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https://github.com/DarkflameUniverse/DarkflameServer.git
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chore: remove all raw packet reading from chat packet handler (#1415)
* chore: default size to 33 on LU(W)Strings since that's the most common lenght Was doing this on other places, but not the main one * chore: remove all raw packet reading from chat packet handler and general chat packet cleanup * fix team invite/promote/kick * Address feedback * fix friends check * update comments * Address feedback Add GM level handeling * Address feedback
This commit is contained in:
parent
a62f6d63c6
commit
6592bbea46
@ -2,7 +2,6 @@
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#include "PlayerContainer.h"
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#include "Database.h"
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#include <vector>
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "Game.h"
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#include "dServer.h"
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@ -18,6 +17,8 @@
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#include "eChatInternalMessageType.h"
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#include "eClientMessageType.h"
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#include "eGameMessageType.h"
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#include "StringifiedEnum.h"
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#include "eGameMasterLevel.h"
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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@ -78,31 +79,27 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID requestorPlayerID;
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inStream.Read(requestorPlayerID);
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uint32_t spacing{};
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inStream.Read(spacing);
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std::string playerName = "";
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uint16_t character;
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bool noMoreLettersInName = false;
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for (uint32_t j = 0; j < 33; j++) {
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inStream.Read(character);
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if (character == '\0') noMoreLettersInName = true;
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if (!noMoreLettersInName) playerName.push_back(static_cast<char>(character));
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}
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LUWString LUplayerName;
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char isBestFriendRequest{};
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inStream.Read(requestorPlayerID);
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inStream.IgnoreBytes(4);
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inStream.Read(LUplayerName);
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inStream.Read(isBestFriendRequest);
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auto playerName = LUplayerName.GetAsString();
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auto& requestor = Game::playerContainer.GetPlayerDataMutable(requestorPlayerID);
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if (!requestor) {
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LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
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return;
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}
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// you cannot friend yourself
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if (requestor.playerName == playerName) {
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::GENERALERROR);
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return;
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};
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@ -141,6 +138,13 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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return;
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}
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// Prevent GM friend spam
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// If the player we are trying to be friends with is not a civilian and we are a civilian, abort the process
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if (requestee.gmLevel > eGameMasterLevel::CIVILIAN && requestor.gmLevel == eGameMasterLevel::CIVILIAN ) {
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SendFriendResponse(requestor, requestee, eAddFriendResponseType::MYTHRAN);
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return;
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}
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if (isBestFriendRequest) {
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uint8_t oldBestFriendStatus{};
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@ -218,15 +222,19 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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eAddFriendResponseCode clientResponseCode = static_cast<eAddFriendResponseCode>(packet->data[0x14]);
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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LWOOBJID playerID;
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eAddFriendResponseCode clientResponseCode;
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LUWString friendName;
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inStream.Read(playerID);
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inStream.IgnoreBytes(4);
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inStream.Read(clientResponseCode);
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inStream.Read(friendName);
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//Now to try and find both of these:
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auto& requestor = Game::playerContainer.GetPlayerDataMutable(playerID);
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auto& requestee = Game::playerContainer.GetPlayerDataMutable(friendName);
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auto& requestee = Game::playerContainer.GetPlayerDataMutable(friendName.GetAsString());
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if (!requestor || !requestee) return;
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eAddFriendResponseType serverResponseCode{};
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@ -288,8 +296,11 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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LUWString LUFriendName;
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inStream.Read(playerID);
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std::string friendName = PacketUtils::ReadString(0x14, packet, true);
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inStream.IgnoreBytes(4);
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inStream.Read(LUFriendName);
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auto friendName = LUFriendName.GetAsString();
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//we'll have to query the db here to find the user, since you can delete them while they're offline.
