mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Split out LUTriggers into it's own component (#986)
* Split out LUTriggers into it's own component * some cleanup * fix debug log * use emplace and tryParse * slight refactor to make the work on startup rather than at runtime Also TODO's for getting targets via all the possible methods * address feedback
This commit is contained in:
parent
d17f51183e
commit
91c0c1fcfb
@ -414,6 +414,7 @@ enum eReplicaComponentType : int32_t {
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COMPONENT_TYPE_MODULE_ASSEMBLY = 61, //!< The ModuleAssembly Component
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COMPONENT_TYPE_PROPERTY_VENDOR = 65, //!< The PropertyVendor Component
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COMPONENT_TYPE_ROCKET_LAUNCH = 67, //!< The RocketLaunch Component
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COMPONENT_TYPE_TRIGGER = 69,
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COMPONENT_TYPE_RACING_CONTROL = 71, //!< The RacingControl Component
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COMPONENT_TYPE_MISSION_OFFER = 73, //!< The MissionOffer Component
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COMPONENT_TYPE_EXHIBIT = 75, //!< The Exhibit Component
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119
dCommon/dEnums/eTriggerCommandType.h
Normal file
119
dCommon/dEnums/eTriggerCommandType.h
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@ -0,0 +1,119 @@
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#ifndef __ETRIGGERCOMMANDTYPE__H__
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#define __ETRIGGERCOMMANDTYPE__H__
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// For info about Trigger Command see:
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// https://docs.lu-dev.net/en/latest/file-structures/lutriggers.html?highlight=trigger#possible-values-commands
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enum class eTriggerCommandType {
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INVALID,
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ZONE_PLAYER,
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FIRE_EVENT,
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DESTROY_OBJ,
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TOGGLE_TRIGGER,
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RESET_REBUILD,
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SET_PATH,
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SET_PICK_TYPE,
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MOVE_OBJECT,
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ROTATE_OBJECT,
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PUSH_OBJECT,
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REPEL_OBJECT,
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SET_TIMER,
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CANCEL_TIMER,
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PLAY_CINEMATIC,
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TOGGLE_BBB,
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UPDATE_MISSION,
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SET_BOUNCER_STATE,
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BOUNCE_ALL_ON_BOUNCER,
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TURN_AROUND_ON_PATH,
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GO_FORWARD_ON_PATH,
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GO_BACKWARD_ON_PATH,
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STOP_PATHING,
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START_PATHING,
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LOCK_OR_UNLOCK_CONTROLS,
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PLAY_EFFECT,
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STOP_EFFECT,
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ACTIVATE_MUSIC_CUE,
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DEACTIVATE_MUSIC_CUE,
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FLASH_MUSIC_CUE,
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SET_MUSIC_PARAMETER,
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PLAY_2D_AMBIENT_SOUND,
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STOP_2D_AMBIENT_SOUND,
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PLAY_3D_AMBIENT_SOUND,
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STOP_3D_AMBIENT_SOUND,
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ACTIVATE_MIXER_PROGRAM,
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DEACTIVATE_MIXER_PROGRAM,
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CAST_SKILL,
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DISPLAY_ZONE_SUMMARY,
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SET_PHYSICS_VOLUME_EFFECT,
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SET_PHYSICS_VOLUME_STATUS,
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SET_MODEL_TO_BUILD,
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SPAWN_MODEL_BRICKS,
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ACTIVATE_SPAWNER_NETWORK,
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DEACTIVATE_SPAWNER_NETWORK,
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RESET_SPAWNER_NETWORK,
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DESTROY_SPAWNER_NETWORK_OBJECTS,
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GO_TO_WAYPOINT,
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ACTIVATE_PHYSICS
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};
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class TriggerCommandType {
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public:
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static eTriggerCommandType StringToTriggerCommandType(std::string commandString) {
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const std::map<std::string, eTriggerCommandType> TriggerCommandMap = {
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{ "zonePlayer", eTriggerCommandType::ZONE_PLAYER},
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{ "fireEvent", eTriggerCommandType::FIRE_EVENT},
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{ "destroyObj", eTriggerCommandType::DESTROY_OBJ},
