mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Merge pull request #935 from EmosewaMC/WorldConfig
Eliminate WorldConfig Based Magic Numbers
This commit is contained in:
commit
7fcc8a6e84
@ -30,6 +30,7 @@
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#include "PossessorComponent.h"
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#include "InventoryComponent.h"
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#include "dZoneManager.h"
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#include "WorldConfig.h"
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DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
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m_iArmor = 0;
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@ -763,22 +764,17 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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if (dZoneManager::Instance()->GetPlayerLoseCoinOnDeath()) {
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auto* character = m_Parent->GetCharacter();
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uint64_t coinsTotal = character->GetCoins();
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const uint64_t minCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMin;
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if (coinsTotal >= minCoinsToLose) {
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const uint64_t maxCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMax;
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const float coinPercentageToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathPercent;
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if (coinsTotal > 0) {
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uint64_t coinsToLoose = 1;
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uint64_t coinsToLose = std::max(static_cast<uint64_t>(coinsTotal * coinPercentageToLose), minCoinsToLose);
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coinsToLose = std::min(maxCoinsToLose, coinsToLose);
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if (coinsTotal >= 200) {
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float hundreth = (coinsTotal / 100.0f);
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coinsToLoose = static_cast<int>(hundreth);
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}
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coinsTotal -= coinsToLose;
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if (coinsToLoose > 10000) {
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coinsToLoose = 10000;
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}
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coinsTotal -= coinsToLoose;
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LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLoose, coinsToLoose);
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LootGenerator::Instance().DropLoot(m_Parent, m_Parent, -1, coinsToLose, coinsToLose);
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character->SetCoins(coinsTotal, eLootSourceType::LOOT_SOURCE_PICKUP);
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}
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}
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@ -18,6 +18,7 @@
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#include "dZoneManager.h"
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#include "InventoryComponent.h"
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#include "Database.h"
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#include "WorldConfig.h"
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Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
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m_MissionComponent = missionComponent;
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@ -435,9 +436,9 @@ void Mission::YieldRewards() {
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int32_t coinsToSend = 0;
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if (info->LegoScore > 0) {
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eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
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if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) {
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if (levelComponent->GetLevel() >= dZoneManager::Instance()->GetWorldConfig()->levelCap) {
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// Since the character is at the level cap we reward them with coins instead of UScore.
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coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion();
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coinsToSend += info->LegoScore * dZoneManager::Instance()->GetWorldConfig()->levelCapCurrencyConversion;
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} else {
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characterComponent->SetUScore(characterComponent->GetUScore() + info->LegoScore);
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GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), info->LegoScore, lootSource);
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@ -22,6 +22,8 @@
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#include "MissionComponent.h"
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#include "ChatPackets.h"
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#include "Character.h"
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#include "dZoneManager.h"
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#include "WorldConfig.h"
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void Mail::SendMail(const Entity* recipient, const std::string& subject, const std::string& body, const LOT attachment,
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const uint16_t attachmentCount) {
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@ -191,7 +193,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
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uint32_t itemID = static_cast<uint32_t>(attachmentID);
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LOT itemLOT = 0;
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//Inventory::InventoryType itemType;
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int mailCost = 25;
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int mailCost = dZoneManager::Instance()->GetWorldConfig()->mailBaseFee;
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int stackSize = 0;
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auto inv = static_cast<InventoryComponent*>(entity->GetComponent(COMPONENT_TYPE_INVENTORY));
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Item* item = nullptr;
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@ -199,7 +201,7 @@ void Mail::HandleSendMail(RakNet::BitStream* packet, const SystemAddress& sysAdd
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if (itemID > 0 && attachmentCount > 0 && inv) {
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item = inv->FindItemById(attachmentID);
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if (item) {
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mailCost += (item->GetInfo().baseValue * 0.1f);
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mailCost += (item->GetInfo().baseValue * dZoneManager::Instance()->GetWorldConfig()->mailPercentAttachmentFee);
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stackSize = item->GetCount();
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itemLOT = item->GetLot();
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} else {
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67
dZoneManager/WorldConfig.h
Normal file
67
dZoneManager/WorldConfig.h
Normal file
@ -0,0 +1,67 @@
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#ifndef __WORLDCONFIG__H__
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#define __WORLDCONFIG__H__
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#include <cstdint>
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#include <string>
