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Brick stack sizes are now unlimited
Make brick stacks unlimited as they were in live. If you have more than uint32_max bricks, the extra bricks are trashed.
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@ -211,7 +211,7 @@ void InventoryComponent::AddItem(
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// info.itemType of 1 is item type brick
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if (inventoryType == eInventoryType::BRICKS || (stack == 0 && info.itemType == 1)) {
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stack = 999;
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stack = UINT32_MAX;
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} else if (stack == 0) {
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stack = 1;
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}
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@ -232,7 +232,8 @@ void InventoryComponent::AddItem(
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}
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}
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while (left > 0) {
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// If we have some leftover and we aren't bricks, make a new stack
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while (left > 0 && !(inventoryType == eInventoryType::BRICKS || (stack == 0 && info.itemType == 1))) {
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const auto size = std::min(left, stack);
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left -= size;
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