mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 01:38:20 +00:00
Mounts v2 (#726)
* Mounts -v2 * fix stun state and make comments a bit nicer * remove extra serilization * update the char position a bit more correctly * make vehicles face thr player's direction * address feedback * fix compiling for real this time * removed uneeded check
This commit is contained in:
parent
1af3e59348
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14
dCommon/eUnequippableActiveType.h
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14
dCommon/eUnequippableActiveType.h
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@ -0,0 +1,14 @@
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#pragma once
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#ifndef __EUNEQUIPPABLEACTIVETYPE__H__
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#define __EUNEQUIPPABLEACTIVETYPE__H__
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#include <cstdint>
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enum class eUnequippableActiveType : int32_t {
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INVALID = -1,
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PET = 0,
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MOUNT
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};
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#endif //!__EUNEQUIPPABLEACTIVETYPE__H__
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@ -45,7 +45,7 @@ CDItemComponentTable::CDItemComponentTable(void) {
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entry.offsetGroupID = tableData.getIntField(19, -1);
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entry.buildTypes = tableData.getIntField(20, -1);
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entry.reqPrecondition = tableData.getStringField(21, "");
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entry.animationFlag = tableData.getIntField(22, -1);
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entry.animationFlag = tableData.getIntField(22, 0);
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entry.equipEffects = tableData.getIntField(23, -1);
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entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField(25, -1);
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@ -123,7 +123,7 @@ const CDItemComponent& CDItemComponentTable::GetItemComponentByID(unsigned int s
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entry.offsetGroupID = tableData.getIntField(19, -1);
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entry.buildTypes = tableData.getIntField(20, -1);
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entry.reqPrecondition = tableData.getStringField(21, "");
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entry.animationFlag = tableData.getIntField(22, -1);
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entry.animationFlag = tableData.getIntField(22, 0);
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entry.equipEffects = tableData.getIntField(23, -1);
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entry.readyForQA = tableData.getIntField(24, -1) == 1 ? true : false;
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entry.itemRating = tableData.getIntField(25, -1);
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@ -1454,6 +1454,13 @@ void Entity::Smash(const LWOOBJID source, const eKillType killType, const std::u
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Kill(EntityManager::Instance()->GetEntity(source));
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return;
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}
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auto* possessorComponent = GetComponent<PossessorComponent>();
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if (possessorComponent) {
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if (possessorComponent->GetPossessable() != LWOOBJID_EMPTY) {
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auto* mount = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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if (mount) possessorComponent->Dismount(mount, true);
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}
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}
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destroyableComponent->Smash(source, killType, deathType);
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}
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@ -167,18 +167,6 @@ public:
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*/
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void SetLastRocketItemID(LWOOBJID lastRocketItemID) { m_LastRocketItemID = lastRocketItemID; }
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/**
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* Gets the object ID of the mount item that is being used
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* @return the object ID of the mount item that is being used
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*/
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LWOOBJID GetMountItemID() const { return m_MountItemID; }
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/**
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* Sets the object ID of the mount item that is being used
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* @param m_MountItemID the object ID of the mount item that is being used
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*/
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void SetMountItemID(LWOOBJID mountItemID) { m_MountItemID = mountItemID; }
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/**
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* Gets the name of this character
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* @return the name of this character
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@ -569,11 +557,6 @@ private:
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* ID of the last rocket used
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*/
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LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
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/**
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* Mount Item ID
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*/
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LWOOBJID m_MountItemID = LWOOBJID_EMPTY;
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};
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#endif // CHARACTERCOMPONENT_H
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@ -32,6 +32,7 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Com
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m_IgnoreMultipliers = false;
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m_PickupRadius = 0.0f;
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m_DirtyPickupRadiusScale = true;
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m_IsTeleporting = false;
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if (entity->GetLOT() != 1) // Other physics entities we care about will be added by BaseCombatAI
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return;
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@ -128,7 +129,10 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
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outBitStream->Write0();
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}
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if (!bIsInitialUpdate) outBitStream->Write0();
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if (!bIsInitialUpdate) {
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outBitStream->Write(m_IsTeleporting);
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m_IsTeleporting = false;
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}
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}
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void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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@ -220,6 +220,18 @@ public:
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*/
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bool GetStatic() const { return m_Static; }
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/**
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* Sets if the entity is Teleporting,
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* @param value whether or not the entity is Is Teleporting
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*/
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void SetIsTeleporting(const bool value) { m_IsTeleporting = value; }
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/**
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* Returns whether or not this entity is currently is teleporting
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* @return whether or not this entity is currently is teleporting
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*/
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bool GetIsTeleporting() const { return m_IsTeleporting; }
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/**
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* Returns the Physics entity for the component
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* @return Physics entity for the component
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@ -355,6 +367,11 @@ private:
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* The active pickup radius for this entity
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*/
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float m_PickupRadius;
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/**
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* If the entity is teleporting
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*/
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bool m_IsTeleporting;
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};
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#endif // CONTROLLABLEPHYSICSCOMPONENT_H
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@ -26,6 +26,8 @@
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#include "MissionComponent.h"
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#include "CharacterComponent.h"
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#include "PossessableComponent.h"
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#include "PossessorComponent.h"
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#include "dZoneManager.h"
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DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
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@ -608,6 +610,24 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
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SetHealth(health);
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SetIsShielded(absorb > 0);
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// Dismount on the possessable hit
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auto possessable = m_Parent->GetComponent<PossessableComponent>();
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if (possessable && possessable->GetDepossessOnHit()) {
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possessable->Dismount();
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}
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// Dismount on the possessor hit
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auto possessor = m_Parent->GetComponent<PossessorComponent>();
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if (possessor) {
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auto possessableId = possessor->GetPossessable();
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if (possessableId != LWOOBJID_EMPTY) {
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auto possessable = EntityManager::Instance()->GetEntity(possessableId);
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if (possessable) {
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possessor->Dismount(possessable);
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}
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}
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}
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if (m_Parent->GetLOT() != 1) {
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echo = true;
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}
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@ -26,6 +26,7 @@
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#include "DestroyableComponent.h"
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#include "dConfig.h"
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#include "eItemType.h"
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#include "eUnequippableActiveType.h"
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InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* document) : Component(parent) {
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this->m_Dirty = true;
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@ -62,23 +63,23 @@ InventoryComponent::InventoryComponent(Entity* parent, tinyxml2::XMLDocument* do
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const auto& info = Inventory::FindItemComponent(item.itemid);
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UpdateSlot(info.equipLocation, { id, static_cast<LOT>(item.itemid), item.count, slot++ });
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// Equip this items proxies.
