mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Framework for GM's and helpers for mounts (#651)
* Framework for GM's and helpers for mounts * docs and spacing * whitespace
This commit is contained in:
parent
0d4f86b20b
commit
ef8c2a40f3
@ -179,6 +179,18 @@ public:
|
||||
*/
|
||||
void SetLastRocketItemID(LWOOBJID lastRocketItemID) { m_LastRocketItemID = lastRocketItemID; }
|
||||
|
||||
/**
|
||||
* Gets the object ID of the mount item that is being used
|
||||
* @return the object ID of the mount item that is being used
|
||||
*/
|
||||
LWOOBJID GetMountItemID() const { return m_MountItemID; }
|
||||
|
||||
/**
|
||||
* Sets the object ID of the mount item that is being used
|
||||
* @param m_MountItemID the object ID of the mount item that is being used
|
||||
*/
|
||||
void SetMountItemID(LWOOBJID mountItemID) { m_MountItemID = mountItemID; }
|
||||
|
||||
/**
|
||||
* Gives the player rewards for the last level that they leveled up from
|
||||
*/
|
||||
@ -579,6 +591,11 @@ private:
|
||||
* ID of the last rocket used
|
||||
*/
|
||||
LWOOBJID m_LastRocketItemID = LWOOBJID_EMPTY;
|
||||
|
||||
/**
|
||||
* Mount Item ID
|
||||
*/
|
||||
LWOOBJID m_MountItemID = LWOOBJID_EMPTY;
|
||||
};
|
||||
|
||||
#endif // CHARACTERCOMPONENT_H
|
||||
|
@ -1,10 +1,13 @@
|
||||
#include "PossessableComponent.h"
|
||||
#include "PossessorComponent.h"
|
||||
#include "EntityManager.h"
|
||||
#include "Inventory.h"
|
||||
#include "Item.h"
|
||||
|
||||
PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId) : Component(parent){
|
||||
m_Possessor = LWOOBJID_EMPTY;
|
||||
CDItemComponent item = Inventory::FindItemComponent(m_Parent->GetLOT());
|
||||
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
|
||||
|
||||
// Get the possession Type from the CDClient
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
|
||||
|
@ -54,6 +54,18 @@ class PossessableComponent : public Component {
|
||||
*/
|
||||
void ForceDepossess() { m_ImmediatelyDepossess = true; m_DirtyPossessable = true;};
|
||||
|
||||
/**
|
||||
* Set if the parent entity was spawned from an item
|
||||
* @param value if the parent entity was spawned from an item
|
||||
*/
|
||||
void SetItemSpawned(bool value) { m_ItemSpawned = value;};
|
||||
|
||||
/**
|
||||
* Returns if the parent entity was spawned from an item
|
||||
* @return if the parent entity was spawned from an item
|
||||
*/
|
||||
LWOOBJID GetItemSpawned() const { return m_ItemSpawned; };
|
||||
|
||||
/**
|
||||
* Handles an OnUsed event by some other entity, if said entity has a Possessor it becomes the possessor
|
||||
* of this entity
|
||||
@ -95,4 +107,9 @@ class PossessableComponent : public Component {
|
||||
*/
|
||||
bool m_ImmediatelyDepossess = false;
|
||||
|
||||
/**
|
||||
* @brief Whether the parent entity was spawned from an item
|
||||
*
|
||||
*/
|
||||
bool m_ItemSpawned = false;
|
||||
};
|
||||
|
@ -36,6 +36,18 @@ class PossessorComponent : public Component {
|
||||
*/
|
||||
LWOOBJID GetPossessable() const { return m_Possessable; }
|
||||
|
||||
/**
|
||||
* Sets if we are busy mounting or dismounting
|
||||
* @param value if we are busy mounting or dismounting
|
||||
*/
|
||||
void SetIsBusy(bool value) { m_IsBusy = value; }
|
||||
|
||||
/**
|
||||
* Returns if we are busy mounting or dismounting
|
||||
* @return if we are busy mounting or dismounting
|
||||
*/
|
||||
bool GetIsBusy() const { return m_IsBusy; }
|
||||
|
||||
/**
|
||||
* Sets the possesible type that's currently used, merely used by the shooting gallery if it's 0
|
||||
* @param value the possesible type to set
|
||||
@ -60,4 +72,10 @@ class PossessorComponent : public Component {
|
||||
*
|
||||
*/
|
||||
bool m_DirtyPossesor = false;
|
||||
|
||||
/**
|
||||
* @brief if the possessor is busy mounting or dismounting
|
||||
*
|
||||
*/
|
||||
bool m_IsBusy = false;
|
||||
};
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -328,6 +328,34 @@ namespace GameMessages {
|
||||
|
||||
void SendDisplayChatBubble(LWOOBJID objectId, const std::u16string& text, const SystemAddress& sysAddr);
|
||||
|
||||
// Mounts
|
||||
/**
|
||||
* @brief Set the Inventory LWOOBJID of the mount
|
||||
*
|
||||
* @param entity The entity that is mounting
|
||||
* @param sysAddr the system address to send game message responses to
|
||||
* @param objectID LWOOBJID of the item in inventory that is being used
|
||||
*/
|
||||
void SendSetMountInventoryID(Entity* entity, const LWOOBJID& objectID, const SystemAddress& sysAddr);
|
||||
|
||||
/**
|
||||
* @brief Handle client dismounting mount
|
||||
*
|
||||
* @param inStream Raknet BitStream of incoming data
|
||||
* @param entity The Entity that is dismounting
|
||||
* @param sysAddr the system address to send game message responses to
|
||||
*/
|
||||
void HandleDismountComplete(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
/**
|
||||
* @brief Handle acknowledging that the client possessed something
|
||||
*
|
||||
* @param inStream Raknet BitStream of incoming data
|
||||
* @param entity The Entity that is possessing
|
||||
* @param sysAddr the system address to send game message responses to
|
||||
*/
|
||||
void HandleAcknowledgePossession(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
//Racing:
|
||||
void HandleModuleAssemblyQueryData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
@ -337,8 +365,6 @@ namespace GameMessages {
|
||||
|
||||
void HandleRacingClientReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
void HandleAcknowledgePossession(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
void HandleRequestDie(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
void HandleVehicleNotifyServerAddPassiveBoostAction(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
@ -535,8 +535,10 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_REQUEST_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1666,
|
||||
GAME_MSG_RESPONSE_MOVE_ITEM_BETWEEN_INVENTORY_TYPES = 1667,
|
||||
GAME_MSG_PLAYER_SET_CAMERA_CYCLING_MODE = 1676,
|
||||
GAME_MSG_SET_MOUNT_INVENTORY_ID = 1726,
|
||||
GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE = 1734,
|
||||
GAME_MSG_NOTIFY_LEVEL_REWARDS = 1735,
|
||||
GAME_MSG_DISMOUNT_COMPLETE = 1756,
|
||||
GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
|
||||
END
|
||||
};
|
Loading…
Reference in New Issue
Block a user