mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Add Hot Properties struct and address some whitespace (no functionality change) (#667)
* Add GameMessages * General AMF cleanup Proper memory management as well as style cleanup * General AMF cleanup Proper memory management as well as style cleanup * General optimizations Fix AMFArray so values are properly deleted when you leave the scope it was created in. Add bounds check for deletion so you don't double delete. Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed. * Better tests and fix de-serialize Fix de-serialize to be correct and implement a test to check this * Update AMFDeserializeTests.cpp * Update GameMessages.h * Add GM * Comment out function * Spacing * eof
This commit is contained in:
parent
6a38b67ed5
commit
ef0a3c6d0b
@ -30,7 +30,7 @@
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using namespace std;
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void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const SystemAddress& sysAddr, LWOOBJID objectID, GAME_MSG messageID) {
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CBITSTREAM
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// Get the entity
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@ -38,19 +38,19 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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User * usr = UserManager::Instance()->GetUser(sysAddr);
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if (!entity)
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{
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if (!entity)
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{
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Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!\n", objectID, messageID);
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return;
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}
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return;
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}
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switch (messageID) {
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switch (messageID) {
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case GAME_MSG_PLAY_EMOTE: {
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GameMessages::HandlePlayEmote(inStream, entity);
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break;
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}
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case GAME_MSG_PLAY_EMOTE: {
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GameMessages::HandlePlayEmote(inStream, entity);
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break;
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}
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case GAME_MSG_MOVE_ITEM_IN_INVENTORY: {
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GameMessages::HandleMoveItemInInventory(inStream, entity);
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@ -69,27 +69,27 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case GAME_MSG_UN_EQUIP_ITEM:
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GameMessages::HandleUnequipItem(inStream, entity);
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break;
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case GAME_MSG_RESPOND_TO_MISSION: {
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GameMessages::HandleRespondToMission(inStream, entity);
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break;
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}
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case GAME_MSG_REQUEST_USE: {
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GameMessages::HandleRequestUse(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_SET_FLAG: {
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GameMessages::HandleSetFlag(inStream, entity);
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break;
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}
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case GAME_MSG_HAS_BEEN_COLLECTED: {
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GameMessages::HandleHasBeenCollected(inStream, entity);
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break;
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}
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case GAME_MSG_RESPOND_TO_MISSION: {
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GameMessages::HandleRespondToMission(inStream, entity);
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break;
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}
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case GAME_MSG_REQUEST_USE: {
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GameMessages::HandleRequestUse(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_SET_FLAG: {
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GameMessages::HandleSetFlag(inStream, entity);
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break;
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}
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case GAME_MSG_HAS_BEEN_COLLECTED: {
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GameMessages::HandleHasBeenCollected(inStream, entity);
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break;
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}
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case GAME_MSG_PLAYER_LOADED: {
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GameMessages::SendRestoreToPostLoadStats(entity, sysAddr);
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entity->SetPlayerReadyForUpdates();
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@ -160,57 +160,57 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.\n", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
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// After we've done our thing, tell the client they're ready
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GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
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GameMessages::SendPlayerReady(entity, sysAddr);
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GameMessages::SendPlayerReady(dZoneManager::Instance()->GetZoneControlObject(), sysAddr);
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GameMessages::SendPlayerReady(entity, sysAddr);
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break;
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}
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case GAME_MSG_REQUEST_LINKED_MISSION: {
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GameMessages::HandleRequestLinkedMission(inStream, entity);
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break;
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}
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case GAME_MSG_MISSION_DIALOGUE_OK: {
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GameMessages::HandleMissionDialogOK(inStream, entity);
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break;
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}
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break;
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}
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case GAME_MSG_REQUEST_LINKED_MISSION: {
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GameMessages::HandleRequestLinkedMission(inStream, entity);
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break;
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}
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case GAME_MSG_MISSION_DIALOGUE_OK: {
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GameMessages::HandleMissionDialogOK(inStream, entity);
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break;
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}
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case GAME_MSG_MISSION_DIALOGUE_CANCELLED: {
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//This message is pointless for our implementation, as the client just carries on after
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//rejecting a mission offer. We dont need to do anything. This is just here to remove a warning in our logs :)
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break;
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}
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case GAME_MSG_REQUEST_PLATFORM_RESYNC: {
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GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_FIRE_EVENT_SERVER_SIDE: {
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case GAME_MSG_REQUEST_PLATFORM_RESYNC: {
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GameMessages::HandleRequestPlatformResync(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_FIRE_EVENT_SERVER_SIDE: {
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GameMessages::HandleFireEventServerSide(inStream, entity, sysAddr);
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break;
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}
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break;
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}
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case GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
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GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
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GameMessages::HandleActivitySummaryLeaderboardData(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
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GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA: {
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GameMessages::HandleRequestActivitySummaryLeaderboardData(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST: {
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GameMessages::HandleActivityStateChangeRequest(inStream, entity);
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break;
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}
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case GAME_MSG_PARSE_CHAT_MESSAGE: {
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GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST: {
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GameMessages::HandleActivityStateChangeRequest(inStream, entity);
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break;
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}
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case GAME_MSG_PARSE_CHAT_MESSAGE: {
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GameMessages::HandleParseChatMessage(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_NOTIFY_SERVER_LEVEL_PROCESSING_COMPLETE: {
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GameMessages::HandleNotifyServerLevelProcessingComplete(inStream, entity);
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@ -228,8 +228,8 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}
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case GAME_MSG_RESURRECT: {
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GameMessages::HandleResurrect(inStream, entity);
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break;
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GameMessages::HandleResurrect(inStream, entity);
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break;
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}
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case GAME_MSG_REQUEST_RESURRECT: {
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@ -243,10 +243,14 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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}*/
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break;
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}
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case GAME_MSG_HANDLE_HOT_PROPERTY_DATA: {
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GameMessages::HandleGetHotPropertyData(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT:
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{
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auto message = GameMessages::RequestServerProjectileImpact();
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case GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT:
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{
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auto message = GameMessages::RequestServerProjectileImpact();
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message.Deserialize(inStream);
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@ -260,10 +264,10 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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delete bs;
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}
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break;
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}
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break;
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}
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case GAME_MSG_START_SKILL: {
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GameMessages::StartSkill startSkill = GameMessages::StartSkill();
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startSkill.Deserialize(inStream); // inStream replaces &bitStream
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@ -279,7 +283,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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unsigned int behaviorId = skillTable->GetSkillByID(startSkill.skillID).behaviorID;
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bool success = false;
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if (behaviorId > 0) {
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RakNet::BitStream * bs = new RakNet::BitStream((unsigned char *)startSkill.sBitStream.c_str(), startSkill.sBitStream.size(), false);
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@ -374,7 +378,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case GAME_MSG_MODULAR_BUILD_FINISH:
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GameMessages::HandleModularBuildFinish(inStream, entity, sysAddr);
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break;
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case GAME_MSG_PUSH_EQUIPPED_ITEMS_STATE:
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GameMessages::HandlePushEquippedItemsState(inStream, entity);
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break;
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@ -486,7 +490,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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GameMessages::HandleChoiceBoxRespond(inStream, entity, sysAddr);
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break;
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// Property
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// Property
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case GAME_MSG_QUERY_PROPERTY_DATA:
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GameMessages::HandleQueryPropertyData(inStream, entity, sysAddr);
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break;
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@ -531,7 +535,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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GameMessages::HandleBBBLoadItemRequest(inStream, entity, sysAddr);
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break;
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case GAME_MSG_BBB_SAVE_REQUEST:
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case GAME_MSG_BBB_SAVE_REQUEST:
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GameMessages::HandleBBBSaveRequest(inStream, entity, sysAddr);
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break;
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@ -554,7 +558,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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case GAME_MSG_UPDATE_PROPERTY_OR_MODEL_FOR_FILTER_CHECK:
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GameMessages::HandleUpdatePropertyOrModelForFilterCheck(inStream, entity, sysAddr);
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break;
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case GAME_MSG_SET_PROPERTY_ACCESS:
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GameMessages::HandleSetPropertyAccess(inStream, entity, sysAddr);
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break;
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@ -620,41 +624,41 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
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GameMessages::HandleSetGhostReferencePosition(inStream, entity, sysAddr);
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break;
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case GAME_MSG_READY_FOR_UPDATES:
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//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
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//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
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break;
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case GAME_MSG_READY_FOR_UPDATES:
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//We don't really care about this message, as it's simply here to inform us that the client is done loading an object.