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{ "toggleTrigger", eTriggerCommandType::TOGGLE_TRIGGER},
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{ "resetRebuild", eTriggerCommandType::RESET_REBUILD},
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{ "setPath", eTriggerCommandType::SET_PATH},
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{ "setPickType", eTriggerCommandType::SET_PICK_TYPE},
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{ "moveObject", eTriggerCommandType::MOVE_OBJECT},
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{ "rotateObject", eTriggerCommandType::ROTATE_OBJECT},
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{ "pushObject", eTriggerCommandType::PUSH_OBJECT},
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{ "repelObject", eTriggerCommandType::REPEL_OBJECT},
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{ "setTimer", eTriggerCommandType::SET_TIMER},
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{ "cancelTimer", eTriggerCommandType::CANCEL_TIMER},
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{ "playCinematic", eTriggerCommandType::PLAY_CINEMATIC},
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{ "toggleBBB", eTriggerCommandType::TOGGLE_BBB},
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{ "updateMission", eTriggerCommandType::UPDATE_MISSION},
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{ "setBouncerState", eTriggerCommandType::SET_BOUNCER_STATE},
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{ "bounceAllOnBouncer", eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER},
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{ "turnAroundOnPath", eTriggerCommandType::TURN_AROUND_ON_PATH},
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{ "goForwardOnPath", eTriggerCommandType::GO_FORWARD_ON_PATH},
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{ "goBackwardOnPath", eTriggerCommandType::GO_BACKWARD_ON_PATH},
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{ "stopPathing", eTriggerCommandType::STOP_PATHING},
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{ "startPathing", eTriggerCommandType::START_PATHING},
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{ "LockOrUnlockControls", eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS},
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{ "PlayEffect", eTriggerCommandType::PLAY_EFFECT},
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{ "StopEffect", eTriggerCommandType::STOP_EFFECT},
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{ "activateMusicCue", eTriggerCommandType::ACTIVATE_MUSIC_CUE},
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{ "deactivateMusicCue", eTriggerCommandType::DEACTIVATE_MUSIC_CUE},
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{ "flashMusicCue", eTriggerCommandType::FLASH_MUSIC_CUE},
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{ "setMusicParameter", eTriggerCommandType::SET_MUSIC_PARAMETER},
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{ "play2DAmbientSound", eTriggerCommandType::PLAY_2D_AMBIENT_SOUND},
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{ "stop2DAmbientSound", eTriggerCommandType::STOP_2D_AMBIENT_SOUND},
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{ "play3DAmbientSound", eTriggerCommandType::PLAY_3D_AMBIENT_SOUND},
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{ "stop3DAmbientSound", eTriggerCommandType::STOP_3D_AMBIENT_SOUND},
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{ "activateMixerProgram", eTriggerCommandType::ACTIVATE_MIXER_PROGRAM},
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{ "deactivateMixerProgram", eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM},
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{ "CastSkill", eTriggerCommandType::CAST_SKILL},
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{ "displayZoneSummary", eTriggerCommandType::DISPLAY_ZONE_SUMMARY},
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{ "SetPhysicsVolumeEffect", eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT},
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{ "SetPhysicsVolumeStatus", eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS},
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{ "setModelToBuild", eTriggerCommandType::SET_MODEL_TO_BUILD},
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{ "spawnModelBricks", eTriggerCommandType::SPAWN_MODEL_BRICKS},
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{ "ActivateSpawnerNetwork", eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK},
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{ "DeactivateSpawnerNetwork", eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK},
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{ "ResetSpawnerNetwork", eTriggerCommandType::RESET_SPAWNER_NETWORK},
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{ "DestroySpawnerNetworkObjects", eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS},
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{ "Go_To_Waypoint", eTriggerCommandType::GO_TO_WAYPOINT},
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{ "ActivatePhysics", eTriggerCommandType::ACTIVATE_PHYSICS}
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};
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auto intermed = TriggerCommandMap.find(commandString);
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return (intermed != TriggerCommandMap.end()) ? intermed->second : eTriggerCommandType::INVALID;
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};
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};
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#endif //!__ETRIGGERCOMMANDTYPE__H__
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53
dCommon/dEnums/eTriggerEventType.h
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53
dCommon/dEnums/eTriggerEventType.h
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@ -0,0 +1,53 @@
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#ifndef __ETRIGGEREVENTTYPE__H__
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#define __ETRIGGEREVENTTYPE__H__
