* Break out changes into a smaller subset
* NL@EOF
* fix windows bs
add player ws updates
add websocket docs
* tested everything to make sure it works
* Address Feedback
* Add utilities for formats
* Normalize model positions when placing in the world
Have tested that placing a small and very large model both place and are located at the correct position.
* add migration
* Update Logger.cpp
* add some notes and remove some logs
* change arguments and add eof check
Revert "fix: buff station cycling and dying too soon"
This reverts commit 1c6cb2921e10eb2000ac40007d0c2636ba2ac151.
fix: buff station cycling and dying too soon
Tested that the buff station now only cycles after it has been built and has been alive for 25 seconds.
* Create new LastSave() Method for Database and renew LastUpdatedTime in Save()
* Attach UpdateLastSave() to sqlite and mysql
* Fix compilation issues
* Add updateTime functionality to UpdatePropertyDetails()
* simplify leaderboard code, fully abstract database
* update exception catching
* update exception catching and sql references, remove ugc from gamemessages
fix deleting model
remove unrelated changes
Update GameMessages.cpp
* remove ugc from gamemessages
* Update GameMessages.cpp
* Update Leaderboard.cpp
* bug fixes
* fix racing leaderboard
* remove extra stuff
* update
* add sqlite
* use a default for optimizations
* update sqlite
* Fix limits on update and delete
* fix bugs
* use definition to switch between databases
* add switch for different backends
* fix include guard and includes
* always build both
* add mysql if block
* Update Database.cpp
* add new options and add check to prevent overriding mysql
* correct config names
* Update README.md
* Update README.md
* merge to 1 sql file for sqlite database
* move to sqlite folder
* add back mysql migrations
* Update README.md
* add migration to correct the folder name or mysql
* yes aron
* updates
* Update CMakeLists.txt
* dont use paths at all, add where check to only update if folder name still exist
check also doesnt check for slashes and assumes one will be there since it will be.
* default dont auto create account
for releases we can change this flag
* default 0
* add times played query
* fix leaderboard not incrementing on a not better score
* add env vars with defaults for docker
* use an "enum"
* default to mariadb
* Update .env.example
* update exception catching and sql references, remove ugc from gamemessages
fix deleting model
remove unrelated changes
Update GameMessages.cpp
* remove ugc from gamemessages
* saving from a test works
* testing works
* Update SavingTests.cpp
* test dServer stuff
* tests
* use dummy database and add missing pure fns
* add more tests
* add more tests
* add rocket tests
* Update BuffComponent.h
* Update test_xml_data.xml
* Update SavingTests.cpp
* update
makes it so we can adjust many more settings since the segfault only happens in windows debug, why remove the functionality for all users?
Tested that windows debug, windows RelWithDebInfo and ubuntu default all build and run without issues (will contact luxaritas about pipe testing)
* add admin account creation options from cli
* use actual gm levels
felt under delivered in previous iteration.
* Update dMasterServer/MasterServer.cpp
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
---------
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
* move the pet minigame table loading logic out of petcomponent
* misc fixes
* actually, using paths is dumb here when they're already char strings. why bother? silly me.
* removed unga bunga reference-casting
* add back in puzzle not found error message
* pre-allocate unordered map and make getter const-correct
* Update dDatabase/CDClientDatabase/CDClientTables/CDTamingBuildPuzzleTable.cpp
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
---------
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Assorted pet improvements
* remove unecessary include
* updates to address some feedback
* fixed database code for testing
* messinng around with tables
* updated to address feedback
* fix world hang
* Remove at() in CDLootTableTable.cpp
* Uncapitalize LOT variable
* Uncapitalize LOT variable
* fix: more include changes
* fix: remove dZoneManager from global include
* fix: dDatabase
* fix: dCommon
* fix: object libs
* fix: rebase
* fix: bcrypt
* wip: try simplified connector build
* fix: update dockerfile
* fix: mariadb C/C++ on apple
* feat: Move scripts to CMAKE_MODULE_PATH
* fix: dPropertyBehaviors
* fix: macos?
* fix: Dockerfile
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* try: install_name_tool
* fix not building on unix
* fix include paths
* Remove code changes
Will fix in another PR.
* format pass
remove 2 more included directories.
remove commented out code
add status to messages
* comments and format
surround include directories with quotes
remove commented out code
remove debug messages
* Update CMakeLists.txt
---------
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Groundwork
* movie buying logic out of gm handler
make transaction result more useful
* Full implementation
Cleanup and fix some calls in gamemessages
* Load the component in the entity
Patch Auth
* new line at eof
* cache lookups
* remove sort
* fix includes
* Move CDClientManager to be a namespace
Tested that worlds still load data as expected. Had no use being a singleton anyways.
* Move cdclient data storage to tu local containers
Allows some data from these containers to be saved on object by reference instead of always needing to copy.
iteration 2
- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible
* remember to use typename!
compiler believes T::StorageType is accessing a member, not a type.
* Update CDClientManager.cpp
* move to cpp?
* Assorted pet improvements
* remove unecessary include
* updates to address some feedback
* fixed database code for testing
* Removed reference member (for now)
* Removed cmake flag
* chore: organize build flags
* Remove ambiguous include path
Don't be default incluyde bcrypt so you need to specify the folder. Allows pre-processor to find the correct file.
* Revert settings
* working
f
* feat: reward codes
this is for giving rewards across characters as the did in live.
Tested that the default config works
Tested that all claim codes work
Tested that saving and loading claim codes work
Tested that mail sends correctly
* newlines
* include array
* delete cascade
* newline
* address feedback
* feat: add configurable feature and versions
to allow for easily swithing it out to enable features in the client for funsies
tested that this doesn't break anything and added test
* cleanup