Commit Graph

238 Commits

Author SHA1 Message Date
Aaron Kimbrell
f60ea40acc
Add random end of race behavior (#1056)
* randominze between 0 and 7 inclusive
for the different animation types

* Make the end behavior deterministic unpon loading
So that all players see the same animations for each other
2023-04-18 01:40:20 -05:00
David Markowitz
4734996c7c
Resolve most compiler warnings (#1053) 2023-04-12 11:48:20 -05:00
Aaron Kimbrell
ce51438bc8
Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00
David Markowitz
541250176c
Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
* Finall fix invisible enemies

* Add garbage collection

* Add comment

* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
Aaron Kimbrell
c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
Aaron Kimbrell
72ca0f13ff
breakout gmlevel into a scoped enum (#996)
* breakout gmlevel enum and make it a class
tested that things still work
slash command,
chat restrictions,
packets and serializations

* fix GM level for some slash commands

* fix new use of this enum
2023-03-24 18:16:45 -05:00
David Markowitz
7671cc6865
CDClient cleanup and optimization (#1023)
* CDClient cleanup and optimization

- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux

* Re-add unused table

Convert tables to singletons

- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
2023-03-17 07:36:21 -07:00
David Markowitz
c3723371cf
Patch divide by zero when advancing waypoints (#1020) 2023-03-14 04:12:26 -07:00
David Markowitz
49047a267b
Fix racing imagination loss on death (#1006)
* Fix imagination on death

* Fix defaults

* Fix visuals
2023-03-05 14:34:59 -06:00
Aaron Kimbrell
e524b86e12
breakout the component types into a scoped enum (#1002)
* breakout the component types into a scoped enum

tested that things are the same as they were before

* fix missed rename

* fix brick-by-brick name to be crafting
because that's what it is
2023-03-04 01:16:37 -06:00
David Markowitz
a0c0a87956
Fix Trigger Missions (#1010) 2023-03-03 22:58:29 -08:00
David Markowitz
3e482602d4
Fix non-parallel timers in CombatAIComponent (#1008)
* Fix non-parelell timers
2023-03-03 18:45:01 -08:00
Aaron Kimbrell
3cd0d1ec3d
Make wrapper for casting skills (#987)
* Make wrapper for casting skills
this is to reduce magic numbers in the code base

Only updated one use of this to demo that this works.
Will be do more in a sepearate PR.

Also, inadvertantly fix damage stacking and self-damage in the teslapack

* add skill<->behavior caching

* explicit by reference

* address emo's feedback
2023-02-10 02:30:17 -06:00
Aaron Kimbrell
91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
David Markowitz
d17f51183e
Allow landing animation in Return to the Venture Explorer (#977) 2023-01-26 21:41:40 -05:00
Aaron Kimbre
faf42d2f8c cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
David Markowitz
cff94b6c22
Fix hash collisions in achievements (#962) 2023-01-21 09:37:09 -06:00
Aaron Kimbrell
872270704c
Hardmode cleanups (#954)
* load values once
so that it doesn't check every time
don't return, just skip
don't realod char

* address feedback

* don't drop the only item you can't get again

* address most feedback

* move settings for HC mode

* fix comment

* claenup whitespace
2023-01-12 13:16:24 -06:00
wincent
7aacfc1bf0 Fixed crashes related to hardcore mode 2023-01-11 21:51:14 +01:00
Gie "Max" Vanommeslaeghe
e7bc4ef773 add hardcore mode 2023-01-11 20:08:54 +01:00
Aaron Kimbrell
5374c555f5
Implement bubble seriliaztion in controllable physics (#942)
* bubble

* "Correct" serialization and enum

* Enum update

* figured out what things do

* accurate types and cleanup

* add sanity check
add getter
add slash command for testing

* fix default

* cleanup slash command

* handle game message probably
remove funny slash command
add all bubble GM's

Co-authored-by: Jett <55758076+Jettford@users.noreply.github.com>
2023-01-07 00:14:51 -06:00
Aaron Kimbrell
80f8dd8003
Imminuty updates (#925)
* WIP Immunities

* Immunity getters

* remove redundent variable
replace it use with it's equivalent

* remove unused lookups, fix typos

* fix tests

* added imunity test

* address feedback

* more immunity tests

* explicit this
2023-01-06 23:59:19 -06:00
David Markowitz
fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
David Markowitz
8bcb4bd36d
Fix smashables not counting towards whole team (#944) 2023-01-06 23:06:24 -06:00
Gie "Max" Vanommeslaeghe
7fcc8a6e84
Merge pull request #935 from EmosewaMC/WorldConfig
Eliminate WorldConfig Based Magic Numbers
2023-01-07 03:41:40 +01:00
David Markowitz
1789ec7f20
delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
David Markowitz
dc7d0ce142
Fix Stuns of duration zero (#938) 2023-01-03 11:21:57 -06:00
David Markowitz
203a150a56 Update DestroyableComponent.cpp 2023-01-01 16:36:10 -08:00
EmosewaMC
19be0a61b2 Eliminate WorldConfig Magic Numbers
Add comments for fields