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//In the event we _do_ send an update to an object that hasn't finished loading, the client will handle it anyway.
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break;
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case GAME_MSG_REPORT_BUG:
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GameMessages::HandleReportBug(inStream, entity);
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break;
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case GAME_MSG_CLIENT_RAIL_MOVEMENT_READY:
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GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
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break;
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case GAME_MSG_CANCEL_RAIL_MOVEMENT:
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GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
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break;
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case GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION:
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GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
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break;
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case GAME_MSG_CINEMATIC_UPDATE:
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GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
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break;
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case GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC:
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GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
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break;
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case GAME_MSG_UPDATE_PLAYER_STATISTIC:
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GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
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break;
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default:
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//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X\n", messageID);
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case GAME_MSG_CLIENT_RAIL_MOVEMENT_READY:
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GameMessages::HandleClientRailMovementReady(inStream, entity, sysAddr);
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break;
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}
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case GAME_MSG_CANCEL_RAIL_MOVEMENT:
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GameMessages::HandleCancelRailMovement(inStream, entity, sysAddr);
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break;
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case GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION:
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GameMessages::HandlePlayerRailArrivedNotification(inStream, entity, sysAddr);
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break;
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case GAME_MSG_CINEMATIC_UPDATE:
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GameMessages::HandleCinematicUpdate(inStream, entity, sysAddr);
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break;
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case GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC:
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GameMessages::HandleModifyPlayerZoneStatistic(inStream, entity);
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break;
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case GAME_MSG_UPDATE_PLAYER_STATISTIC:
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GameMessages::HandleUpdatePlayerStatistic(inStream, entity);
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break;
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default:
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//Game::logger->Log("GameMessageHandler", "Unknown game message ID: %X\n", messageID);
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break;
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}
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}
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@ -170,14 +170,14 @@ void GameMessages::SendPlayerReady(Entity* entity, const SystemAddress& sysAddr)
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}
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void GameMessages::SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress &sysAddr) {
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CBITSTREAM
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CMSGHEADER;
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CBITSTREAM
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CMSGHEADER;
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bitStream.Write(entityID);
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bitStream.Write(GAME_MSG::GAME_MSG_SET_PLAYER_ALLOWED_RESPAWN);
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bitStream.Write(doNotPromptRespawn);
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bitStream.Write(entityID);
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bitStream.Write(GAME_MSG::GAME_MSG_SET_PLAYER_ALLOWED_RESPAWN);
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bitStream.Write(doNotPromptRespawn);
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SEND_PACKET;
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SEND_PACKET;
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}
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void GameMessages::SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer) {
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@ -266,7 +266,7 @@ void GameMessages::SendStartArrangingWithItem(
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}
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void GameMessages::SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr,
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bool bAllowCyclingWhileDeadOnly, eCyclingMode cyclingMode) {
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bool bAllowCyclingWhileDeadOnly, eCyclingMode cyclingMode) {
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CBITSTREAM
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CMSGHEADER
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@ -277,7 +277,7 @@ void GameMessages::SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, cons
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bitStream.Write(cyclingMode != ALLOW_CYCLE_TEAMMATES);
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if (cyclingMode != ALLOW_CYCLE_TEAMMATES) {
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bitStream.Write<uint32_t>(cyclingMode);
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bitStream.Write<uint32_t>(cyclingMode);
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}
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SEND_PACKET
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@ -672,7 +672,7 @@ void GameMessages::SendStopFXEffect(Entity* entity, bool killImmediate, std::str
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bitStream.Write(entity->GetObjectID());
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bitStream.Write(GAME_MSG::GAME_MSG_STOP_FX_EFFECT);
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bitStream.Write(killImmediate);
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bitStream.Write(killImmediate);
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bitStream.Write<uint32_t>(name.size());
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bitStream.Write(name.c_str(), name.size());
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@ -1456,76 +1456,76 @@ void GameMessages::SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr,
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}
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void GameMessages::SendRequestActivitySummaryLeaderboardData(const LWOOBJID& objectID, const LWOOBJID& targetID,
