mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
chore: organize build flags (#1371)
* chore: organize build flags * Remove ambiguous include path Don't be default incluyde bcrypt so you need to specify the folder. Allows pre-processor to find the correct file. * Revert settings * working f
This commit is contained in:
parent
4ecb6ae30e
commit
e54faa3820
@ -28,16 +28,13 @@ foreach(variable ${variables})
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# Set the variable
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set(${variable_name} ${variable_value})
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# Add compiler definition
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D${variable_name}=${variable_value}")
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message(STATUS "Variable: ${variable_name} = ${variable_value}")
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endif()
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endif()
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endforeach()
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# Set the version
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set(PROJECT_VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
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set(PROJECT_VERSION "\"${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}\"")
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# Echo the version
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message(STATUS "Version: ${PROJECT_VERSION}")
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@ -53,19 +50,21 @@ set(RECASTNAVIGATION_EXAMPLES OFF CACHE BOOL "" FORCE)
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# Disabled misleading indentation as DL_LinkedList from RakNet has a weird indent.
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# Disabled no-register
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# Disabled unknown pragmas because Linux doesn't understand Windows pragmas.
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DPROJECT_VERSION=${PROJECT_VERSION}")
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if(UNIX)
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if(APPLE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -fPIC")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -D_GLIBCXX_USE_CXX11_ABI=0 -D_GLIBCXX_USE_CXX17_ABI=0 -static-libgcc -fPIC -lstdc++fs")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++17 -O2 -Wuninitialized -fPIC")
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add_compile_definitions(_GLIBCXX_USE_CXX11_ABI=0 _GLIBCXX_USE_CXX17_ABI=0)
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if(NOT APPLE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -static-libgcc -lstdc++fs")
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endif()
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if (__dynamic AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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if (${DYNAMIC} AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -rdynamic")
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endif()
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if (__ggdb)
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if (${GGDB})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb")
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endif()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -O2 -fPIC")
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elseif(MSVC)
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# Skip warning for invalid conversion from size_t to uint32_t for all targets below for now
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@ -154,10 +153,7 @@ if (NOT EXISTS ${PROJECT_BINARY_DIR}/navmeshes)
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endif()
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# Copy navmesh data on first build and extract it
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configure_file(
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${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip
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COPYONLY
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)
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configure_file(${CMAKE_SOURCE_DIR}/resources/navmeshes.zip ${PROJECT_BINARY_DIR}/navmeshes.zip COPYONLY)
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file(ARCHIVE_EXTRACT INPUT ${PROJECT_BINARY_DIR}/navmeshes.zip DESTINATION ${PROJECT_BINARY_DIR}/navmeshes)
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file(REMOVE ${PROJECT_BINARY_DIR}/navmeshes.zip)
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@ -173,24 +169,14 @@ file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/dlu/)
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file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/dlu/*.sql)
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foreach(file ${SQL_FILES})
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get_filename_component(file ${file} NAME)
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
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configure_file(
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${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file}
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COPYONLY
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)
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endif()
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configure_file(${CMAKE_SOURCE_DIR}/migrations/dlu/${file} ${PROJECT_BINARY_DIR}/migrations/dlu/${file})
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endforeach()
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file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR}/migrations/cdserver/)
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file(GLOB SQL_FILES ${CMAKE_SOURCE_DIR}/migrations/cdserver/*.sql)
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foreach(file ${SQL_FILES})
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get_filename_component(file ${file} NAME)
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if (NOT EXISTS ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
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configure_file(
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${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file}
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COPYONLY
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)
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endif()
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configure_file(${CMAKE_SOURCE_DIR}/migrations/cdserver/${file} ${PROJECT_BINARY_DIR}/migrations/cdserver/${file})
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endforeach()
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# Create our list of include directories
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@ -198,7 +184,9 @@ set(INCLUDED_DIRECTORIES
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"dCommon"
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"dCommon/dClient"
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"dCommon/dEnums"
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"dChatFilter"
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"dGame"
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"dGame/dBehaviors"
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"dGame/dComponents"