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//First, we need to find their ID:
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@ -335,123 +346,144 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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SendRemoveFriend(goonB, goonAName, true);
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}
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void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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const auto& sender = Game::playerContainer.GetPlayerData(playerID);
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if (!sender) return;
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if (sender.GetIsMuted()) return;
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inStream.SetReadOffset(0x14 * 8);
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uint8_t channel = 0;
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inStream.Read(channel);
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std::string message = PacketUtils::ReadString(0x66, packet, true, 512);
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LOG("Got a message from (%s) [%d]: %s", sender.playerName.c_str(), channel, message.c_str());
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if (channel != 8) return;
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team == nullptr) return;
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
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if (!otherMember) return;
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(otherMember.playerID);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(otherMember.playerID);
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bitStream.Write<uint8_t>(8);
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bitStream.Write<unsigned int>(69);
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bitStream.Write(LUWString(sender.playerName));
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bitStream.Write(sender.playerID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint8_t>(0); //not mythran nametag
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bitStream.Write(LUWString(otherMember.playerName));
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bitStream.Write<uint8_t>(0); //not mythran for receiver
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bitStream.Write<uint8_t>(0); //teams?
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bitStream.Write(LUWString(message, 512));
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SystemAddress sysAddr = otherMember.sysAddr;
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SEND_PACKET;
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}
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}
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void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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LWOOBJID senderID = PacketUtils::ReadS64(0x08, packet);
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std::string receiverName = PacketUtils::ReadString(0x66, packet, true);
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std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
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//Get the bois:
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const auto& goonA = Game::playerContainer.GetPlayerData(senderID);
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const auto& goonB = Game::playerContainer.GetPlayerData(receiverName);
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if (!goonA || !goonB) return;
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if (goonA.GetIsMuted()) return;
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//To the sender:
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(goonA.playerID);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA.playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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bitStream.Write(LUWString(goonA.playerName));
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bitStream.Write(goonA.playerID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint8_t>(0); //not mythran nametag
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bitStream.Write(LUWString(goonB.playerName));
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bitStream.Write<uint8_t>(0); //not mythran for receiver
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bitStream.Write<uint8_t>(0); //success
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bitStream.Write(LUWString(message, 512));
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SystemAddress sysAddr = goonA.sysAddr;
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SEND_PACKET;
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}
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//To the receiver:
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(goonB.playerID);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(goonA.playerID);
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bitStream.Write<uint8_t>(7);
