mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-22 13:33:35 +00:00
Removing ignore works now
This commit is contained in:
parent
df3515f474
commit
511407c8ea
@ -9,10 +9,9 @@
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#include "Database.h"
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extern PlayerContainer playerContainer;
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enum IgnoreReponse : uint8_t {
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AddIgnoreResponse = 32,
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RemoveIgnoreResponse = 33,
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GetIgnoreListResponse = 34,
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};
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@ -23,7 +22,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
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LWOOBJID playerId;
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inStream.Read(playerId);
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auto* receiver = playerContainer.GetPlayerData(playerId);
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auto* receiver = Game::playerContainer.GetPlayerData(playerId);
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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return;
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@ -63,11 +62,12 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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LWOOBJID playerId;
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inStream.Read(playerId);
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auto* receiver = playerContainer.GetPlayerData(playerId);
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auto* receiver = Game::playerContainer.GetPlayerData(playerId);
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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return;
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}
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inStream.IgnoreBytes(4); // ignore some garbage zeros idk
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LUWString toIgnoreName(33);
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@ -92,7 +92,7 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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bitStream.Write(IgnoreResponse::ALREADY_IGNORED);
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} else {
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auto* playerData = playerContainer.GetPlayerData(toIgnoreStr);
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auto* playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
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if (!playerData) {
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// Fall back to query
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auto player = Database::Get()->GetCharacterInfo(toIgnoreStr);
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@ -119,3 +119,45 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
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Game::server->Send(&bitStream, packet->systemAddress, false);
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}
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void ChatIgnoreList::RemoveIgnore(Packet* packet) {
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LOG_DEBUG("Removing ignore");
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerId;
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inStream.Read(playerId);
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auto* receiver = Game::playerContainer.GetPlayerData(playerId);
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if (!receiver) {
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LOG("Tried to get ignore list, but player %llu not found in container", playerId);
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return;
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}
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inStream.IgnoreBytes(4); // ignore some garbage zeros idk
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LUWString removedIgnoreName(33);
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inStream.Read(removedIgnoreName);
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std::string removedIgnoreStr = removedIgnoreName.GetAsString();
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LOG("Removing ignore for %s", removedIgnoreStr.c_str());
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auto toRemove = std::remove(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), removedIgnoreStr);
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if (toRemove == receiver->ignoredPlayers.end()) {
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LOG_DEBUG("Player %llu is not ignoring %s", playerId, removedIgnoreStr.c_str());
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return;
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}
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receiver->ignoredPlayers.erase(toRemove, receiver->ignoredPlayers.end());
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
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bitStream.Write(receiver->playerID);
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//portion that will get routed:
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, IgnoreReponse::RemoveIgnoreResponse);
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bitStream.Write<int8_t>(0);
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LUWString playerNameSend(removedIgnoreStr, 33);
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bitStream.Write(playerNameSend);
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Game::server->Send(&bitStream, packet->systemAddress, false);
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}
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@ -6,6 +6,7 @@ struct Packet;
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namespace ChatIgnoreList {
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void GetIgnoreList(Packet* packet);
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void AddIgnore(Packet* packet);
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void RemoveIgnore(Packet* packet);
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};
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#endif //!__CHATIGNORELIST__H__
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@ -19,15 +19,13 @@
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#include "eClientMessageType.h"
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#include "eGameMessageType.h"
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extern PlayerContainer playerContainer;
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void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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//Get from the packet which player we want to do something with:
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CINSTREAM_SKIP_HEADER;
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LWOOBJID playerID = 0;
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inStream.Read(playerID);
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auto player = playerContainer.GetPlayerData(playerID);
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auto player = Game::playerContainer.GetPlayerData(playerID);
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if (!player) return;
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auto friendsList = Database::Get()->GetFriendsList(playerID);
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@ -43,7 +41,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
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fd.friendName = friendData.friendName;
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//Now check if they're online:
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auto fr = playerContainer.GetPlayerData(fd.friendID);
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auto fr = Game::playerContainer.GetPlayerData(fd.friendID);
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if (fr) {
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fd.isOnline = true;
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@ -97,7 +95,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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char isBestFriendRequest{};
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inStream.Read(isBestFriendRequest);
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auto requestor = playerContainer.GetPlayerData(requestorPlayerID);
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auto requestor = Game::playerContainer.GetPlayerData(requestorPlayerID);
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if (!requestor) {
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LOG("No requestor player %llu sent to %s found.", requestorPlayerID, playerName.c_str());
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return;
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@ -107,7 +105,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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SendFriendResponse(requestor, requestor, eAddFriendResponseType::MYTHRAN);
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return;
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};
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std::unique_ptr<PlayerData> requestee(playerContainer.GetPlayerData(playerName));
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std::unique_ptr<PlayerData> requestee(Game::playerContainer.GetPlayerData(playerName));
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// Check if player is online first
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if (isBestFriendRequest && !requestee) {
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@ -175,7 +173,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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// Only do updates if there was a change in the bff status.
