Update DestroyableComponent.cpp

This commit is contained in:
David Markowitz 2023-01-01 16:36:10 -08:00
parent 19be0a61b2
commit 203a150a56

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@ -764,9 +764,8 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
if (dZoneManager::Instance()->GetPlayerLoseCoinOnDeath()) {
auto* character = m_Parent->GetCharacter();
uint64_t coinsTotal = character->GetCoins();
if (coinsTotal > 0) {
const uint64_t minCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMin;
const uint64_t minCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMin;
if (coinsTotal >= minCoinsToLose) {
const uint64_t maxCoinsToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathMax;
const float coinPercentageToLose = dZoneManager::Instance()->GetWorldConfig()->coinsLostOnDeathPercent;