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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-08 17:28:20 +00:00
fix: properly check friend list limits (#1300)
* fix: properly check friend list limits added a config for friend list limit for the brave that want to mod the client to sanely go over 50 moved the best friend limit config to chatconfig.ini where it should be cleanup loading these configs options a bit Tested that the BFF limit works and that the new friend limit works as well * fix typo * fix member variable naming
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@ -96,9 +96,6 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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}
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void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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auto maxNumberOfBestFriendsAsString = Game::config->GetValue("max_number_of_best_friends");
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// If this config option doesn't exist, default to 5 which is what live used.
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auto maxNumberOfBestFriends = maxNumberOfBestFriendsAsString != "" ? std::stoi(maxNumberOfBestFriendsAsString) : 5U;
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CINSTREAM_SKIP_HEADER;
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LWOOBJID requestorPlayerID;
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inStream.Read(requestorPlayerID);
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@ -204,11 +201,12 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// Only do updates if there was a change in the bff status.
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if (oldBestFriendStatus != bestFriendStatus) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends || requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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if (requestee->countOfBestFriends >= maxNumberOfBestFriends) {
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auto maxBestFriends = playerContainer.GetMaxNumberOfBestFriends();
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if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
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if (requestee->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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}
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if (requestor->countOfBestFriends >= maxNumberOfBestFriends) {
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if (requestor->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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}
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} else {
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@ -242,8 +240,15 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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// Do not send this if we are requesting to be a best friend.
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SendFriendRequest(requestee.get(), requestor);
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auto maxFriends = playerContainer.GetMaxNumberOfFriends();
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if (requestee->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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} else if (requestor->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::YOURFRIENDSLISTFULL, false);
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} else {
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// Do not send this if we are requesting to be a best friend.
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SendFriendRequest(requestee.get(), requestor);
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}
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}
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// If the player is actually a player and not a ghost one defined above, release it from being deleted.
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@ -14,10 +14,12 @@
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#include "dConfig.h"
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PlayerContainer::PlayerContainer() {
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
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}
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PlayerContainer::~PlayerContainer() {
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mPlayers.clear();
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m_Players.clear();
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}
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TeamData::TeamData() {
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@ -41,9 +43,9 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
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inStream.Read(data->muteExpire);
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data->sysAddr = packet->systemAddress;
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mNames[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
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m_Names[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
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mPlayers.insert(std::make_pair(data->playerID, data));
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m_Players.insert(std::make_pair(data->playerID, data));
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LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
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auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
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@ -88,7 +90,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
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}
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LOG("Removed user: %llu", playerID);
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mPlayers.erase(playerID);
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m_Players.erase(playerID);
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auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
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@ -191,7 +193,7 @@ TeamData* PlayerContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
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TeamData* PlayerContainer::CreateTeam(LWOOBJID leader, bool local) {
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auto* team = new TeamData();
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team->teamID = ++mTeamIDCounter;
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team->teamID = ++m_TeamIDCounter;
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team->leaderID = leader;
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team->local = local;
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@ -376,15 +378,15 @@ void PlayerContainer::UpdateTeamsOnWorld(TeamData* team, bool deleteTeam) {
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}
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std::u16string PlayerContainer::GetName(LWOOBJID playerID) {
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const auto& pair = mNames.find(playerID);
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const auto& pair = m_Names.find(playerID);
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if (pair == mNames.end()) return u"";
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if (pair == m_Names.end()) return u"";
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return pair->second;
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}
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LWOOBJID PlayerContainer::GetId(const std::u16string& playerName) {
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for (const auto& pair : mNames) {
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for (const auto& pair : m_Names) {
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if (pair.second == playerName) {
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return pair.first;
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}
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@ -39,13 +39,13 @@ public:
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void BroadcastMuteUpdate(LWOOBJID player, time_t time);
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PlayerData* GetPlayerData(const LWOOBJID& playerID) {
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auto it = mPlayers.find(playerID);
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if (it != mPlayers.end()) return it->second;
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auto it = m_Players.find(playerID);
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if (it != m_Players.end()) return it->second;
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return nullptr;
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}
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PlayerData* GetPlayerData(const std::string& playerName) {
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for (auto player : mPlayers) {
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for (auto player : m_Players) {
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if (player.second) {
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std::string pn = player.second->playerName.c_str();
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if (pn == playerName) return player.second;
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@ -67,13 +67,17 @@ public:
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std::u16string GetName(LWOOBJID playerID);
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LWOOBJID GetId(const std::u16string& playerName);
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bool GetIsMuted(PlayerData* data);
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uint32_t GetMaxNumberOfBestFriends() { return m_MaxNumberOfBestFriends; }
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uint32_t GetMaxNumberOfFriends() { return m_MaxNumberOfFriends; }
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std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return mPlayers; }
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std::map<LWOOBJID, PlayerData*>& GetAllPlayerData() { return m_Players; }
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private:
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LWOOBJID mTeamIDCounter = 0;
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std::map<LWOOBJID, PlayerData*> mPlayers;
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LWOOBJID m_TeamIDCounter = 0;
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std::map<LWOOBJID, PlayerData*> m_Players;
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std::vector<TeamData*> mTeams;
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std::unordered_map<LWOOBJID, std::u16string> mNames;
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std::unordered_map<LWOOBJID, std::u16string> m_Names;
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uint32_t m_MaxNumberOfBestFriends = 5;
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uint32_t m_MaxNumberOfFriends = 50;
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};
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@ -1,2 +1,11 @@
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# Port number
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port=2005
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# If you would like to increase the maximum number of best friends a player can have on the server
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# Change the value below to what you would like this to be (5 is live accurate)
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max_number_of_best_friends=5
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# If you would like to increase the maximum number of friends a player can have on the server
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# Change the value below to what you would like this to be (50 is live accurate)
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# going over 50 will be allowed in some secnarios, but proper handling will require client modding
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max_number_of_friends=50
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@ -40,10 +40,6 @@ classic_survival_scoring=0
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# If this value is 1, pets will consume imagination as they did in live. if 0 they will not consume imagination at all.
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pets_take_imagination=1
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# If you would like to increase the maximum number of best friends a player can have on the server
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# Change the value below to what you would like this to be (5 is live accurate)
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max_number_of_best_friends=5
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# Disables loot drops
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disable_drops=0
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