DarkflameServer/dGame/dGameMessages
David Markowitz ef0a3c6d0b
Add Hot Properties struct and address some whitespace (no functionality change) (#667)
* Add GameMessages

* General AMF cleanup

Proper memory management as well as style cleanup

* General AMF cleanup

Proper memory management as well as style cleanup

* General optimizations

Fix AMFArray so values are properly deleted when you leave the scope it was created in.
Add bounds check for deletion so you don't double delete.
Remove all AMFdeletions that are contained in an array since the array now manages its own memory and deletes it when it is no longer needed.

* Better tests and fix de-serialize

Fix de-serialize to be correct and implement a test to check this

* Update AMFDeserializeTests.cpp

* Update GameMessages.h

* Add GM

* Comment out function

* Spacing

* eof
2022-07-22 19:58:20 -07:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
GameMessageHandler.cpp Add Hot Properties struct and address some whitespace (no functionality change) (#667) 2022-07-22 19:58:20 -07:00
GameMessageHandler.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
GameMessages.cpp Add Hot Properties struct and address some whitespace (no functionality change) (#667) 2022-07-22 19:58:20 -07:00
GameMessages.h Add Hot Properties struct and address some whitespace (no functionality change) (#667) 2022-07-22 19:58:20 -07:00
PropertyDataMessage.cpp changed serialized value to old 2022-03-30 20:32:59 -07:00
PropertyDataMessage.h Added enum for rejection statuses 2022-03-30 16:14:24 -07:00
PropertySelectQueryProperty.cpp removed include 2022-03-30 22:35:41 -07:00
PropertySelectQueryProperty.h Implement Precompiled Headers (#591) 2022-07-04 15:24:45 -07:00