..
AchievementCacheKey.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp
delta compression fixes ( #937 )
2023-01-03 11:22:04 -06:00
BaseCombatAIComponent.h
delta compression fixes ( #937 )
2023-01-03 11:22:04 -06:00
BouncerComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
BouncerComponent.h
format codebase
2022-07-28 08:39:57 -05:00
BuffComponent.cpp
Use new logic for applying speed changes in ApplyBuff ( #919 )
2022-12-24 00:49:31 -08:00
BuffComponent.h
Add Remove Buff Behavior and patch infinite use Imagination Backpack( #845 )
2022-11-27 16:40:14 -08:00
BuildBorderComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
BuildBorderComponent.h
format codebase
2022-07-28 08:39:57 -05:00
CharacterComponent.cpp
Allow landing animation in Return to the Venture Explorer ( #977 )
2023-01-26 21:41:40 -05:00
CharacterComponent.h
Mounts v2 ( #726 )
2022-09-02 13:49:19 -05:00
CMakeLists.txt
Split out LUTriggers into it's own component ( #986 )
2023-02-10 02:29:53 -06:00
Component.cpp
format codebase
2022-07-28 08:39:57 -05:00
Component.h
format codebase
2022-07-28 08:39:57 -05:00
ControllablePhysicsComponent.cpp
Implement bubble seriliaztion in controllable physics ( #942 )
2023-01-07 00:14:51 -06:00
ControllablePhysicsComponent.h
Implement bubble seriliaztion in controllable physics ( #942 )
2023-01-07 00:14:51 -06:00
DestroyableComponent.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
DestroyableComponent.h
Hardmode cleanups ( #954 )
2023-01-12 13:16:24 -06:00
InventoryComponent.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
InventoryComponent.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
LevelProgressionComponent.cpp
Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes ( #856 )
2022-12-19 13:45:50 -06:00
LevelProgressionComponent.h
Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes ( #856 )
2022-12-19 13:45:50 -06:00
LUPExhibitComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
LUPExhibitComponent.h
format codebase
2022-07-28 08:39:57 -05:00
MissionComponent.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
MissionComponent.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
MissionOfferComponent.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
MissionOfferComponent.h
format codebase
2022-07-28 08:39:57 -05:00
ModelComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
ModelComponent.h
Fix Model Component Serialization ( #655 )
2022-07-19 16:51:35 -05:00
ModuleAssemblyComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
ModuleAssemblyComponent.h
format codebase
2022-07-28 08:39:57 -05:00
MovementAIComponent.cpp
Add Delete Inventory Slash Command ( #865 )
2022-12-18 09:46:04 -06:00
MovementAIComponent.h
format codebase
2022-07-28 08:39:57 -05:00
MovingPlatformComponent.cpp
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
MovingPlatformComponent.h
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
PetComponent.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
PetComponent.h
format codebase
2022-07-28 08:39:57 -05:00
PhantomPhysicsComponent.cpp
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
PhantomPhysicsComponent.h
format codebase
2022-07-28 08:39:57 -05:00
PlayerForcedMovementComponent.cpp
delta compression fixes ( #937 )
2023-01-03 11:22:04 -06:00
PlayerForcedMovementComponent.h
format codebase
2022-07-28 08:39:57 -05:00
PossessableComponent.cpp
Add change idle flags behavior and GM ( #871 )
2022-12-16 15:24:13 -06:00
PossessableComponent.h
Add change idle flags behavior and GM ( #871 )
2022-12-16 15:24:13 -06:00
PossessorComponent.cpp
Imminuty updates ( #925 )
2023-01-06 23:59:19 -06:00
PossessorComponent.h
Mounts v2 ( #726 )
2022-09-02 13:49:19 -05:00
PropertyComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
PropertyComponent.h
Public release of the DLU server code!
2021-12-05 18:54:36 +01:00
PropertyEntranceComponent.cpp
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
PropertyEntranceComponent.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertyManagementComponent.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
PropertyManagementComponent.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertyVendorComponent.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertyVendorComponent.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
ProximityMonitorComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h
format codebase
2022-07-28 08:39:57 -05:00
RacingControlComponent.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
RacingControlComponent.h
Fix racing spawn positions ( #913 )
2022-12-22 05:16:18 -08:00
RailActivatorComponent.cpp
Imminuty updates ( #925 )
2023-01-06 23:59:19 -06:00
RailActivatorComponent.h
format codebase
2022-07-28 08:39:57 -05:00
RebuildComponent.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
RebuildComponent.h
format codebase
2022-07-28 08:39:57 -05:00
RenderComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
RenderComponent.h
format codebase
2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.h
format codebase
2022-07-28 08:39:57 -05:00
RocketLaunchLupComponent.cpp
remove cdclient include
2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h
format codebase
2022-07-28 08:39:57 -05:00
RocketLaunchpadControlComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
RocketLaunchpadControlComponent.h
format codebase
2022-07-28 08:39:57 -05:00
ScriptedActivityComponent.cpp
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
ScriptedActivityComponent.h
Add support to reload the config ( #868 )
2022-12-04 16:25:58 -06:00
ShootingGalleryComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
ShootingGalleryComponent.h
format codebase
2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.h
format codebase
2022-07-28 08:39:57 -05:00
SkillComponent.cpp
dGame Precompiled header improvements ( #876 )
2023-01-06 23:17:05 -06:00
SkillComponent.h
format codebase
2022-07-28 08:39:57 -05:00
SoundTriggerComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
SoundTriggerComponent.h
format codebase
2022-07-28 08:39:57 -05:00
SwitchComponent.cpp
Split out LUTriggers into it's own component ( #986 )
2023-02-10 02:29:53 -06:00
SwitchComponent.h
format codebase
2022-07-28 08:39:57 -05:00
TriggerComponent.cpp
Split out LUTriggers into it's own component ( #986 )
2023-02-10 02:29:53 -06:00
TriggerComponent.h
Split out LUTriggers into it's own component ( #986 )
2023-02-10 02:29:53 -06:00
VehiclePhysicsComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
VehiclePhysicsComponent.h
format codebase
2022-07-28 08:39:57 -05:00
VendorComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
VendorComponent.h
format codebase
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