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if (oldBestFriendStatus != bestFriendStatus) {
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auto maxBestFriends = playerContainer.GetMaxNumberOfBestFriends();
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auto maxBestFriends = Game::playerContainer.GetMaxNumberOfBestFriends();
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if (requestee->countOfBestFriends >= maxBestFriends || requestor->countOfBestFriends >= maxBestFriends) {
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if (requestee->countOfBestFriends >= maxBestFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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@ -208,7 +206,7 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
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if (requestor->sysAddr != UNASSIGNED_SYSTEM_ADDRESS) SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::WAITINGAPPROVAL, true, true);
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}
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} else {
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auto maxFriends = playerContainer.GetMaxNumberOfFriends();
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auto maxFriends = Game::playerContainer.GetMaxNumberOfFriends();
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if (requestee->friends.size() >= maxFriends) {
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SendFriendResponse(requestor, requestee.get(), eAddFriendResponseType::THEIRFRIENDLISTFULL, false);
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} else if (requestor->friends.size() >= maxFriends) {
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@ -232,8 +230,8 @@ void ChatPacketHandler::HandleFriendResponse(Packet* packet) {
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std::string friendName = PacketUtils::ReadString(0x15, packet, true);
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//Now to try and find both of these:
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auto requestor = playerContainer.GetPlayerData(playerID);
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auto requestee = playerContainer.GetPlayerData(friendName);
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auto requestor = Game::playerContainer.GetPlayerData(playerID);
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auto requestee = Game::playerContainer.GetPlayerData(friendName);
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if (!requestor || !requestee) return;
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eAddFriendResponseType serverResponseCode{};
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@ -315,7 +313,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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Database::Get()->RemoveFriend(playerID, friendID);
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//Now, we need to send an update to notify the sender (and possibly, receiver) that their friendship has been ended:
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auto goonA = playerContainer.GetPlayerData(playerID);
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auto goonA = Game::playerContainer.GetPlayerData(playerID);
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if (goonA) {
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// Remove the friend from our list of friends
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for (auto friendData = goonA->friends.begin(); friendData != goonA->friends.end(); friendData++) {
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@ -328,7 +326,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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SendRemoveFriend(goonA, friendName, true);
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}
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auto goonB = playerContainer.GetPlayerData(friendID);
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auto goonB = Game::playerContainer.GetPlayerData(friendID);
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if (!goonB) return;
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// Do it again for other person
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for (auto friendData = goonB->friends.begin(); friendData != goonB->friends.end(); friendData++) {
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@ -339,7 +337,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
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}
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}
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std::string goonAName = GeneralUtils::UTF16ToWTF8(playerContainer.GetName(playerID));
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std::string goonAName = GeneralUtils::UTF16ToWTF8(Game::playerContainer.GetName(playerID));
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SendRemoveFriend(goonB, goonAName, true);
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}
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@ -348,11 +346,11 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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auto* sender = playerContainer.GetPlayerData(playerID);
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auto* sender = Game::playerContainer.GetPlayerData(playerID);
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if (sender == nullptr) return;
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if (playerContainer.GetIsMuted(sender)) return;
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if (Game::playerContainer.GetIsMuted(sender)) return;
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const auto senderName = std::string(sender->playerName.c_str());
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@ -367,12 +365,12 @@ void ChatPacketHandler::HandleChatMessage(Packet* packet) {
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if (channel != 8) return;
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team == nullptr) return;
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = playerContainer.GetPlayerData(memberId);
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auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
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if (otherMember == nullptr) return;
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@ -406,11 +404,11 @@ void ChatPacketHandler::HandlePrivateChatMessage(Packet* packet) {
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std::string message = PacketUtils::ReadString(0xAA, packet, true, 512);
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//Get the bois:
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auto goonA = playerContainer.GetPlayerData(senderID);
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auto goonB = playerContainer.GetPlayerData(receiverName);
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auto goonA = Game::playerContainer.GetPlayerData(senderID);
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auto goonB = Game::playerContainer.GetPlayerData(receiverName);
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if (!goonA || !goonB) return;
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if (playerContainer.GetIsMuted(goonA)) return;
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if (Game::playerContainer.GetIsMuted(goonA)) return;
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std::string goonAName = goonA->playerName.c_str();
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std::string goonBName = goonB->playerName.c_str();