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const SystemAddress& sysAddr, const int32_t& gameID,
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const int32_t& queryType, const int32_t& resultsEnd,
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const int32_t& resultsStart, bool weekly) {
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CBITSTREAM
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CMSGHEADER
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const SystemAddress& sysAddr, const int32_t& gameID,
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const int32_t& queryType, const int32_t& resultsEnd,
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const int32_t& resultsStart, bool weekly) {
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CBITSTREAM
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CMSGHEADER
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bitStream.Write(objectID);
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bitStream.Write(GAME_MSG::GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
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bitStream.Write(objectID);
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bitStream.Write(GAME_MSG::GAME_MSG_REQUEST_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
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bitStream.Write(gameID != 0);
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if (gameID != 0) {
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bitStream.Write<int32_t>(gameID);
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}
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bitStream.Write(gameID != 0);
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if (gameID != 0) {
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bitStream.Write<int32_t>(gameID);
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}
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bitStream.Write(queryType != 1);
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if (queryType != 1) {
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bitStream.Write<int32_t>(queryType);
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}
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bitStream.Write(queryType != 1);
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if (queryType != 1) {
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bitStream.Write<int32_t>(queryType);
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}
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bitStream.Write(resultsEnd != 10);
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if (resultsEnd != 10) {
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bitStream.Write<int32_t>(resultsEnd);
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}
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bitStream.Write(resultsEnd != 10);
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if (resultsEnd != 10) {
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bitStream.Write<int32_t>(resultsEnd);
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}
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bitStream.Write(resultsStart != 0);
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if (resultsStart != 0) {
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bitStream.Write<int32_t>(resultsStart);
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}
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bitStream.Write(resultsStart != 0);
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if (resultsStart != 0) {
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bitStream.Write<int32_t>(resultsStart);
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}
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bitStream.Write<LWOOBJID>(targetID);
|
||||
bitStream.Write(weekly);
|
||||
bitStream.Write<LWOOBJID>(targetID);
|
||||
bitStream.Write(weekly);
|
||||
|
||||
SEND_PACKET
|
||||
SEND_PACKET
|
||||
}
|
||||
|
||||
void GameMessages::SendActivityPause(LWOOBJID objectId, bool pause, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_ACTIVITY_PAUSE);
|
||||
bitStream.Write(pause);
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_ACTIVITY_PAUSE);
|
||||
bitStream.Write(pause);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET
|
||||
}
|
||||
|
||||
void GameMessages::SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_START_ACTIVITY_TIME);
|
||||
bitStream.Write<float_t>(startTime);
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_START_ACTIVITY_TIME);
|
||||
bitStream.Write<float_t>(startTime);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET
|
||||
}
|
||||
|
||||
void GameMessages::SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID) {
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_REQUEST_ACTIVITY_ENTER);
|
||||
bitStream.Write<bool>(bStart);
|
||||
bitStream.Write(objectId);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_REQUEST_ACTIVITY_ENTER);
|
||||
bitStream.Write<bool>(bStart);
|
||||
bitStream.Write<LWOOBJID>(userID);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET
|
||||
}
|
||||
|
||||
void GameMessages::NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards) {
|
||||
@ -1614,87 +1614,87 @@ void GameMessages::HandleUpdateShootingGalleryRotation(RakNet::BitStream* inStre
|
||||
|
||||
|
||||
void GameMessages::HandleActivitySummaryLeaderboardData(RakNet::BitStream* instream, Entity* entity,
|
||||
const SystemAddress& sysAddr) {
|
||||
Game::logger->Log("AGS", "We got mail!\n");
|
||||
const SystemAddress& sysAddr) {
|
||||
Game::logger->Log("AGS", "We got mail!\n");
|
||||
}
|
||||
|
||||
void GameMessages::SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
|
||||
bitStream.Write(objectID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
|
||||
bitStream.Write(objectID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SEND_ACTIVITY_SUMMARY_LEADERBOARD_DATA);
|
||||
|
||||
bitStream.Write(leaderboard->GetGameID());
|
||||
bitStream.Write(leaderboard->GetInfoType());
|
||||
bitStream.Write(leaderboard->GetGameID());
|
||||
bitStream.Write(leaderboard->GetInfoType());
|
||||
|
||||
// Leaderboard is written back as LDF string
|
||||
const auto leaderboardString = leaderboard->ToString();
|
||||
bitStream.Write<uint32_t>(leaderboardString.size());
|
||||
for (const auto c : leaderboardString) {
|
||||
bitStream.Write<uint16_t>(c);
|
||||
}
|
||||
if (!leaderboardString.empty()) bitStream.Write(uint16_t(0));
|
||||
// Leaderboard is written back as LDF string
|
||||
const auto leaderboardString = leaderboard->ToString();
|
||||
bitStream.Write<uint32_t>(leaderboardString.size());
|
||||
for (const auto c : leaderboardString) {
|
||||
bitStream.Write<uint16_t>(c);
|
||||
}
|
||||
if (!leaderboardString.empty()) bitStream.Write(uint16_t(0));
|
||||
|
||||
bitStream.Write0();
|
||||
bitStream.Write0();
|
||||
bitStream.Write0();
|
||||
bitStream.Write0();
|
||||
|
||||
SEND_PACKET
|
||||
SEND_PACKET
|
||||
}
|
||||
|
||||
void GameMessages::HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
int32_t gameID = 0;
|
||||
if (inStream->ReadBit()) inStream->Read(gameID);
|
||||
int32_t gameID = 0;
|
||||
if (inStream->ReadBit()) inStream->Read(gameID);
|
||||
|
||||
int32_t queryType = 1;
|
||||
if (inStream->ReadBit()) inStream->Read(queryType);
|
||||
int32_t queryType = 1;
|
||||
if (inStream->ReadBit()) inStream->Read(queryType);
|
||||
|
||||
int32_t resultsEnd = 10;
|
||||
if (inStream->ReadBit()) inStream->Read(resultsEnd);
|
||||
int32_t resultsEnd = 10;
|
||||
if (inStream->ReadBit()) inStream->Read(resultsEnd);
|
||||
|
||||
int32_t resultsStart = 0;
|
||||
if (inStream->ReadBit()) inStream->Read(resultsStart);
|
||||
int32_t resultsStart = 0;
|
||||
if (inStream->ReadBit()) inStream->Read(resultsStart);
|
||||
|
||||
LWOOBJID target {};
|
||||
inStream->Read(target);
|
||||
LWOOBJID target {};
|
||||
inStream->Read(target);
|
||||
|
||||
bool weekly = inStream->ReadBit();
|
||||
bool weekly = inStream->ReadBit();
|
||||
|
||||
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, (InfoType)queryType, weekly, entity->GetObjectID());
|
||||
SendActivitySummaryLeaderboardData(entity->GetObjectID(), leaderboard, sysAddr);
|
||||
delete leaderboard;
|
||||