Use the name directly
2023-01-01 05:20:03 -08:00
David Markowitz
737eaba54d
Serialize target with GameMessageStartSkill (#933) 2022-12-31 03:56:30 -08:00
Aaron Kimbrell
6ec921025d
Use new logic for applying speed changes in ApplyBuff (#919) 2022-12-24 00:49:31 -08:00
David Markowitz
bbd5a49ea2
Update DarkInspirationBehavior.cpp (#897) 2022-12-23 18:05:30 -08:00
Aaron Kimbrell
9ebb06ba24
Qb team credit (#912)
* give credit to whole team for qb's

* fix compiling
2022-12-22 07:24:59 -06:00
David Markowitz
015cbc06ea
Fix racing spawn positions (#913) 2022-12-22 05:16:18 -08:00
David Markowitz
bd7f532a28
Implement the Imaginite Backpack and Shard armor scripts (#886)
* Imaginite Pack now works

* Remove unused params

* Address issues

* Add TeslaPack script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-12-21 14:33:41 -08:00
David Markowitz
f2fa81b5c3
Fix lobbies (#901) 2022-12-20 15:20:44 -06:00
Aaron Kimbrell
157a05239e
Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes (#856)
* Add speed base readling and writing
to the level prograssion component
Add retroactive fix to the  world transfer
TODO: see about versioning charxml fixes to make them not run every time

* version all current changes

* cleanup speed behavior
add calculate for future use in scripts
make < 1 speed multiplier possible
tested wormholer and it plays anims correctly

* cap the lower end of the speed multiplier
until the ending the behavior on hit properly works

* address feedback
add emun for character version
make set ignore multipliers consistent in speed behavior
switch case for char version upgrades

* remove the ability to stack speed boosts

* update value on level ups
2022-12-19 13:45:50 -06:00
David Markowitz
84c5d74450
Add Delete Inventory Slash Command (#865)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Remove GameConfig

* Revert "Remove GameConfig"

This reverts commit cef5cdeea2.
2022-12-18 09:46:04 -06:00
Jett
1da2db9db6 Resolve some string related issues for Windows Debug 2022-12-17 16:03:18 +00:00
Aaron Kimbrell
631365b7f7
Add change idle flags behavior and GM (#871)
* update naming for animation flag enum value 0

* Add change idle flags behaviors and GM

* default to 0 when none is given
2022-12-16 15:24:13 -06:00
Aaron Kimbrell
32f8bda538
Allow the player to be interrupted (#881) 2022-12-16 15:23:38 -06:00
David Markowitz
213c3c37b0
Fix crash in BasicAttackBehavior (#862)
* Add failArmor server side

Address out of bounds reading in behavior

Address the basicAttackBehavior reading out of bounds memory and reading bits that didnt exist, which occasionally caused crashes and also caused the behavior to do undefined behavior due to the bad reads.

Tested that attacking a wall anywhere with a projectile now does not crash the game.  Tested with logs that the behavior correctly returned when there were no allocated bits or returned when other states were met.

Add back logs and add fail handle

Remove comment block

Revert "Add back logs and add fail handle"

This reverts commit db19be0906fc8bf35bf89037e2bfba39f5ef9c0c.

Split out checks

* Remove case 2

* Update SkillComponent.cpp
2022-12-15 22:10:58 -08:00
David Markowitz
e8ba3357e8
Add support to reload the config (#868) 2022-12-04 16:25:58 -06:00
David Markowitz
de3e53de6c
Fix Model Vault (#870)
Allow pets, rockets and racecars to be stored in vault
2022-12-04 16:25:25 -06:00
David Markowitz
63460ea00d
Fix bricks not creating new stacks (#860)
Unintentionally, bricks were not creating new stacks if you tried to get another stack.  This prevents some missions from being completed.  This issue is now fixed
2022-11-30 01:04:46 -08:00
David Markowitz
3222e78815
Implement undo action for pre-built models (#830)
Brick building as of right now does not implement the undo action properly.  This commit addresses the issue with undoing button being non-functional server side and implements the GM needed for addressing further issues.

Implement GameMessage UnUseModel which is called when a model in BrickBuilding is UnUsed.  Important for UGC content down the line.  Final code has been tested as follows:
1. Placed a model in brick build
2. saved placed a brick
3. repeat 2 and 3 twice more for 6 total models
4. Place a new model in brick mode and then edit all 7 models into one brick model instance
5. Pressing undo returns the converted model to the inventory and properly discards the other 6 without crashing.  Intended live behavior is to store this in the inventory instead however behind the scenes work is needed to implement UGC models properly.

Implement enum

Implement the BlueprintSaveResponseType enum so there are less magic numbers sent via packets.
Correct int sizes from unsigned int to uint32_t

Add deserialize test

Add a test for de-serializing a GM that is sent to the client.  Assertions verify the data is in the correct order and has no extra information.
2022-11-27 16:48:46 -08:00
David Markowitz
3939f19b08
Add Remove Buff Behavior and patch infinite use Imagination Backpack(#845)
Testing does not reveal any issues with existing buff removals sending this GM as well and may fix more bugs that were unknown, or cause more.
2022-11-27 16:40:14 -08:00
Aaron Kimbrell
36eecd693d
Brick stack sizes are now unlimited
Make brick stacks unlimited as they were in live.  If you have more than uint32_max bricks, the extra bricks are trashed.
2022-11-26 02:30:53 -08:00
Aaron Kimbrell
22e5d02400
Use Property path name and desc when claiming (#827) 2022-11-12 08:44:13 -06:00
David Markowitz
1464762bcd
Implement GTest and change windows output path
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent
2022-11-07 00:12:35 -08:00