mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
Hardmode cleanups (#954)
* load values once so that it doesn't check every time don't return, just skip don't realod char * address feedback * don't drop the only item you can't get again * address most feedback * move settings for HC mode * fix comment * claenup whitespace
This commit is contained in:
parent
7bca43ffc1
commit
872270704c
@ -18,6 +18,7 @@
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "MessageIdentifiers.h"
|
||||
#include "dConfig.h"
|
||||
|
||||
EntityManager* EntityManager::m_Address = nullptr;
|
||||
|
||||
@ -58,6 +59,16 @@ void EntityManager::Initialize() {
|
||||
m_GhostingExcludedZones.end(),
|
||||
dZoneManager::Instance()->GetZoneID().GetMapID()
|
||||
) == m_GhostingExcludedZones.end();
|
||||
|
||||
// grab hardcore mode settings and load them with sane defaults
|
||||
auto hcmode = Game::config->GetValue("hardcore_mode");
|
||||
m_HardcoreMode = hcmode.empty() ? false : (hcmode == "1");
|
||||
auto hcUscorePercent = Game::config->GetValue("hardcore_lose_uscore_on_death_percent");
|
||||
m_HardcoreLoseUscoreOnDeathPercent = hcUscorePercent.empty() ? 10 : std::stoi(hcUscorePercent);
|
||||
auto hcUscoreMult = Game::config->GetValue("hardcore_uscore_enemies_multiplier");
|
||||
m_HardcoreUscoreEnemiesMultiplier = hcUscoreMult.empty() ? 2 : std::stoi(hcUscoreMult);
|
||||
auto hcDropInv = Game::config->GetValue("hardcore_dropinventory_on_death");
|
||||
m_HardcoreDropinventoryOnDeath = hcDropInv.empty() ? false : (hcDropInv == "1");
|
||||
}
|
||||
|
||||
EntityManager::~EntityManager() {
|
||||
|
@ -78,6 +78,11 @@ public:
|
||||
|
||||
static bool IsExcludedFromGhosting(LOT lot);
|
||||
|
||||
const bool GetHardcoreMode() { return m_HardcoreMode; };
|
||||
const uint32_t GetHardcoreLoseUscoreOnDeathPercent() { return m_HardcoreLoseUscoreOnDeathPercent; };
|
||||
const bool GetHardcoreDropinventoryOnDeath() { return m_HardcoreDropinventoryOnDeath; };
|
||||
const uint32_t GetHardcoreUscoreEnemiesMultiplier() { return m_HardcoreUscoreEnemiesMultiplier; };
|
||||
|
||||
private:
|
||||
static EntityManager* m_Address; //For singleton method
|
||||
static std::vector<LWOMAPID> m_GhostingExcludedZones;
|
||||
@ -102,6 +107,12 @@ private:
|
||||
|
||||
// Map of spawnname to entity object ID
|
||||
std::unordered_map<std::string, LWOOBJID> m_SpawnPoints;
|
||||
|
||||
// hardcore mode vars
|
||||
bool m_HardcoreMode;
|
||||
uint32_t m_HardcoreLoseUscoreOnDeathPercent;
|
||||
bool m_HardcoreDropinventoryOnDeath;
|
||||
uint32_t m_HardcoreUscoreEnemiesMultiplier;
|
||||
};
|
||||
|
||||
#endif // ENTITYMANAGER_H
|
||||
|
@ -668,77 +668,10 @@ void DestroyableComponent::Damage(uint32_t damage, const LWOOBJID source, uint32
|
||||
}
|
||||
|
||||
//check if hardcore mode is enabled
|
||||
if (Game::config->GetValue("hardcore_mode") == "1") {
|
||||
//check if this is a player:
|
||||
if (m_Parent->GetLOT() == 1) {
|
||||
//get hardcore_lose_uscore_on_death_percent from dconfig:
|
||||
auto hardcoreLoseUscoreOnDeathPercent = std::stoi(Game::config->GetValue("hardcore_lose_uscore_on_death_percent"));
|
||||
|
||||
//remove hardcore_lose_uscore_on_death_percent from the player's uscore:
|
||||
auto* character = m_Parent->GetComponent<CharacterComponent>();
|
||||
auto uscore = character->GetUScore();
|
||||
|
||||
auto uscoreToLose = uscore * hardcoreLoseUscoreOnDeathPercent / 100;
|
||||
character->SetUScore(uscore - uscoreToLose);
|
||||
|
||||
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::LOOT_SOURCE_MISSION);
|
||||
|
||||
// Reload the player
|
||||
EntityManager::Instance()->DestructEntity(m_Parent);
|
||||
EntityManager::Instance()->ConstructEntity(m_Parent);
|
||||
|
||||
auto hardcoreDropinventoryOnDeath = (bool)std::stoi(Game::config->GetValue("hardcore_dropinventory_on_death"));
|
||||
|
||||
if (hardcoreDropinventoryOnDeath == false) return;
|
||||
|
||||
//drop all items from inventory:
|
||||
auto* inventory = m_Parent->GetComponent<InventoryComponent>();
|
||||
|
||||
//get the items inventory:
|
||||
auto items = inventory->GetInventory(eInventoryType::ITEMS);
|
||||
auto itemMap = items->GetItems();
|
||||
for (const auto& item : itemMap) {
|
||||
//drop the item:
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
|
||||
|
||||
item.second->SetCount(0, false, false);
|
||||
}
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
|
||||
//get character:
|
||||
auto* chars = m_Parent->GetCharacter();
|
||||
if (chars) {
|
||||
auto coins = chars->GetCoins();
|
||||
|
||||
//lose all coins:
|
||||
chars->SetCoins(0, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
|