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@ -209,10 +197,14 @@ set(INCLUDED_DIRECTORIES
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"dGame/dPropertyBehaviors"
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"dGame/dPropertyBehaviors/ControlBehaviorMessages"
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"dGame/dUtilities"
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"dPhysics"
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"dNavigation"
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"dNavigation/dTerrain"
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"dZoneManager"
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"dDatabase"
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"dDatabase/CDClientDatabase"
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"dDatabase/CDClientDatabase/CDClientTables"
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@ -220,7 +212,9 @@ set(INCLUDED_DIRECTORIES
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"dDatabase/GameDatabase/ITables"
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"dDatabase/GameDatabase/MySQL"
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"dDatabase/GameDatabase/MySQL/Tables"
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"dNet"
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"dScripts"
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"dScripts/02_server"
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"dScripts/ai"
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@ -304,28 +298,24 @@ set(INCLUDED_DIRECTORIES
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"tests/dCommonTests"
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"tests/dGameTests"
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"tests/dGameTests/dComponentsTests"
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)
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)
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# Add system specfic includes for Apple, Windows and Other Unix OS' (including Linux)
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if (APPLE)
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include_directories("/usr/local/include/")
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endif()
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if (WIN32)
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set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include")
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elseif (UNIX)
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set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt")
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set(INCLUDED_DIRECTORIES ${INCLUDED_DIRECTORIES} "thirdparty/libbcrypt/include/bcrypt")
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endif()
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# Add binary directory as an include directory
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include_directories(${PROJECT_BINARY_DIR})
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# Actually include the directories from our list
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foreach (dir ${INCLUDED_DIRECTORIES})
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include_directories(${PROJECT_SOURCE_DIR}/${dir})
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endforeach()
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if (NOT WIN32)
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include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include/bcrypt")
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endif()
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include_directories("${PROJECT_SOURCE_DIR}/thirdparty/libbcrypt/include")
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# Add linking directories:
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link_directories(${PROJECT_BINARY_DIR})
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@ -381,7 +371,7 @@ set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "mariadbConnCpp" "mag
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if (UNIX)
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set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "dl" "pthread")
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if (NOT APPLE AND __include_backtrace__)
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if (NOT APPLE AND ${INCLUDE_BACKTRACE})
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set(COMMON_LIBRARIES ${COMMON_LIBRARIES} "backtrace")
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endif()
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endif()
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@ -419,6 +409,6 @@ target_precompile_headers(
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"$<$<COMPILE_LANGUAGE:CXX>:${PROJECT_SOURCE_DIR}/thirdparty/tinyxml2/tinyxml2.h>"
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)
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if (${__enable_testing__} MATCHES "1")
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if (${ENABLE_TESTING})
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add_subdirectory(tests)
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endif()
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@ -1,22 +1,32 @@
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PROJECT_VERSION_MAJOR=1
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PROJECT_VERSION_MINOR=1
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PROJECT_VERSION_PATCH=1
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# LICENSE
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LICENSE=AGPL-3.0
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# Debugging
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# Set __dynamic to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
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__dynamic=1
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# Set __ggdb to 1 to enable the -ggdb flag for the linker, including more debug info.
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# __ggdb=1
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# Set __include_backtrace__ to 1 to includes the backtrace library for better crashlogs.
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# __include_backtrace__=1
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# Set __compile_backtrace__ to 1 to compile the backtrace library instead of using system libraries.
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# __compile_backtrace__=1
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# Set DYNAMIC to 1 to enable the -rdynamic flag for the linker, yielding some symbols in crashlogs.
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DYNAMIC=1
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# Set GGDB to 1 to enable the -ggdb flag for the linker, including more debug info.
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# Do note, changing this will re-build the whole server
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GGDB=0
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# Set INCLUDE_BACKTRACE to 1 to includes the backtrace library for better crashlogs.
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# Do note, changing this will re-build the whole server
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INCLUDE_BACKTRACE=0
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# Set COMPILE_BACKTRACE to 1 to compile the backtrace library instead of using system libraries.
