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Merge pull request #493 from EmosewaMC/ugh
Pets no longer cause client hitches in Nimbus Station and Forbidden Valley
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commit
e92cdc4f14
@ -231,7 +231,8 @@ void Entity::Initialize()
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m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_STATS, nullptr));
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ITEM) > 0) {
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PetComponent* petComponent;
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if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ITEM) > 0 && !TryGetComponent(COMPONENT_TYPE_PET, petComponent)) {
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m_Components.insert(std::make_pair(COMPONENT_TYPE_ITEM, nullptr));
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}
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@ -81,7 +81,7 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
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{
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const bool tamed = m_Owner != LWOOBJID_EMPTY;
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outBitStream->Write1(); // Dirty?
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outBitStream->Write1(); // Always serialize as dirty for now
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outBitStream->Write<uint32_t>(static_cast<unsigned int>(m_Status));
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outBitStream->Write<uint32_t>(static_cast<uint32_t>(tamed ? m_Ability : PetAbilityType::Invalid)); // Something with the overhead icon?
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@ -263,29 +263,12 @@ void PetComponent::OnUse(Entity* originator)
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auto position = originatorPosition;
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NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector(); //m_Parent->GetRotation().GetForwardVector();
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NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector();
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forward.y = 0;
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if (dpWorld::Instance().IsLoaded())
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{
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/*
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if (interactionDistance > 2)
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{
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interactionDistance -= 1;
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}
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*/
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NiPoint3 attempt = petPosition + forward * interactionDistance;
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/*
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float deg = std::atan2(petPosition.z - originatorPosition.z, petPosition.x - originatorPosition.x); //* 180 / M_PI;
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auto position = NiPoint3(
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petPosition.x + interactionDistance * std::cos(-deg),
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petPosition.y,
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petPosition.z + interactionDistance * std::sin(-deg)
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);
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*/
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float y = dpWorld::Instance().GetHeightAtPoint(attempt);
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@ -309,8 +292,6 @@ void PetComponent::OnUse(Entity* originator)
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auto rotation = NiQuaternion::LookAt(position, petPosition);
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//GameMessages::SendTeleport(originator->GetObjectID(), position, rotation, originator->GetSystemAddress(), true);
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GameMessages::SendNotifyPetTamingMinigame(
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originator->GetObjectID(),
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@ -532,14 +513,12 @@ void PetComponent::Update(float deltaTime)
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m_Timer = 1;
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}
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void PetComponent::TryBuild(std::vector<Brick>& bricks, bool clientFailed)
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{
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void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
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if (m_Tamer == LWOOBJID_EMPTY) return;
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auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
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if (tamer == nullptr)
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{
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if (tamer == nullptr) {
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m_Tamer = LWOOBJID_EMPTY;
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return;
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@ -547,19 +526,11 @@ void PetComponent::TryBuild(std::vector<Brick>& bricks, bool clientFailed)
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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if (cached == buildCache.end())
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{
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GameMessages::SendPetTamingTryBuildResult(m_Tamer, false, 0, tamer->GetSystemAddress());
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return;
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}
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if (cached == buildCache.end()) return;
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auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr)
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{
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return;
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}
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if (destroyableComponent == nullptr) return;
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auto imagination = destroyableComponent->GetImagination();
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@ -569,59 +540,17 @@ void PetComponent::TryBuild(std::vector<Brick>& bricks, bool clientFailed)
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EntityManager::Instance()->SerializeEntity(tamer);
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const auto& trueBricks = BrickDatabase::Instance()->GetBricks(cached->second.buildFile);
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if (trueBricks.empty() || bricks.empty())
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{
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GameMessages::SendPetTamingTryBuildResult(m_Tamer, false, 0, tamer->GetSystemAddress());
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return;
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}
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auto* brickIDTable = CDClientManager::Instance()->GetTable<CDBrickIDTableTable>("BrickIDTable");
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int32_t correct = 0;
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for (const auto& brick : bricks)
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{
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const auto brickEntries = brickIDTable->Query([brick](const CDBrickIDTable& entry)
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{
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return entry.NDObjectID == brick.designerID;
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});
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if (brickEntries.empty())
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{
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continue;
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}
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const auto designerID = brickEntries[0].LEGOBrickID;
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for (const auto& trueBrick : trueBricks)
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{
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if (designerID == trueBrick.designerID && brick.materialID == trueBrick.materialID)
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{
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correct++;
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break;
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}
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}
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}
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const auto success = correct >= cached->second.numValidPieces;
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GameMessages::SendPetTamingTryBuildResult(m_Tamer, success, correct, tamer->GetSystemAddress());
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if (!success)
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{
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if (imagination < cached->second.imaginationCost)
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{
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if (clientFailed) {
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if (imagination < cached->second.imaginationCost) {
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ClientFailTamingMinigame();
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}
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}
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else
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{
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} else {
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m_Timer = 0;
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}
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if (numBricks == 0) return;
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GameMessages::SendPetTamingTryBuildResult(m_Tamer, !clientFailed, numBricks, tamer->GetSystemAddress());
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}
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void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position)
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@ -727,7 +656,6 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position)
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if (missionComponent != nullptr)
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{
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//missionComponent->ForceProgress(506, 768, 1, false);
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_PET_TAMING, m_Parent->GetLOT());
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}
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@ -39,7 +39,7 @@ public:
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* @param bricks the bricks to try to complete the minigame with
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* @param clientFailed unused
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*/
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void TryBuild(std::vector<Brick>& bricks, bool clientFailed);
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void TryBuild(uint32_t numBricks, bool clientFailed);
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/**
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* Handles a notification from the client regarding the completion of the pet minigame, adding the pet to their
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@ -3676,7 +3676,7 @@ void GameMessages::HandlePetTamingTryBuild(RakNet::BitStream* inStream, Entity*
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return;
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}
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petComponent->TryBuild(bricks, clientFailed);
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petComponent->TryBuild(bricks.size(), clientFailed);
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}
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void GameMessages::HandleNotifyTamingBuildSuccess(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr)
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