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59ec28a5a4
Previously, the only check that the user wasn't trashing more items than they had was clientsided, and this could be bypassed by contacting the server to remove items via a console or the like, and then trashing them before the server could respond, resulting in the count for the items being less than iStackCount. This check prevents that underflow. |
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.. | ||
GameMessageHandler.cpp | ||
GameMessageHandler.h | ||
GameMessages.cpp | ||
GameMessages.h | ||
PropertyDataMessage.cpp | ||
PropertyDataMessage.h | ||
PropertySelectQueryProperty.cpp | ||
PropertySelectQueryProperty.h |