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# Do note, changing this will re-build the whole server
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COMPILE_BACKTRACE=0
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# Set to the number of jobs (make -j equivalent) to compile the mariadbconn files with.
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__maria_db_connector_compile_jobs__=1
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MARIADB_CONNECTOR_COMPILE_JOBS=1
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# When set to 1 and uncommented, compiling and linking testing folders and libraries will be done.
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__enable_testing__=1
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ENABLE_TESTING=1
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# The path to OpenSSL. Change this if your OpenSSL install path is different than the default.
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OPENSSL_ROOT_DIR=/usr/local/opt/openssl@3/
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# Uncomment the below line to cache the entire CDClient into memory
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# CDCLIENT_CACHE_ALL=1
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# Whether or not to cache the entire CDClient Database into memory instead of lazy loading.
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# 0 means to lazy load, all other values mean load the entire database.
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CDCLIENT_CACHE_ALL=0
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@ -52,7 +52,7 @@ int main(int argc, char** argv) {
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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LOG("Starting Auth server...");
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LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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LOG("Version: %s", PROJECT_VERSION);
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LOG("Compiled on: %s", __TIMESTAMP__);
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try {
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@ -1,2 +1,3 @@
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add_executable(AuthServer "AuthServer.cpp")
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target_link_libraries(AuthServer ${COMMON_LIBRARIES})
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add_compile_definitions(AuthServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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@ -6,6 +6,7 @@ set(DCHATSERVER_SOURCES
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add_executable(ChatServer "ChatServer.cpp")
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add_library(dChatServer ${DCHATSERVER_SOURCES})
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add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
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target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer)
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@ -58,7 +58,7 @@ int main(int argc, char** argv) {
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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LOG("Starting Chat server...");
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LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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LOG("Version: %s", PROJECT_VERSION);
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LOG("Compiled on: %s", __TIMESTAMP__);
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try {
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@ -71,7 +71,7 @@ LONG CALLBACK unhandled_handler(EXCEPTION_POINTERS* e) {
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#include <cstring>
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#include <exception>
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#if defined(__include_backtrace__)
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#if defined(INCLUDE_BACKTRACE)
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#include <backtrace.h>
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#include <backtrace-supported.h>
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@ -122,7 +122,7 @@ void CatchUnhandled(int sig) {
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LOG("Caught exception: '%s'", e.what());
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}
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#ifndef __include_backtrace__
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#ifndef INCLUDE_BACKTRACE
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std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
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LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
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@ -174,7 +174,7 @@ void CatchUnhandled(int sig) {
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backtrace_symbols_fd(array, size, STDOUT_FILENO);
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# endif // defined(__GNUG__)
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#else // __include_backtrace__
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#else // INCLUDE_BACKTRACE
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struct backtrace_state* state = backtrace_create_state(
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Diagnostics::GetProcessFileName().c_str(),
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@ -185,7 +185,7 @@ void CatchUnhandled(int sig) {
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struct bt_ctx ctx = { state, 0 };
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Bt(state);
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#endif // __include_backtrace__
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#endif // INCLUDE_BACKTRACE
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exit(EXIT_FAILURE);
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}
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@ -1,5 +1,6 @@
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#pragma once
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#include <string>
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#include <random>
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class dServer;
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@ -28,4 +29,5 @@ namespace Game {
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extern EntityManager* entityManager;
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extern dZoneManager* zoneManager;
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extern PlayerContainer playerContainer;
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extern std::string projectVersion;
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}
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@ -39,9 +39,11 @@
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#include "CDRailActivatorComponent.h"
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#include "CDRewardCodesTable.h"
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#ifndef CDCLIENT_CACHE_ALL
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// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
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// A vanilla CDClient takes about 46MB of memory + the regular world data.