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auto subItems = info.subItems;
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subItems.erase(std::remove_if(subItems.begin(), subItems.end(), ::isspace), subItems.end());
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if (!subItems.empty()) {
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const auto subItemsSplit = GeneralUtils::SplitString(subItems, ',');
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for (auto proxyLotAsString : subItemsSplit) {
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const auto proxyLOT = static_cast<LOT>(std::stoi(proxyLotAsString));
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const auto& proxyInfo = Inventory::FindItemComponent(proxyLOT);
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const LWOOBJID proxyId = ObjectIDManager::Instance()->GenerateObjectID();
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// Use item.count since we equip item.count number of the item this is a requested proxy of
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UpdateSlot(proxyInfo.equipLocation, { proxyId, proxyLOT, item.count, slot++ } );
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UpdateSlot(proxyInfo.equipLocation, { proxyId, proxyLOT, item.count, slot++ });
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}
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}
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}
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@ -795,9 +796,7 @@ void InventoryComponent::RemoveSlot(const std::string& location) {
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}
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void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
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if (!Inventory::IsValidItem(item->GetLot())) {
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return;
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}
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if (!Inventory::IsValidItem(item->GetLot())) return;
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// Temp items should be equippable but other transfer items shouldn't be (for example the instruments in RB)
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if (item->IsEquipped()
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@ -820,9 +819,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
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auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (characterComponent != nullptr) {
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characterComponent->SetLastRocketItemID(item->GetId());
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}
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if (characterComponent != nullptr) characterComponent->SetLastRocketItemID(item->GetId());
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lauchPad->OnUse(m_Parent);
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@ -836,94 +833,8 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
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const auto type = static_cast<eItemType>(item->GetInfo().itemType);
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if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == false) {
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auto startPosition = m_Parent->GetPosition();
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auto startRotation = NiQuaternion::LookAt(startPosition, startPosition + NiPoint3::UNIT_X);
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auto angles = startRotation.GetEulerAngles();
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angles.y -= PI;
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startRotation = NiQuaternion::FromEulerAngles(angles);
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GameMessages::SendTeleport(m_Parent->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
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EntityInfo info{};
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info.lot = 8092;
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info.pos = startPosition;
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info.rot = startRotation;
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info.spawnerID = m_Parent->GetObjectID();
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auto* carEntity = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
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m_Parent->AddChild(carEntity);
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auto* destroyableComponent = carEntity->GetComponent<DestroyableComponent>();
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// Setup the vehicle stats.
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if (destroyableComponent != nullptr) {
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destroyableComponent->SetIsSmashable(false);
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destroyableComponent->SetIsImmune(true);
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}
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// #108
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auto* possessableComponent = carEntity->GetComponent<PossessableComponent>();
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if (possessableComponent != nullptr) {
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previousPossessableID = possessableComponent->GetPossessor();
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possessableComponent->SetPossessor(m_Parent->GetObjectID());
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}
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auto* moduleAssemblyComponent = carEntity->GetComponent<ModuleAssemblyComponent>();
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if (moduleAssemblyComponent != nullptr) {
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moduleAssemblyComponent->SetSubKey(item->GetSubKey());
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moduleAssemblyComponent->SetUseOptionalParts(false);
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for (auto* config : item->GetConfig()) {
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if (config->GetKey() == u"assemblyPartLOTs") {
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moduleAssemblyComponent->SetAssemblyPartsLOTs(GeneralUtils::ASCIIToUTF16(config->GetValueAsString()));
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}
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}
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}
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// #107
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auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
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if (possessorComponent) possessorComponent->SetPossessable(carEntity->GetObjectID());
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auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (characterComponent) characterComponent->SetIsRacing(true);