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enum class eTriggerEventType {
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INVALID,
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DESTROY,
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CUSTOM_EVENT,
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ENTER,
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EXIT,
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CREATE,
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HIT,
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TIMER_DONE,
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REBUILD_COMPLETE,
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ACTIVATED,
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DEACTIVATED,
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ARRIVED,
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ARRIVED_AT_END_OF_PATH,
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ZONE_SUMMARY_DISMISSED,
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ARRIVED_AT_DESIRED_WAYPOINT,
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PET_ON_SWITCH,
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PET_OFF_SWITCH,
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INTERACT
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};
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class TriggerEventType {
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public:
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static eTriggerEventType StringToTriggerEventType(std::string commandString) {
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const std::map<std::string, eTriggerEventType> TriggerEventMap = {
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{"OnDestroy", eTriggerEventType::DESTROY},
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{"OnCustomEvent", eTriggerEventType::CUSTOM_EVENT},
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{"OnEnter", eTriggerEventType::ENTER},
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{"OnExit", eTriggerEventType::EXIT},
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{"OnCreate", eTriggerEventType::CREATE},
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{"OnHit", eTriggerEventType::HIT},
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{"OnTimerDone", eTriggerEventType::TIMER_DONE},
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{"OnRebuildComplete", eTriggerEventType::REBUILD_COMPLETE},
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{"OnActivated", eTriggerEventType::ACTIVATED},
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{"OnDeactivated", eTriggerEventType::DEACTIVATED},
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{"OnArrived", eTriggerEventType::ARRIVED},
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{"OnArrivedAtEndOfPath", eTriggerEventType::ARRIVED_AT_END_OF_PATH},
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{"OnZoneSummaryDismissed", eTriggerEventType::ZONE_SUMMARY_DISMISSED},
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{"OnArrivedAtDesiredWaypoint", eTriggerEventType::ARRIVED_AT_DESIRED_WAYPOINT},
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{"OnPetOnSwitch", eTriggerEventType::PET_ON_SWITCH},
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{"OnPetOffSwitch", eTriggerEventType::PET_OFF_SWITCH},
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{"OnInteract", eTriggerEventType::INTERACT},
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};
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auto intermed = TriggerEventMap.find(commandString);
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return (intermed != TriggerEventMap.end()) ? intermed->second : eTriggerEventType::INVALID;
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};
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};
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#endif //!__ETRIGGEREVENTTYPE__H__
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137
dGame/Entity.cpp
137
dGame/Entity.cpp
@ -23,6 +23,7 @@
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#include "EntityCallbackTimer.h"
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#include "Loot.h"
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#include "eMissionTaskType.h"
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#include "eTriggerEventType.h"
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//Component includes:
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#include "Component.h"
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@ -68,6 +69,7 @@
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#include "ShootingGalleryComponent.h"
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#include "RailActivatorComponent.h"
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#include "LUPExhibitComponent.h"
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#include "TriggerComponent.h"
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Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity) {
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m_ObjectID = objectID;
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@ -76,7 +78,6 @@ Entity::Entity(const LWOOBJID& objectID, EntityInfo info, Entity* parentEntity)
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m_Character = nullptr;
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m_GMLevel = 0;
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m_CollectibleID = 0;
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m_Trigger = nullptr; //new LUTriggers::Trigger();
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m_NetworkID = 0;
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m_Groups = {};
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m_OwnerOverride = LWOOBJID_EMPTY;
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@ -132,30 +133,9 @@ void Entity::Initialize() {
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* Setup trigger
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*/
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const auto triggerName = GetVarAsString(u"trigger_id");
