DarkflameServer/dGame/dGameMessages
David Markowitz 6a38b67ed5
General AMF cleanup (#663)
* General AMF cleanup

Proper memory management as well as style cleanup

* General optimizations

Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.

* Better tests and fix de-serialize

Fix de-serialize to be correct and implement a test to check this

* Update AMFDeserializeTests.cpp

* Update AMFFormat.cpp
2022-07-21 22:26:09 -07:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
GameMessageHandler.cpp Add Unimplemented GameMessages (#662) 2022-07-20 01:28:57 -07:00
GameMessageHandler.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GameMessages.cpp General AMF cleanup (#663) 2022-07-21 22:26:09 -07:00
GameMessages.h Add Unimplemented GameMessages (#662) 2022-07-20 01:28:57 -07:00
PropertyDataMessage.cpp changed serialized value to old 2022-03-30 20:32:59 -07:00
PropertyDataMessage.h Added enum for rejection statuses 2022-03-30 16:14:24 -07:00
PropertySelectQueryProperty.cpp removed include 2022-03-30 22:35:41 -07:00
PropertySelectQueryProperty.h Implement Precompiled Headers (#591) 2022-07-04 15:24:45 -07:00