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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Remove GameConfig
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a8f8de0689
commit
cef5cdeea2
@ -51,3 +51,7 @@ void dConfig::ProcessLine(const std::string& line) {
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this->m_ConfigValues.insert(std::make_pair(key, value));
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}
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void dConfig::AddToConfig(std::string& key, std::string& value) {
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this->m_ConfigValues.insert_or_assign(key, value);
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}
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@ -25,6 +25,11 @@ public:
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*/
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void ReloadConfig();
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/**
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* Adds to or replaces a config in the config values.
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*/
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void AddToConfig(std::string& key, std::string& value);
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private:
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void ProcessLine(const std::string& line);
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@ -25,7 +25,6 @@
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#include "dConfig.h"
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#include "TeamManager.h"
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#include "ChatPackets.h"
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#include "GameConfig.h"
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#include "RocketLaunchLupComponent.h"
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#include "eUnequippableActiveType.h"
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@ -999,7 +998,7 @@ void GameMessages::SendSetNetworkScriptVar(Entity* entity, const SystemAddress&
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}
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void GameMessages::SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos, int count) {
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if (GameConfig::GetValue<int32_t>("no_drops") == 1) {
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if (Game::config->GetValue("no_drops") == "1") {
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return;
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}
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@ -1,5 +1,4 @@
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set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
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"GameConfig.cpp"
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"GUID.cpp"
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"Loot.cpp"
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"Mail.cpp"
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@ -1,50 +0,0 @@
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#include "GameConfig.h"
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#include <sstream>
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std::map<std::string, std::string> GameConfig::m_Config{};
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std::string GameConfig::m_EmptyString{};
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void GameConfig::Load(const std::string& filepath) {
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m_EmptyString = "";
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std::ifstream in(filepath);
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if (!in.good()) return;
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std::string line;
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while (std::getline(in, line)) {
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if (line.length() > 0) {
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if (line[0] != '#') ProcessLine(line);
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}
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}
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}
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const std::string& GameConfig::GetValue(const std::string& key) {
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const auto& it = m_Config.find(key);
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if (it != m_Config.end()) {
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return it->second;
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}
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return m_EmptyString;
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}
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void GameConfig::SetValue(const std::string& key, const std::string& value) {
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m_Config.insert_or_assign(key, value);
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}
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void GameConfig::ProcessLine(const std::string& line) {
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std::stringstream ss(line);
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std::string segment;
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std::vector<std::string> seglist;
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while (std::getline(ss, segment, '=')) {
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seglist.push_back(segment);
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}
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if (seglist.size() != 2) return;
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//Make sure that on Linux, we remove special characters:
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if (!seglist[1].empty() && seglist[1][seglist[1].size() - 1] == '\r')
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seglist[1].erase(seglist[1].size() - 1);
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m_Config.insert_or_assign(seglist[0], seglist[1]);
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}
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@ -1,38 +0,0 @@
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#pragma once
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#include <fstream>
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#include <string>
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#include <vector>
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#include <map>
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#include "GeneralUtils.h"
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class GameConfig {
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public:
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static void Load(const std::string& filepath);
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static const std::string& GetValue(const std::string& key);
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static void SetValue(const std::string& key, const std::string& value);
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template <typename T>
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static T GetValue(const std::string& key) {
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T value;
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if (GeneralUtils::TryParse(GetValue(key), value)) {
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return value;
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}
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return T();
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}
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template <typename T>
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static void SetValue(const std::string& key, const T& value) {
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SetValue(key, std::to_string(value));
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}
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private:
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static void ProcessLine(const std::string& line);
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static std::map<std::string, std::string> m_Config;
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static std::string m_EmptyString;
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};
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@ -60,7 +60,6 @@
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#include "BuffComponent.h"
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#include "SkillComponent.h"
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#include "VanityUtilities.h"
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#include "GameConfig.h"
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#include "ScriptedActivityComponent.h"
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#include "LevelProgressionComponent.h"
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#include "AssetManager.h"
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@ -1712,7 +1711,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "config-set" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 2) {
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GameConfig::SetValue(args[0], args[1]);
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Game::config->AddToConfig(args[0], args[1]);
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ChatPackets::SendSystemMessage(
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sysAddr, u"Set config value: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" to " + GeneralUtils::UTF8ToUTF16(args[1])
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@ -1720,7 +1719,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
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}
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if (chatCommand == "config-get" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
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const auto& value = GameConfig::GetValue(args[0]);
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const auto& value = Game::config->GetValue(args[0]);
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std::u16string u16key = GeneralUtils::UTF8ToUTF16(args[0]);
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if (value.empty()) {
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