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EntityManager::Instance()->ConstructEntity(carEntity);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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GameMessages::SendSetJetPackMode(m_Parent, false);
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GameMessages::SendNotifyVehicleOfRacingObject(carEntity->GetObjectID(), m_Parent->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendRacingPlayerLoaded(LWOOBJID_EMPTY, m_Parent->GetObjectID(), carEntity->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendVehicleUnlockInput(carEntity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
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GameMessages::SendTeleport(m_Parent->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
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GameMessages::SendTeleport(carEntity->GetObjectID(), startPosition, startRotation, m_Parent->GetSystemAddress(), true, true);
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EntityManager::Instance()->SerializeEntity(m_Parent);
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hasCarEquipped = true;
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equippedCarEntity = carEntity;
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return;
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} else if (item->GetLot() == 8092 && m_Parent->GetGMLevel() >= GAME_MASTER_LEVEL_OPERATOR && hasCarEquipped == true) {
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GameMessages::SendNotifyRacingClient(LWOOBJID_EMPTY, 3, 0, LWOOBJID_EMPTY, u"", m_Parent->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
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auto player = dynamic_cast<Player*>(m_Parent);
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player->SendToZone(player->GetCharacter()->GetZoneID());
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equippedCarEntity->Kill();
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hasCarEquipped = false;
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equippedCarEntity = nullptr;
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return;
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}
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if (!building) {
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if (item->GetLot() == 6086) {
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return;
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}
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if (type == eItemType::ITEM_TYPE_LOOT_MODEL || type == eItemType::ITEM_TYPE_VEHICLE) {
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return;
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}
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}
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if (!building && (item->GetLot() == 6086 || type == eItemType::ITEM_TYPE_LOOT_MODEL || type == eItemType::ITEM_TYPE_VEHICLE)) return;
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if (type != eItemType::ITEM_TYPE_LOOT_MODEL && type != eItemType::ITEM_TYPE_MODEL) {
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if (!item->GetBound() && !item->GetPreconditionExpression()->Check(m_Parent)) {
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@ -940,9 +851,7 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
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set->OnEquip(lot);
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}
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if (item->GetInfo().isBOE) {
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item->SetBound(true);
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}
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if (item->GetInfo().isBOE) item->SetBound(true);
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GenerateProxies(item);
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@ -989,6 +898,85 @@ void InventoryComponent::UnEquipItem(Item* item) {
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}
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}
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void InventoryComponent::HandlePossession(Item* item) {
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auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
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if (!possessorComponent) return;
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// Don't do anything if we are busy dismounting
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if (possessorComponent->GetIsDismounting()) return;
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// Check to see if we are already mounting something
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auto* currentlyPossessedEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
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auto currentlyPossessedItem = possessorComponent->GetMountItemID();
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if (currentlyPossessedItem) {
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if (currentlyPossessedEntity) possessorComponent->Dismount(currentlyPossessedEntity);
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return;
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}
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GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStunState::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
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// Set the mount Item ID so that we know what were handling
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possessorComponent->SetMountItemID(item->GetId());
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GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS);
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// Create entity to mount
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auto startRotation = m_Parent->GetRotation();
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EntityInfo info{};
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info.lot = item->GetLot();
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info.pos = m_Parent->GetPosition();
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info.rot = startRotation;
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info.spawnerID = m_Parent->GetObjectID();
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auto* mount = EntityManager::Instance()->CreateEntity(info, nullptr, m_Parent);
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// Check to see if the mount is a vehicle, if so, flip it
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auto* vehicleComponent = mount->GetComponent<VehiclePhysicsComponent>();
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if (vehicleComponent) {
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auto angles = startRotation.GetEulerAngles();
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// Make it right side up
