..
BaseCombatAIComponent.cpp
Move Navmesh code away from dPhysics ( #701 )
2022-08-02 06:30:19 +01:00
BaseCombatAIComponent.h
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BouncerComponent.cpp
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BouncerComponent.h
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BuffComponent.cpp
Add Remove Buff Behavior and patch infinite use Imagination Backpack( #845 )
2022-11-27 16:40:14 -08:00
BuffComponent.h
Add Remove Buff Behavior and patch infinite use Imagination Backpack( #845 )
2022-11-27 16:40:14 -08:00
BuildBorderComponent.cpp
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BuildBorderComponent.h
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CharacterComponent.cpp
add 1261 to the disable landing animation switch case ( #819 )
2022-11-05 19:09:39 -05:00
CharacterComponent.h
Mounts v2 ( #726 )
2022-09-02 13:49:19 -05:00
CMakeLists.txt
Player forced movement component ( #672 )
2022-07-24 13:25:10 -05:00
Component.cpp
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Component.h
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ControllablePhysicsComponent.cpp
Mounts v2 ( #726 )
2022-09-02 13:49:19 -05:00
ControllablePhysicsComponent.h
Mounts v2 ( #726 )
2022-09-02 13:49:19 -05:00
DestroyableComponent.cpp
Implement GTest and change windows output path
2022-11-07 00:12:35 -08:00
DestroyableComponent.h
Implement GTest and change windows output path
2022-11-07 00:12:35 -08:00
InventoryComponent.cpp
Fix Model Vault ( #870 )
2022-12-04 16:25:25 -06:00
InventoryComponent.h
Mounts v2 ( #726 )
2022-09-02 13:49:19 -05:00
LevelProgressionComponent.cpp
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LevelProgressionComponent.h
make LoadFromXml usage consistent across comps ( #673 )
2022-07-24 21:03:22 -05:00
LUPExhibitComponent.cpp
format codebase
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LUPExhibitComponent.h
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2022-07-28 08:39:57 -05:00
MissionComponent.cpp
Fix missions re-ordering on reload ( #686 )
2022-07-30 20:56:21 -07:00
MissionComponent.h
Fix missions re-ordering on reload ( #686 )
2022-07-30 20:56:21 -07:00
MissionOfferComponent.cpp
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MissionOfferComponent.h
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ModelComponent.cpp
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ModelComponent.h
Fix Model Component Serialization ( #655 )
2022-07-19 16:51:35 -05:00
ModuleAssemblyComponent.cpp
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ModuleAssemblyComponent.h
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MovementAIComponent.cpp
convert to unix line endings
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MovementAIComponent.h
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MovingPlatformComponent.cpp
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MovingPlatformComponent.h
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PetComponent.cpp
Fix Pet Taming causing seg fault ( #818 )
2022-11-05 19:09:26 -05:00
PetComponent.h
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PhantomPhysicsComponent.cpp
Fix death planes ( #735 )
2022-08-16 22:28:50 -05:00
PhantomPhysicsComponent.h
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PlayerForcedMovementComponent.cpp
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PlayerForcedMovementComponent.h
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PossessableComponent.cpp
Mounts v2 ( #726 )
2022-09-02 13:49:19 -05:00
PossessableComponent.h
Mounts v2 ( #726 )
2022-09-02 13:49:19 -05:00
PossessorComponent.cpp
Mounts v2 ( #726 )
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PossessorComponent.h
Mounts v2 ( #726 )
2022-09-02 13:49:19 -05:00
PropertyComponent.cpp
format codebase
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PropertyComponent.h
Public release of the DLU server code!
2021-12-05 18:54:36 +01:00
PropertyEntranceComponent.cpp
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PropertyEntranceComponent.h
convert to unix line endings
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PropertyManagementComponent.cpp
Implement undo action for pre-built models ( #830 )
2022-11-27 16:48:46 -08:00
PropertyManagementComponent.h
convert to unix line endings
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PropertyVendorComponent.cpp
convert to unix line endings
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PropertyVendorComponent.h
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ProximityMonitorComponent.cpp
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ProximityMonitorComponent.h
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RacingControlComponent.cpp
Merge branch 'main' into editorconfig
2022-07-28 09:27:06 -05:00
RacingControlComponent.h
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RailActivatorComponent.cpp
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RailActivatorComponent.h
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RebuildComponent.cpp
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RebuildComponent.h
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RenderComponent.cpp
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RenderComponent.h
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RigidbodyPhantomPhysicsComponent.cpp
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RigidbodyPhantomPhysicsComponent.h
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RocketLaunchLupComponent.cpp
remove cdclient include
2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h
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RocketLaunchpadControlComponent.cpp
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RocketLaunchpadControlComponent.h
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ScriptedActivityComponent.cpp
Add support to reload the config ( #868 )
2022-12-04 16:25:58 -06:00
ScriptedActivityComponent.h
Add support to reload the config ( #868 )
2022-12-04 16:25:58 -06:00
ShootingGalleryComponent.cpp
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ShootingGalleryComponent.h
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SimplePhysicsComponent.cpp
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SimplePhysicsComponent.h
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SkillComponent.cpp
Fix crash in BasicAttackBehavior ( #862 )
2022-12-15 22:10:58 -08:00
SkillComponent.h
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SoundTriggerComponent.cpp
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SoundTriggerComponent.h
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SwitchComponent.cpp
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SwitchComponent.h
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VehiclePhysicsComponent.cpp
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VehiclePhysicsComponent.h
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VendorComponent.cpp
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VendorComponent.h
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