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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 17:58:20 +00:00
Implement Rocket Launch Lup Component
This commit is contained in:
parent
427c4a8c33
commit
bd3e8aee51
@ -22,6 +22,7 @@
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#include "Component.h"
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#include "ControllablePhysicsComponent.h"
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#include "RenderComponent.h"
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#include "RocketLaunchLupComponent.h"
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#include "CharacterComponent.h"
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#include "DestroyableComponent.h"
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#include "BuffComponent.h"
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@ -456,9 +457,10 @@ void Entity::Initialize()
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else comp = new InventoryComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_INVENTORY, comp));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP) > 0) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, nullptr));
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// if this component exists, then we initialize it. it's value is always 0
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ROCKET_LAUNCH_LUP, -1) != -1) {
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auto comp = new RocketLaunchLupComponent(this);
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m_Components.insert(std::make_pair(COMPONENT_TYPE_ROCKET_LAUNCH_LUP, comp));
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}
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/**
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@ -495,13 +497,6 @@ void Entity::Initialize()
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std::string customScriptServer;
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bool hasCustomServerScript = false;
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// Custom script for the LUP teleporter
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if (m_TemplateID == 14333)
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{
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hasCustomServerScript = true;
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customScriptServer = "scripts\\02_server\\DLU\\L_SB_LUP_TELEPORT.lua";
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}
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const auto customScriptServerName = GetVarAsString(u"custom_script_server");
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const auto customScriptClientName = GetVarAsString(u"custom_script_client");
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55
dGame/dComponents/RocketLaunchLupComponent.cpp
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55
dGame/dComponents/RocketLaunchLupComponent.cpp
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@ -0,0 +1,55 @@
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#include "RocketLaunchLupComponent.h"
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#include "CDClientDatabase.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "CharacterComponent.h"
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#include "Item.h"
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RocketLaunchLupComponent::RocketLaunchLupComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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// get the lup worlds from the cdclient
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std::string query = "SELECT * FROM LUPZoneIDs;";
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auto results = CDClientDatabase::ExecuteQuery(query);
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while (!results.eof()) {
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// fallback to 1600 incase there is an issue
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m_LUPWorlds.push_back(results.getIntField(0, 1600));
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results.nextRow();
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}
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results.finalize();
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}
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RocketLaunchLupComponent::~RocketLaunchLupComponent() {
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if (!m_rocket) return;
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// when we exit the ui we need to unequip the rocket
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m_rocket->UnEquip();
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}
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void RocketLaunchLupComponent::OnUse(Entity* originator) {
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// the LUP world menu is just the property menu, the client knows how to handle it
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), m_Parent->GetSystemAddress());
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// get the rocket to "equip" it so we are holding it
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// taken from the RocketLaunchControlComponent
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auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
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auto* characterComponent = originator->GetComponent<CharacterComponent>();
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if (!inventoryComponent || !characterComponent) return;
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m_rocket = inventoryComponent->FindItemById(characterComponent->GetLastRocketItemID());
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if (!m_rocket) return;
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m_rocket->Equip(true);
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}
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void RocketLaunchLupComponent::OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr) {
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if (m_rocket) m_rocket->UnEquip();
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// Add one to index because the actual LUP worlds start at index 1.
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index++;
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auto* rocketLaunchpadControlComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
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if (!rocketLaunchpadControlComponent) return;
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rocketLaunchpadControlComponent->Launch(originator, LWOOBJID_EMPTY, m_LUPWorlds[index], 0);
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}
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25
dGame/dComponents/RocketLaunchLupComponent.h
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25
dGame/dComponents/RocketLaunchLupComponent.h
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@ -0,0 +1,25 @@
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#pragma once
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#include "Entity.h"
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#include "GameMessages.h"
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#include "Component.h"
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#include "Item.h"
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/**
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* Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds.