const auto* leaderboard = LeaderboardManager::GetLeaderboard(gameID, (InfoType)queryType, weekly, entity->GetObjectID());
|
||||
SendActivitySummaryLeaderboardData(entity->GetObjectID(), leaderboard, sysAddr);
|
||||
delete leaderboard;
|
||||
}
|
||||
|
||||
void GameMessages::HandleActivityStateChangeRequest(RakNet::BitStream *inStream, Entity *entity) {
|
||||
LWOOBJID objectID;
|
||||
inStream->Read<LWOOBJID>(objectID);
|
||||
LWOOBJID objectID;
|
||||
inStream->Read<LWOOBJID>(objectID);
|
||||
|
||||
int32_t value1;
|
||||
inStream->Read<int32_t>(value1);
|
||||
int32_t value1;
|
||||
inStream->Read<int32_t>(value1);
|
||||
|
||||
int32_t value2;
|
||||
inStream->Read<int32_t>(value2);
|
||||
int32_t value2;
|
||||
inStream->Read<int32_t>(value2);
|
||||
|
||||
uint32_t stringValueLength;
|
||||
inStream->Read<uint32_t>(stringValueLength);
|
||||
uint32_t stringValueLength;
|
||||
inStream->Read<uint32_t>(stringValueLength);
|
||||
|
||||
std::u16string stringValue;
|
||||
for (uint32_t i = 0; i < stringValueLength; ++i) {
|
||||
uint16_t character;
|
||||
inStream->Read(character);
|
||||
stringValue.push_back(character);
|
||||
}
|
||||
std::u16string stringValue;
|
||||
for (uint32_t i = 0; i < stringValueLength; ++i) {
|
||||
uint16_t character;
|
||||
inStream->Read(character);
|
||||
stringValue.push_back(character);
|
||||
}
|
||||
|
||||
auto* assosiate = EntityManager::Instance()->GetEntity(objectID);
|
||||
|
||||
Game::logger->Log("Activity State Change", "%s [%i, %i] from %i to %i\n", GeneralUtils::UTF16ToWTF8(stringValue).c_str(), value1, value2, entity->GetLOT(), assosiate != nullptr ? assosiate->GetLOT() : 0);
|
||||
Game::logger->Log("Activity State Change", "%s [%i, %i] from %i to %i\n", GeneralUtils::UTF16ToWTF8(stringValue).c_str(), value1, value2, entity->GetLOT(), assosiate != nullptr ? assosiate->GetLOT() : 0);
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SHOOTING_GALLERY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
scriptEntity->OnActivityStateChangeRequest(objectID, value1, value2, stringValue);
|
||||
}
|
||||
|
||||
entity->OnActivityStateChangeRequest(objectID, value1, value2, stringValue);
|
||||
entity->OnActivityStateChangeRequest(objectID, value1, value2, stringValue);
|
||||
}
|
||||
|
||||
void GameMessages::SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID) {
|
||||
@ -1727,99 +1727,99 @@ void GameMessages::SendStartCelebrationEffect(Entity* entity, const SystemAddres
|
||||
|
||||
|
||||
void GameMessages::SendSetRailMovement(const LWOOBJID& objectID, bool pathGoForward, std::u16string pathName,
|
||||
uint32_t pathStart, const SystemAddress& sysAddr, int32_t railActivatorComponentID,
|
||||
LWOOBJID railActivatorObjectID) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
uint32_t pathStart, const SystemAddress& sysAddr, int32_t railActivatorComponentID,
|
||||
LWOOBJID railActivatorObjectID) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(objectID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SET_RAIL_MOVEMENT);
|
||||
bitStream.Write(objectID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SET_RAIL_MOVEMENT);
|
||||
|
||||
bitStream.Write(pathGoForward);
|
||||
bitStream.Write(pathGoForward);
|
||||
|
||||
bitStream.Write(uint32_t(pathName.size()));
|
||||
for (auto character : pathName) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
bitStream.Write(uint32_t(pathName.size()));
|
||||
for (auto character : pathName) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
|
||||
bitStream.Write<uint32_t>(pathStart);
|
||||
bitStream.Write<uint32_t>(pathStart);
|
||||
|
||||
const auto componentIDIsDefault = railActivatorComponentID == -1;
|
||||
bitStream.Write(!componentIDIsDefault);
|
||||
if (!componentIDIsDefault)
|
||||
bitStream.Write<int32_t>(railActivatorComponentID);
|
||||
const auto componentIDIsDefault = railActivatorComponentID == -1;
|
||||
bitStream.Write(!componentIDIsDefault);
|
||||
if (!componentIDIsDefault)
|
||||
bitStream.Write<int32_t>(railActivatorComponentID);
|
||||
|
||||
const auto activatorObjectIDIsDefault = railActivatorObjectID == LWOOBJID_EMPTY;
|
||||
bitStream.Write(!activatorObjectIDIsDefault);
|
||||
if (!activatorObjectIDIsDefault)
|
||||
bitStream.Write<LWOOBJID>(railActivatorObjectID);
|
||||
const auto activatorObjectIDIsDefault = railActivatorObjectID == LWOOBJID_EMPTY;
|
||||
bitStream.Write(!activatorObjectIDIsDefault);
|
||||
if (!activatorObjectIDIsDefault)
|
||||
bitStream.Write<LWOOBJID>(railActivatorObjectID);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET;
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendStartRailMovement(const LWOOBJID &objectID, std::u16string pathName, std::u16string startSound,
|
||||
std::u16string loopSound, std::u16string stopSound, const SystemAddress& sysAddr,
|
||||
uint32_t pathStart, bool goForward, bool damageImmune, bool noAggro, bool notifyActor,
|
||||
bool showNameBillboard, bool cameraLocked, bool collisionEnabled, bool useDB,
|
||||
int32_t railComponentID, LWOOBJID railActivatorObjectID) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
std::u16string loopSound, std::u16string stopSound, const SystemAddress& sysAddr,
|
||||
uint32_t pathStart, bool goForward, bool damageImmune, bool noAggro, bool notifyActor,
|
||||
bool showNameBillboard, bool cameraLocked, bool collisionEnabled, bool useDB,
|
||||
int32_t railComponentID, LWOOBJID railActivatorObjectID) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(objectID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_START_RAIL_MOVEMENT);
|
||||
bitStream.Write(objectID);
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_START_RAIL_MOVEMENT);
|
||||
|
||||
bitStream.Write(damageImmune);
|
||||
bitStream.Write(noAggro);
|
||||
bitStream.Write(notifyActor);
|
||||
bitStream.Write(showNameBillboard);
|
||||
bitStream.Write(cameraLocked);
|
||||
bitStream.Write(collisionEnabled);
|
||||
bitStream.Write(damageImmune);
|
||||
bitStream.Write(noAggro);
|
||||
bitStream.Write(notifyActor);
|
||||
bitStream.Write(showNameBillboard);
|
||||
bitStream.Write(cameraLocked);
|
||||
bitStream.Write(collisionEnabled);
|
||||
|
||||
bitStream.Write(uint32_t(loopSound.size()));
|
||||
for (auto character : loopSound) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
bitStream.Write(uint32_t(loopSound.size()));
|
||||
for (auto character : loopSound) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
|
||||
bitStream.Write(goForward);
|
||||
bitStream.Write(goForward);
|
||||
|
||||
bitStream.Write(uint32_t(pathName.size()));
|
||||
for (auto character : pathName) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
bitStream.Write(uint32_t(pathName.size()));
|
||||
for (auto character : pathName) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
|
||||
const auto pathStartIsDefault = pathStart == 0;
|
||||
bitStream.Write(!pathStartIsDefault);
|
||||
if (!pathStartIsDefault) {
|
||||
bitStream.Write<uint32_t>(pathStart);
|
||||
}
|
||||
const auto pathStartIsDefault = pathStart == 0;
|
||||
bitStream.Write(!pathStartIsDefault);
|
||||
if (!pathStartIsDefault) {
|
||||
bitStream.Write<uint32_t>(pathStart);
|
||||
}
|
||||
|
||||
const auto railComponentIDIsDefault = railComponentID == -1;
|
||||
bitStream.Write(!railComponentIDIsDefault);
|
||||
if (!railComponentIDIsDefault) {
|
||||
bitStream.Write<int32_t>(railComponentID);
|
||||
}
|
||||
const auto railComponentIDIsDefault = railComponentID == -1;
|
||||
bitStream.Write(!railComponentIDIsDefault);
|
||||
if (!railComponentIDIsDefault) {
|
||||
bitStream.Write<int32_t>(railComponentID);
|
||||
}
|
||||
|
||||
const auto railObjectIDIsDefault = railActivatorObjectID == LWOOBJID_EMPTY;
|
||||
bitStream.Write(!railObjectIDIsDefault);
|
||||
if (!railObjectIDIsDefault) {
|
||||
bitStream.Write<LWOOBJID>(railActivatorObjectID);
|
||||
}
|
||||
const auto railObjectIDIsDefault = railActivatorObjectID == LWOOBJID_EMPTY;
|
||||
bitStream.Write(!railObjectIDIsDefault);
|
||||
if (!railObjectIDIsDefault) {
|
||||
bitStream.Write<LWOOBJID>(railActivatorObjectID);
|
||||
}
|
||||
|
||||
bitStream.Write(uint32_t(startSound.size()));
|
||||
for (auto character : startSound) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
bitStream.Write(uint32_t(startSound.size()));
|
||||
for (auto character : startSound) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