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const auto triggerInfo = GetVarAsString(u"trigger_id");
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if (!triggerName.empty()) {
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std::stringstream ss(triggerName);
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std::vector<std::string> tokens;
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std::string token;
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while (std::getline(ss, token, ':')) {
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tokens.push_back(token);
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}
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uint32_t sceneID = std::stoi(tokens[0]);
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uint32_t triggerID = std::stoi(tokens[1]);
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if (m_Trigger != nullptr) {
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delete m_Trigger;
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m_Trigger = nullptr;
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}
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m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
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if (m_Trigger == nullptr) {
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m_Trigger = new LUTriggers::Trigger();
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}
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}
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if (!triggerInfo.empty()) m_Components.emplace(COMPONENT_TYPE_TRIGGER, new TriggerComponent(this, triggerInfo));
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/**
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* Setup groups
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@ -769,7 +749,7 @@ void Entity::Initialize() {
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no_ghosting:
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TriggerEvent("OnCreate");
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TriggerEvent(eTriggerEventType::CREATE);
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if (m_Character) {
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auto* controllablePhysicsComponent = GetComponent<ControllablePhysicsComponent>();
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@ -946,12 +926,16 @@ void Entity::WriteBaseReplicaData(RakNet::BitStream* outBitStream, eReplicaPacke
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outBitStream->Write0(); //No ldf data
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}
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if (m_Trigger != nullptr && m_Trigger->events.size() > 0) {
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outBitStream->Write1();
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} else {
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TriggerComponent* triggerComponent;
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if (TryGetComponent(COMPONENT_TYPE_TRIGGER, triggerComponent)) {
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// has trigger component, check to see if we have events to handle
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auto* trigger = triggerComponent->GetTrigger();
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outBitStream->Write<bool>(trigger && trigger->events.size() > 0);
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} else { // no trigger componenet, so definitely no triggers
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outBitStream->Write0();
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}
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if (m_ParentEntity != nullptr || m_SpawnerID != 0) {
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outBitStream->Write1();
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if (m_ParentEntity != nullptr) outBitStream->Write(GeneralUtils::SetBit(m_ParentEntity->GetObjectID(), OBJECT_BIT_CLIENT));
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@ -1310,7 +1294,7 @@ void Entity::OnCollisionPhantom(const LWOOBJID otherEntity) {
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switchComp->EntityEnter(other);
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}
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TriggerEvent("OnEnter", other);
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TriggerEvent(eTriggerEventType::ENTER, other);
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// POI system
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const auto& poi = GetVar<std::u16string>(u"POI");
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@ -1344,7 +1328,7 @@ void Entity::OnCollisionLeavePhantom(const LWOOBJID otherEntity) {
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auto* other = EntityManager::Instance()->GetEntity(otherEntity);
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if (!other) return;
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TriggerEvent("OnLeave", other);
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TriggerEvent(eTriggerEventType::EXIT, other);
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SwitchComponent* switchComp = GetComponent<SwitchComponent>();
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if (switchComp) {
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@ -1392,7 +1376,7 @@ void Entity::OnEmoteReceived(const int32_t emote, Entity* target) {
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}
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void Entity::OnUse(Entity* originator) {
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TriggerEvent("OnInteract");
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TriggerEvent(eTriggerEventType::INTERACT);
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(this)) {
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script->OnUse(this, originator);
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@ -1736,94 +1720,9 @@ bool Entity::IsPlayer() const {
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return m_TemplateID == 1 && GetSystemAddress() != UNASSIGNED_SYSTEM_ADDRESS;
