mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 07:23:34 +00:00
Ensure items correctly removed from missions
Doubt it would have affected anyone, but technically if you had a mission to collect something interactable, and you deleted the items at the same time as interacting with something, this would have counted incorrectly. I'm being defensive because I was an idiot who couldn't read, but in my defence, it was late when I made the first edit, and I'm also a blundering idiot!
This commit is contained in:
parent
59ec28a5a4
commit
1d1f479387
@ -5448,7 +5448,7 @@ void GameMessages::HandleRemoveItemFromInventory(RakNet::BitStream* inStream, En
|
||||
|
||||
if (missionComponent != nullptr)
|
||||
{
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, item->GetLot(), LWOOBJID_EMPTY, "", -iStackCount);
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, item->GetLot(), LWOOBJID_EMPTY, "", -std::min<uint32_t>(item->GetCount(), iStackCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user