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Updated AddItemToInventorySync
AddItemToInventorySync now sends the correct loot source type
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834b53b4ec
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@ -411,7 +411,7 @@ void GameMessages::SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level)
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SEND_PACKET_BROADCAST
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}
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void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey) {
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void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey, eLootSourceType lootSourceType) {
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CBITSTREAM
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CMSGHEADER
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@ -421,8 +421,8 @@ void GameMessages::SendAddItemToInventoryClientSync(Entity* entity, const System
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bitStream.Write(item->GetInfo().isBOE);
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bitStream.Write(item->GetInfo().isBOP);
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bitStream.Write0(); // Loot source
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//if (invType != LOOTTYPE_NONE) bitStream.Write(invType);
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bitStream.Write(lootSourceType != eLootSourceType::LOOT_SOURCE_NONE); // Loot source
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if (lootSourceType != eLootSourceType::LOOT_SOURCE_NONE) bitStream.Write(lootSourceType);
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LWONameValue extraInfo;
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