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// #define CDCLIENT_CACHE_ALL
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// # define CDCLIENT_CACHE_ALL
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#endif // CDCLIENT_CACHE_ALL
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#ifdef CDCLIENT_CACHE_ALL
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#define CDCLIENT_DONT_CACHE_TABLE(x) x
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@ -14,3 +14,7 @@ endforeach()
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add_library(dDatabase STATIC ${DDATABASE_SOURCES})
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target_link_libraries(dDatabase sqlite3 mariadbConnCpp)
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if (${CDCLIENT_CACHE_ALL})
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add_compile_definitions(dDatabase CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
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endif()
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@ -525,12 +525,12 @@ std::string VanityUtilities::ParseMarkdown(const std::string& file) {
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#endif
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// Replace "__TIMESTAMP__" with the __TIMESTAMP__
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GeneralUtils::ReplaceInString(line, "__TIMESTAMP__", __TIMESTAMP__);
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// Replace "__VERSION__" wit'h the PROJECT_VERSION
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GeneralUtils::ReplaceInString(line, "__VERSION__", STRINGIFY(PROJECT_VERSION));
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// Replace "__VERSION__" with the PROJECT_VERSION
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GeneralUtils::ReplaceInString(line, "__VERSION__", Game::projectVersion);
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// Replace "__SOURCE__" with SOURCE
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GeneralUtils::ReplaceInString(line, "__SOURCE__", Game::config->GetValue("source"));
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// Replace "__LICENSE__" with LICENSE
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GeneralUtils::ReplaceInString(line, "__LICENSE__", STRINGIFY(LICENSE));
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GeneralUtils::ReplaceInString(line, "__LICENSE__", "AGPL-3.0");
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if (line.find("##") != std::string::npos) {
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// Add "<font size='18' color='#000000'>" before the header
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@ -6,6 +6,7 @@ set(DMASTERSERVER_SOURCES
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add_library(dMasterServer ${DMASTERSERVER_SOURCES})
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add_executable(MasterServer "MasterServer.cpp")
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add_compile_definitions(MasterServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_link_libraries(dMasterServer ${COMMON_LIBRARIES})
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target_link_libraries(MasterServer ${COMMON_LIBRARIES} dMasterServer)
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@ -7,11 +7,7 @@
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#include <thread>
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#include <fstream>
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#ifdef _WIN32
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#include <bcrypt/BCrypt.hpp>
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#else
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#include <bcrypt.h>
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#endif
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#include <csignal>
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@ -125,7 +121,7 @@ int main(int argc, char** argv) {
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LOG("Using net version %s", Game::config->GetValue("client_net_version").c_str());
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LOG("Starting Master server...");
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LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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LOG("Version: %s", PROJECT_VERSION);
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LOG("Compiled on: %s", __TIMESTAMP__);
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//Connect to the MySQL Database
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@ -11,11 +11,7 @@
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#include "SHA512.h"
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#include "GeneralUtils.h"
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#ifdef _WIN32
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#include <bcrypt/BCrypt.hpp>
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#else