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bitStream.Write<unsigned int>(69);
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bitStream.Write(LUWString(goonA.playerName));
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bitStream.Write(goonA.playerID);
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bitStream.Write<uint16_t>(0);
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bitStream.Write<uint8_t>(0); //not mythran nametag
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bitStream.Write(LUWString(goonB.playerName));
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bitStream.Write<uint8_t>(0); //not mythran for receiver
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bitStream.Write<uint8_t>(3); //new whisper
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bitStream.Write(LUWString(message, 512));
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SystemAddress sysAddr = goonB.sysAddr;
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SEND_PACKET;
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}
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}
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void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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void ChatPacketHandler::HandleGMLevelUpdate(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
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auto& player = Game::playerContainer.GetPlayerData(playerID);
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if (!player) return;
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inStream.Read(player.gmLevel);
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}
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// the structure the client uses to send this packet is shared in many chat messages
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// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
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void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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const auto& sender = Game::playerContainer.GetPlayerData(playerID);
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if (!sender || sender.GetIsMuted()) return;
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eChatChannel channel;
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uint32_t size;
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inStream.IgnoreBytes(4);
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inStream.Read(channel);
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inStream.Read(size);
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inStream.IgnoreBytes(77);
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LUWString message(size);
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inStream.Read(message);
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LOG("Got a message from (%s) via [%s]: %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str());
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switch (channel) {
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case eChatChannel::TEAM: {
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team == nullptr) return;
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for (const auto memberId : team->memberIDs) {
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const auto& otherMember = Game::playerContainer.GetPlayerData(memberId);
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if (!otherMember) return;
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SendPrivateChatMessage(sender, otherMember, otherMember, message, eChatChannel::TEAM, eChatMessageResponseCode::SENT);
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}
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break;
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}
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default:
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LOG("Unhandled Chat channel [%s]", StringifiedEnum::ToString(channel).data());
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break;
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}
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}
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// the structure the client uses to send this packet is shared in many chat messages
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// that are sent to the server. Because of this, there are large gaps of unused data in chat messages
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void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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inStream.Read(playerID);
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const auto& sender = Game::playerContainer.GetPlayerData(playerID);
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if (!sender || sender.GetIsMuted()) return;
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eChatChannel channel;
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uint32_t size;
