Commit Graph

214 Commits

Author SHA1 Message Date
David Markowitz
3cf243b1d7
Address modular build not returning parts upon switching some out (#614) 2022-07-05 23:18:04 -07:00
David Markowitz
8a54e7ccd2
Implement Precompiled Headers (#591)
When applied, this will speed up compile times dramatically.
2022-07-04 15:24:45 -07:00
EmosewaMC
e28b084395 Add GM
Added GM for UseItemRequirementsResponse that was missing in current implementation
2022-06-17 22:19:28 -07:00
Aaron Kimbrell
e3422ac0c5
Merge branch 'main' into main 2022-05-24 19:00:52 -05:00
Aaron Kimbre
ec207838d4 Proper Rocket Holding
Sanity checks on Prop and LUP launchpads to not open if no valid rocket
Add serialization for sending item configs
so that rockets show for other players
2022-05-08 19:57:36 -05:00
Aaron Kimbre
06a1949eaa remove sysaddr from call in Game Messages 2022-05-04 19:31:56 -05:00
Aaron Kimbre
ad5c679d2d Styling edits 2022-05-04 18:24:28 -05:00
Aaron Kimbre
bd3e8aee51 Implement Rocket Launch Lup Component 2022-05-03 15:05:29 -05:00
EmosewaMC
5afeb265cd Updated vendor component
Fixed a few issues in VendorComponent.
- Corrected serialization to only happen on construction.
- Added functionality to refresh the vendor based on info from the vendor component table
- some whitespaceing inconsistencies.
- Sorted includes.
Tested the vendor in Nimbus Station and when the player re-enters the world, the vendor inventory refreshes, as opposed to previously where the world would need to reset in order to refresh the inventory.
2022-04-26 03:41:16 -07:00
EmosewaMC
4117ceb6c1 Skill Tasks changes
Addressed an issue where the Spinjitzu Initiate achievement would not progress.  This also allows mission tasks that specify that the player must get a kill on an enemy with a skill to progress.  Tested mission 1935 and 1139 and both missions progressed and completed as intended.
2022-04-25 03:25:07 -07:00
EmosewaMC
dc770299d1 removed debug logs 2022-04-23 22:22:21 -07:00
EmosewaMC
7a051afd97 loot source for item drops
Added support for Items to have a loot source attached to them when dropped or rolled.  This fixes the issue where achievements would give the item before it appeared in the achievement window.
2022-04-23 20:35:34 -07:00
EmosewaMC
ceab229a63 Specified enum
the LOOT_SOURCE enum is now attached to all loot sources.
2022-04-23 20:32:31 -07:00
EmosewaMC
a4d934913c added lootsource send in GM
WIP commit
2022-04-23 05:13:06 -07:00
EmosewaMC
d0233a2cd0 Updated AddItemToInventorySync
AddItemToInventorySync now sends the correct loot source type
2022-04-23 04:14:55 -07:00
NinjaOfLU
3d6d5e58a7
Update GameMessages.cpp
I promise I'm not farming changes. I woke up at like 4AM and realised that I'd screwed up in an obvious way. Note to self: You are ALLOWED to change variables.