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angles.x -= PI;
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// Make it going in the direction of the player
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angles.y -= PI;
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startRotation = NiQuaternion::FromEulerAngles(angles);
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mount->SetRotation(startRotation);
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// We're pod racing now
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characterComponent->SetIsRacing(true);
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}
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// Setup the destroyable stats
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auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
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if (destroyableComponent) {
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destroyableComponent->SetIsSmashable(false);
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destroyableComponent->SetIsImmune(true);
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}
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// Mount it
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auto* possessableComponent = mount->GetComponent<PossessableComponent>();
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if (possessableComponent) {
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possessableComponent->SetIsItemSpawned(true);
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possessableComponent->SetPossessor(m_Parent->GetObjectID());
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// Possess it
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possessorComponent->SetPossessable(mount->GetObjectID());
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possessorComponent->SetPossessableType(possessableComponent->GetPossessionType());
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}
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GameMessages::SendSetJetPackMode(m_Parent, false);
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// Make it go to the client
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EntityManager::Instance()->ConstructEntity(mount);
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// Update the possessor
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EntityManager::Instance()->SerializeEntity(m_Parent);
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// have to unlock the input so it vehicle can be driven
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if (vehicleComponent) GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
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GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress());
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}
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void InventoryComponent::ApplyBuff(Item* item) const {
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const auto buffs = FindBuffs(item, true);
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@ -198,6 +198,13 @@ public:
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*/
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void UnEquipItem(Item* item);
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/**
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* Unequips an Item from the inventory
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* @param item the Item to unequip
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* @return if we were successful
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*/
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void HandlePossession(Item* item);
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/**
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* Adds a buff related to equipping a lot to the entity
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* @param item the item to find buffs for
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "dpWorld.h"
|
||||
#include "PetDigServer.h"
|
||||
#include "../dWorldServer/ObjectIDManager.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
@ -883,7 +884,7 @@ void PetComponent::Activate(Item* item, bool registerPet, bool fromTaming) {
|
||||
GameMessages::SendSetPetNameModerated(m_Owner, m_DatabaseId, m_ModerationStatus, owner->GetSystemAddress());
|
||||
}
|
||||
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Owner, true, 0, m_ItemId, GetOwner()->GetSystemAddress());
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Owner, true, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
|
||||
|
||||
activePets[m_Owner] = m_Parent->GetObjectID();
|
||||
|
||||
@ -945,7 +946,7 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
|
||||
void PetComponent::Deactivate() {
|
||||
GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), -1, u"despawn", "", LWOOBJID_EMPTY, 1, 1, true);
|
||||
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, 0, m_ItemId, GetOwner()->GetSystemAddress());
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Owner, false, eUnequippableActiveType::PET, m_ItemId, GetOwner()->GetSystemAddress());
|
||||
|
||||
activePets.erase(m_Owner);
|
||||
|
||||
|
@ -18,7 +18,7 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
|
||||
|
||||
// Should a result not exist for this default to attached visible
|
||||
if (!result.eof()) {
|
||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField(0, 0));
|
||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField(0, 1)); // Default to Attached Visible
|
||||
m_DepossessOnHit = static_cast<bool>(result.getIntField(1, 0));
|
||||
} else {
|
||||
m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
|
||||
@ -30,7 +30,7 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
|
||||
void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
outBitStream->Write(m_DirtyPossessable || bIsInitialUpdate);
|
||||
if (m_DirtyPossessable || bIsInitialUpdate) {
|
||||
m_DirtyPossessable = false;
|
||||
m_DirtyPossessable = false; // reset flag
|
||||
outBitStream->Write(m_Possessor != LWOOBJID_EMPTY);
|
||||
if (m_Possessor != LWOOBJID_EMPTY) outBitStream->Write(m_Possessor);
|
||||
|
||||
@ -38,9 +38,18 @@ void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
|
||||
if (m_AnimationFlag != eAnimationFlags::IDLE_INVALID) outBitStream->Write(m_AnimationFlag);
|
||||
|
||||
outBitStream->Write(m_ImmediatelyDepossess);
|
||||
m_ImmediatelyDepossess = false; // reset flag
|
||||
}
|
||||
}
|
||||
|
||||
void PossessableComponent::OnUse(Entity* originator) {
|
||||
// TODO: Implement this
|
||||
void PossessableComponent::Dismount() {
|
||||
SetPossessor(LWOOBJID_EMPTY);
|
||||
if (m_ItemSpawned) m_Parent->ScheduleKillAfterUpdate();
|
||||
}
|
||||
|
||||
void PossessableComponent::OnUse(Entity* originator) {
|
||||
auto* possessor = originator->GetComponent<PossessorComponent>();
|
||||
if (possessor) {
|
||||
possessor->Mount(m_Parent);
|
||||
}
|
||||
}
|
||||
|