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struct WorldConfig {
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int32_t worldConfigID{}; //! Primary key for WorlcConfig table
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float peGravityValue{}; //! Unknown
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float peBroadphaseWorldSize{}; //! Unknown
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float peGameObjScaleFactor{}; //! Unknown
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float characterRotationSpeed{}; //! The players' rotation speed
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float characterWalkForwardSpeed{}; //! The players' walk forward speed
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float characterWalkBackwardSpeed{}; //! The players' walk backwards speed
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float characterWalkStrafeSpeed{}; //! The players' strafe speed
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float characterWalkStrafeForwardSpeed{}; //! The players' walk strafe forward speed
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float characterWalkStrafeBackwardSpeed{}; //! The players' walk strage backwards speed
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float characterRunBackwardSpeed{}; //! The players' run backwards speed
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float characterRunStrafeSpeed{}; //! The players' run strafe speed
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float characterRunStrafeForwardSpeed{}; //! The players' run strafe forward speed
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float characterRunStrafeBackwardSpeed{}; //! The players' run strage backwards speed
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float globalCooldown{}; //! The global ability cooldown
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float characterGroundedTime{}; //! Unknown
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float characterGroundedSpeed{}; //! Unknown
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float globalImmunityTime{}; //! Unknown
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float characterMaxSlope{}; //! Unknown
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float defaultRespawnTime{}; //! Unknown
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float missionTooltipTimeout{};
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float vendorBuyMultiplier{}; //! The buy scalar for buying from vendors
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float petFollowRadius{}; //! The players' pet follow radius
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float characterEyeHeight{}; //! The players' eye height
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float flightVerticalVelocity{}; //! Unknown
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float flightAirspeed{}; //! Unknown
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float flightFuelRatio{}; //! Unknown
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float flightMaxAirspeed{}; //! Unknown
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float fReputationPerVote{}; //! Unknown
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int32_t propertyCloneLimit{}; //! Unknown
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int32_t defaultHomespaceTemplate{}; //! Unknown
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float coinsLostOnDeathPercent{}; //! The percentage of coins to lose on a player death
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int32_t coinsLostOnDeathMin{}; //! The minimum number of coins to lose on a player death
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int32_t coinsLostOnDeathMax{}; //! The maximum number of coins to lose on a player death
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int32_t characterVotesPerDay{}; //! Unknown
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int32_t propertyModerationRequestApprovalCost{};//! Unknown
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int32_t propertyModerationRequestReviewCost{}; //! Unknown
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int32_t propertyModRequestsAllowedSpike{}; //! Unknown
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int32_t propertyModRequestsAllowedInterval{}; //! Unknown
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int32_t propertyModRequestsAllowedTotal{}; //! Unknown
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int32_t propertyModRequestsSpikeDuration{}; //! Unknown
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int32_t propertyModRequestsIntervalDuration{}; //! Unknown
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bool modelModerateOnCreate{}; //! Unknown
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float defaultPropertyMaxHeight{}; //! Unknown
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float reputationPerVoteCast{}; //! Unknown
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float reputationPerVoteReceived{}; //! Unknown
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int32_t showcaseTopModelConsiderationBattles{}; //! Unknown
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float reputationPerBattlePromotion{}; //! Unknown
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float coinsLostOnDeathMinTimeout{}; //! Unknown
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float coinsLostOnDeathMaxTimeout{}; //! Unknown
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int32_t mailBaseFee{}; //! The base fee to take when a player sends mail
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float mailPercentAttachmentFee{}; //! The scalar multiplied by an items base cost to determine how much that item costs to be mailed
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int32_t propertyReputationDelay{}; //! Unknown
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int32_t levelCap{}; //! The maximum player level
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std::string levelUpBehaviorEffect{}; //! Unknown
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int32_t characterVersion{}; //! Unknown
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int32_t levelCapCurrencyConversion{}; //! The ratio of UScore (LEGO Score) to coins
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};
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#endif //! __WORLDCONFIG__H__
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@ -8,6 +8,7 @@
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#include "DestroyableComponent.h"
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#include "GameMessages.h"
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#include "VanityUtilities.h"
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#include "WorldConfig.h"
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#include <chrono>
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#include "../dWorldServer/ObjectIDManager.h"
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@ -53,6 +54,8 @@ void dZoneManager::Initialize(const LWOZONEID& zoneID) {
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endTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
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LoadWorldConfig();
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Game::logger->Log("dZoneManager", "Zone prepared in: %llu ms", (endTime - startTime));
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VanityUtilities::SpawnVanity();
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@ -69,6 +72,7 @@ dZoneManager::~dZoneManager() {
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m_Spawners.erase(p.first);
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}
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if (m_WorldConfig) delete m_WorldConfig;
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}
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Zone* dZoneManager::GetZone() {
