DarkflameServer/dGame/dGameMessages
David Markowitz d382eb3bc2
Fix Boogie Down (#854)
- Give entities that have a script component ID of zero a script component still
- Progress scripted entity missions within the for loop as we do for script calls

Tested that Boogie Down is (finally) completable.
Tested that Mission 737 is still completable
Checked that missions progressed inside OnEmoteReceived scripts to not double trigger progression
2022-11-27 04:03:30 -08:00
..
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
GameMessageHandler.cpp Remove need for Avant Gardens Survival Client Fix 2022-11-21 14:18:01 -08:00
GameMessageHandler.h format codebase 2022-07-28 08:39:57 -05:00
GameMessages.cpp Fix Boogie Down (#854) 2022-11-27 04:03:30 -08:00
GameMessages.h Mounts v2 (#726) 2022-09-02 13:49:19 -05:00
PropertyDataMessage.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00