|
||||
bitStream.Write(uint32_t(stopSound.size()));
|
||||
for (auto character : stopSound) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
bitStream.Write(uint32_t(stopSound.size()));
|
||||
for (auto character : stopSound) {
|
||||
bitStream.Write<uint16_t>(character);
|
||||
}
|
||||
|
||||
bitStream.Write(useDB);
|
||||
bitStream.Write(useDB);
|
||||
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET;
|
||||
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) SEND_PACKET_BROADCAST;
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
||||
void GameMessages::SendNotifyClientObject(const LWOOBJID& objectID, std::u16string name, int param1, int param2, const LWOOBJID& paramObj, std::string paramStr, const SystemAddress& sysAddr) {
|
||||
@ -2865,48 +2865,48 @@ void GameMessages::SendEndCinematic(LWOOBJID objectId, std::u16string pathName,
|
||||
}
|
||||
|
||||
void GameMessages::HandleCinematicUpdate(RakNet::BitStream *inStream, Entity *entity, const SystemAddress &sysAddr) {
|
||||
eCinematicEvent event;
|
||||
if (!inStream->ReadBit()) {
|
||||
event = STARTED;
|
||||
} else {
|
||||
inStream->Read<eCinematicEvent>(event);
|
||||
}
|
||||
eCinematicEvent event;
|
||||
if (!inStream->ReadBit()) {
|
||||
event = STARTED;
|
||||
} else {
|
||||
inStream->Read<eCinematicEvent>(event);
|
||||
}
|
||||
|
||||
float_t overallTime;
|
||||
if (!inStream->ReadBit()) {
|
||||
overallTime = -1.0f;
|
||||
} else {
|
||||
inStream->Read<float_t>(overallTime);
|
||||
}
|
||||
float_t overallTime;
|
||||
if (!inStream->ReadBit()) {
|
||||
overallTime = -1.0f;
|
||||
} else {
|
||||
inStream->Read<float_t>(overallTime);
|
||||
}
|
||||
|
||||
uint32_t pathNameLength;
|
||||
inStream->Read(pathNameLength);
|
||||
uint32_t pathNameLength;
|
||||
inStream->Read(pathNameLength);
|
||||
|
||||
std::u16string pathName;
|
||||
for (size_t i = 0; i < pathNameLength; i++) {
|
||||
char16_t character;
|
||||
inStream->Read(character);
|
||||
pathName.push_back(character);
|
||||
}
|
||||
std::u16string pathName;
|
||||
for (size_t i = 0; i < pathNameLength; i++) {
|
||||
char16_t character;
|
||||
inStream->Read(character);
|
||||
pathName.push_back(character);
|
||||
}
|
||||
|
||||
float_t pathTime;
|
||||
if (!inStream->ReadBit()) {
|
||||
pathTime = -1.0f;
|
||||
} else {
|
||||
inStream->Read<float_t>(pathTime);
|
||||
}
|
||||
float_t pathTime;
|
||||
if (!inStream->ReadBit()) {
|
||||
pathTime = -1.0f;
|
||||
} else {
|
||||
inStream->Read<float_t>(pathTime);
|
||||
}
|
||||
|
||||
int32_t waypoint;
|
||||
if (!inStream->ReadBit()) {
|
||||
waypoint = -1;
|
||||
} else {
|
||||
inStream->Read<int32_t>(waypoint);
|
||||
}
|
||||
int32_t waypoint;
|
||||
if (!inStream->ReadBit()) {
|
||||
waypoint = -1;
|
||||
} else {
|
||||
inStream->Read<int32_t>(waypoint);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPT);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
scriptEntity->OnCinematicUpdate(scriptEntity, entity, event, pathName, pathTime, overallTime, waypoint);
|
||||
}
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPT);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
scriptEntity->OnCinematicUpdate(scriptEntity, entity, event, pathName, pathTime, overallTime, waypoint);
|
||||
}
|
||||
}
|
||||
|
||||
void GameMessages::SendSetStunned(LWOOBJID objectId, eStunState stateChangeType, const SystemAddress& sysAddr,
|
||||
@ -4290,10 +4290,10 @@ void GameMessages::HandleVehicleNotifyHitImaginationServer(RakNet::BitStream* in
|
||||
}
|
||||
}
|
||||
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->UpdatePlayerStatistic(RacingImaginationPowerUpsCollected);
|
||||
}
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->UpdatePlayerStatistic(RacingImaginationPowerUpsCollected);
|
||||
}
|
||||
|
||||
pickup->OnFireEventServerSide(entity, "powerup");
|
||||
|
||||
@ -4541,9 +4541,9 @@ void GameMessages::SendVehicleNotifyFinishedRace(LWOOBJID objectId, const System
|
||||
}
|
||||
|
||||
void GameMessages::SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
|
||||
bool addImmunity, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout,
|
||||
bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone,
|
||||
const SystemAddress& sysAddr) {
|
||||
bool addImmunity, bool cancelOnDamaged, bool cancelOnDeath, bool cancelOnLogout,
|
||||
bool cancelOnRemoveBuff, bool cancelOnUi, bool cancelOnUnequip, bool cancelOnZone,
|
||||
const SystemAddress& sysAddr) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
@ -4735,11 +4735,11 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
|
||||
Character* character = player->GetCharacter();
|
||||
if (!character) return;
|
||||
|
||||
// Extra currency that needs to be deducted in case of crafting
|
||||
auto craftingCurrencies = CDItemComponentTable::ParseCraftingCurrencies(itemComp);
|
||||
for (const auto& craftingCurrency : craftingCurrencies) {
|
||||
inv->RemoveItem(craftingCurrency.first, craftingCurrency.second * count);
|
||||
}
|
||||
// Extra currency that needs to be deducted in case of crafting
|
||||
auto craftingCurrencies = CDItemComponentTable::ParseCraftingCurrencies(itemComp);
|
||||
for (const auto& craftingCurrency : craftingCurrencies) {
|
||||
inv->RemoveItem(craftingCurrency.first, craftingCurrency.second * count);
|
||||
}
|
||||
|
||||
if (isCommendationVendor)
|
||||
{
|
||||
@ -5035,7 +5035,7 @@ void GameMessages::HandleFireEventServerSide(RakNet::BitStream* inStream, Entity
|
||||
});
|
||||
}
|
||||
|
||||
entity->OnFireEventServerSide(sender, GeneralUtils::UTF16ToWTF8(args), param1, param2, param3);
|
||||
entity->OnFireEventServerSide(sender, GeneralUtils::UTF16ToWTF8(args), param1, param2, param3);
|
||||
}
|
||||
|
||||
void GameMessages::HandleRequestPlatformResync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
@ -5867,21 +5867,21 @@ void GameMessages::HandlePickupItem(RakNet::BitStream* inStream, Entity* entity)
|
||||
}
|
||||
|
||||
void GameMessages::HandleResurrect(RakNet::BitStream* inStream, Entity* entity) {
|
||||
bool immediate = inStream->ReadBit();
|
||||
bool immediate = inStream->ReadBit();
|
||||
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerResurrected(zoneControl, entity);
|
||||
}
|
||||
Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
|
||||
script->OnPlayerResurrected(zoneControl, entity);
|
||||
}
|
||||
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
script->OnPlayerResurrected(scriptEntity, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_SCRIPTED_ACTIVITY);
|
||||
for (Entity* scriptEntity : scriptedActs) {
|
||||
if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
|
||||
for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
|
||||
script->OnPlayerResurrected(scriptEntity, entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameMessages::HandlePushEquippedItemsState(RakNet::BitStream* inStream, Entity* entity) {
|
||||
@ -5923,7 +5923,7 @@ void GameMessages::HandleClientItemConsumed(RakNet::BitStream* inStream, Entity*
|
||||
auto* missions = static_cast<MissionComponent*>(entity->GetComponent(COMPONENT_TYPE_MISSION));
|
||||
if (missions != nullptr)
|
||||
{
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_FOOD, item->GetLot());
|
||||
missions->Progress(MissionTaskType::MISSION_TASK_TYPE_FOOD, item->GetLot());
|
||||
}
|
||||
}
|
||||
|
||||
@ -5995,6 +5995,51 @@ void GameMessages::HandleMatchRequest(RakNet::BitStream* inStream, Entity* entit
|
||||
}
|
||||
}
|
||||
|
||||
void GameMessages::HandleGetHotPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
SendGetHotPropertyData(inStream, entity, sysAddr);
|
||||
}
|
||||
|
||||
void GameMessages::SendGetHotPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||
CBITSTREAM
|
||||
CMSGHEADER
|
||||
/**
|
||||
* [u32] - Number of properties
|
||||
* [objid] - property id
|
||||
* [objid] - property owner id
|
||||
* [wstring] - property owner name
|
||||
* [u64] - total reputation
|
||||
* [i32] - property template id
|
||||
* [wstring] - property name
|
||||
* [wstring] - property description
|
||||
* [float] - performance cost
|
||||
* [timestamp] - time last published
|
||||
* [cloneid] - clone id
|
||||
*
|
||||
*/
|
||||
// TODO This needs to be implemented when reputation is implemented for getting hot properties.
