DarkflameServer/dGame/dGameMessages
NinjaOfLU 59ec28a5a4
Prevent integer underflow in item removal
Previously, the only check that the user wasn't trashing more items than they had was clientsided, and this could be bypassed by contacting the server to remove items via a console or the like, and then trashing them before the server could respond, resulting in the count for the items being less than iStackCount. This check prevents that underflow.
2022-04-13 01:58:00 +01:00
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GameMessageHandler.cpp Added GM for reputation update 2022-03-29 19:52:07 -07:00
GameMessageHandler.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GameMessages.cpp Prevent integer underflow in item removal 2022-04-13 01:58:00 +01:00
GameMessages.h Added GameMessage for UpdateReputation 2022-03-29 23:46:23 -07:00
PropertyDataMessage.cpp changed serialized value to old 2022-03-30 20:32:59 -07:00
PropertyDataMessage.h Added enum for rejection statuses 2022-03-30 16:14:24 -07:00
PropertySelectQueryProperty.cpp removed include 2022-03-30 22:35:41 -07:00
PropertySelectQueryProperty.h tab spacing 2022-03-29 19:47:15 -07:00