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LUWString LUReceiverName;
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inStream.IgnoreBytes(4);
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inStream.Read(channel);
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if (channel != eChatChannel::PRIVATE_CHAT) LOG("WARNING: Received Private chat with the wrong channel!");
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inStream.Read(size);
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inStream.IgnoreBytes(77);
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inStream.Read(LUReceiverName);
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auto receiverName = LUReceiverName.GetAsString();
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inStream.IgnoreBytes(2);
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LUWString message(size);
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inStream.Read(message);
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LOG("Got a message from (%s) via [%s]: %s to %s", sender.playerName.c_str(), StringifiedEnum::ToString(channel).data(), message.GetAsString().c_str(), receiverName.c_str());
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const auto& receiver = Game::playerContainer.GetPlayerData(receiverName);
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if (!receiver) {
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PlayerData otherPlayer;
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otherPlayer.playerName = receiverName;
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auto responseType = Database::Get()->GetCharacterInfo(receiverName)
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? eChatMessageResponseCode::NOTONLINE
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: eChatMessageResponseCode::GENERALERROR;
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SendPrivateChatMessage(sender, otherPlayer, sender, message, eChatChannel::GENERAL, responseType);
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return;
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}
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// Check to see if they are friends
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// only freinds can whispr each other
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for (const auto& fr : receiver.friends) {
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if (fr.friendID == sender.playerID) {
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//To the sender:
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SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::SENT);
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//To the receiver:
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SendPrivateChatMessage(sender, receiver, receiver, message, eChatChannel::PRIVATE_CHAT, eChatMessageResponseCode::RECEIVEDNEWWHISPER);
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return;
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}
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}
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SendPrivateChatMessage(sender, receiver, sender, message, eChatChannel::GENERAL, eChatMessageResponseCode::NOTFRIENDS);
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}
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void ChatPacketHandler::SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode) {
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(routeTo.playerID);
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::PRIVATE_CHAT_MESSAGE);
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bitStream.Write(sender.playerID);
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bitStream.Write(channel);
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bitStream.Write<uint32_t>(0); // not used
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bitStream.Write(LUWString(sender.playerName));
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bitStream.Write(sender.playerID);
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bitStream.Write<uint16_t>(0); // sourceID
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bitStream.Write(sender.gmLevel);
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bitStream.Write(LUWString(receiver.playerName));
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bitStream.Write(receiver.gmLevel);
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bitStream.Write(responseCode);
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bitStream.Write(message);
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SystemAddress sysAddr = routeTo.sysAddr;
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SEND_PACKET;
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}
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void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID;
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LUWString invitedPlayer;
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inStream.Read(playerID);
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inStream.IgnoreBytes(4);