|
||||
/**
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(GAME_MSG::GAME_MSG_SEND_HOT_PROPERTY_DATA);
|
||||
std::vector<int32_t> t = {25166, 25188, 25191, 25194};
|
||||
bitStream.Write<uint32_t>(4);
|
||||
for (uint8_t i = 0; i < 4; i++) {
|
||||
bitStream.Write<LWOOBJID>(entity->GetObjectID());
|
||||
bitStream.Write<LWOOBJID>(entity->GetObjectID());
|
||||
bitStream.Write<uint32_t>(1);
|
||||
bitStream.Write<uint16_t>('c');
|
||||
bitStream.Write<uint64_t>(42069);
|
||||
bitStream.Write<int32_t>(t[i]);
|
||||
bitStream.Write<uint32_t>(1);
|
||||
bitStream.Write<uint16_t>('c');
|
||||
bitStream.Write<uint32_t>(1);
|
||||
bitStream.Write<uint16_t>('c');
|
||||
bitStream.Write<float>(420.69f);
|
||||
bitStream.Write<uint64_t>(1658376385);
|
||||
bitStream.Write<int32_t>(25166);
|
||||
}
|
||||
SEND_PACKET*/
|
||||
}
|
||||
|
||||
void GameMessages::HandleReportBug(RakNet::BitStream* inStream, Entity* entity) {
|
||||
//Definitely not stolen from autogenerated code, no sir:
|
||||
std::u16string body;
|
||||
@ -6060,25 +6105,25 @@ void GameMessages::HandleReportBug(RakNet::BitStream* inStream, Entity* entity)
|
||||
|
||||
void
|
||||
GameMessages::HandleClientRailMovementReady(RakNet::BitStream *inStream, Entity *entity, const SystemAddress &sysAddr) {
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_RAIL_ACTIVATOR);
|
||||
for (const auto* possibleRail : possibleRails) {
|
||||
const auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
|
||||
if (rail != nullptr) {
|
||||
rail->OnRailMovementReady(entity);
|
||||
}
|
||||
}
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_RAIL_ACTIVATOR);
|
||||
for (const auto* possibleRail : possibleRails) {
|
||||
const auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
|
||||
if (rail != nullptr) {
|
||||
rail->OnRailMovementReady(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameMessages::HandleCancelRailMovement(RakNet::BitStream *inStream, Entity *entity, const SystemAddress &sysAddr) {
|
||||
const auto immediate = inStream->ReadBit();
|
||||
const auto immediate = inStream->ReadBit();
|
||||
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_RAIL_ACTIVATOR);
|
||||
for (const auto* possibleRail : possibleRails) {
|
||||
auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
|
||||
if (rail != nullptr) {
|
||||
rail->OnCancelRailMovement(entity);
|
||||
}
|
||||
}
|
||||
const auto possibleRails = EntityManager::Instance()->GetEntitiesByComponent(COMPONENT_TYPE_RAIL_ACTIVATOR);
|
||||
for (const auto* possibleRail : possibleRails) {
|
||||
auto* rail = possibleRail->GetComponent<RailActivatorComponent>();
|
||||
if (rail != nullptr) {
|
||||
rail->OnCancelRailMovement(entity);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream *inStream, Entity *entity,
|
||||
@ -6105,43 +6150,43 @@ void GameMessages::HandlePlayerRailArrivedNotification(RakNet::BitStream *inStre
|
||||
}
|
||||
|
||||
void GameMessages::HandleModifyPlayerZoneStatistic(RakNet::BitStream *inStream, Entity *entity) {
|
||||
const auto set = inStream->ReadBit();
|
||||
const auto statisticsName = GeneralUtils::ReadWString(inStream);
|
||||
const auto set = inStream->ReadBit();
|
||||
const auto statisticsName = GeneralUtils::ReadWString(inStream);
|
||||
|
||||
int32_t value;
|
||||
if (inStream->ReadBit()) {
|
||||
inStream->Read<int32_t>(value);
|
||||
} else {
|
||||
value = 0;
|
||||
}
|
||||
int32_t value;
|
||||
if (inStream->ReadBit()) {
|
||||
inStream->Read<int32_t>(value);
|
||||
} else {
|
||||
value = 0;
|
||||
}
|
||||
|
||||
LWOMAPID zone;
|
||||
if (inStream->ReadBit()) {
|
||||
inStream->Read<LWOMAPID>(zone);
|
||||
} else {
|
||||
zone = LWOMAPID_INVALID;
|
||||
}
|
||||
LWOMAPID zone;
|
||||
if (inStream->ReadBit()) {
|
||||
inStream->Read<LWOMAPID>(zone);
|
||||
} else {
|
||||
zone = LWOMAPID_INVALID;
|
||||
}
|
||||
|
||||
// Notify the character component that something's changed
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->HandleZoneStatisticsUpdate(zone, statisticsName, value);
|
||||
}
|
||||
// Notify the character component that something's changed
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->HandleZoneStatisticsUpdate(zone, statisticsName, value);
|
||||
}
|
||||
}
|
||||
|
||||
void GameMessages::HandleUpdatePlayerStatistic(RakNet::BitStream* inStream, Entity* entity) {
|
||||
int32_t updateID;
|
||||
inStream->Read<int32_t>(updateID);
|
||||
int32_t updateID;
|
||||
inStream->Read<int32_t>(updateID);
|
||||
|
||||
int64_t updateValue;
|
||||
if (inStream->ReadBit()) {
|
||||
inStream->Read<int64_t>(updateValue);
|
||||
} else {
|
||||
updateValue = 1;
|
||||
}
|
||||
int64_t updateValue;
|
||||
if (inStream->ReadBit()) {
|
||||
inStream->Read<int64_t>(updateValue);
|
||||
} else {
|
||||
updateValue = 1;
|
||||
}
|
||||
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->UpdatePlayerStatistic((StatisticID) updateID, (uint64_t) std::max(updateValue, int64_t(0)));
|
||||
}
|
||||
auto* characterComponent = entity->GetComponent<CharacterComponent>();
|
||||
if (characterComponent != nullptr) {
|
||||
characterComponent->UpdatePlayerStatistic((StatisticID) updateID, (uint64_t) std::max(updateValue, int64_t(0)));
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ namespace GameMessages {
|
||||
class PropertyDataMessage;
|
||||
void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
|
||||
void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false, bool noGravTeleport = true);
|
||||
void SendPlayAnimation(Entity* entity, const std::u16string& animationName, float fPriority = 0.0f, float fScale = 1.0f);
|
||||
void SendPlayAnimation(Entity* entity, const std::u16string& animationName, float fPriority = 0.0f, float fScale = 1.0f);
|
||||
void SendPlayerReady(Entity * entity, const SystemAddress& sysAddr);
|
||||
void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
|
||||
void SendInvalidZoneTransferList(Entity * entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer);
|
||||
@ -47,27 +47,27 @@ namespace GameMessages {
|
||||
);
|
||||
|
||||
void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr,
|
||||
bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = ALLOW_CYCLE_TEAMMATES);
|
||||
bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = ALLOW_CYCLE_TEAMMATES);
|
||||
|
||||
void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
|
||||
|
||||
void SendStartPathing(Entity* entity);
|
||||
void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
|
||||
int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
|
||||
MovementPlatformState movementState = MovementPlatformState::Moving);
|
||||
|
||||
int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
|
||||
MovementPlatformState movementState = MovementPlatformState::Moving);
|
||||
|
||||
void SendRestoreToPostLoadStats(Entity * entity, const SystemAddress& sysAddr);
|
||||
void SendServerDoneLoadingAllObjects(Entity * entity, const SystemAddress& sysAddr);
|
||||
void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level);
|
||||
void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level);
|
||||
|
||||
void SendGMLevelBroadcast(const LWOOBJID& objectID, uint8_t level);
|
||||
void SendChatModeUpdate(const LWOOBJID& objectID, uint8_t level);
|
||||
|
||||
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::LOOT_SOURCE_NONE);
|
||||
void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
|
||||
void SendNotifyClientFlagChange(const LWOOBJID& objectID, int iFlagID, bool bFlag, const SystemAddress& sysAddr);
|