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@ -468,25 +466,25 @@ void ChatPacketHandler::HandleTeamInvite(Packet* packet) {
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inStream.Read(playerID);
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std::string invitedPlayer = PacketUtils::ReadString(0x14, packet, true);
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auto* player = playerContainer.GetPlayerData(playerID);
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auto* player = Game::playerContainer.GetPlayerData(playerID);
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if (player == nullptr) {
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return;
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}
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team == nullptr) {
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team = playerContainer.CreateTeam(playerID);
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team = Game::playerContainer.CreateTeam(playerID);
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}
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auto* other = playerContainer.GetPlayerData(invitedPlayer);
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auto* other = Game::playerContainer.GetPlayerData(invitedPlayer);
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if (other == nullptr) {
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return;
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}
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if (playerContainer.GetTeam(other->playerID) != nullptr) {
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if (Game::playerContainer.GetTeam(other->playerID) != nullptr) {
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return;
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}
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@ -519,12 +517,12 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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return;
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}
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auto* team = playerContainer.GetTeam(leaderID);
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auto* team = Game::playerContainer.GetTeam(leaderID);
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if (team == nullptr) {
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LOG("Failed to find team for leader (%llu)", leaderID);
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team = playerContainer.GetTeam(playerID);
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team = Game::playerContainer.GetTeam(playerID);
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}
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if (team == nullptr) {
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@ -532,7 +530,7 @@ void ChatPacketHandler::HandleTeamInviteResponse(Packet* packet) {
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return;
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}
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playerContainer.AddMember(team, playerID);
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Game::playerContainer.AddMember(team, playerID);
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}
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void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
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@ -542,12 +540,12 @@ void ChatPacketHandler::HandleTeamLeave(Packet* packet) {
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uint32_t size = 0;
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inStream.Read(size);
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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LOG("(%llu) leaving team", playerID);
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if (team != nullptr) {
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playerContainer.RemoveMember(team, playerID, false, false, true);
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Game::playerContainer.RemoveMember(team, playerID, false, false, true);
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}
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}
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@ -560,24 +558,24 @@ void ChatPacketHandler::HandleTeamKick(Packet* packet) {
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LOG("(%llu) kicking (%s) from team", playerID, kickedPlayer.c_str());
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auto* kicked = playerContainer.GetPlayerData(kickedPlayer);
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auto* kicked = Game::playerContainer.GetPlayerData(kickedPlayer);
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LWOOBJID kickedId = LWOOBJID_EMPTY;
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if (kicked != nullptr) {
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kickedId = kicked->playerID;
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} else {
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kickedId = playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
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kickedId = Game::playerContainer.GetId(GeneralUtils::UTF8ToUTF16(kickedPlayer));
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}
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if (kickedId == LWOOBJID_EMPTY) return;
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team != nullptr) {
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if (team->leaderID != playerID || team->leaderID == kickedId) return;
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playerContainer.RemoveMember(team, kickedId, false, true, false);
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Game::playerContainer.RemoveMember(team, kickedId, false, true, false);
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}
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}
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@ -590,16 +588,16 @@ void ChatPacketHandler::HandleTeamPromote(Packet* packet) {
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LOG("(%llu) promoting (%s) to team leader", playerID, promotedPlayer.c_str());
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auto* promoted = playerContainer.GetPlayerData(promotedPlayer);
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auto* promoted = Game::playerContainer.GetPlayerData(promotedPlayer);
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if (promoted == nullptr) return;
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team != nullptr) {
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if (team->leaderID != playerID) return;
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playerContainer.PromoteMember(team, promoted->playerID);
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Game::playerContainer.PromoteMember(team, promoted->playerID);
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}
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}
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@ -613,16 +611,16 @@ void ChatPacketHandler::HandleTeamLootOption(Packet* packet) {
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char option;
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inStream.Read(option);
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auto* team = playerContainer.GetTeam(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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if (team != nullptr) {