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}
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void Entity::TriggerEvent(std::string eventID, Entity* optionalTarget) {
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if (m_Trigger != nullptr && m_Trigger->enabled) {
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for (LUTriggers::Event* triggerEvent : m_Trigger->events) {
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if (triggerEvent->eventID == eventID) {
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for (LUTriggers::Command* cmd : triggerEvent->commands) {
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HandleTriggerCommand(cmd->id, cmd->target, cmd->targetName, cmd->args, optionalTarget);
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}
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}
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}
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}
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}
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// This should probably get it's own triggers class at some point...
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void Entity::HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget) {
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std::vector<std::string> argArray;
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// Parse args
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std::stringstream ssData(args);
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std::string token;
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char deliminator = ',';
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while (std::getline(ssData, token, deliminator)) {
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std::string lowerToken;
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for (char character : token) {
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lowerToken.push_back(std::tolower(character)); // make lowercase to ensure it works
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}
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argArray.push_back(lowerToken);
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}
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std::vector<Entity*> targetEntities;
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if (target == "self") targetEntities.push_back(this);
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if (target == "objGroup") targetEntities = EntityManager::Instance()->GetEntitiesInGroup(targetName);
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if (optionalTarget) targetEntities.push_back(optionalTarget);
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if (targetEntities.size() == 0) return;
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for (Entity* targetEntity : targetEntities) {
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if (!targetEntity) continue;
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if (id == "SetPhysicsVolumeEffect") {
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PhantomPhysicsComponent* phanPhys = GetComponent<PhantomPhysicsComponent>();
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if (!phanPhys) return;
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phanPhys->SetPhysicsEffectActive(true);
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uint32_t effectType = 0;
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if (argArray[0] == "push") effectType = 0;
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else if (argArray[0] == "attract") effectType = 1;
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else if (argArray[0] == "repulse") effectType = 2;
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else if (argArray[0] == "gravity") effectType = 3;
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else if (argArray[0] == "friction") effectType = 4;
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phanPhys->SetEffectType(effectType);
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phanPhys->SetDirectionalMultiplier(std::stof(argArray[1]));
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if (argArray.size() > 4) {
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NiPoint3 direction = NiPoint3::ZERO;
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GeneralUtils::TryParse<float>(argArray[2], direction.x);
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GeneralUtils::TryParse<float>(argArray[3], direction.y);
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GeneralUtils::TryParse<float>(argArray[4], direction.z);
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phanPhys->SetDirection(direction);
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}
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if (argArray.size() > 5) {
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phanPhys->SetMin(std::stoi(argArray[6]));
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phanPhys->SetMax(std::stoi(argArray[7]));
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}
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if (target == "self") {
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EntityManager::Instance()->ConstructEntity(this);
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}
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} else if (id == "updateMission") {
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CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
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std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
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std::string lowerTargetGroup;
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for (char character : entry.targetGroup) {
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lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
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}
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return (lowerTargetGroup == argArray[4]);
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});
