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fix: joining lobby twice (#1374)
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@ -115,6 +115,7 @@ void ActivityComponent::HandleMessageBoxResponse(Entity* player, const std::stri
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}
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void ActivityComponent::PlayerJoin(Entity* player) {
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if (PlayerIsInQueue(player)) return;
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// If we have a lobby, queue the player and allow others to join, otherwise spin up an instance on the spot
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if (HasLobby()) {
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PlayerJoinLobby(player);
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