Wasn't caught in testing because, well, it turns out it's actually impossible to test the edge case this covers, due to the script for the brick console.
2022-04-14 10:09:40 +01:00
NinjaOfLU
cdbb42badf
Added a bracket... -_-
Maybe I should write and test code on my computer rather than using Git as an IDE and commits as the save button...
2022-04-14 00:15:45 +01:00
NinjaOfLU
1d1f479387
Ensure items correctly removed from missions
Doubt it would have affected anyone, but technically if you had a mission to collect something interactable, and you deleted the items at the same time as interacting with something, this would have counted incorrectly. I'm being defensive because I was an idiot who couldn't read, but in my defence, it was late when I made the first edit, and I'm also a blundering idiot!
2022-04-14 00:11:35 +01:00
NinjaOfLU
59ec28a5a4
Prevent integer underflow in item removal
Previously, the only check that the user wasn't trashing more items than they had was clientsided, and this could be bypassed by contacting the server to remove items via a console or the like, and then trashing them before the server could respond, resulting in the count for the items being less than iStackCount. This check prevents that underflow.
2022-04-13 01:58:00 +01:00
David Markowitz
e92cdc4f14
Merge pull request #493 from EmosewaMC/ugh
Pets no longer cause client hitches in Nimbus Station and Forbidden Valley
2022-04-11 14:35:57 -07:00
EmosewaMC
5a76cb3b44 fixed erronous log 2022-04-08 19:36:43 -07:00
EmosewaMC
4b0ab2380c Client does calcs 2022-04-06 22:21:17 -07:00
David Markowitz
db0f363967
Merge pull request #476 from EmosewaMC/bugReportFixing
Added more specific bug reporting.  There is a new migration called migrations/dlu/2_reporter_id.sql to run on the database.
2022-04-01 15:12:58 -07:00
EmosewaMC
cf70881370 simplified conversion 2022-03-31 03:20:13 -07:00
EmosewaMC
cc9b6c05f6 removed include 2022-03-30 22:35:41 -07:00
EmosewaMC
9169acad47 changed to update 2022-03-30 22:14:51 -07:00
EmosewaMC
d3f954bdac changed serialized value to old
I am unsure if this is what gets serialized here so I am reverting this back to a zero.
2022-03-30 20:32:59 -07:00
EmosewaMC
c80a90e81e rejection statuses were backwards 2022-03-30 20:31:51 -07:00
EmosewaMC
0bf2f0e92a Added enum for rejection statuses 2022-03-30 16:14:24 -07:00
EmosewaMC
b676343b02 removed print and rejection send 2022-03-30 00:02:18 -07:00
EmosewaMC
e244fbccc2 General updates to the property manager
clone id is correctly assigned, reputation now shows up, rejection verdict is sent correctly (not sure about where the reason goes if  it even goes here).
2022-03-29 23:49:04 -07:00
EmosewaMC
258174d4e1 Added GameMessage for UpdateReputation 2022-03-29 23:46:23 -07:00
EmosewaMC
fdd3e15b2f Added GM for reputation update 2022-03-29 19:52:07 -07:00
EmosewaMC
9f16284595 tab spacing 2022-03-29 19:47:15 -07:00
EmosewaMC
82ebdccdb2 Reputation is sent as a float not an int 2022-03-29 14:54:31 -07:00
EmosewaMC
69ec1216dc added comments 2022-03-28 20:51:19 -07:00
EmosewaMC
17b0de8062 clarified variable name 2022-03-28 19:58:23 -07:00
EmosewaMC
895bbec277 clarified variable name 2022-03-28 19:58:15 -07:00
EmosewaMC
c94f0918c9 testing number reverted 2022-03-28 03:26:01 -07:00
EmosewaMC
54de6c6878 FINALLY WORKING JESUS 2022-03-28 03:24:49 -07:00
EmosewaMC
0a453e9dca working state 2022-03-27 23:46:43 -07:00
EmosewaMC
e2bfdcd174 moved char id storage 2022-03-20 20:46:34 -07:00
EmosewaMC
68c600facc Added better bug reports 2022-03-20 20:28:26 -07:00
Daniel Seiler
a49f9dc586
Merge pull request #461 from EmosewaMC/mailboxSpecialCase
Addressed special case in GameMessage for interacting with a mailbox
2022-02-24 16:10:10 +01:00
EmosewaMC
5ffb57d92c Removed special case from GM 2022-02-20 19:51:21 -08:00
EmosewaMC
1c43d7f38c GameMessage is correct 2022-02-20 19:23:03 -08:00
EmosewaMC
352f654ede Added GM in GameMessages 2022-02-12 21:02:52 -08:00
David Markowitz
13980c4133
Added logic to Convert UScore to Coins for Level 45 Characters (#348) 2022-02-03 07:50:02 +01:00
TheMatt2
59afc63a2f Merge DarkflameServer 2022-01-30 13:40:08 -05:00
Avery
f6558aa31e
implement jetpack behavior and remove hardcoded jetpacks (#411) 2022-01-24 14:02:56 -08:00
TheMatt2
3de3932503 Comply with Xiphoseer required changes.
Remove the CDClientDatabase::ExecuteQueryWithArgs() function and replace 
it with CDClientDatabase::CreatePreppedStmt().

This prevents a developer from accidently using %s, or incorrectly 
passing std::string, and causing a silent error.
2022-01-12 22:48:27 -05:00
TheMatt2
e5f7d164cb Additional SQLite lookup sanitizing.
Using CDClientDatabase::ExecuteQueryWithArgs() across all known lookups.
2022-01-06 21:12:47 -05:00
Jett
c1903ca12d Remove IP Logging 2022-01-06 21:54:48 +00:00
Xiphoseer
8ed7690b96
Merge pull request #203 from cooltrain7/Log-Line-Cleaning
Added Log content additions
2022-01-04 13:15:24 +01:00
David Markowitz
329d3d66b3
Update dGame/dGameMessages/GameMessages.h
Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:58 -08:00
David Markowitz
a92e05c640
Update dGame/dGameMessages/GameMessages.cpp
Co-authored-by: Xiphoseer <Xiphoseer@users.noreply.github.com>
2022-01-03 22:37:40 -08:00
EmosewaMC
6aad799f95 Updated variable names
Updated the variable names to match the enum name update.
2021-12-23 18:48:08 -08:00
EmosewaMC
29cf7f8998 Changed ambiguous variables
Changed ambiguous variables from int to int32_t to clarify what they are.
2021-12-22 00:15:08 -08:00
EmosewaMC
97f8e9e9fc Added enum for coin sources
Added an enum for coin sources as to avoid leaving a random number in the code.
2021-12-22 00:01:55 -08:00
EmosewaMC
23e269940b Implemented sourceType for SendSetCurrency
Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
cooltrain7
995042f130 Added missing log newline character 2021-12-13 19:45:08 +00:00
Jett
22de531ab3 Changes asked for by Wincent 2021-12-11 13:57:15 +00:00
Jett
b6453376e4 patched coin exploit 2021-12-11 13:21:00 +00:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00