants) {
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LWOOBJID lwoidforpants = idforpants;
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lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_CHARACTER);
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lwoidforpants = GeneralUtils::SetBit(lwoidforpants, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(lwoidforpants, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(lwoidforpants, eObjectBits::PERSISTENT);
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std::stringstream xml3;
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xml3 << xmlSave2 << "<i l=\"" << pantsLOT << "\" id=\"" << lwoidforpants << "\" s=\"1\" c=\"1\" eq=\"1\" b=\"1\"/>";
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@ -480,8 +481,8 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet)
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}
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LWOOBJID objectID = PacketUtils::ReadPacketS64(8, packet);
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objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_CHARACTER);
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objectID = GeneralUtils::ClearBit(objectID, OBJECT_BIT_PERSISTENT);
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GeneralUtils::ClearBit(objectID, eObjectBits::CHARACTER);
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GeneralUtils::ClearBit(objectID, eObjectBits::PERSISTENT);
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uint32_t charID = static_cast<uint32_t>(objectID);
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Game::logger->Log("UserManager", "Received char rename request for ID: %llu (%u)", objectID, charID);
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@ -6,6 +6,7 @@
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#include "dLogger.h"
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#include "SkillComponent.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "eObjectBits.h"
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void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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LWOOBJID target{};
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@ -107,7 +108,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
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for (auto i = 0u; i < this->m_projectileCount; ++i) {
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auto id = static_cast<LWOOBJID>(ObjectIDManager::Instance()->GenerateObjectID());
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id = GeneralUtils::SetBit(id, OBJECT_BIT_SPAWNED);
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GeneralUtils::SetBit(id, eObjectBits::SPAWNED);
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bitStream->Write(id);
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@ -22,6 +22,7 @@
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#include "Database.h"
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#include "EntityInfo.h"
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#include "eMissionTaskType.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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@ -551,8 +552,8 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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LWOOBJID petSubKey = ObjectIDManager::Instance()->GenerateRandomObjectID();
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petSubKey = GeneralUtils::SetBit(petSubKey, OBJECT_BIT_CHARACTER);
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petSubKey = GeneralUtils::SetBit(petSubKey, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(petSubKey, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(petSubKey, eObjectBits::PERSISTENT);
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m_DatabaseId = petSubKey;
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@ -12,6 +12,7 @@
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#include "UserManager.h"
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#include "dLogger.h"
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#include "AMFFormat.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent) {
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@ -243,8 +244,8 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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// Convert owner char id to LWOOBJID
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LWOOBJID ownerObjId = owner;
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ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_CHARACTER);
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ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(ownerObjId, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(ownerObjId, eObjectBits::PERSISTENT);
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// Query to get friend and best friend fields
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auto friendCheck = Database::CreatePreppedStmt("SELECT best_friend FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
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@ -19,6 +19,7 @@
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#include "PropertyEntranceComponent.h"
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#include "InventoryComponent.h"
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#include "eMissionTaskType.h"
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#include "eObjectBits.h"
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#include <vector>
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#include "CppScripts.h"
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@ -66,8 +67,8 @@ PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Compo
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if (propertyEntry->next()) {
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this->propertyId = propertyEntry->getUInt64(1);
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this->owner = propertyEntry->getUInt64(2);
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this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_CHARACTER);
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this->owner = GeneralUtils::SetBit(this->owner, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(this->owner, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(this->owner, eObjectBits::PERSISTENT);
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this->clone_Id = propertyEntry->getInt(2);
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this->propertyName = propertyEntry->getString(5).c_str();
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this->propertyDescription = propertyEntry->getString(6).c_str();
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@ -372,16 +373,15 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N
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info.emulated = true;
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info.emulator = EntityManager::Instance()->GetZoneControlEntity()->GetObjectID();
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LWOOBJID id = static_cast<LWOOBJID>(persistentId) | 1ull << OBJECT_BIT_CLIENT;
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info.spawnerID = id;
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info.spawnerID = persistentId;
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GeneralUtils::SetBit(info.spawnerID, eObjectBits::CLIENT);