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inStream.Read(invitedPlayer);
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const auto& player = Game::playerContainer.GetPlayerData(playerID);
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@ -463,7 +495,7 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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team = Game::playerContainer.CreateTeam(playerID);
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}
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const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer);
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const auto& other = Game::playerContainer.GetPlayerData(invitedPlayer.GetAsString());
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if (!other) return;
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@ -480,7 +512,7 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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SendTeamInvite(other, player);
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LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.c_str());
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LOG("Got team invite: %llu -> %s", playerID, invitedPlayer.GetAsString().c_str());
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}
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void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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@ -534,21 +566,25 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
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void ChatPacketHandler::HandleTeamKick(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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LUWString kickedPlayer;
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inStream.Read(playerID);
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inStream.IgnoreBytes(4);
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inStream.Read(kickedPlayer);
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std::string kickedPlayer = PacketUtils::ReadString(0x14, packet, true);
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LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
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LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.GetAsString().c_str());
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const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
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const auto& kicked = Game::playerContainer.GetPlayerData(kickedPlayer.GetAsString());
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LWOOBJID kickedId = LWOOBJID_EMPTY;
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if (kicked) {
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kickedId = kicked.playerID;
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} else {
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kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
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kickedId = Game::playerContainer.GetId(kickedPlayer.string);
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}
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if (kickedId == LWOOBJID_EMPTY) return;
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@ -564,14 +600,17 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
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void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID = LWOOBJID_EMPTY;
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LUWString promotedPlayer;
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inStream.Read(playerID);
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inStream.IgnoreBytes(4);
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inStream.Read(promotedPlayer);
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std::string promotedPlayer = PacketUtils::ReadString(0x14, packet, true);
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LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.GetAsString().c_str());
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LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
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const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
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||||
const auto& promoted = Game::playerContainer.GetPlayerData(promotedPlayer.GetAsString());
|
||||
|
||||
if (!promoted) return;
|
||||
|
||||
|
@ -7,14 +7,53 @@ struct PlayerData;
|
||||
|
||||
enum class eAddFriendResponseType : uint8_t;
|
||||
|
||||
enum class eChatChannel : uint8_t {
|
||||
SYSTEMNOTIFY = 0,
|
||||
SYSTEMWARNING,
|
||||
SYSTEMERROR,
|
||||
BROADCAST,
|
||||
LOCAL,
|
||||
LOCALNOANIM,
|
||||
EMOTE,
|
||||
PRIVATE_CHAT,
|
||||
TEAM,
|
||||
TEAMLOCAL,
|
||||
GUILD,
|
||||
GUILDNOTIFY,
|
||||
PROPERTY,
|
||||
ADMIN,
|
||||
COMBATDAMAGE,
|
||||
COMBATHEALING,
|
||||
COMBATLOOT,
|
||||
COMBATEXP,
|
||||
COMBATDEATH,
|
||||
GENERAL,
|
||||
TRADE,
|
||||
LFG,
|
||||
USER
|
||||
};
|
||||
|
||||
|
||||
enum class eChatMessageResponseCode : uint8_t {
|
||||
SENT = 0,
|
||||