||||
//drop all coins:
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, 0, coins, m_Parent->GetPosition(), 0);
|
||||
}
|
||||
} else {
|
||||
//award the player some u-score:
|
||||
auto* player = EntityManager::Instance()->GetEntity(source);
|
||||
if (player && player->GetLOT() == 1) {
|
||||
auto* playerStats = player->GetComponent<CharacterComponent>();
|
||||
if (playerStats) {
|
||||
//get the maximum health from this enemy:
|
||||
auto maxHealth = GetMaxHealth();
|
||||
|
||||
//get the u-score to award from dconfig:
|
||||
auto hardcoreUscoreEnemiesMultiplier = std::stoi(Game::config->GetValue("hardcore_uscore_enemies_multiplier"));
|
||||
int uscore = maxHealth * hardcoreUscoreEnemiesMultiplier;
|
||||
|
||||
playerStats->SetUScore(playerStats->GetUScore() + uscore);
|
||||
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MISSION);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (EntityManager::Instance()->GetHardcoreMode()) {
|
||||
DoHardcoreModeDrops(source);
|
||||
}
|
||||
|
||||
|
||||
Smash(source, eKillType::VIOLENT, u"", skillID);
|
||||
}
|
||||
|
||||
@ -1045,3 +978,75 @@ void DestroyableComponent::FixStats() {
|
||||
void DestroyableComponent::AddOnHitCallback(const std::function<void(Entity*)>& callback) {
|
||||
m_OnHitCallbacks.push_back(callback);
|
||||
}
|
||||
|
||||
void DestroyableComponent::DoHardcoreModeDrops(const LWOOBJID source){
|
||||
//check if this is a player:
|
||||
if (m_Parent->IsPlayer()) {
|
||||
//remove hardcore_lose_uscore_on_death_percent from the player's uscore:
|
||||
auto* character = m_Parent->GetComponent<CharacterComponent>();
|
||||
auto uscore = character->GetUScore();
|
||||
|
||||
auto uscoreToLose = uscore * (EntityManager::Instance()->GetHardcoreLoseUscoreOnDeathPercent() / 100);
|
||||
character->SetUScore(uscore - uscoreToLose);
|
||||
|
||||
GameMessages::SendModifyLEGOScore(m_Parent, m_Parent->GetSystemAddress(), -uscoreToLose, eLootSourceType::LOOT_SOURCE_MISSION);
|
||||
|
||||
if (EntityManager::Instance()->GetHardcoreDropinventoryOnDeath()) {
|
||||
//drop all items from inventory:
|
||||
auto* inventory = m_Parent->GetComponent<InventoryComponent>();
|
||||
if (inventory) {
|
||||
//get the items inventory:
|
||||
auto items = inventory->GetInventory(eInventoryType::ITEMS);
|
||||
if (items){
|
||||
auto itemMap = items->GetItems();
|
||||
if (!itemMap.empty()){
|
||||
for (const auto& item : itemMap) {
|
||||
//drop the item:
|
||||
if (!item.second) continue;
|
||||
// don't drop the thinkng cap
|
||||
if (item.second->GetLot() == 6086) continue;
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, item.second->GetLot(), 0, m_Parent->GetPosition(), item.second->GetCount());
|
||||
item.second->SetCount(0, false, false);
|
||||
}
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//get character:
|
||||
auto* chars = m_Parent->GetCharacter();
|
||||
if (chars) {
|
||||
auto coins = chars->GetCoins();
|
||||
|
||||
//lose all coins:
|
||||
chars->SetCoins(0, eLootSourceType::LOOT_SOURCE_NONE);
|
||||
|
||||
//drop all coins:
|
||||
GameMessages::SendDropClientLoot(m_Parent, source, LOT_NULL, coins, m_Parent->GetPosition());
|
||||
}
|
||||
|
||||
// Reload the player since we can't normally reduce uscore from the server and we want the UI to update
|
||||
// do this last so we don't get killed.... again
|
||||
EntityManager::Instance()->DestructEntity(m_Parent);
|
||||
EntityManager::Instance()->ConstructEntity(m_Parent);
|
||||
return;
|
||||
}
|
||||
|
||||
//award the player some u-score:
|
||||
auto* player = EntityManager::Instance()->GetEntity(source);
|
||||
if (player && player->IsPlayer()) {
|
||||
auto* playerStats = player->GetComponent<CharacterComponent>();
|
||||
if (playerStats) {
|
||||
//get the maximum health from this enemy:
|
||||
auto maxHealth = GetMaxHealth();
|
||||
|
||||
int uscore = maxHealth * EntityManager::Instance()->GetHardcoreUscoreEnemiesMultiplier();
|
||||
|
||||
playerStats->SetUScore(playerStats->GetUScore() + uscore);
|
||||
GameMessages::SendModifyLEGOScore(player, player->GetSystemAddress(), uscore, eLootSourceType::LOOT_SOURCE_MISSION);
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(m_Parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -452,6 +452,9 @@ public:
|
||||
void Subscribe(LWOOBJID scriptObjId, CppScripts::Script* scriptToAdd);
|
||||
void Unsubscribe(LWOOBJID scriptObjId);
|
||||
|
||||
// handle hardcode mode drops
|
||||
void DoHardcoreModeDrops(const LWOOBJID source);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Whether or not the health should be serialized
|
||||
|
Loading…
Reference in New Issue
Block a user