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#include <bcrypt.h>
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#endif
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#include <BitStream.h>
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#include <future>
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@ -5,6 +5,7 @@ set(DWORLDSERVER_SOURCES
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add_library(dWorldServer ${DWORLDSERVER_SOURCES})
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add_executable(WorldServer "WorldServer.cpp")
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add_compile_definitions(WorldServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}\"")
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target_link_libraries(dWorldServer ${COMMON_LIBRARIES})
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target_link_libraries(WorldServer ${COMMON_LIBRARIES} dChatFilter dGame dZoneManager dPhysics Detour Recast tinyxml2 dWorldServer dNavigation)
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@ -91,6 +91,7 @@ namespace Game {
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bool shouldShutdown = false;
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EntityManager* entityManager = nullptr;
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dZoneManager* zoneManager = nullptr;
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std::string projectVersion = PROJECT_VERSION;
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} // namespace Game
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bool chatDisabled = false;
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@ -152,7 +153,7 @@ int main(int argc, char** argv) {
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Game::logger->SetLogDebugStatements(Game::config->GetValue("log_debug_statements") == "1");
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LOG("Starting World server...");
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LOG("Version: %i.%i", PROJECT_VERSION_MAJOR, PROJECT_VERSION_MINOR);
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LOG("Version: %s", Game::projectVersion.c_str());
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LOG("Compiled on: %s", __TIMESTAMP__);
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if (Game::config->GetValue("disable_chat") == "1") chatDisabled = true;
|
||||
|
@ -33,7 +33,7 @@ ARG BUILD_THREADS=1
|
||||
ARG BUILD_VERSION=171022
|
||||
|
||||
RUN echo "Build server"
|
||||
RUN sed -i -e "s/__maria_db_connector_compile_jobs__=.*/__maria_db_connector_compile_jobs__=${BUILD_THREADS}/g" CMakeVariables.txt
|
||||
RUN sed -i -e "s/MARIADB_CONNECTOR_COMPILE_JOBS=.*/MARIADB_CONNECTOR_COMPILE_JOBS=${BUILD_THREADS}/g" CMakeVariables.txt
|
||||
RUN mkdir -p cmake_build
|
||||
RUN cd cmake_build && \
|
||||
cmake .. -DCMAKE_BUILD_RPATH_USE_ORIGIN=TRUE && \
|
||||
|
@ -11,4 +11,5 @@ namespace Game {
|
||||
AssetManager* assetManager = nullptr;
|
||||
SystemAddress chatSysAddr;
|
||||
EntityManager* entityManager = nullptr;
|
||||
std::string projectVersion;
|
||||
}
|
||||
|
10
thirdparty/CMakeLists.txt
vendored
10
thirdparty/CMakeLists.txt
vendored
@ -11,11 +11,17 @@ file(
|
||||
GLOB SOURCES_LIBBCRYPT
|
||||
LIST_DIRECTORIES false
|
||||
RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}"
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/libbcrypt/*.c
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/libbcrypt/src/*.c
|
||||
)
|
||||
|
||||
add_library(bcrypt ${SOURCES_LIBBCRYPT})
|
||||
|
||||
# Because we are not using the libbcrypt CMakeLists.txt, we need to include these headers for the library to use.
|
||||
# fortunately they are only needed for building the libbcrypt directory and nothing else, so these are marked private.
|
||||
|
||||
target_include_directories(bcrypt PRIVATE "libbcrypt/include")
|
||||
target_include_directories(bcrypt PRIVATE "libbcrypt/src")
|
||||
|
||||
# Source code for sqlite
|
||||
add_subdirectory(SQLite)
|
||||
|
||||
@ -31,7 +37,7 @@ add_subdirectory(raknet)
|
||||
# Download Backtrace if configured
|
||||
if(UNIX AND NOT APPLE)
|
||||
include(FetchContent)
|
||||
if (__include_backtrace__ AND __compile_backtrace__)
|
||||
if (${INCLUDE_BACKTRACE} AND ${COMPILE_BACKTRACE})
|
||||
FetchContent_Declare(
|
||||
backtrace
|
||||
GIT_REPOSITORY https://github.com/ianlancetaylor/libbacktrace.git
|
||||
|
2
thirdparty/CMakeMariaDBLists.txt
vendored
2
thirdparty/CMakeMariaDBLists.txt
vendored
@ -93,7 +93,7 @@ else() # Build from source
|
||||
-DINSTALL_PLUGINDIR=plugin
|
||||
${MARIADB_EXTRA_CMAKE_ARGS}
|
||||
PREFIX "${PROJECT_BINARY_DIR}/mariadbcpp"
|
||||
BUILD_COMMAND cmake --build . --config RelWithDebInfo -j${__maria_db_connector_compile_jobs__}
|
||||
BUILD_COMMAND cmake --build . --config RelWithDebInfo -j${MARIADB_CONNECTOR_COMPILE_JOBS}
|
||||
INSTALL_COMMAND "")
|
||||
|
||||
ExternalProject_Get_Property(mariadb_connector_cpp BINARY_DIR)
|
||||
|
Loading…
Reference in New Issue
Block a user