NOTONLINE,
|
||||
GENERALERROR,
|
||||
RECEIVEDNEWWHISPER,
|
||||
NOTFRIENDS,
|
||||
SENDERFREETRIAL,
|
||||
RECEIVERFREETRIAL,
|
||||
};
|
||||
|
||||
namespace ChatPacketHandler {
|
||||
void HandleFriendlistRequest(Packet* packet);
|
||||
void HandleFriendRequest(Packet* packet);
|
||||
void HandleFriendResponse(Packet* packet);
|
||||
void HandleRemoveFriend(Packet* packet);
|
||||
void HandleGMLevelUpdate(Packet* packet);
|
||||
|
||||
void HandleChatMessage(Packet* packet);
|
||||
void HandlePrivateChatMessage(Packet* packet);
|
||||
void SendPrivateChatMessage(const PlayerData& sender, const PlayerData& receiver, const PlayerData& routeTo, const LUWString& message, const eChatChannel channel, const eChatMessageResponseCode responseCode);
|
||||
|
||||
void HandleTeamInvite(Packet* packet);
|
||||
void HandleTeamInviteResponse(Packet* packet);
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eWorldMessageType.h"
|
||||
#include "ChatIgnoreList.h"
|
||||
#include "StringifiedEnum.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "Server.h"
|
||||
@ -223,7 +224,8 @@ void HandlePacket(Packet* packet) {
|
||||
}
|
||||
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT) {
|
||||
switch (static_cast<eChatMessageType>(packet->data[3])) {
|
||||
eChatMessageType chat_message_type = static_cast<eChatMessageType>(packet->data[3]);
|
||||
switch (chat_message_type) {
|
||||
case eChatMessageType::GET_FRIENDS_LIST:
|
||||
ChatPacketHandler::HandleFriendlistRequest(packet);
|
||||
break;
|
||||
@ -293,9 +295,61 @@ void HandlePacket(Packet* packet) {
|
||||
case eChatMessageType::TEAM_SET_LOOT:
|
||||
ChatPacketHandler::HandleTeamLootOption(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::GMLEVEL_UPDATE:
|
||||
ChatPacketHandler::HandleGMLevelUpdate(packet);
|
||||
break;
|
||||
case eChatMessageType::LOGIN_SESSION_NOTIFY:
|
||||
case eChatMessageType::USER_CHANNEL_CHAT_MESSAGE:
|
||||
case eChatMessageType::WORLD_DISCONNECT_REQUEST:
|
||||
case eChatMessageType::WORLD_PROXIMITY_RESPONSE:
|
||||
case eChatMessageType::WORLD_PARCEL_RESPONSE:
|
||||
case eChatMessageType::TEAM_MISSED_INVITE_CHECK:
|
||||
case eChatMessageType::GUILD_CREATE:
|
||||
case eChatMessageType::GUILD_INVITE:
|
||||
case eChatMessageType::GUILD_INVITE_RESPONSE:
|
||||
case eChatMessageType::GUILD_LEAVE:
|
||||
case eChatMessageType::GUILD_KICK:
|
||||
case eChatMessageType::GUILD_GET_STATUS:
|
||||
case eChatMessageType::GUILD_GET_ALL:
|
||||
case eChatMessageType::SHOW_ALL:
|
||||
case eChatMessageType::BLUEPRINT_MODERATED:
|
||||
case eChatMessageType::BLUEPRINT_MODEL_READY:
|
||||
case eChatMessageType::PROPERTY_READY_FOR_APPROVAL:
|
||||
case eChatMessageType::PROPERTY_MODERATION_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED:
|
||||
case eChatMessageType::PROPERTY_BUILDMODE_CHANGED_REPORT:
|
||||
case eChatMessageType::MAIL:
|
||||
case eChatMessageType::WORLD_INSTANCE_LOCATION_REQUEST:
|
||||
case eChatMessageType::REPUTATION_UPDATE:
|
||||
case eChatMessageType::SEND_CANNED_TEXT:
|
||||
case eChatMessageType::CHARACTER_NAME_CHANGE_REQUEST:
|
||||
case eChatMessageType::CSR_REQUEST:
|
||||
case eChatMessageType::CSR_REPLY:
|
||||
case eChatMessageType::GM_KICK:
|
||||
case eChatMessageType::GM_ANNOUNCE:
|
||||
case eChatMessageType::WORLD_ROUTE_PACKET:
|
||||
case eChatMessageType::GET_ZONE_POPULATIONS:
|
||||
case eChatMessageType::REQUEST_MINIMUM_CHAT_MODE:
|
||||
case eChatMessageType::MATCH_REQUEST:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_MISSING_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_FILE:
|
||||
case eChatMessageType::UGCMANIFEST_REPORT_DONE_BLUEPRINT:
|
||||
case eChatMessageType::UGCC_REQUEST:
|
||||
case eChatMessageType::WHO:
|
||||
case eChatMessageType::WORLD_PLAYERS_PET_MODERATED_ACKNOWLEDGE:
|
||||
case eChatMessageType::ACHIEVEMENT_NOTIFY:
|
||||
case eChatMessageType::GM_CLOSE_PRIVATE_CHAT_WINDOW:
|
||||
case eChatMessageType::UNEXPECTED_DISCONNECT:
|
||||
case eChatMessageType::PLAYER_READY:
|
||||
case eChatMessageType::GET_DONATION_TOTAL:
|
||||
case eChatMessageType::UPDATE_DONATION:
|
||||
case eChatMessageType::PRG_CSR_COMMAND:
|
||||
case eChatMessageType::HEARTBEAT_REQUEST_FROM_WORLD:
|
||||
case eChatMessageType::UPDATE_FREE_TRIAL_STATUS:
|
||||
LOG("Unhandled CHAT Message id: %s (%i)", StringifiedEnum::ToString(chat_message_type).data(), chat_message_type);
|
||||
break;
|
||||
default:
|
||||
LOG("Unknown CHAT id: %i", int(packet->data[3]));
|
||||
LOG("Unknown CHAT Message id: %i", chat_message_type);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "Database.h"
|
||||
#include "eConnectionType.h"
|
||||
#include "eChatInternalMessageType.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "ChatPackets.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
@ -22,6 +23,10 @@ PlayerContainer::~PlayerContainer() {
|
||||
m_Players.clear();
|
||||
}
|
||||
|
||||
PlayerData::PlayerData() {
|
||||
gmLevel == eGameMasterLevel::CIVILIAN;
|
||||
}
|
||||
|
||||
TeamData::TeamData() {
|
||||
lootFlag = Game::config->GetValue("default_team_loot") == "0" ? 0 : 1;
|
||||
}
|
||||
@ -47,6 +52,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
