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Fix Stuns of duration zero (#938)
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09157506bf
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@ -179,7 +179,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
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if (m_Disabled || m_Parent->GetIsDead())
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return;
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bool stunnedThisFrame = m_Stunned;
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CalculateCombat(deltaTime); // Putting this here for now
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if (m_StartPosition == NiPoint3::ZERO) {
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@ -192,7 +192,7 @@ void BaseCombatAIComponent::Update(const float deltaTime) {
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return;
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}
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if (m_Stunned) {
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if (stunnedThisFrame) {
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m_MovementAI->Stop();
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return;
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@ -248,13 +248,13 @@ void BaseCombatAIComponent::CalculateCombat(const float deltaTime) {
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if (m_Disabled) return;
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if (m_StunTime > 0.0f) {
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if (m_Stunned) {
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m_StunTime -= deltaTime;
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if (m_StunTime > 0.0f) {
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return;
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}
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m_StunTime = 0.0f;
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m_Stunned = false;
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}
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