||||
void SendChangeObjectWorldState(const LWOOBJID& objectID, int state, const SystemAddress& sysAddr);
|
||||
|
||||
void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
|
||||
void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
|
||||
void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
|
||||
void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
|
||||
void SendNotifyMission(Entity * entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
|
||||
void SendNotifyMissionTask(Entity * entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
|
||||
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
|
||||
|
||||
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
|
||||
@ -92,7 +92,7 @@ namespace GameMessages {
|
||||
void SendSetInventorySize(Entity* entity, int invType, int size);
|
||||
|
||||
void SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID);
|
||||
void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1);
|
||||
void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1);
|
||||
void SendResurrect(Entity* entity);
|
||||
void SendStop2DAmbientSound(Entity* entity, bool force, std::string audioGUID, bool result = false);
|
||||
void SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, bool result = false);
|
||||
@ -157,15 +157,15 @@ namespace GameMessages {
|
||||
|
||||
// Rails stuff
|
||||
void SendSetRailMovement(const LWOOBJID& objectID, bool pathGoForward, std::u16string pathName, uint32_t pathStart,
|
||||
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
||||
int32_t railActivatorComponentID = -1, LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
|
||||
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
||||
int32_t railActivatorComponentID = -1, LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
|
||||
|
||||
void SendStartRailMovement(const LWOOBJID& objectID, std::u16string pathName, std::u16string startSound,
|
||||
std::u16string loopSound, std::u16string stopSound, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
||||
uint32_t pathStart = 0, bool goForward = true, bool damageImmune = true, bool noAggro = true,
|
||||
bool notifyActor = false, bool showNameBillboard = true, bool cameraLocked = true,
|
||||
bool collisionEnabled = true, bool useDB = true, int32_t railComponentID = -1,
|
||||
LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
|
||||
std::u16string loopSound, std::u16string stopSound, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
||||
uint32_t pathStart = 0, bool goForward = true, bool damageImmune = true, bool noAggro = true,
|
||||
bool notifyActor = false, bool showNameBillboard = true, bool cameraLocked = true,
|
||||
bool collisionEnabled = true, bool useDB = true, int32_t railComponentID = -1,
|
||||
LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
|
||||
|
||||
void HandleClientRailMovementReady(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleCancelRailMovement(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
@ -180,9 +180,9 @@ namespace GameMessages {
|
||||
void SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID& localID, unsigned char* buffer, uint32_t bufferSize, const SystemAddress& sysAddr);
|
||||
|
||||
void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
|
||||
bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,
|
||||
bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
|
||||
bool cancelOnUnequip = false, bool cancelOnZone = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,
|
||||
bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
|
||||
bool cancelOnUnequip = false, bool cancelOnZone = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
|
||||
void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);
|
||||
|
||||
@ -252,7 +252,7 @@ namespace GameMessages {
|
||||
bool lockPlayer = true, bool result = false, bool skipIfSamePath = false, float startTimeAdvance = 0);
|
||||
|
||||
void SendEndCinematic(LWOOBJID objectID, std::u16string pathName, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
|
||||
float leadOut = -1.0f, bool leavePlayerLocked = false);
|
||||
float leadOut = -1.0f, bool leavePlayerLocked = false);
|
||||
void HandleCinematicUpdate(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
void SendSetStunned(LWOOBJID objectId, eStunState stateChangeType, const SystemAddress& sysAddr,
|
||||
@ -389,6 +389,38 @@ namespace GameMessages {
|
||||
*/
|
||||
void HandleAcknowledgePossession(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
/**
|
||||
* @brief A request from a client to get the hot properties that would appear on the news feed
|
||||
* This incoming message has NO DATA and is simply a request that expects to send a reply to the sender.
|
||||
*
|
||||
* @param inStream packet of data
|
||||
* @param entity The Entity that sent the request
|
||||
* @param sysAddr The SystemAddress of the Entity that sent the request
|
||||
*/
|
||||
void HandleGetHotPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
/**
|
||||
* @brief A request from a client to get the hot properties that would appear on the news feed
|
||||
* The struct of data to send is as follows
|
||||
*
|
||||
* [u32] - Number of properties
|
||||
* [objid] - property id
|
||||
* [objid] - property owner id
|
||||
* [wstring] - property owner name
|
||||
* [u64] - total reputation
|
||||
* [i32] - property template id
|
||||
* [wstring] - property name
|
||||
* [wstring] - property description
|
||||
* [float] - performance cost
|
||||
* [timestamp] - time last published
|
||||
* [cloneid] - clone id
|
||||
*
|
||||
* @param inStream packet of data
|
||||
* @param entity The Entity that sent the request
|
||||
* @param sysAddr The SystemAddress of the Entity that sent the request
|
||||
*/
|
||||
void SendGetHotPropertyData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
//Racing:
|
||||
void HandleModuleAssemblyQueryData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
@ -459,16 +491,16 @@ namespace GameMessages {
|
||||
|
||||
void SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr);
|
||||
|
||||
// Leaderboards
|
||||
void SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard,
|
||||
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void HandleActivitySummaryLeaderboardData(RakNet::BitStream* instream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendRequestActivitySummaryLeaderboardData(const LWOOBJID& objectID, const LWOOBJID& targetID,
|
||||
const SystemAddress& sysAddr, const int32_t& gameID = 0,
|
||||
const int32_t& queryType = 1, const int32_t& resultsEnd = 10,
|
||||
const int32_t& resultsStart = 0, bool weekly = false);
|
||||
void HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleActivityStateChangeRequest(RakNet::BitStream* inStream, Entity* entity);
|
||||
// Leaderboards
|
||||
void SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard,
|
||||
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
|
||||
void HandleActivitySummaryLeaderboardData(RakNet::BitStream* instream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendRequestActivitySummaryLeaderboardData(const LWOOBJID& objectID, const LWOOBJID& targetID,
|
||||
const SystemAddress& sysAddr, const int32_t& gameID = 0,
|
||||
const int32_t& queryType = 1, const int32_t& resultsEnd = 10,
|
||||
const int32_t& resultsStart = 0, bool weekly = false);
|
||||
void HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleActivityStateChangeRequest(RakNet::BitStream* inStream, Entity* entity);
|
||||
|
||||
void SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