|
||||
|
||||
inStream.Read(data.zoneID);
|
||||
inStream.Read(data.muteExpire);
|
||||
inStream.Read(data.gmLevel);
|
||||
data.sysAddr = packet->systemAddress;
|
||||
|
||||
m_Names[data.playerID] = GeneralUtils::UTF8ToUTF16(data.playerName);
|
||||
|
@ -7,6 +7,8 @@
|
||||
#include "dServer.h"
|
||||
#include <unordered_map>
|
||||
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
|
||||
struct IgnoreData {
|
||||
IgnoreData(const std::string& name, const LWOOBJID& id) : playerName(name), playerId(id) {}
|
||||
inline bool operator==(const std::string& other) const noexcept {
|
||||
@ -22,6 +24,7 @@ struct IgnoreData {
|
||||
};
|
||||
|
||||
struct PlayerData {
|
||||
PlayerData();
|
||||
operator bool() const noexcept {
|
||||
return playerID != LWOOBJID_EMPTY;
|
||||
}
|
||||
@ -42,6 +45,8 @@ struct PlayerData {
|
||||
std::string playerName;
|
||||
std::vector<FriendData> friends;
|
||||
std::vector<IgnoreData> ignoredPlayers;
|
||||
eGameMasterLevel gmLevel;
|
||||
bool isFTP = false;
|
||||
};
|
||||
|
||||
struct TeamData {
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "eTriggerEventType.h"
|
||||
#include "eObjectBits.h"
|
||||
#include "PositionUpdate.h"
|
||||
#include "eChatMessageType.h"
|
||||
|
||||
//Component includes:
|
||||
#include "Component.h"
|
||||
@ -858,9 +859,20 @@ void Entity::SetGMLevel(eGameMasterLevel value) {
|
||||
}
|
||||
|
||||
CharacterComponent* character = GetComponent<CharacterComponent>();
|
||||
if (character) character->SetGMLevel(value);
|
||||
if (!character) return;
|
||||
character->SetGMLevel(value);
|
||||
|
||||
GameMessages::SendGMLevelBroadcast(m_ObjectID, value);
|
||||
|
||||
// Update the chat server of our GM Level
|
||||
{
|
||||
CBITSTREAM;
|
||||
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, eChatMessageType::GMLEVEL_UPDATE);
|
||||
bitStream.Write(m_ObjectID);
|
||||
bitStream.Write(m_GMLevel);
|
||||
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacketType packetType) {
|
||||
|
@ -1,64 +1,8 @@
|
||||
#include "PacketUtils.h"
|
||||
#include <vector>
|
||||
#include <fstream>
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
|
||||
uint16_t PacketUtils::ReadU16(uint32_t startLoc, Packet* packet) {
|
||||
if (startLoc + 2 > packet->length) return 0;
|
||||
|
||||
std::vector<unsigned char> t;
|
||||
for (uint32_t i = startLoc; i < startLoc + 2; i++) t.push_back(packet->data[i]);
|
||||
return *(uint16_t*)t.data();
|
||||
}
|
||||
|
||||
uint32_t PacketUtils::ReadU32(uint32_t startLoc, Packet* packet) {
|
||||
if (startLoc + 4 > packet->length) return 0;
|
||||
|
||||
std::vector<unsigned char> t;
|
||||
for (uint32_t i = startLoc; i < startLoc + 4; i++) {
|
||||
t.push_back(packet->data[i]);
|
||||
}
|
||||
return *(uint32_t*)t.data();
|
||||
}
|
||||
|
||||
uint64_t PacketUtils::ReadU64(uint32_t startLoc, Packet* packet) {
|
||||
if (startLoc + 8 > packet->length) return 0;
|
||||
|
||||
std::vector<unsigned char> t;
|
||||
for (uint32_t i = startLoc; i < startLoc + 8; i++) t.push_back(packet->data[i]);
|
||||
return *(uint64_t*)t.data();
|
||||
}
|
||||
|
||||
int64_t PacketUtils::ReadS64(uint32_t startLoc, Packet* packet) {
|
||||
if (startLoc + 8 > packet->length) return 0;
|
||||
|
||||
std::vector<unsigned char> t;
|
||||
for (size_t i = startLoc; i < startLoc + 8; i++) t.push_back(packet->data[i]);
|
||||
return *(int64_t*)t.data();
|
||||
}
|
||||
|
||||
std::string PacketUtils::ReadString(uint32_t startLoc, Packet* packet, bool wide, uint32_t maxLen) {
|
||||
std::string readString = "";
|
||||
|
||||
if (wide) maxLen *= 2;
|
||||
|
||||
if (packet->length > startLoc) {
|
||||
uint32_t i = 0;
|
||||
while (packet->data[startLoc + i] != '\0' && packet->length > static_cast<uint32_t>(startLoc + i) && maxLen > i) {
|
||||
readString.push_back(packet->data[startLoc + i]);
|
||||
|
||||
if (wide) {
|
||||
i += 2; // Wide-char string
|
||||
} else {
|
||||
i++; // Regular string
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return readString;
|
||||
}
|
||||
|
||||
//! Saves a packet to the filesystem
|
||||
void PacketUtils::SavePacket(const std::string& filename, const char* data, size_t length) {
|
||||
//If we don't log to the console, don't save the bin files either. This takes up a lot of time.
|
||||
|
@ -8,11 +8,6 @@
|
||||
enum class eConnectionType : uint16_t;
|
||||
|
||||
namespace PacketUtils {
|
||||
uint16_t ReadU16(uint32_t startLoc, Packet* packet);
|
||||
uint32_t ReadU32(uint32_t startLoc, Packet* packet);
|
||||
uint64_t ReadU64(uint32_t startLoc, Packet* packet);
|
||||
int64_t ReadS64(uint32_t startLoc, Packet* packet);
|
||||
std::string ReadString(uint32_t startLoc, Packet* packet, bool wide, uint32_t maxLen = 33);
|
||||
void SavePacket(const std::string& filename, const char* data, size_t length);
|
||||
};
|
||||
|
||||
|
@ -1126,6 +1126,7 @@ void HandlePacket(Packet* packet) {
|
||||
bitStream.Write(zone.GetInstanceID());
|
||||
bitStream.Write(zone.GetCloneID());
|
||||
bitStream.Write(player->GetParentUser()->GetMuteExpire());
|
||||
bitStream.Write(player->GetGMLevel());
|
||||
|
||||
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user