@ -20,14 +20,24 @@ public:
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
|
||||
/**
|
||||
* Sets the possessor of this entity
|
||||
* @brief mounts the Entity
|
||||
*/
|
||||
void Mount();
|
||||
|
||||
/**
|
||||
* @brief dismounts the Entity
|
||||
*/
|
||||
void Dismount();
|
||||
|
||||
/**
|
||||
* Sets the possessor of this Entity
|
||||
* @param value the ID of the possessor to set
|
||||
*/
|
||||
void SetPossessor(LWOOBJID value) { m_Possessor = value; m_DirtyPossessable = true; };
|
||||
|
||||
/**
|
||||
* Returns the possessor of this entity
|
||||
* @return the possessor of this entity
|
||||
* Returns the possessor of this Entity
|
||||
* @return the possessor of this Entity
|
||||
*/
|
||||
LWOOBJID GetPossessor() const { return m_Possessor; };
|
||||
|
||||
@ -38,19 +48,19 @@ public:
|
||||
void SetAnimationFlag(eAnimationFlags value) { m_AnimationFlag = value; m_DirtyPossessable = true; };
|
||||
|
||||
/**
|
||||
* Returns the possession type of this entity
|
||||
* @return the possession type of this entity
|
||||
* Returns the possession type of this Entity
|
||||
* @return the possession type of this Entity
|
||||
*/
|
||||
ePossessionType GetPossessionType() const { return m_PossessionType; };
|
||||
|
||||
/**
|
||||
* Returns if the entity should deposses on hit
|
||||
* @return if the entity should deposses on hit
|
||||
* Returns if the Entity should deposses on hit
|
||||
* @return if the Entity should deposses on hit
|
||||
*/
|
||||
bool GetDepossessOnHit() const { return m_DepossessOnHit; };
|
||||
|
||||
/**
|
||||
* Forcibly depossess the entity
|
||||
* Forcibly depossess the Entity
|
||||
*/
|
||||
void ForceDepossess() { m_ImmediatelyDepossess = true; m_DirtyPossessable = true; };
|
||||
|
||||
@ -58,13 +68,13 @@ public:
|
||||
* Set if the parent entity was spawned from an item
|
||||
* @param value if the parent entity was spawned from an item
|
||||
*/
|
||||
void SetItemSpawned(bool value) { m_ItemSpawned = value; };
|
||||
void SetIsItemSpawned(bool value) { m_ItemSpawned = value; };
|
||||
|
||||
/**
|
||||
* Returns if the parent entity was spawned from an item
|
||||
* @return if the parent entity was spawned from an item
|
||||
*/
|
||||
LWOOBJID GetItemSpawned() const { return m_ItemSpawned; };
|
||||
LWOOBJID GetIsItemSpawned() const { return m_ItemSpawned; };
|
||||
|
||||
/**
|
||||
* Handles an OnUsed event by some other entity, if said entity has a Possessor it becomes the possessor
|
||||
|
@ -1,12 +1,28 @@
|
||||
#include "PossessorComponent.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "GameMessages.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
|
||||
PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) {
|
||||
m_Possessable = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
PossessorComponent::~PossessorComponent() {}
|
||||
|
||||
|
||||
PossessorComponent::~PossessorComponent() {
|
||||
if (m_Possessable != LWOOBJID_EMPTY) {
|
||||
auto* mount = EntityManager::Instance()->GetEntity(m_Possessable);
|
||||
if (mount) {
|
||||
auto* possessable = mount->GetComponent<PossessableComponent>();
|
||||
if (possessable) {
|
||||
if (possessable->GetIsItemSpawned()) {
|
||||
GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), false, eUnequippableActiveType::MOUNT, GetMountItemID(), m_Parent->GetSystemAddress());
|
||||
}
|
||||
possessable->Dismount();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void PossessorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
outBitStream->Write(m_DirtyPossesor || bIsInitialUpdate);
|
||||
@ -19,3 +35,48 @@ void PossessorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInit
|
||||
outBitStream->Write(m_PossessableType);
|
||||
}
|
||||
}
|
||||
|
||||
void PossessorComponent::Mount(Entity* mount) {
|
||||
// Don't do anything if we are busy dismounting
|
||||
if (GetIsDismounting() || !mount) return;
|
||||
|
||||
GameMessages::SendSetMountInventoryID(m_Parent, mount->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) {
|
||||
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
||||
SetPossessable(mount->GetObjectID());
|
||||
SetPossessableType(possessableComponent->GetPossessionType());
|
||||
}
|
||||
|
||||
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SetIsRacing(true);
|
||||
|
||||
// GM's to send
|
||||
GameMessages::SendSetJetPackMode(m_Parent, false);
|
||||
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
||||
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStunState::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
EntityManager::Instance()->SerializeEntity(mount);
|
||||
}
|
||||
|
||||
void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
|
||||
// Don't do anything if we are busy dismounting
|
||||
if (GetIsDismounting() || !mount) return;
|
||||
SetIsDismounting(true);
|
||||
|
||||
if (mount) {
|
||||
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) {
|
||||
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
|
||||
if (forceDismount) possessableComponent->ForceDepossess();
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
EntityManager::Instance()->SerializeEntity(mount);
|
||||
|
||||
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||
if (characterComponent) characterComponent->SetIsRacing(false);
|
||||
}
|
||||
// Make sure we don't have wacky controls
|
||||
GameMessages::SendSetPlayerControlScheme(m_Parent, eControlSceme::SCHEME_A);
|
||||
}
|
||||
|
@ -25,35 +25,63 @@ public:
|
||||
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
|
||||
/**
|
||||
* Sets the entity that this entity is possessing
|
||||
* @param value the ID of the entity this ID should posess
|
||||
* @brief Mounts the entity
|
||||
*
|
||||
* @param mount Entity to be mounted
|
||||
*/
|
||||
void Mount(Entity* mount);
|
||||
|
||||
/**
|
||||
* @brief Dismounts the entity
|
||||
*
|
||||
* @param mount Entity to be dismounted
|
||||
* @param forceDismount Should we forcibly dismount the entity
|
||||
*/
|
||||
void Dismount(Entity* mount, bool forceDismount = false);
|
||||
|
||||
/**
|
||||
* Sets the ID that this entity is possessing
|
||||
* @param value The ID that this entity is possessing
|
||||
*/
|
||||
void SetPossessable(LWOOBJID value) { m_Possessable = value; m_DirtyPossesor = true; }
|
||||
|
||||
/**
|
||||
* Returns the entity that this entity is currently posessing
|
||||
* @return the entity that this entity is currently posessing
|
||||
* @return The entity that this entity is currently posessing
|
||||
*/
|
||||
LWOOBJID GetPossessable() const { return m_Possessable; }
|
||||
|
||||
/**
|
||||
* Sets if we are busy mounting or dismounting
|
||||
* @param value if we are busy mounting or dismounting
|
||||
* Sets if we are busy dismounting
|
||||
* @param value If we are busy dismounting
|
||||
*/
|
||||
void SetIsBusy(bool value) { m_IsBusy = value; }
|
||||
void SetIsDismounting(bool value) { m_IsDismounting = value; }
|
||||
|
||||
/**
|
||||
* Returns if we are busy mounting or dismounting
|
||||
* @return if we are busy mounting or dismounting
|
||||
* Returns if we are busy dismounting
|
||||