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for (const CDMissionTasks& task : missionTasks) {
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MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
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if (!missionComponent) continue;
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missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
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}
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} else if (id == "fireEvent") {
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
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script->OnFireEventServerSide(targetEntity, this, args, 0, 0, 0);
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}
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}
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}
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void Entity::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
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auto* triggerComponent = GetComponent<TriggerComponent>();
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if (triggerComponent) triggerComponent->TriggerEvent(event, optionalTarget);
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}
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Entity* Entity::GetOwner() const {
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@ -18,9 +18,6 @@ namespace Loot {
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namespace tinyxml2 {
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class XMLDocument;
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};
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namespace LUTriggers {
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struct Trigger;
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};
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class Player;
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class EntityInfo;
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||||
@ -33,6 +30,7 @@ class Component;
|
||||
class Item;
|
||||
class Character;
|
||||
class EntityCallbackTimer;
|
||||
enum class eTriggerEventType;
|
||||
|
||||
namespace CppScripts {
|
||||
class Script;
|
||||
@ -67,8 +65,6 @@ public:
|
||||
|
||||
Entity* GetParentEntity() const { return m_ParentEntity; }
|
||||
|
||||
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }
|
||||
|
||||
std::vector<std::string>& GetGroups() { return m_Groups; };
|
||||
|
||||
Spawner* GetSpawner() const { return m_Spawner; }
|
||||
@ -221,9 +217,8 @@ public:
|
||||
void RegisterCoinDrop(uint64_t count);
|
||||
|
||||
void ScheduleKillAfterUpdate(Entity* murderer = nullptr);
|
||||
void TriggerEvent(std::string eveneventtID, Entity* optionalTarget = nullptr);
|
||||
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
||||
void ScheduleDestructionAfterUpdate() { m_ShouldDestroyAfterUpdate = true; }
|
||||
void HandleTriggerCommand(std::string id, std::string target, std::string targetName, std::string args, Entity* optionalTarget);
|
||||
|
||||
virtual NiPoint3 GetRespawnPosition() const { return NiPoint3::ZERO; }
|
||||
virtual NiQuaternion GetRespawnRotation() const { return NiQuaternion::IDENTITY; }
|
||||
@ -308,8 +303,6 @@ protected:
|
||||
bool m_HasSpawnerNodeID;
|
||||
uint32_t m_SpawnerNodeID;
|
||||
|
||||
LUTriggers::Trigger* m_Trigger;
|
||||
|
||||
Character* m_Character;
|
||||
|
||||
Entity* m_ParentEntity; //For spawners and the like
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "dLogger.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "dConfig.h"
|
||||
#include "eTriggerEventType.h"
|
||||
|
||||
EntityManager* EntityManager::m_Address = nullptr;
|
||||
|
||||
@ -585,7 +586,7 @@ void EntityManager::ScheduleForKill(Entity* entity) {
|
||||
|
||||
SwitchComponent* switchComp = entity->GetComponent<SwitchComponent>();
|
||||
if (switchComp) {
|
||||
entity->TriggerEvent("OnDectivated");
|
||||
entity->TriggerEvent(eTriggerEventType::DEACTIVATED);
|
||||
}
|
||||
|
||||
const auto objectId = entity->GetObjectID();
|
||||
|
@ -38,5 +38,6 @@ set(DGAME_DCOMPONENTS_SOURCES "BaseCombatAIComponent.cpp"
|
||||
"SkillComponent.cpp"
|
||||
"SoundTriggerComponent.cpp"
|
||||
"SwitchComponent.cpp"
|
||||
"TriggerComponent.cpp"
|
||||
"VehiclePhysicsComponent.cpp"
|
||||
"VendorComponent.cpp" PARENT_SCOPE)
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "SwitchComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "eTriggerEventType.h"
|
||||
|
||||
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
|
||||
|
||||
@ -42,7 +43,7 @@ void SwitchComponent::EntityEnter(Entity* entity) {
|
||||
}
|
||||
m_Active = true;
|
||||
if (!m_Parent) return;
|
||||
m_Parent->TriggerEvent("OnActivated");
|
||||
m_Parent->TriggerEvent(eTriggerEventType::ACTIVATED);
|
||||
|
||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||
|
||||
@ -78,7 +79,7 @@ void SwitchComponent::Update(float deltaTime) {
|
||||
if (m_Timer <= 0.0f) {
|
||||
m_Active = false;
|
||||
if (!m_Parent) return;
|
||||
m_Parent->TriggerEvent("OnDectivated");
|
||||
m_Parent->TriggerEvent(eTriggerEventType::DEACTIVATED);
|
||||
|
||||
const auto grpName = m_Parent->GetVarAsString(u"grp_name");
|
||||
|
||||
|
187
dGame/dComponents/TriggerComponent.cpp
Normal file
187
dGame/dComponents/TriggerComponent.cpp
Normal file
@ -0,0 +1,187 @@
|
||||
#include "TriggerComponent.h"
|
||||
#include "dZoneManager.h"
|
||||
#include "LUTriggers.h"
|
||||
#include "eTriggerCommandType.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "PhantomPhysicsComponent.h"
|
||||
#include "CDMissionTasksTable.h"
|
||||
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo): Component(parent) {
|
||||
m_Parent = parent;
|
||||
m_Trigger = nullptr;
|
||||
|
||||
std::vector<std::string> tokens = GeneralUtils::SplitString(triggerInfo, ':');
|
||||
|
||||
uint32_t sceneID;
|
||||
GeneralUtils::TryParse<uint32_t>(tokens.at(0), sceneID);
|
||||
uint32_t triggerID;
|
||||
GeneralUtils::TryParse<uint32_t>(tokens.at(1), triggerID);
|
||||
|
||||
m_Trigger = dZoneManager::Instance()->GetZone()->GetTrigger(sceneID, triggerID);
|
||||
|
||||
if (!m_Trigger) m_Trigger = new LUTriggers::Trigger();