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@ -117,24 +121,6 @@ LWOZONEID dZoneManager::GetZoneID() const {
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return m_ZoneID;
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}
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uint32_t dZoneManager::GetMaxLevel() {
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if (m_MaxLevel == 0) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCap FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
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m_MaxLevel = tableData.getIntField(0, -1);
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tableData.finalize();
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}
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return m_MaxLevel;
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}
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int32_t dZoneManager::GetLevelCapCurrencyConversion() {
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if (m_CurrencyConversionRate == 0) {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT LevelCapCurrencyConversion FROM WorldConfig WHERE WorldConfigID = 1 LIMIT 1;");
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m_CurrencyConversionRate = tableData.getIntField(0, -1);
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tableData.finalize();
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}
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return m_CurrencyConversionRate;
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}
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void dZoneManager::Update(float deltaTime) {
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for (auto spawner : m_Spawners) {
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spawner.second->Update(deltaTime);
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@ -249,3 +235,77 @@ uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
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}
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return m_UniqueMissionIdStart;
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}
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void dZoneManager::LoadWorldConfig() {
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Game::logger->Log("dZoneManager", "Loading WorldConfig into memory");
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auto worldConfig = CDClientDatabase::ExecuteQuery("SELECT * FROM WorldConfig;");
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if (!m_WorldConfig) m_WorldConfig = new WorldConfig();
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if (worldConfig.eof()) {
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Game::logger->Log("dZoneManager", "WorldConfig table is empty. Is this intended?");
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return;
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}
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// Now read in the giant table
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m_WorldConfig->worldConfigID = worldConfig.getIntField("WorldConfigID");
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m_WorldConfig->peGravityValue = worldConfig.getFloatField("pegravityvalue");
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m_WorldConfig->peBroadphaseWorldSize = worldConfig.getFloatField("pebroadphaseworldsize");
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m_WorldConfig->peGameObjScaleFactor = worldConfig.getFloatField("pegameobjscalefactor");
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m_WorldConfig->characterRotationSpeed = worldConfig.getFloatField("character_rotation_speed");
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m_WorldConfig->characterWalkForwardSpeed = worldConfig.getFloatField("character_walk_forward_speed");
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m_WorldConfig->characterWalkBackwardSpeed = worldConfig.getFloatField("character_walk_backward_speed");
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m_WorldConfig->characterWalkStrafeSpeed = worldConfig.getFloatField("character_walk_strafe_speed");
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m_WorldConfig->characterWalkStrafeForwardSpeed = worldConfig.getFloatField("character_walk_strafe_forward_speed");
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m_WorldConfig->characterWalkStrafeBackwardSpeed = worldConfig.getFloatField("character_walk_strafe_backward_speed");
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m_WorldConfig->characterRunBackwardSpeed = worldConfig.getFloatField("character_run_backward_speed");
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m_WorldConfig->characterRunStrafeSpeed = worldConfig.getFloatField("character_run_strafe_speed");
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m_WorldConfig->characterRunStrafeForwardSpeed = worldConfig.getFloatField("character_run_strafe_forward_speed");
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m_WorldConfig->characterRunStrafeBackwardSpeed = worldConfig.getFloatField("character_run_strafe_backward_speed");
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m_WorldConfig->globalCooldown = worldConfig.getFloatField("global_cooldown");
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m_WorldConfig->characterGroundedTime = worldConfig.getFloatField("characterGroundedTime");
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m_WorldConfig->characterGroundedSpeed = worldConfig.getFloatField("characterGroundedSpeed");
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m_WorldConfig->globalImmunityTime = worldConfig.getFloatField("globalImmunityTime");
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m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope");
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m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime");
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m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout");
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m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier");
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m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius");
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m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
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m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity");
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m_WorldConfig->flightAirspeed = worldConfig.getFloatField("flight_airspeed");
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m_WorldConfig->flightFuelRatio = worldConfig.getFloatField("flight_fuel_ratio");
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m_WorldConfig->flightMaxAirspeed = worldConfig.getFloatField("flight_max_airspeed");
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m_WorldConfig->fReputationPerVote = worldConfig.getFloatField("fReputationPerVote");
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m_WorldConfig->propertyCloneLimit = worldConfig.getIntField("nPropertyCloneLimit");
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m_WorldConfig->defaultHomespaceTemplate = worldConfig.getIntField("defaultHomespaceTemplate");
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m_WorldConfig->coinsLostOnDeathPercent = worldConfig.getFloatField("coins_lost_on_death_percent");
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m_WorldConfig->coinsLostOnDeathMin = worldConfig.getIntField("coins_lost_on_death_min");
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m_WorldConfig->coinsLostOnDeathMax = worldConfig.getIntField("coins_lost_on_death_max");
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m_WorldConfig->characterVotesPerDay = worldConfig.getIntField("character_votes_per_day");
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m_WorldConfig->propertyModerationRequestApprovalCost = worldConfig.getIntField("property_moderation_request_approval_cost");
