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https://github.com/DarkflameUniverse/DarkflameServer.git
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removed debug logs
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18fc01cd49
commit
dc770299d1
@ -284,7 +284,6 @@ void InventoryComponent::AddItem(
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continue;
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}
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Game::logger->Log("InventoryComponent", "new item with source %i\n", lootSourceType);
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auto* item = new Item(lot, inventory, slot, size, {}, parent, showFlyingLoot, isModMoveAndEquip, subKey, false, lootSourceType);
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isModMoveAndEquip = false;
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@ -423,7 +423,6 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
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bitStream.Write(lootSourceType != eLootSourceType::LOOT_SOURCE_NONE); // Loot source
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if (lootSourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(lootSourceType);
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Game::logger->Log("GameMessages", "lootSource %i\n", lootSourceType);
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LWONameValue extraInfo;
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auto config = item->GetConfig();
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@ -81,7 +81,6 @@ Item::Item(
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inventory->AddManagedItem(this);
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auto* entity = inventory->GetComponent()->GetParent();
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Game::logger->Log("test", "source %i\n", lootSourceType);
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GameMessages::SendAddItemToInventoryClientSync(entity, entity->GetSystemAddress(), this, id, showFlyingLoot, static_cast<int>(this->count), subKey, lootSourceType);
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if (isModMoveAndEquip)
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