* @return If we are busy dismounting
|
||||
*/
|
||||
bool GetIsBusy() const { return m_IsBusy; }
|
||||
bool GetIsDismounting() const { return m_IsDismounting; }
|
||||
|
||||
/**
|
||||
* Sets the possesible type that's currently used, merely used by the shooting gallery if it's 0
|
||||
* @param value the possesible type to set
|
||||
* @param value The possesible type to set
|
||||
*/
|
||||
void SetPossessableType(ePossessionType value) { m_PossessableType = value; m_DirtyPossesor = true; }
|
||||
|
||||
|
||||
/**
|
||||
* Gets the object ID of the mount item that is being used
|
||||
* @return The object ID of the mount item that is being used
|
||||
*/
|
||||
LWOOBJID GetMountItemID() const { return m_MountItemID; }
|
||||
|
||||
/**
|
||||
* Sets the object ID of the mount item that is being used
|
||||
* @param m_MountItemID The object ID of the mount item that is being used
|
||||
*/
|
||||
void SetMountItemID(LWOOBJID mountItemID) { m_MountItemID = mountItemID; }
|
||||
|
||||
private:
|
||||
|
||||
/**
|
||||
@ -68,14 +96,19 @@ private:
|
||||
ePossessionType m_PossessableType = ePossessionType::NO_POSSESSION;
|
||||
|
||||
/**
|
||||
* @brief if the possessor is dirty
|
||||
* @brief If the possessor is dirty
|
||||
*
|
||||
*/
|
||||
bool m_DirtyPossesor = false;
|
||||
|
||||
/**
|
||||
* @brief if the possessor is busy mounting or dismounting
|
||||
* @brief If the possessor is busy dismounting
|
||||
*
|
||||
*/
|
||||
bool m_IsBusy = false;
|
||||
bool m_IsDismounting = false;
|
||||
|
||||
/**
|
||||
* Mount Item ID
|
||||
*/
|
||||
LWOOBJID m_MountItemID = LWOOBJID_EMPTY;
|
||||
};
|
||||
|
@ -653,6 +653,10 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
|
||||
GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
|
||||
break;
|
||||
|
||||
case GAME_MSG_DISMOUNT_COMPLETE:
|
||||
GameMessages::HandleDismountComplete(inStream, entity, sysAddr);
|
||||
break;
|
||||
|
||||
default:
|
||||
//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X", messageID);
|
||||
break;
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "ChatPackets.h"
|
||||
#include "GameConfig.h"
|
||||
#include "RocketLaunchLupComponent.h"
|
||||
#include "eUnequippableActiveType.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <future>
|
||||
@ -3414,7 +3415,7 @@ void GameMessages::SendRegisterPetDBID(LWOOBJID objectId, LWOOBJID petDBID, cons
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, int32_t iType, LWOOBJID itemID, const SystemAddress& sysAddr) {
|
||||
void GameMessages::SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, eUnequippableActiveType iType, LWOOBJID itemID, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@ -3423,8 +3424,8 @@ void GameMessages::SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive
|
||||
|
||||
bitStream.Write(bActive);
|
||||
|
||||
bitStream.Write(iType != 0);
|
||||
if (iType != 0) bitStream.Write(iType);
|
||||
bitStream.Write(iType != eUnequippableActiveType::INVALID);
|
||||
if (iType != eUnequippableActiveType::INVALID) bitStream.Write(iType);
|
||||
|
||||
bitStream.Write(itemID != LWOOBJID_EMPTY);
|
||||
if (itemID != LWOOBJID_EMPTY) bitStream.Write(itemID);
|
||||
@ -3861,7 +3862,6 @@ void GameMessages::SendDisplayChatBubble(LWOOBJID objectId, const std::u16string
|
||||
void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objectID, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SET_MOUNT_INVENTORY_ID);
|
||||
bitStream.Write(objectID);
|
||||
@ -3871,30 +3871,53 @@ void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objec
|
||||
|
||||
|
||||
void GameMessages::HandleDismountComplete(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
// Get the objectID from the bitstream
|
||||
LWOOBJID objectId{};
|
||||
inStream->Read(objectId);
|
||||
auto* mount = EntityManager::Instance()->GetEntity(objectId);
|
||||
|
||||
// If we aren't possessing somethings, the don't do anything
|
||||
if (objectId != LWOOBJID_EMPTY) {
|
||||
PossessorComponent* possessor;
|
||||
if (entity->TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessor)) {
|
||||
if (mount) {
|
||||
possessor->SetIsBusy(false);
|
||||
possessor->SetPossessable(LWOOBJID_EMPTY);
|
||||
possessor->SetPossessableType(ePossessionType::NO_POSSESSION);
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
auto* mount = EntityManager::Instance()->GetEntity(objectId);
|
||||
// make sure we have the things we need and they aren't null
|
||||
if (possessorComponent && mount) {
|
||||
if (!possessorComponent->GetIsDismounting()) return;
|
||||
possessorComponent->SetIsDismounting(false);
|
||||
possessorComponent->SetPossessable(LWOOBJID_EMPTY);
|
||||
possessorComponent->SetPossessableType(ePossessionType::NO_POSSESSION);
|
||||
|
||||
GameMessages::SendSetStunned(entity->GetObjectID(), eStunState::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
// character related things
|
||||
auto* character = entity->GetComponent<CharacterComponent>();
|
||||
if (character) {
|
||||
// If we had an active item turn it off
|
||||
if (possessorComponent->GetMountItemID() != LWOOBJID_EMPTY) GameMessages::SendMarkInventoryItemAsActive(entity->GetObjectID(), false, eUnequippableActiveType::MOUNT, possessorComponent->GetMountItemID(), entity->GetSystemAddress());
|
||||
possessorComponent->SetMountItemID(LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
// Set that the controllabel phsyics comp is teleporting
|
||||
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (controllablePhysicsComponent) controllablePhysicsComponent->SetIsTeleporting(true);
|
||||
|
||||
// Call dismoint on the possessable comp to let it handle killing the possessable
|
||||
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) possessableComponent->Dismount();
|
||||
|
||||
// Update the entity that was possessing
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
|
||||
// We aren't mounted so remove the stun
|
||||
GameMessages::SendSetStunned(entity->GetObjectID(), eStunState::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GameMessages::HandleAcknowledgePossession(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
Game::logger->Log("HandleAcknowledgePossession", "Got AcknowledgePossession from %i", entity->GetLOT());
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
LWOOBJID objectId{};
|
||||
inStream->Read(objectId);
|
||||
auto* mount = EntityManager::Instance()->GetEntity(objectId);
|
||||
if (mount) EntityManager::Instance()->SerializeEntity(mount);
|
||||
}
|
||||
|
||||
//Racing
|
||||
|
@ -19,6 +19,7 @@ class NiQuaternion;
|
||||
class User;
|
||||
class Entity;
|
||||
class NiPoint3;
|
||||
enum class eUnequippableActiveType;
|
||||
|
||||
namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
@ -318,7 +319,7 @@ namespace GameMessages {
|
||||
|
||||
void SendRegisterPetDBID(LWOOBJID objectId, LWOOBJID petDBID, const SystemAddress& sysAddr);
|
||||
|
||||
void SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, int32_t iType, LWOOBJID itemID, const SystemAddress& sysAddr);
|
||||
void SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, eUnequippableActiveType iType, LWOOBJID itemID, const SystemAddress& sysAddr);
|
||||
|
||||
void SendClientExitTamingMinigame(LWOOBJID objectId, bool bVoluntaryExit, const SystemAddress& sysAddr);
|
||||
|
||||
|
@ -10,6 +10,9 @@
|
||||
#include "dLogger.h"
|
||||
#include "EntityManager.h"
|
||||
#include "RenderComponent.h"
|
||||
#include "PossessableComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
#include "eItemType.h"
|
||||
|
||||
class Inventory;
|
||||
|
||||
@ -71,6 +74,12 @@ Item::Item(
|
||||
id = GeneralUtils::SetBit(id, OBJECT_BIT_CHARACTER);
|
||||
id = GeneralUtils::SetBit(id, OBJECT_BIT_PERSISTENT);
|
||||
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
|
||||
if (type == eItemType::ITEM_TYPE_MOUNT) {
|
||||
id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
|
||||
}
|
||||
|
||||
this->id = id;
|
||||
|
||||
inventory->AddManagedItem(this);
|
||||
@ -254,49 +263,34 @@ bool Item::Consume() {
|
||||
return success;
|
||||
}
|
||||
|
||||
bool Item::UseNonEquip() {
|
||||
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
|
||||
|
||||
const auto packageComponentId = compRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_PACKAGE);
|
||||
|
||||
auto* packCompTable = CDClientManager::Instance()->GetTable<CDPackageComponentTable>("PackageComponent");
|
||||
|
||||
auto packages = packCompTable->Query([=](const CDPackageComponent entry) {return entry.id == static_cast<uint32_t>(packageComponentId); });
|
||||
|
||||
const auto success = !packages.empty();
|
||||
|
||||
auto inventoryComponent = inventory->GetComponent();
|
||||
|
||||
auto playerEntity = inventoryComponent->GetParent();
|
||||
|
||||
if (subKey != LWOOBJID_EMPTY) {
|
||||
void Item::UseNonEquip() {
|
||||
const auto type = static_cast<eItemType>(info->itemType);
|
||||
if (type == eItemType::ITEM_TYPE_MOUNT) {
|
||||
GetInventory()->GetComponent()->HandlePossession(this);
|
||||
} else if (type == eItemType::ITEM_TYPE_PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY) {
|
||||
const auto& databasePet = GetInventory()->GetComponent()->GetDatabasePet(subKey);
|
||||
|
||||
if (databasePet.lot != LOT_NULL) {
|
||||
GetInventory()->GetComponent()->SpawnPet(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (success && (playerEntity->GetGMLevel() >= eGameMasterLevel::GAME_MASTER_LEVEL_JUNIOR_DEVELOPER || this->GetPreconditionExpression()->Check(playerEntity))) {
|
||||
auto* entityParent = inventory->GetComponent()->GetParent();
|
||||
} else if (type == eItemType::ITEM_TYPE_PACKAGE) {
|
||||
auto* compRegistryTable = CDClientManager::Instance()->GetTable<CDComponentsRegistryTable>("ComponentsRegistry");
|
||||
const auto packageComponentId = compRegistryTable->GetByIDAndType(lot, COMPONENT_TYPE_PACKAGE);
|
||||
auto* packCompTable = CDClientManager::Instance()->GetTable<CDPackageComponentTable>("PackageComponent");
|
||||
auto packages = packCompTable->Query([=](const CDPackageComponent entry) {return entry.id == static_cast<uint32_t>(packageComponentId); });
|
||||
|
||||
for (auto& pack : packages) {
|
||||
std::unordered_map<LOT, int32_t> result{};
|
||||
|
||||
result = LootGenerator::Instance().RollLootMatrix(entityParent, pack.LootMatrixIndex);
|
||||
|
||||
if (!inventory->GetComponent()->HasSpaceForLoot(result)) {
|
||||
return false;
|
||||
const auto success = !packages.empty();
|
||||
if (success) {
|
||||
auto* entityParent = inventory->GetComponent()->GetParent();
|
||||
for (auto& pack : packages) {
|
||||
std::unordered_map<LOT, int32_t> result{};
|
||||
result = LootGenerator::Instance().RollLootMatrix(entityParent, pack.LootMatrixIndex);
|
||||
if (!inventory->GetComponent()->HasSpaceForLoot(result)) {
|
||||
}
|
||||
LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result, eLootSourceType::LOOT_SOURCE_CONSUMPTION);
|
||||
}
|
||||
|
||||
LootGenerator::Instance().GiveLoot(inventory->GetComponent()->GetParent(), result, eLootSourceType::LOOT_SOURCE_CONSUMPTION);
|
||||
inventory->GetComponent()->RemoveItem(lot, 1);
|
||||
}
|
||||
Game::logger->Log("Item", "Used (%i)", lot);
|
||||
inventory->GetComponent()->RemoveItem(lot, 1);
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
void Item::Disassemble(const eInventoryType inventoryType) {
|
||||
|
@ -193,9 +193,8 @@ public:
|
||||
|
||||
/**
|
||||
* Uses this item if its non equip, essentially an interface for the linked GM
|
||||
* @return whether the use was successful, e.g. the skill was cast
|
||||
*/
|
||||
bool UseNonEquip();
|
||||
void UseNonEquip();
|
||||
|
||||
/**
|
||||
* Disassembles the part LOTs of this item back into the inventory, if it has any
|
||||
|
@ -419,6 +419,11 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
|
||||
GameMessages::SendPlayAnimation(entity, anim);
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto* possessedComponent = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
if (possessedComponent) GameMessages::SendPlayAnimation(possessedComponent, anim);
|
||||
}
|
||||
}
|
||||
|
||||
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
@ -471,12 +476,24 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
|
||||
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
|
||||
|
||||
if (controllablePhysicsComponent == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetSpeedMultiplier(boost);
|
||||
|
||||
// speedboost possesables
|
||||
auto possessor = entity->GetComponent<PossessorComponent>();
|
||||
if (possessor) {
|
||||
auto possessedID = possessor->GetPossessable();
|
||||
if (possessedID != LWOOBJID_EMPTY) {
|
||||
auto possessable = EntityManager::Instance()->GetEntity(possessedID);
|
||||
if (possessable) {
|
||||
auto* possessControllablePhysicsComponent = possessable->GetComponent<ControllablePhysicsComponent>();
|
||||
if (possessControllablePhysicsComponent) {
|
||||
possessControllablePhysicsComponent->SetSpeedMultiplier(boost);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
|
||||
@ -894,21 +911,17 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
|
||||
}
|
||||
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
|
||||
if (possessorComponent != nullptr) {
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (possassableEntity != nullptr) {
|
||||
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
|
||||
if (vehiclePhysicsComponent != nullptr) {
|
||||
if (vehiclePhysicsComponent) {
|
||||
vehiclePhysicsComponent->SetPosition(pos);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(possassableEntity);
|
||||
|
||||
Game::logger->Log("ClientPackets", "Forced updated vehicle position");
|
||||
}
|
||||
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -926,18 +939,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
}
|
||||
|
||||
if (chatCommand == "dismount" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
PossessorComponent* possessorComponent;
|
||||
if (entity->TryGetComponent(COMPONENT_TYPE_POSSESSOR, possessorComponent)) {
|
||||
Entity* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
if (!vehicle) return;
|
||||
|
||||
PossessableComponent* possessableComponent;
|
||||