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m_WorldConfig->propertyModerationRequestReviewCost = worldConfig.getIntField("property_moderation_request_review_cost");
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m_WorldConfig->propertyModRequestsAllowedSpike = worldConfig.getIntField("propertyModRequestsAllowedSpike");
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m_WorldConfig->propertyModRequestsAllowedInterval = worldConfig.getIntField("propertyModRequestsAllowedInterval");
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m_WorldConfig->propertyModRequestsAllowedTotal = worldConfig.getIntField("propertyModRequestsAllowedTotal");
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m_WorldConfig->propertyModRequestsSpikeDuration = worldConfig.getIntField("propertyModRequestsSpikeDuration");
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m_WorldConfig->propertyModRequestsIntervalDuration = worldConfig.getIntField("propertyModRequestsIntervalDuration");
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m_WorldConfig->modelModerateOnCreate = worldConfig.getIntField("modelModerateOnCreate") != 0;
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m_WorldConfig->defaultPropertyMaxHeight = worldConfig.getFloatField("defaultPropertyMaxHeight");
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m_WorldConfig->reputationPerVoteCast = worldConfig.getFloatField("reputationPerVoteCast");
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m_WorldConfig->reputationPerVoteReceived = worldConfig.getFloatField("reputationPerVoteReceived");
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m_WorldConfig->showcaseTopModelConsiderationBattles = worldConfig.getIntField("showcaseTopModelConsiderationBattles");
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m_WorldConfig->reputationPerBattlePromotion = worldConfig.getFloatField("reputationPerBattlePromotion");
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m_WorldConfig->coinsLostOnDeathMinTimeout = worldConfig.getFloatField("coins_lost_on_death_min_timeout");
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m_WorldConfig->coinsLostOnDeathMaxTimeout = worldConfig.getFloatField("coins_lost_on_death_max_timeout");
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m_WorldConfig->mailBaseFee = worldConfig.getIntField("mail_base_fee");
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m_WorldConfig->mailPercentAttachmentFee = worldConfig.getFloatField("mail_percent_attachment_fee");
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m_WorldConfig->propertyReputationDelay = worldConfig.getIntField("propertyReputationDelay");
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m_WorldConfig->levelCap = worldConfig.getIntField("LevelCap");
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m_WorldConfig->levelUpBehaviorEffect = worldConfig.getStringField("LevelUpBehaviorEffect");
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m_WorldConfig->characterVersion = worldConfig.getIntField("CharacterVersion");
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m_WorldConfig->levelCapCurrencyConversion = worldConfig.getIntField("LevelCapCurrencyConversion");
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worldConfig.finalize();
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Game::logger->Log("dZoneManager", "Loaded WorldConfig into memory");
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}
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@ -4,6 +4,8 @@
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#include "Spawner.h"
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#include <map>
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class WorldConfig;
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class dZoneManager {
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public:
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enum class dZoneNotifier {
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@ -16,6 +18,12 @@ public:
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InvalidNotifier
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};
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private:
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/**
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* Reads the WorldConfig from the CDClientDatabase into memory
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*/
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void LoadWorldConfig();
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public:
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static dZoneManager* Instance() {
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if (!m_Address) {
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@ -33,8 +41,6 @@ public:
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void NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID); //Notifies the zone of a certain event or command.
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void AddSpawner(LWOOBJID id, Spawner* spawner);
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LWOZONEID GetZoneID() const;
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uint32_t GetMaxLevel();
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int32_t GetLevelCapCurrencyConversion();
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LWOOBJID MakeSpawner(SpawnerInfo info);
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Spawner* GetSpawner(LWOOBJID id);
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void RemoveSpawner(LWOOBJID id);
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@ -45,27 +51,24 @@ public:
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bool GetPlayerLoseCoinOnDeath() { return m_PlayerLoseCoinsOnDeath; }
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uint32_t GetUniqueMissionIdStartingValue();
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// The world config should not be modified by a caller.
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const WorldConfig* GetWorldConfig() {
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if (!m_WorldConfig) LoadWorldConfig();
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return m_WorldConfig;
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};
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private:
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/**
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* The maximum level of the world.
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*/
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uint32_t m_MaxLevel = 0;
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/**
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* The ratio of LEGO Score to currency when the character has hit the max level.
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*/
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int32_t m_CurrencyConversionRate = 0;
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/**
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* The starting unique mission ID.
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*/
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uint32_t m_UniqueMissionIdStart = 0;
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static dZoneManager* m_Address; //Singleton
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Zone* m_pZone;
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Zone* m_pZone = nullptr;
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LWOZONEID m_ZoneID;
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bool m_PlayerLoseCoinsOnDeath; //Do players drop coins in this zone when smashed
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std::map<LWOOBJID, Spawner*> m_Spawners;
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WorldConfig* m_WorldConfig = nullptr;
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Entity* m_ZoneControlObject;
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Entity* m_ZoneControlObject = nullptr;
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};
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