|
||||
|
||||
@ -482,8 +514,8 @@ namespace GameMessages {
|
||||
|
||||
void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
|
||||
|
||||
//Handlers:
|
||||
|
||||
//Handlers:
|
||||
|
||||
void HandleToggleGhostReferenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleSetGhostReferencePosition(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
|
||||
@ -491,19 +523,19 @@ namespace GameMessages {
|
||||
void HandleSellToVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleBuybackFromVendor(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleParseChatMessage(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleToggleGhostReffrenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleSetGhostReffrenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleFireEventServerSide(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleRequestPlatformResync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleToggleGhostReffrenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleSetGhostReffrenceOverride(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleFireEventServerSide(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleRequestPlatformResync(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleRebuildCancel(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRequestUse(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandlePlayEmote(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleModularBuildConvertModel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleSetFlag(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRespondToMission(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRequestLinkedMission(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleSetFlag(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRespondToMission(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleMissionDialogOK(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRequestLinkedMission(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleHasBeenCollected(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleNotifyServerLevelProcessingComplete(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandlePickupCurrency(RakNet::BitStream* inStream, Entity* entity);
|
||||
void HandleRequestDie(RakNet::BitStream* inStream, Entity* entity);
|
||||
@ -537,7 +569,7 @@ namespace GameMessages {
|
||||
class EchoSyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_ECHO_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
public:
|
||||
EchoSyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
@ -598,7 +630,7 @@ namespace GameMessages {
|
||||
class SyncSkill {
|
||||
static const GAME_MSG MsgID = GAME_MSG_SYNC_SKILL;
|
||||
|
||||
public:
|
||||
public:
|
||||
SyncSkill() {
|
||||
bDone = false;
|
||||
}
|
||||
@ -659,7 +691,7 @@ namespace GameMessages {
|
||||
class RequestServerProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
public:
|
||||
RequestServerProjectileImpact() {
|
||||
i64LocalID = LWOOBJID_EMPTY;
|
||||
i64TargetID = LWOOBJID_EMPTY;
|
||||
@ -728,7 +760,7 @@ namespace GameMessages {
|
||||
class DoClientProjectileImpact {
|
||||
static const GAME_MSG MsgID = GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT;
|
||||
|
||||
public:
|
||||
public:
|
||||
DoClientProjectileImpact() {
|
||||
i64OrgID = LWOOBJID_EMPTY;
|
||||
i64OwnerID = LWOOBJID_EMPTY;
|
||||
@ -1078,7 +1110,4 @@ namespace GameMessages {
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
@ -354,8 +354,8 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_REGISTER_PET_ID = 565,
|
||||
GAME_MSG_REGISTER_PET_DBID = 566,
|
||||
GAME_MSG_SHOW_ACTIVITY_COUNTDOWN = 568,
|
||||
GAME_MSG_START_ACTIVITY_TIME = 576,
|
||||
GAME_MSG_ACTIVITY_PAUSE = 602,
|
||||
GAME_MSG_START_ACTIVITY_TIME = 576,
|
||||
GAME_MSG_ACTIVITY_PAUSE = 602,
|
||||
GAME_MSG_USE_NON_EQUIPMENT_ITEM = 603,
|
||||
GAME_MSG_USE_ITEM_RESULT = 607,
|
||||
GAME_MSG_COMMAND_PET = 640,
|
||||
@ -386,14 +386,14 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_PROPERTY_EDITOR_BEGIN = 724,
|
||||
GAME_MSG_PROPERTY_EDITOR_END = 725,
|
||||
GAME_MSG_START_PATHING = 735,
|
||||
GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737,
|
||||
GAME_MSG_NOTIFY_CLIENT_ZONE_OBJECT = 737,
|
||||
GAME_MSG_UPDATE_REPUTATION = 746,
|
||||
GAME_MSG_PROPERTY_RENTAL_RESPONSE = 750,
|
||||
GAME_MSG_REQUEST_PLATFORM_RESYNC = 760,
|
||||
GAME_MSG_PLATFORM_RESYNC = 761,
|
||||
GAME_MSG_PLAY_CINEMATIC = 762,
|
||||
GAME_MSG_END_CINEMATIC = 763,
|
||||
GAME_MSG_CINEMATIC_UPDATE = 764,
|
||||
GAME_MSG_CINEMATIC_UPDATE = 764,
|
||||
GAME_MSG_TOGGLE_GHOST_REFERENCE_OVERRIDE = 767,
|
||||
GAME_MSG_SET_GHOST_REFERENCE_POSITION = 768,
|
||||
GAME_MSG_FIRE_EVENT_SERVER_SIDE = 770,
|
||||
@ -438,8 +438,8 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_BBB_SAVE_RESPONSE = 1006,
|
||||
GAME_MSG_NOTIFY_CLIENT_OBJECT = 1042,
|
||||
GAME_MSG_DISPLAY_ZONE_SUMMARY = 1043,
|
||||
GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST = 1053,
|
||||
GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC = 1046,
|
||||
GAME_MSG_ACTIVITY_STATE_CHANGE_REQUEST = 1053,
|
||||
GAME_MSG_MODIFY_PLAYER_ZONE_STATISTIC = 1046,
|
||||
GAME_MSG_START_BUILDING_WITH_ITEM = 1057,
|
||||
GAME_MSG_START_ARRANGING_WITH_ITEM = 1061,
|
||||
GAME_MSG_FINISH_ARRANGING_WITH_ITEM = 1062,
|
||||
@ -460,7 +460,7 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_REQUEST_SERVER_PROJECTILE_IMPACT = 1148,
|
||||
GAME_MSG_DO_CLIENT_PROJECTILE_IMPACT = 1151,
|
||||
GAME_MSG_MODULAR_BUILD_CONVERT_MODEL = 1155,
|
||||
GAME_MSG_SET_PLAYER_ALLOWED_RESPAWN = 1165,
|
||||
GAME_MSG_SET_PLAYER_ALLOWED_RESPAWN = 1165,
|
||||
GAME_MSG_UI_MESSAGE_SERVER_TO_SINGLE_CLIENT = 1184,
|
||||
GAME_MSG_UI_MESSAGE_SERVER_TO_ALL_CLIENTS = 1185,
|
||||
GAME_MSG_PET_TAMING_TRY_BUILD = 1197,
|
||||
@ -515,10 +515,10 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_RESTORE_TO_POST_LOAD_STATS = 1468,
|
||||
GAME_MSG_SET_RAIL_MOVEMENT = 1471,
|
||||
GAME_MSG_START_RAIL_MOVEMENT = 1472,
|
||||
GAME_MSG_CANCEL_RAIL_MOVEMENT = 1474,
|
||||
GAME_MSG_CLIENT_RAIL_MOVEMENT_READY = 1476,
|
||||
GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
|
||||
GAME_MSG_UPDATE_PLAYER_STATISTIC = 1481,
|
||||
GAME_MSG_CANCEL_RAIL_MOVEMENT = 1474,
|
||||
GAME_MSG_CLIENT_RAIL_MOVEMENT_READY = 1476,
|
||||
GAME_MSG_PLAYER_RAIL_ARRIVED_NOTIFICATION = 1477,
|
||||
GAME_MSG_UPDATE_PLAYER_STATISTIC = 1481,
|
||||
GAME_MSG_MODULAR_ASSEMBLY_NIF_COMPLETED = 1498,
|
||||
GAME_MSG_NOTIFY_NOT_ENOUGH_INV_SPACE = 1516,
|
||||
GAME_MSG_TEAM_SET_LEADER = 0x0615,
|
||||
@ -527,11 +527,13 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_TEAM_ADD_PLAYER = 0x061a,
|
||||
GAME_MSG_TEAM_REMOVE_PLAYER = 0x061b,
|
||||
GAME_MSG_START_CELEBRATION_EFFECT = 1618,
|
||||
GAME_MSG_ADD_BUFF = 1647,
|
||||
GAME_MSG_ADD_BUFF = 1647,
|
||||
GAME_MSG_SERVER_DONE_LOADING_ALL_OBJECTS = 1642,
|
||||
GAME_MSG_PLACE_PROPERTY_MODEL = 1170,
|
||||
GAME_MSG_VEHICLE_NOTIFY_HIT_IMAGINATION_SERVER = 1606,
|
||||
GAME_MSG_ADD_RUN_SPEED_MODIFIER = 1505,
|
||||
GAME_MSG_HANDLE_HOT_PROPERTY_DATA = 1511,
|
||||
GAME_MSG_SEND_HOT_PROPERTY_DATA = 1510,
|
||||
GAME_MSG_REMOVE_RUN_SPEED_MODIFIER = 1506,
|
||||
GAME_MSG_UPDATE_PROPERTY_PERFORMANCE_COST = 1547,
|
||||
GAME_MSG_PROPERTY_ENTRANCE_BEGIN = 1553,
|
||||
@ -544,4 +546,4 @@ enum GAME_MSG : unsigned short {
|
||||
GAME_MSG_DISMOUNT_COMPLETE = 1756,
|
||||
GAME_MSG_MARK_INVENTORY_ITEM_AS_ACTIVE = 1767,
|
||||
END
|
||||
};
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user