if (vehicle->TryGetComponent(COMPONENT_TYPE_POSSESSABLE, possessableComponent)) {
|
||||
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
|
||||
possessorComponent->SetPossessable(LWOOBJID_EMPTY);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(vehicle);
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
if (possessorComponent) {
|
||||
auto possessableId = possessorComponent->GetPossessable();
|
||||
if (possessableId != LWOOBJID_EMPTY) {
|
||||
auto* possessableEntity = EntityManager::Instance()->GetEntity(possessableId);
|
||||
if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1231,6 +1238,18 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
auto vehiclePhysicsComponent = newEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehiclePhysicsComponent) {
|
||||
auto newRot = newEntity->GetRotation();
|
||||
auto angles = newRot.GetEulerAngles();
|
||||
// make it right side up
|
||||
angles.x -= PI;
|
||||
// make it going in the direction of the player
|
||||
angles.y -= PI;
|
||||
newRot = NiQuaternion::FromEulerAngles(angles);
|
||||
newEntity->SetRotation(newRot);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->ConstructEntity(newEntity);
|
||||
}
|
||||
|
||||
@ -1520,7 +1539,33 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
return;
|
||||
}
|
||||
|
||||
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
if (args.size() >= 1) {
|
||||
float time;
|
||||
|
||||
if (!GeneralUtils::TryParse(args[0], time)) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
|
||||
return;
|
||||
} else {
|
||||
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
entity->AddCallbackTimer(time, [vehicle]() {
|
||||
if (!vehicle) return;
|
||||
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
});
|
||||
}
|
||||
} else {
|
||||
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if ((chatCommand == "unboost") && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER) {
|
||||
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
|
||||
|
||||
if (possessorComponent == nullptr) return;
|
||||
auto* vehicle = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (vehicle == nullptr) return;
|
||||
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||
}
|
||||
|
||||
if (chatCommand == "activatespawner" && entity->GetGMLevel() >= GAME_MASTER_LEVEL_DEVELOPER && args.size() >= 1) {
|
||||
|
@ -140,14 +140,19 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
inStream.Read(angVelocity.z);
|
||||
}
|
||||
|
||||
bool hasVehicle = false;
|
||||
bool updateChar = true;
|
||||
|
||||
if (possessorComponent != nullptr) {
|
||||
auto* possassableEntity = EntityManager::Instance()->GetEntity(possessorComponent->GetPossessable());
|
||||
|
||||
if (possassableEntity != nullptr) {
|
||||
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
auto* possessableComponent = possassableEntity->GetComponent<PossessableComponent>();
|
||||
if (possessableComponent) {
|
||||
// While possessing something, only update char if we are attached to the thing we are possessing
|
||||
if (possessableComponent->GetPossessionType() != ePossessionType::ATTACHED_VISIBLE) updateChar = false;
|
||||
}
|
||||
|
||||
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
|
||||
if (vehiclePhysicsComponent != nullptr) {
|
||||
// This is flipped for whatever reason
|
||||
rotation = NiQuaternion(rotation.z, rotation.y, rotation.x, rotation.w);
|
||||
@ -160,19 +165,30 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
vehiclePhysicsComponent->SetDirtyVelocity(velocityFlag);
|
||||
vehiclePhysicsComponent->SetAngularVelocity(angVelocity);
|
||||
vehiclePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(possassableEntity);
|
||||
|
||||
hasVehicle = true;
|
||||
} else {
|
||||
// Need to get the mount's controllable physics
|
||||
auto* controllablePhysicsComponent = possassableEntity->GetComponent<ControllablePhysicsComponent>();
|
||||
if (!controllablePhysicsComponent) return;
|
||||
controllablePhysicsComponent->SetPosition(position);
|
||||
controllablePhysicsComponent->SetRotation(rotation);
|
||||
controllablePhysicsComponent->SetIsOnGround(onGround);
|
||||
controllablePhysicsComponent->SetIsOnRail(onRail);
|
||||
controllablePhysicsComponent->SetVelocity(velocity);
|
||||
controllablePhysicsComponent->SetDirtyVelocity(velocityFlag);
|
||||
controllablePhysicsComponent->SetAngularVelocity(angVelocity);
|
||||
controllablePhysicsComponent->SetDirtyAngularVelocity(angVelocityFlag);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(possassableEntity);
|
||||
}
|
||||
}
|
||||
|
||||
if (hasVehicle) {
|
||||
if (!updateChar) {
|
||||
velocity = NiPoint3::ZERO;
|
||||
angVelocity = NiPoint3::ZERO;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Handle statistics
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
@ -192,9 +208,7 @@ void ClientPackets::HandleClientPositionUpdate(const SystemAddress& sysAddr, Pac
|
||||
player->SetGhostReferencePoint(position);
|
||||
EntityManager::Instance()->QueueGhostUpdate(player->GetObjectID());
|
||||
|
||||
if (!hasVehicle) {
|
||||
EntityManager::Instance()->SerializeEntity(entity);
|
||||
}
|
||||
if (updateChar) EntityManager::Instance()->SerializeEntity(entity);
|
||||
|
||||
//TODO: add moving platform stuffs
|
||||
/*bool movingPlatformFlag;
|
||||
|
@ -63,7 +63,8 @@ These commands are primarily for development and testing. The usage of many of t
|
||||
|teleport|`/teleport <x> (y) <z>`|Teleports you. If no Y is given, you are teleported to the height of the terrain or physics object at (x, z). Alias: `/tele`.|6|
|
||||
|activatespawner|`/activatespawner <spawner name>`|Activates spawner by name.|8|
|
||||
|addmission|`/addmission <mission id>`|Accepts the mission, adding it to your journal.|8|
|
||||
|boost|`/boost`|Adds a passive boost action if you are in a vehicle.|8|
|
||||
|boost|`/boost (time)`|Adds a passive boost action if you are in a vehicle. If time is given it will end after that amount of time|8|
|
||||
|unboost|`/unboost`|Removes a passive vehicle boost|8|
|
||||
|buff|`/buff <id> <duration>`|Applies the buff with the given id for the given number of seconds.|8|
|
||||
|buffme|`/buffme`|Sets health, armor, and imagination to 999.|8|
|
||||
|buffmed|`/buffmed`|Sets health, armor, and imagination to 9.|8|
|
||||
@ -71,7 +72,7 @@ These commands are primarily for development and testing. The usage of many of t
|
||||
|completemission|`/completemission <mission id>`|Completes the mission, removing it from your journal.|8|
|
||||
|createprivate|`/createprivate <zone id> <clone id> <password>`|Creates a private zone with password.|8|
|
||||
|debugui|`/debugui`|Toggle Debug UI.|8|
|
||||
|dismount|`/dismount`|Dismounts you from the vehicle.|8|
|
||||
|dismount|`/dismount`|Dismounts you from the vehicle or mount.|8|
|
||||
|force-save|`/force-save`|While saving to database usually happens on regular intervals and when you disconnect from the server, this command saves your player's data to the database.|8|
|
||||
|freecam|`/freecam`|Toggles freecam mode.|8|
|
||||
|freemoney|`/freemoney <coins>`|Gives coins.|8|
|
||||
|
Loading…
Reference in New Issue
Block a user