|
||||
}
|
||||
|
||||
void TriggerComponent::TriggerEvent(eTriggerEventType event, Entity* optionalTarget) {
|
||||
if (m_Trigger && m_Trigger->enabled) {
|
||||
for (LUTriggers::Event* triggerEvent : m_Trigger->events) {
|
||||
if (triggerEvent->id == event) {
|
||||
for (LUTriggers::Command* command : triggerEvent->commands) {
|
||||
HandleTriggerCommand(command, optionalTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget) {
|
||||
auto argArray = GeneralUtils::SplitString(command->args, ',');
|
||||
|
||||
// determine targets
|
||||
std::vector<Entity*> targetEntities = GatherTargets(command, optionalTarget);
|
||||
|
||||
// if we have no targets, then we are done
|
||||
if (targetEntities.empty()) return;
|
||||
|
||||
for (Entity* targetEntity : targetEntities) {
|
||||
if (!targetEntity) continue;
|
||||
|
||||
switch (command->id) {
|
||||
case eTriggerCommandType::ZONE_PLAYER: break;
|
||||
case eTriggerCommandType::FIRE_EVENT:
|
||||
HandleFireEvent(targetEntity, command->args);
|
||||
break;
|
||||
case eTriggerCommandType::DESTROY_OBJ: break;
|
||||
case eTriggerCommandType::TOGGLE_TRIGGER: break;
|
||||
case eTriggerCommandType::RESET_REBUILD: break;
|
||||
case eTriggerCommandType::SET_PATH: break;
|
||||
case eTriggerCommandType::SET_PICK_TYPE: break;
|
||||
case eTriggerCommandType::MOVE_OBJECT: break;
|
||||
case eTriggerCommandType::ROTATE_OBJECT: break;
|
||||
case eTriggerCommandType::PUSH_OBJECT: break;
|
||||
case eTriggerCommandType::REPEL_OBJECT: break;
|
||||
case eTriggerCommandType::SET_TIMER: break;
|
||||
case eTriggerCommandType::CANCEL_TIMER: break;
|
||||
case eTriggerCommandType::PLAY_CINEMATIC: break;
|
||||
case eTriggerCommandType::TOGGLE_BBB: break;
|
||||
case eTriggerCommandType::UPDATE_MISSION:
|
||||
HandleUpdateMission(targetEntity, argArray);
|
||||
break;
|
||||
case eTriggerCommandType::SET_BOUNCER_STATE: break;
|
||||
case eTriggerCommandType::BOUNCE_ALL_ON_BOUNCER: break;
|
||||
case eTriggerCommandType::TURN_AROUND_ON_PATH: break;
|
||||
case eTriggerCommandType::GO_FORWARD_ON_PATH: break;
|
||||
case eTriggerCommandType::GO_BACKWARD_ON_PATH: break;
|
||||
case eTriggerCommandType::STOP_PATHING: break;
|
||||
case eTriggerCommandType::START_PATHING: break;
|
||||
case eTriggerCommandType::LOCK_OR_UNLOCK_CONTROLS: break;
|
||||
case eTriggerCommandType::PLAY_EFFECT: break;
|
||||
case eTriggerCommandType::STOP_EFFECT: break;
|
||||
case eTriggerCommandType::ACTIVATE_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::DEACTIVATE_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::FLASH_MUSIC_CUE: break;
|
||||
case eTriggerCommandType::SET_MUSIC_PARAMETER: break;
|
||||
case eTriggerCommandType::PLAY_2D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::STOP_2D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::PLAY_3D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::STOP_3D_AMBIENT_SOUND: break;
|
||||
case eTriggerCommandType::ACTIVATE_MIXER_PROGRAM: break;
|
||||
case eTriggerCommandType::DEACTIVATE_MIXER_PROGRAM: break;
|
||||
case eTriggerCommandType::CAST_SKILL: break;
|
||||
case eTriggerCommandType::DISPLAY_ZONE_SUMMARY: break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_EFFECT:
|
||||
HandleSetPhysicsVolume(targetEntity, argArray, command->target);
|
||||
break;
|
||||
case eTriggerCommandType::SET_PHYSICS_VOLUME_STATUS: break;
|
||||
case eTriggerCommandType::SET_MODEL_TO_BUILD: break;
|
||||
case eTriggerCommandType::SPAWN_MODEL_BRICKS: break;
|
||||
case eTriggerCommandType::ACTIVATE_SPAWNER_NETWORK: break;
|
||||
case eTriggerCommandType::DEACTIVATE_SPAWNER_NETWORK: break;
|
||||
case eTriggerCommandType::RESET_SPAWNER_NETWORK: break;
|
||||
case eTriggerCommandType::DESTROY_SPAWNER_NETWORK_OBJECTS: break;
|
||||
case eTriggerCommandType::GO_TO_WAYPOINT: break;
|
||||
case eTriggerCommandType::ACTIVATE_PHYSICS: break;
|
||||
default:
|
||||
Game::logger->LogDebug("TriggerComponent", "Event %i was not handled!", command->id);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Entity*> TriggerComponent::GatherTargets(LUTriggers::Command* command, Entity* optionalTarget) {
|
||||
std::vector<Entity*> entities = {};
|
||||
|
||||
if (command->target == "self") entities.push_back(m_Parent);
|
||||
else if (command->target == "zone") { /*TODO*/ }
|
||||
else if (command->target == "target") { /*TODO*/ }
|
||||
else if (command->target == "targetTeam") { /*TODO*/ }
|
||||
else if (command->target == "objGroup") entities = EntityManager::Instance()->GetEntitiesInGroup(command->targetName);
|
||||
else if (command->target == "allPlayers") { /*TODO*/ }
|
||||
else if (command->target == "allNPCs") { /*TODO*/ }
|
||||
|
||||
if (optionalTarget) entities.push_back(optionalTarget);
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target) {
|
||||
PhantomPhysicsComponent* phanPhys = m_Parent->GetComponent<PhantomPhysicsComponent>();
|
||||
if (!phanPhys) return;
|
||||
|
||||
phanPhys->SetPhysicsEffectActive(true);
|
||||
uint32_t effectType = 0;
|
||||
std::transform(argArray.at(0).begin(), argArray.at(0).end(), argArray.at(0).begin(), ::tolower); //Transform to lowercase
|
||||
if (argArray.at(0) == "push") effectType = 0;
|
||||
else if (argArray.at(0) == "attract") effectType = 1;
|
||||
else if (argArray.at(0) == "repulse") effectType = 2;
|
||||
else if (argArray.at(0) == "gravity") effectType = 3;
|
||||
else if (argArray.at(0) == "friction") effectType = 4;
|
||||
|
||||
phanPhys->SetEffectType(effectType);
|
||||
phanPhys->SetDirectionalMultiplier(std::stof(argArray.at(1)));
|
||||
if (argArray.size() > 4) {
|
||||
NiPoint3 direction = NiPoint3::ZERO;
|
||||
GeneralUtils::TryParse<float>(argArray.at(2), direction.x);
|
||||
GeneralUtils::TryParse<float>(argArray.at(3), direction.y);
|
||||
GeneralUtils::TryParse<float>(argArray.at(4), direction.z);
|
||||
phanPhys->SetDirection(direction);
|
||||
}
|
||||
if (argArray.size() > 5) {
|
||||
uint32_t min;
|
||||
GeneralUtils::TryParse<uint32_t>(argArray.at(6), min);
|
||||
phanPhys->SetMin(min);
|
||||
|
||||
uint32_t max;
|
||||
GeneralUtils::TryParse<uint32_t>(argArray.at(7), max);
|
||||
phanPhys->SetMax(max);
|
||||
}
|
||||
|
||||
// TODO: why is this contruct and not serialize?