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*
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*/
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class RocketLaunchLupComponent : public Component {
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public:
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static const uint32_t ComponentType = eReplicaComponentType::COMPONENT_TYPE_ROCKET_LAUNCH_LUP;
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RocketLaunchLupComponent(Entity* parent);
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~RocketLaunchLupComponent() override;
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void OnUse(Entity* originator) override;
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void OnSelectWorld(Entity* originator, uint32_t index, const SystemAddress& sysAddr);
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private:
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std::vector<LWOMAPID> m_LUPWorlds {};
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Item* m_rocket = nullptr;
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};
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@ -26,6 +26,7 @@
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#include "TeamManager.h"
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#include "ChatPackets.h"
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#include "GameConfig.h"
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#include "RocketLaunchLupComponent.h"
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#include <sstream>
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#include <future>
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@ -2726,10 +2727,15 @@ void GameMessages::HandleEnterProperty(RakNet::BitStream* inStream, Entity* enti
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auto* player = Player::GetPlayer(sysAddr);
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auto* entranceComponent = entity->GetComponent<PropertyEntranceComponent>();
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if (entranceComponent != nullptr) {
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entranceComponent->OnEnterProperty(player, index, returnToZone, sysAddr);
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return;
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}
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if (entranceComponent == nullptr) return;
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entranceComponent->OnEnterProperty(player, index, returnToZone, sysAddr);
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auto rocketLaunchLupComponent = entity->GetComponent<RocketLaunchLupComponent>();
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if (rocketLaunchLupComponent) {
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rocketLaunchLupComponent->OnSelectWorld(player, index, sysAddr);
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}
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}
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void GameMessages::HandleSetConsumableItem(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr)
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@ -19,21 +19,6 @@ void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* s
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if (button == 1)
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{
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if (self->GetLOT() == 14333)
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{
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auto* rocketLaunchComponent = self->GetComponent<RocketLaunchpadControlComponent>();
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if (rocketLaunchComponent == nullptr)
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{
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return;
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}
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const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");
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rocketLaunchComponent->Launch(player, LWOOBJID_EMPTY, std::stoi(GeneralUtils::UTF16ToWTF8(teleportZone)));
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return;
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}
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GameMessages::SendSetStunned(player->GetObjectID(), PUSH, player->GetSystemAddress(), player->GetObjectID(),
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true, true, true, true, true, true, true
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@ -203,7 +203,6 @@
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#include "NtSleepingGuard.h"
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// DLU Scripts
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#include "SbLupTeleport.h"
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#include "DLUVanityNPC.h"
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// AM Scripts
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@ -767,8 +766,6 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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script = new NjNyaMissionitems();
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//DLU:
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else if (scriptName == "scripts\\02_server\\DLU\\L_SB_LUP_TELEPORT.lua")
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script = new SbLupTeleport();
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else if (scriptName == "scripts\\02_server\\DLU\\DLUVanityNPC.lua")
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script = new DLUVanityNPC();
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@ -1,154 +0,0 @@
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#include "SbLupTeleport.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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void SbLupTeleport::OnStartup(Entity* self)
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{
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self->SetVar(u"currentZone", (int32_t) dZoneManager::Instance()->GetZoneID().GetMapID());
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self->SetVar(u"choiceZone", m_ChoiceZoneID);
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self->SetVar(u"teleportAnim", m_TeleportAnim);
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self->SetVar(u"teleportString", m_TeleportString);
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self->SetVar(u"spawnPoint", m_SpawnPoint);
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args = {};
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AMFStringValue* callbackClient = new AMFStringValue();
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callbackClient->SetStringValue(std::to_string(self->GetObjectID()));
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args.InsertValue("callbackClient", callbackClient);
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AMFStringValue* strIdentifier = new AMFStringValue();
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strIdentifier->SetStringValue("choiceDoor");
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args.InsertValue("strIdentifier", strIdentifier);
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AMFStringValue* title = new AMFStringValue();
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title->SetStringValue("%[LUP_Starbase3001_Launchpad]");
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args.InsertValue("title", title);
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AMFArrayValue* choiceOptions = new AMFArrayValue();
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{
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AMFArrayValue* nsArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Deep_Freeze.dds");
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nsArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1601_DisplayDescription]");
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nsArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1601");
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nsArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1601_summary]");
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nsArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(nsArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Robot_City.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1602_DisplayDescription]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1602");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1602_summary]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Moon_Base.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1603_DisplayDescription]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1603");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1603_summary]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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{
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AMFArrayValue* ntArgs = new AMFArrayValue();
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AMFStringValue* image = new AMFStringValue();
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image->SetStringValue("textures/ui/zone_thumnails/Porto_Bello.dds");
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ntArgs->InsertValue("image", image);
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AMFStringValue* caption = new AMFStringValue();
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caption->SetStringValue("%[ZoneTable_1604_DisplayDescription]");
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ntArgs->InsertValue("caption", caption);
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AMFStringValue* identifier = new AMFStringValue();
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identifier->SetStringValue("zoneID_1604");
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ntArgs->InsertValue("identifier", identifier);
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AMFStringValue* tooltipText = new AMFStringValue();
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tooltipText->SetStringValue("%[ZoneTable_1604_summary]");
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ntArgs->InsertValue("tooltipText", tooltipText);
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choiceOptions->PushBackValue(ntArgs);
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}
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args.InsertValue("options", choiceOptions);
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}
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void SbLupTeleport::OnUse(Entity* self, Entity* user)
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{
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auto* player = user;
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//if (CheckChoice(self, player))
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{
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GameMessages::SendUIMessageServerToSingleClient(player, player->GetSystemAddress(), "QueueChoiceBox", &args);
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}
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/*else
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{
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BaseOnUse(self, player);
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}*/
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}
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void SbLupTeleport::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData)
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{
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BaseOnMessageBoxResponse(self, sender, button, identifier, userData);
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}
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void SbLupTeleport::OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier)
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{
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BaseChoiceBoxRespond(self, sender, button, buttonIdentifier, identifier);
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}
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void SbLupTeleport::OnTimerDone(Entity* self, std::string timerName)
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{
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BaseOnTimerDone(self, timerName);
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}
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void SbLupTeleport::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3)
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{
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BaseOnFireEventServerSide(self, sender, args, param1, param2, param3);
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}
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@ -1,23 +0,0 @@
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#pragma once
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#include "CppScripts.h"
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#include "ChooseYourDestinationNsToNt.h"
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#include "BaseConsoleTeleportServer.h"
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#include "AMFFormat.h"
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class SbLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
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{
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public:
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void OnStartup(Entity* self) override;
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void OnUse(Entity* self, Entity* user) override;
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void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
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void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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int32_t m_ChoiceZoneID = 1600;
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std::string m_SpawnPoint = "NS_LW";
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std::u16string m_TeleportAnim = u"lup-teleport";
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std::u16string m_TeleportString = u"UI_TRAVEL_TO_LUP_STATION";
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AMFArrayValue args = {};
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};
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