DarkflameServer/dGame/dComponents
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
BaseCombatAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BouncerComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
BouncerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuffComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
BuffComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
BuildBorderComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
BuildBorderComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
CharacterComponent.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
CharacterComponent.h breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
CMakeLists.txt Split out LUTriggers into it's own component (#986) 2023-02-10 02:29:53 -06:00
Component.cpp format codebase 2022-07-28 08:39:57 -05:00
Component.h format codebase 2022-07-28 08:39:57 -05:00
ControllablePhysicsComponent.cpp Implement bubble seriliaztion in controllable physics (#942) 2023-01-07 00:14:51 -06:00
ControllablePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
DestroyableComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
DestroyableComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
InventoryComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
InventoryComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LevelProgressionComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
LevelProgressionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
LUPExhibitComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
LUPExhibitComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MissionComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MissionOfferComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MissionOfferComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModelComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ModuleAssemblyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ModuleAssemblyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MovementAIComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
MovementAIComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MovingPlatformComponent.cpp dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
MovingPlatformComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PetComponent.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
PetComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PhantomPhysicsComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
PhantomPhysicsComponent.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
PlayerForcedMovementComponent.cpp delta compression fixes (#937) 2023-01-03 11:22:04 -06:00
PlayerForcedMovementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessableComponent.cpp Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
PossessableComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PossessorComponent.cpp Imminuty updates (#925) 2023-01-06 23:59:19 -06:00
PossessorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
PropertyComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyEntranceComponent.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
PropertyEntranceComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyManagementComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PropertyVendorComponent.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertyVendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ProximityMonitorComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RacingControlComponent.cpp Fix racing imagination loss on death (#1006) 2023-03-05 14:34:59 -06:00
RacingControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RailActivatorComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
RailActivatorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RebuildComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
RebuildComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RenderComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
RenderComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RigidbodyPhantomPhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RigidbodyPhantomPhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchLupComponent.cpp remove cdclient include 2022-05-17 10:20:36 -05:00
RocketLaunchLupComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RocketLaunchpadControlComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
RocketLaunchpadControlComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
ScriptedActivityComponent.cpp breakout gmlevel into a scoped enum (#996) 2023-03-24 18:16:45 -05:00
ScriptedActivityComponent.h CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
ShootingGalleryComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
ShootingGalleryComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SimplePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SimplePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SkillComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
SkillComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SoundTriggerComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
SoundTriggerComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SwitchComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
SwitchComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TriggerComponent.cpp Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
TriggerComponent.h Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
VehiclePhysicsComponent.cpp format codebase 2022-07-28 08:39:57 -05:00
VehiclePhysicsComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
VendorComponent.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
VendorComponent.h breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00