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const auto spawnerId = dZoneManager::Instance()->MakeSpawner(info);
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auto* spawner = dZoneManager::Instance()->GetSpawner(spawnerId);
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auto ldfModelBehavior = new LDFData<LWOOBJID>(u"modelBehaviors", 0);
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auto userModelID = new LDFData<LWOOBJID>(u"userModelID", id);
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auto userModelID = new LDFData<LWOOBJID>(u"userModelID", info.spawnerID);
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auto modelType = new LDFData<int>(u"modelType", 2);
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auto propertyObjectID = new LDFData<bool>(u"propertyObjectID", true);
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auto componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
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@ -622,8 +622,8 @@ void PropertyManagementComponent::Load() {
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//BBB property models need to have extra stuff set for them:
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if (lot == 14) {
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LWOOBJID blueprintID = lookupResult->getUInt(10);
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blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_CHARACTER);
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blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
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LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", blueprintID);
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LDFBaseData* componentWhitelist = new LDFData<int>(u"componentWhitelist", 1);
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@ -34,6 +34,7 @@
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#include "eRacingTaskParam.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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#include "eObjectBits.h"
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#include "eTriggerEventType.h"
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#include <sstream>
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@ -2575,14 +2576,14 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream* inStream, Entity* ent
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//We need to get a new ID for our model first:
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t newID) {
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LWOOBJID newIDL = newID;
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newIDL = GeneralUtils::SetBit(newIDL, OBJECT_BIT_CHARACTER);
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newIDL = GeneralUtils::SetBit(newIDL, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(newIDL, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(newIDL, eObjectBits::PERSISTENT);
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ObjectIDManager::Instance()->RequestPersistentID([=](uint32_t blueprintIDSmall) {
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blueprintIDSmall = ObjectIDManager::Instance()->GenerateRandomObjectID();
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LWOOBJID blueprintID = blueprintIDSmall;
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blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_CHARACTER);
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blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
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//We need to get the propertyID: (stolen from Wincent's propertyManagementComp)
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const auto& worldId = dZoneManager::Instance()->GetZone()->GetZoneID();
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@ -16,6 +16,7 @@
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#include "AssetManager.h"
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#include "InventoryComponent.h"
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#include "Loot.h"
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#include "eObjectBits.h"
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#include "eReplicaComponentType.h"
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#include "CDBrickIDTableTable.h"
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@ -77,13 +78,13 @@ Item::Item(
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LWOOBJID id = ObjectIDManager::GenerateRandomObjectID();
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id = GeneralUtils::SetBit(id, OBJECT_BIT_CHARACTER);
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id = GeneralUtils::SetBit(id, OBJECT_BIT_PERSISTENT);
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GeneralUtils::SetBit(id, eObjectBits::CHARACTER);
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GeneralUtils::SetBit(id, eObjectBits::PERSISTENT);
|
||||
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
|
||||
if (type == eItemType::MOUNT) {
|
||||
id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
|
||||
GeneralUtils::SetBit(id, eObjectBits::CLIENT);
|
||||
}
|
||||
|
||||
this->id = id;
|
||||
|
@ -75,6 +75,7 @@
|
||||
#include "eMissionState.h"
|
||||
#include "TriggerComponent.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "eReplicaComponentType.h"
|
||||
|
||||
@ -1029,8 +1030,8 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
accountId = result->getUInt(1);
|
||||
characterId = result->getUInt64(2);
|
||||
|
||||
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_CHARACTER);
|
||||
characterId = GeneralUtils::SetBit(characterId, OBJECT_BIT_PERSISTENT);
|
||||
GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -64,6 +64,7 @@
|
||||
#include "AMFFormat.h"
|
||||
#include "NiPoint3.h"
|
||||
#include "eServerDisconnectIdentifiers.h"
|
||||
#include "eObjectBits.h"
|
||||
|
||||
#include "ZCompression.h"
|
||||
|
||||
@ -968,8 +969,8 @@ void HandlePacket(Packet* packet) {
|
||||
|
||||
LWOOBJID playerID = 0;
|
||||
inStream.Read(playerID);
|
||||
playerID = GeneralUtils::ClearBit(playerID, OBJECT_BIT_CHARACTER);
|
||||
playerID = GeneralUtils::ClearBit(playerID, OBJECT_BIT_PERSISTENT);
|
||||
GeneralUtils::ClearBit(playerID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::ClearBit(playerID, eObjectBits::PERSISTENT);
|
||||
|
||||
auto user = UserManager::Instance()->GetUser(packet->systemAddress);
|
||||
|
||||
@ -1123,8 +1124,8 @@ void HandlePacket(Packet* packet) {
|
||||
//Send message:
|
||||
{
|
||||
LWOOBJID blueprintID = res->getUInt(1);
|
||||
blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_CHARACTER);
|
||||
blueprintID = GeneralUtils::SetBit(blueprintID, OBJECT_BIT_PERSISTENT);
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT);
|
||||
|
||||
CBITSTREAM;
|
||||
PacketUtils::WriteHeader(bitStream, CLIENT, MSG_CLIENT_BLUEPRINT_SAVE_RESPONSE);
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "WorldConfig.h"
|
||||
#include "CDZoneTableTable.h"
|
||||
#include <chrono>
|
||||
#include "eObjectBits.h"
|
||||
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
|
||||
@ -133,8 +134,7 @@ LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) {
|
||||
|
||||
if (objectId == LWOOBJID_EMPTY) {
|
||||
objectId = ObjectIDManager::Instance()->GenerateObjectID();
|
||||
|
||||
objectId = GeneralUtils::SetBit(objectId, OBJECT_BIT_CLIENT);
|
||||
GeneralUtils::SetBit(objectId, eObjectBits::CLIENT);
|
||||
|
||||
info.spawnerID = objectId;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user