diff --git a/dGame/dComponents/ActivityComponent.cpp b/dGame/dComponents/ActivityComponent.cpp index 59637d59..f4865a03 100644 --- a/dGame/dComponents/ActivityComponent.cpp +++ b/dGame/dComponents/ActivityComponent.cpp @@ -115,6 +115,7 @@ void ActivityComponent::HandleMessageBoxResponse(Entity* player, const std::stri } void ActivityComponent::PlayerJoin(Entity* player) { + if (PlayerIsInQueue(player)) return; // If we have a lobby, queue the player and allow others to join, otherwise spin up an instance on the spot if (HasLobby()) { PlayerJoinLobby(player);