mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 17:58:20 +00:00
delta compression fixes (#937)
This commit is contained in:
parent
dc7d0ce142
commit
1789ec7f20
@ -23,9 +23,9 @@
|
||||
#include "RebuildComponent.h"
|
||||
#include "DestroyableComponent.h"
|
||||
|
||||
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
|
||||
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id): Component(parent) {
|
||||
m_Target = LWOOBJID_EMPTY;
|
||||
m_State = AiState::spawn;
|
||||
SetAiState(AiState::spawn);
|
||||
m_Timer = 1.0f;
|
||||
m_StartPosition = parent->GetPosition();
|
||||
m_MovementAI = nullptr;
|
||||
@ -206,7 +206,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
|
||||
switch (m_State) {
|
||||
case AiState::spawn:
|
||||
Stun(2.0f);
|
||||
m_State = AiState::idle;
|
||||
SetAiState(AiState::idle);
|
||||
break;
|
||||
|
||||
case AiState::idle:
|
||||
@ -320,9 +320,9 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
|
||||
m_Timer = 0;
|
||||
}
|
||||
|
||||
m_State = AiState::aggro;
|
||||
SetAiState(AiState::aggro);
|
||||
} else {
|
||||
m_State = AiState::idle;
|
||||
SetAiState(AiState::idle);
|
||||
}
|
||||
|
||||
for (auto i = 0; i < m_SkillEntries.size(); ++i) {
|
||||
@ -348,7 +348,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
|
||||
}
|
||||
|
||||
if (m_Target == LWOOBJID_EMPTY) {
|
||||
m_State = AiState::idle;
|
||||
SetAiState(AiState::idle);
|
||||
|
||||
return;
|
||||
}
|
||||
@ -375,7 +375,7 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
|
||||
m_MovementAI->Stop();
|
||||
}
|
||||
|
||||
m_State = AiState::aggro;
|
||||
SetAiState(AiState::aggro);
|
||||
|
||||
m_Timer = 0;
|
||||
|
||||
@ -532,11 +532,20 @@ bool BaseCombatAIComponent::IsMech() {
|
||||
|
||||
|
||||
void BaseCombatAIComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
outBitStream->Write1();
|
||||
outBitStream->Write(uint32_t(m_State));
|
||||
outBitStream->Write(m_Target);
|
||||
outBitStream->Write(m_DirtyStateOrTarget || bIsInitialUpdate);
|
||||
if (m_DirtyStateOrTarget || bIsInitialUpdate) {
|
||||
outBitStream->Write(uint32_t(m_State));
|
||||
outBitStream->Write(m_Target);
|
||||
m_DirtyStateOrTarget = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BaseCombatAIComponent::SetAiState(AiState newState) {
|
||||
if (newState == this->m_State) return;
|
||||
this->m_State = newState;
|
||||
m_DirtyStateOrTarget = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
|
||||
auto* entity = EntityManager::Instance()->GetEntity(target);
|
||||
@ -585,7 +594,10 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
|
||||
}
|
||||
|
||||
void BaseCombatAIComponent::SetTarget(const LWOOBJID target) {
|
||||
if (this->m_Target == target) return;
|
||||
m_Target = target;
|
||||
m_DirtyStateOrTarget = true;
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
|
||||
Entity* BaseCombatAIComponent::GetTargetEntity() const {
|
||||
@ -700,7 +712,7 @@ void BaseCombatAIComponent::OnAggro() {
|
||||
|
||||
m_MovementAI->SetDestination(targetPos);
|
||||
|
||||
m_State = AiState::tether;
|
||||
SetAiState(AiState::tether);
|
||||
}
|
||||
|
||||
m_Timer += 0.5f;
|
||||
@ -726,7 +738,7 @@ void BaseCombatAIComponent::OnTether() {
|
||||
|
||||
m_MovementAI->SetDestination(m_StartPosition);
|
||||
|
||||
m_State = AiState::aggro;
|
||||
SetAiState(AiState::aggro);
|
||||
} else {
|
||||
if (IsMech() && Vector3::DistanceSquared(targetPos, currentPos) > m_AttackRadius * m_AttackRadius * 3 * 3) return;
|
||||
|
||||
|
@ -243,6 +243,12 @@ private:
|
||||
*/
|
||||
std::vector<LWOOBJID> GetTargetWithinAggroRange() const;
|
||||
|
||||
/**
|
||||
* @brief Sets the AiState and prepares the entity for serialization next frame.