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if (team->leaderID != playerID) return;
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team->lootFlag = option;
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playerContainer.TeamStatusUpdate(team);
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Game::playerContainer.TeamStatusUpdate(team);
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playerContainer.UpdateTeamsOnWorld(team, false);
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Game::playerContainer.UpdateTeamsOnWorld(team, false);
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}
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}
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@ -631,18 +629,18 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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LWOOBJID playerID = LWOOBJID_EMPTY;
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inStream.Read(playerID);
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auto* team = playerContainer.GetTeam(playerID);
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auto* data = playerContainer.GetPlayerData(playerID);
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auto* team = Game::playerContainer.GetTeam(playerID);
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auto* data = Game::playerContainer.GetPlayerData(playerID);
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if (team != nullptr && data != nullptr) {
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if (team->local && data->zoneID.GetMapID() != team->zoneId.GetMapID() && data->zoneID.GetCloneID() != team->zoneId.GetCloneID()) {
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playerContainer.RemoveMember(team, playerID, false, false, true, true);
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Game::playerContainer.RemoveMember(team, playerID, false, false, true, true);
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return;
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}
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if (team->memberIDs.size() <= 1 && !team->local) {
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playerContainer.DisbandTeam(team);
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Game::playerContainer.DisbandTeam(team);
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return;
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}
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@ -653,16 +651,16 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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ChatPacketHandler::SendTeamSetLeader(data, LWOOBJID_EMPTY);
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}
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playerContainer.TeamStatusUpdate(team);
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Game::playerContainer.TeamStatusUpdate(team);
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const auto leaderName = GeneralUtils::UTF8ToUTF16(data->playerName);
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for (const auto memberId : team->memberIDs) {
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auto* otherMember = playerContainer.GetPlayerData(memberId);
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auto* otherMember = Game::playerContainer.GetPlayerData(memberId);
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if (memberId == playerID) continue;
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const auto memberName = playerContainer.GetName(memberId);
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const auto memberName = Game::playerContainer.GetName(memberId);
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if (otherMember != nullptr) {
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ChatPacketHandler::SendTeamSetOffWorldFlag(otherMember, data->playerID, data->zoneID);
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@ -670,7 +668,7 @@ void ChatPacketHandler::HandleTeamStatusRequest(Packet* packet) {
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ChatPacketHandler::SendTeamAddPlayer(data, false, team->local, false, memberId, memberName, otherMember != nullptr ? otherMember->zoneID : LWOZONEID(0, 0, 0));
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}
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playerContainer.UpdateTeamsOnWorld(team, false);
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Game::playerContainer.UpdateTeamsOnWorld(team, false);
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}
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}
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@ -35,14 +35,12 @@ namespace Game {
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AssetManager* assetManager = nullptr;
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bool shouldShutdown = false;
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std::mt19937 randomEngine;
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PlayerContainer playerContainer;
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}
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Logger* SetupLogger();
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void HandlePacket(Packet* packet);
|
||||
|
||||
PlayerContainer playerContainer;
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
constexpr uint32_t chatFramerate = mediumFramerate;
|
||||
constexpr uint32_t chatFrameDelta = mediumFrameDelta;
|
||||
@ -109,7 +107,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
Game::randomEngine = std::mt19937(time(0));
|
||||
|
||||
playerContainer.Initialize();
|
||||
Game::playerContainer.Initialize();
|
||||
|
||||
//Run it until server gets a kill message from Master:
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
@ -201,19 +199,19 @@ void HandlePacket(Packet* packet) {
|
||||
if (static_cast<eConnectionType>(packet->data[1]) == eConnectionType::CHAT_INTERNAL) {
|
||||
switch (static_cast<eChatInternalMessageType>(packet->data[3])) {
|
||||
case eChatInternalMessageType::PLAYER_ADDED_NOTIFICATION:
|
||||
playerContainer.InsertPlayer(packet);
|
||||
Game::playerContainer.InsertPlayer(packet);
|
||||
break;
|
||||
|
||||
case eChatInternalMessageType::PLAYER_REMOVED_NOTIFICATION:
|
||||
playerContainer.RemovePlayer(packet);
|
||||
Game::playerContainer.RemovePlayer(packet);
|
||||
break;
|
||||
|
||||
case eChatInternalMessageType::MUTE_UPDATE:
|
||||
playerContainer.MuteUpdate(packet);
|
||||
Game::playerContainer.MuteUpdate(packet);
|
||||
break;
|
||||
|
||||
case eChatInternalMessageType::CREATE_TEAM:
|
||||
playerContainer.CreateTeamServer(packet);
|
||||
Game::playerContainer.CreateTeamServer(packet);
|
||||
break;
|
||||
|
||||
case eChatInternalMessageType::ANNOUNCEMENT: {
|
||||
@ -242,6 +240,10 @@ void HandlePacket(Packet* packet) {
|
||||
ChatIgnoreList::AddIgnore(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::REMOVE_IGNORE:
|
||||
ChatIgnoreList::RemoveIgnore(packet);
|
||||
break;
|
||||
|
||||
case eChatMessageType::TEAM_GET_STATUS:
|
||||
ChatPacketHandler::HandleTeamStatusRequest(packet);
|
||||
break;
|
||||
|
@ -12,6 +12,7 @@ class AssetManager;
|
||||
struct SystemAddress;
|
||||
class EntityManager;
|
||||
class dZoneManager;
|
||||
class PlayerContainer;
|
||||
|
||||
namespace Game {
|
||||
extern Logger* logger;
|
||||
@ -26,4 +27,5 @@ namespace Game {
|
||||
extern bool shouldShutdown;
|
||||
extern EntityManager* entityManager;
|
||||
extern dZoneManager* zoneManager;
|
||||
extern PlayerContainer playerContainer;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user