|
||||
if (target == "self") EntityManager::Instance()->ConstructEntity(m_Parent);
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray) {
|
||||
CDMissionTasksTable* missionTasksTable = CDClientManager::Instance()->GetTable<CDMissionTasksTable>("MissionTasks");
|
||||
std::vector<CDMissionTasks> missionTasks = missionTasksTable->Query([=](CDMissionTasks entry) {
|
||||
std::string lowerTargetGroup;
|
||||
for (char character : entry.targetGroup) {
|
||||
lowerTargetGroup.push_back(std::tolower(character)); // make lowercase to ensure it works
|
||||
}
|
||||
|
||||
return (lowerTargetGroup == argArray[4]);
|
||||
});
|
||||
|
||||
for (const CDMissionTasks& task : missionTasks) {
|
||||
MissionComponent* missionComponent = targetEntity->GetComponent<MissionComponent>();
|
||||
if (!missionComponent) continue;
|
||||
|
||||
missionComponent->ForceProgress(task.id, task.uid, std::stoi(argArray[2]));
|
||||
}
|
||||
}
|
||||
|
||||
void TriggerComponent::HandleFireEvent(Entity* targetEntity, std::string args) {
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(targetEntity)) {
|
||||
script->OnFireEventServerSide(targetEntity, m_Parent, args, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
34
dGame/dComponents/TriggerComponent.h
Normal file
34
dGame/dComponents/TriggerComponent.h
Normal file
@ -0,0 +1,34 @@
|
||||
#ifndef __TRIGGERCOMPONENT__H__
|
||||
#define __TRIGGERCOMPONENT__H__
|
||||
|
||||
#include "Component.h"
|
||||
|
||||
namespace LUTriggers {
|
||||
struct Trigger;
|
||||
struct Command;
|
||||
};
|
||||
|
||||
class TriggerComponent : public Component {
|
||||
public:
|
||||
static const uint32_t ComponentType = COMPONENT_TYPE_TRIGGER;
|
||||
|
||||
explicit TriggerComponent(Entity* parent, const std::string triggerInfo);
|
||||
|
||||
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
||||
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }
|
||||
|
||||
private:
|
||||
|
||||
void HandleTriggerCommand(LUTriggers::Command* command, Entity* optionalTarget);
|
||||
std::vector<std::string> ParseArgs(std::string args);
|
||||
std::vector<Entity*> GatherTargets(LUTriggers::Command* command, Entity* optionalTarget);
|
||||
|
||||
// Trigger Event Handlers
|
||||
void HandleSetPhysicsVolume(Entity* targetEntity, std::vector<std::string> argArray, std::string target);
|
||||
void HandleUpdateMission(Entity* targetEntity, std::vector<std::string> argArray);
|
||||
void HandleFireEvent(Entity* targetEntity, std::string args);
|
||||
void HandleCastSkill(Entity* targetEntity, uint32_t skillID);
|
||||
|
||||
LUTriggers::Trigger* m_Trigger;
|
||||
};
|
||||
#endif //!__TRIGGERCOMPONENT__H__
|
@ -73,6 +73,7 @@
|
||||
#include "MovingPlatformComponent.h"
|
||||
#include "dMessageIdentifiers.h"
|
||||
#include "eMissionState.h"
|
||||
#include "TriggerComponent.h"
|
||||
|
||||
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
|
||||
std::string chatCommand;
|
||||
@ -1984,8 +1985,12 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
|
||||
}
|
||||
|
||||
if (closest->GetTrigger() != nullptr) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(closest->GetTrigger()->id)));
|
||||
auto* triggerComponent = closest->GetComponent<TriggerComponent>();
|
||||
if (triggerComponent){
|
||||
auto trigger = triggerComponent->GetTrigger();
|
||||
if (trigger) {
|
||||
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,17 +6,20 @@
|
||||
|
||||
class Command;
|
||||
class Event;
|
||||
enum class eTriggerCommandType;
|
||||
enum class eTriggerEventType;
|
||||
|
||||
|
||||
namespace LUTriggers {
|
||||
struct Command {
|
||||
std::string id;
|
||||
eTriggerCommandType id;
|
||||
std::string target;
|
||||
std::string targetName;
|
||||
std::string args;
|
||||
};
|
||||
|
||||
struct Event {
|
||||
std::string eventID;
|
||||
eTriggerEventType id;
|
||||
std::vector<Command*> commands;
|
||||
};
|
||||
|
||||
|
@ -14,6 +14,9 @@
|
||||
#include "Spawner.h"
|
||||
#include "dZoneManager.h"
|
||||
|
||||
#include "eTriggerCommandType.h"
|
||||
#include "eTriggerEventType.h"
|
||||
|
||||
Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLONEID& cloneID) :
|
||||
m_ZoneID(mapID, instanceID, cloneID) {
|
||||
m_NumberOfScenesLoaded = 0;
|
||||
@ -296,11 +299,11 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
|
||||
auto currentEvent = currentTrigger->FirstChildElement("event");
|
||||
while (currentEvent) {
|
||||
LUTriggers::Event* newEvent = new LUTriggers::Event();
|
||||
newEvent->eventID = currentEvent->Attribute("id");
|
||||
newEvent->id = TriggerEventType::StringToTriggerEventType(currentEvent->Attribute("id"));
|
||||
auto currentCommand = currentEvent->FirstChildElement("command");
|
||||
while (currentCommand) {
|
||||
LUTriggers::Command* newCommand = new LUTriggers::Command();
|
||||
newCommand->id = currentCommand->Attribute("id");
|
||||
newCommand->id = TriggerCommandType::StringToTriggerCommandType(currentCommand->Attribute("id"));
|
||||
newCommand->target = currentCommand->Attribute("target");
|
||||
if (currentCommand->Attribute("targetName") != NULL) {
|
||||
newCommand->targetName = currentCommand->Attribute("targetName");
|
||||
|
Loading…
Reference in New Issue
Block a user