|
||||
*
|
||||
*/
|
||||
void SetAiState(AiState newState);
|
||||
|
||||
/**
|
||||
* The current state of the AI
|
||||
*/
|
||||
@ -374,6 +380,12 @@ private:
|
||||
*/
|
||||
bool m_DirtyThreat = false;
|
||||
|
||||
/**
|
||||
* Whether or not the Component has dirty information and should update next frame
|
||||
*
|
||||
*/
|
||||
bool m_DirtyStateOrTarget = false;
|
||||
|
||||
/**
|
||||
* Whether the current entity is a mech enemy, needed as mechs tether radius works differently
|
||||
* @return whether this entity is a mech
|
||||
|
@ -59,7 +59,7 @@ std::map<LOT, uint32_t> PetComponent::petFlags = {
|
||||
{ 13067, 838 }, // Skeleton dragon
|
||||
};
|
||||
|
||||
PetComponent::PetComponent(Entity* parent, uint32_t componentId) : Component(parent) {
|
||||
PetComponent::PetComponent(Entity* parent, uint32_t componentId): Component(parent) {
|
||||
m_ComponentId = componentId;
|
||||
|
||||
m_Interaction = LWOOBJID_EMPTY;
|
||||
@ -118,21 +118,23 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
|
||||
outBitStream->Write(m_Owner);
|
||||
}
|
||||
|
||||
outBitStream->Write(tamed);
|
||||
if (tamed) {
|
||||
outBitStream->Write(m_ModerationStatus);
|
||||
if (bIsInitialUpdate) {
|
||||
outBitStream->Write(tamed);
|
||||
if (tamed) {
|
||||
outBitStream->Write(m_ModerationStatus);
|
||||
|
||||
const auto nameData = GeneralUtils::UTF8ToUTF16(m_Name);
|
||||
const auto ownerNameData = GeneralUtils::UTF8ToUTF16(m_OwnerName);
|
||||
const auto nameData = GeneralUtils::UTF8ToUTF16(m_Name);
|
||||
const auto ownerNameData = GeneralUtils::UTF8ToUTF16(m_OwnerName);
|
||||
|
||||
outBitStream->Write(static_cast<uint8_t>(nameData.size()));
|
||||
for (const auto c : nameData) {
|
||||
outBitStream->Write(c);
|
||||
}
|
||||
outBitStream->Write(static_cast<uint8_t>(nameData.size()));
|
||||
for (const auto c : nameData) {
|
||||
outBitStream->Write(c);
|
||||
}
|
||||
|
||||
outBitStream->Write(static_cast<uint8_t>(ownerNameData.size()));
|
||||
for (const auto c : ownerNameData) {
|
||||
outBitStream->Write(c);
|
||||
outBitStream->Write(static_cast<uint8_t>(ownerNameData.size()));
|
||||
for (const auto c : ownerNameData) {
|
||||
outBitStream->Write(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -916,16 +918,16 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
|
||||
return;
|
||||
}
|
||||
|
||||
// If we are out of imagination despawn the pet.
|
||||
if (playerDestroyableComponent->GetImagination() == 0) {
|
||||
this->Deactivate();
|
||||
auto playerEntity = playerDestroyableComponent->GetParent();
|
||||
if (!playerEntity) return;
|
||||
// If we are out of imagination despawn the pet.
|
||||
if (playerDestroyableComponent->GetImagination() == 0) {
|
||||
this->Deactivate();
|
||||
auto playerEntity = playerDestroyableComponent->GetParent();
|
||||
if (!playerEntity) return;
|
||||
|
||||
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
|
||||
}
|
||||
GameMessages::SendUseItemRequirementsResponse(playerEntity->GetObjectID(), playerEntity->GetSystemAddress(), UseItemResponse::NoImaginationForPet);
|
||||
}
|
||||
|
||||
this->AddDrainImaginationTimer(item);
|
||||
this->AddDrainImaginationTimer(item);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -7,8 +7,8 @@ PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : C
|
||||
PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
|
||||
|
||||
void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
|
||||
outBitStream->Write(m_DirtyInfo);
|
||||
if (m_DirtyInfo) {
|
||||
outBitStream->Write(m_DirtyInfo || bIsInitialUpdate);
|
||||
if (m_DirtyInfo || bIsInitialUpdate) {
|
||||
outBitStream->Write(m_PlayerOnRail);
|
||||
outBitStream->Write(m_ShowBillboard);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user