DarkflameServer/dGame/dComponents
Aaron Kimbrell 91c0c1fcfb
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component

* some cleanup

* fix debug log

* use emplace and tryParse

* slight refactor to make the work on startup
rather than at runtime
Also TODO's for getting targets via all the possible methods

* address feedback
2023-02-10 02:29:53 -06:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
BaseCombatAIComponent.h delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
BouncerComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
BouncerComponent.h format codebase 2022-07-28 08:39:57 -05:00
BuffComponent.cpp Use new logic for applying speed changes in ApplyBuff (#919) 2022-12-24 00:49:31 -08:00
BuffComponent.h Add Remove Buff Behavior and patch infinite use Imagination Backpack(#845) 2022-11-27 16:40:14 -08:00
BuildBorderComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
BuildBorderComponent.h format codebase 2022-07-28 08:39:57 -05:00
CharacterComponent.cpp Allow landing animation in Return to the Venture Explorer (#977) 2023-01-26 21:41:40 -05:00
CharacterComponent.h Mounts v2 (#726) 2022-09-02 13:49:19 -05:00
CMakeLists.txt Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Component.cpp format codebase 2022-07-28 08:39:57 -05:00
Component.h format codebase 2022-07-28 08:39:57 -05:00
ControllablePhysicsComponent.cpp Implement bubble seriliaztion in controllable physics (#942) 2023-01-07 00:14:51 -06:00
ControllablePhysicsComponent.h Implement bubble seriliaztion in controllable physics (#942) 2023-01-07 00:14:51 -06:00
DestroyableComponent.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
DestroyableComponent.h Hardmode cleanups (#954) 2023-01-12 13:16:24 -06:00
InventoryComponent.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
InventoryComponent.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
LevelProgressionComponent.cpp Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes (#856) 2022-12-19 13:45:50 -06:00
LevelProgressionComponent.h Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes (#856) 2022-12-19 13:45:50 -06:00
LUPExhibitComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
LUPExhibitComponent.h format codebase 2022-07-28 08:39:57 -05:00
MissionComponent.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
MissionComponent.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
MissionOfferComponent.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
MissionOfferComponent.h format codebase 2022-07-28 08:39:57 -05:00
ModelComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ModelComponent.h Fix Model Component Serialization (#655) 2022-07-19 16:51:35 -05:00
ModuleAssemblyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ModuleAssemblyComponent.h format codebase 2022-07-28 08:39:57 -05:00
MovementAIComponent.cpp Add Delete Inventory Slash Command (#865) 2022-12-18 09:46:04 -06:00
MovementAIComponent.h format codebase 2022-07-28 08:39:57 -05:00
MovingPlatformComponent.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
MovingPlatformComponent.h dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
PetComponent.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
PetComponent.h format codebase 2022-07-28 08:39:57 -05:00
PhantomPhysicsComponent.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
PhantomPhysicsComponent.h format codebase 2022-07-28 08:39:57 -05:00
PlayerForcedMovementComponent.cpp delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
PlayerForcedMovementComponent.h format codebase 2022-07-28 08:39:57 -05:00
PossessableComponent.cpp Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
PossessableComponent.h Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
PossessorComponent.cpp Imminuty updates (#925) 2023-01-06 23:59:19 -06:00
PossessorComponent.h Mounts v2 (#726) 2022-09-02 13:49:19 -05:00
PropertyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
PropertyComponent.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
PropertyEntranceComponent.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
PropertyEntranceComponent.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertyManagementComponent.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
PropertyManagementComponent.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertyVendorComponent.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertyVendorComponent.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ProximityMonitorComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h format codebase 2022-07-28 08:39:57 -05:00
RacingControlComponent.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
RacingControlComponent.h Fix racing spawn positions (#913) 2022-12-22 05:16:18 -08:00
RailActivatorComponent.cpp Imminuty updates (#925) 2023-01-06 23:59:19 -06:00
RailActivatorComponent.h format codebase 2022-07-28 08:39:57 -05:00
RebuildComponent.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
RebuildComponent.h format codebase 2022-07-28 08:39:57 -05:00
RenderComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RenderComponent.h format codebase 2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.h format codebase 2022-07-28 08:39:57 -05:00
RocketLaunchLupComponent.cpp remove cdclient include 2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h format codebase 2022-07-28 08:39:57 -05:00
RocketLaunchpadControlComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RocketLaunchpadControlComponent.h format codebase 2022-07-28 08:39:57 -05:00
ScriptedActivityComponent.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ScriptedActivityComponent.h Add support to reload the config (#868) 2022-12-04 16:25:58 -06:00
ShootingGalleryComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ShootingGalleryComponent.h format codebase 2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.h format codebase 2022-07-28 08:39:57 -05:00
SkillComponent.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
SkillComponent.h format codebase 2022-07-28 08:39:57 -05:00
SoundTriggerComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SoundTriggerComponent.h format codebase 2022-07-28 08:39:57 -05:00
SwitchComponent.cpp Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
SwitchComponent.h format codebase 2022-07-28 08:39:57 -05:00
TriggerComponent.cpp Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
TriggerComponent.h Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
VehiclePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
VehiclePhysicsComponent.h format codebase 2022-07-28 08:39:57 -05:00
VendorComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
VendorComponent.h format codebase 2022-07-28 08:39:57 -05:00